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sbgemv_n_vsx.c 8.9 kB

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  1. /***************************************************************************
  2. Copyright (c) 2024, The OpenBLAS Project
  3. All rights reserved.
  4. Redistribution and use in source and binary forms, with or without
  5. modification, are permitted provided that the following conditions are
  6. met:
  7. 1. Redistributions of source code must retain the above copyright
  8. notice, this list of conditions and the following disclaimer.
  9. 2. Redistributions in binary form must reproduce the above copyright
  10. notice, this list of conditions and the following disclaimer in
  11. the documentation and/or other materials provided with the
  12. distribution.
  13. 3. Neither the name of the OpenBLAS project nor the names of
  14. its contributors may be used to endorse or promote products
  15. derived from this software without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  17. AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  19. ARE DISCLAIMED. IN NO EVENT SHALL THE OPENBLAS PROJECT OR CONTRIBUTORS BE
  20. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  21. DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  22. SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  23. CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  24. OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
  25. USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *****************************************************************************/
  27. #ifndef SBGEMV_N_VSX_C
  28. #define SBGEMV_N_VSX_C
  29. #include "sbgemv_common.c"
  30. #ifndef BF16GEMV_N_X
  31. #define BF16GEMV_N_X
  32. #define BF16GEMV_N_8 BF16GEMV_N_VSX_8
  33. #define BF16GEMV_N_4 BF16GEMV_N_VSX_4
  34. #define BF16GEMV_N_2 BF16GEMV_N_VSX_2
  35. #define BF16GEMV_N_1 BF16GEMV_N_VSX_1
  36. #endif
  37. #define USE_BFGEMV_8_N_VSX
  38. static void BF16GEMV_N_VSX_1(BLASLONG n, IFLOAT **ap, IFLOAT *xo, FLOAT *y, FLOAT alpha)
  39. {
  40. IFLOAT *a0;
  41. vec_bf16 zero = { 0, 0, 0, 0, 0, 0, 0, 0 };
  42. vec_f32 v_alpha = { alpha, alpha, alpha, alpha };
  43. a0 = ap[0];
  44. vec_bf16 *va0 = (vec_bf16 *)a0;
  45. vec_bf16 *x_bf = (vec_bf16 *)(xo);
  46. vec_f32 x_0 = vec_loadNHi(x_bf, 1, zero);
  47. x_0 *= v_alpha;
  48. vec_f32 v_x0 = vec_splat(x_0, 0);
  49. vec_f32 *v_y = (vec_f32 *)y;
  50. BLASLONG n8 = n / 8;
  51. BLASLONG i = 0;
  52. vec_f32 vy0[2];
  53. for (; i < n8; i++) {
  54. vec_load_pair(vy0, &v_y[(i * 2) + 0]);
  55. vec_load_mult2(v_x0, &va0[i], zero, vy0);
  56. vec_store_pair(&v_y[(i * 2) + 0], vy0);
  57. }
  58. n &= 7;
  59. if (n > 4) {
  60. BLASLONG n3 = n & 3;
  61. vec_loadN2_f32(vy0, &v_y[(i * 2) + 0], n3);
  62. vec_loadN_mult2(v_x0, &va0[i], n, zero, vy0);
  63. vec_storeN2_f32(vy0, &v_y[(i * 2) + 0], n3);
  64. } else if (n) {
  65. vy0[0] = vec_loadN_f32(&v_y[(i * 2) + 0], n);
  66. vy0[0] += vec_loadNHi_mult(&va0[i], v_x0, n, zero);
  67. vec_storeN_f32(vy0[0], &v_y[(i * 2) + 0], n);
  68. }
  69. }
  70. static void BF16GEMV_N_VSX_2(BLASLONG n, IFLOAT **ap, IFLOAT *xo, FLOAT *y, FLOAT alpha)
  71. {
  72. IFLOAT *a0, *a1;
  73. vec_bf16 zero = { 0, 0, 0, 0, 0, 0, 0, 0 };
  74. vec_f32 v_alpha = { alpha, alpha, alpha, alpha };
  75. a0 = ap[0];
  76. a1 = ap[1];
  77. vec_bf16 *va0 = (vec_bf16 *)a0;
  78. vec_bf16 *va1 = (vec_bf16 *)a1;
  79. vec_bf16 *x_bf = (vec_bf16 *)(xo);
  80. vec_f32 x_0 = vec_loadNHi(x_bf, 2, zero);
  81. x_0 *= v_alpha;
  82. vec_f32 v_x0 = vec_splat(x_0, 0);
  83. vec_f32 v_x1 = vec_splat(x_0, 1);
  84. vec_f32 *v_y = (vec_f32 *)y;
  85. BLASLONG n8 = n / 8;
  86. BLASLONG i = 0;
  87. vec_f32 vy0[2];
  88. for (; i < n8; i++) {
  89. vec_load_pair(vy0, &v_y[(i * 2) + 0]);
  90. vec_load_mult2(v_x0, &va0[i], zero, vy0);
  91. vec_load_mult2(v_x1, &va1[i], zero, vy0);
  92. vec_store_pair(&v_y[(i * 2) + 0], vy0);
  93. }
  94. n &= 7;
  95. if (n > 4) {
  96. BLASLONG n3 = n & 3;
  97. vec_loadN2_f32(vy0, &v_y[(i * 2) + 0], n3);
  98. vec_loadN_mult2(v_x0, &va0[i], n, zero, vy0);
  99. vec_loadN_mult2(v_x1, &va1[i], n, zero, vy0);
  100. vec_storeN2_f32(vy0, &v_y[(i * 2) + 0], n3);
  101. } else if (n) {
  102. vy0[0] = vec_loadN_f32(&v_y[(i * 2) + 0], n);
  103. vy0[0] += vec_loadNHi_mult(&va0[i], v_x0, n, zero);
  104. vy0[0] += vec_loadNHi_mult(&va1[i], v_x1, n, zero);
  105. vec_storeN_f32(vy0[0], &v_y[(i * 2) + 0], n);
  106. }
  107. }
  108. static void BF16GEMV_N_VSX_4(BLASLONG n, IFLOAT **ap, IFLOAT *xo, FLOAT *y, FLOAT alpha)
  109. {
  110. IFLOAT *a0, *a1, *a2, *a3;
  111. vec_bf16 zero = { 0, 0, 0, 0, 0, 0, 0, 0 };
  112. vec_f32 v_alpha = { alpha, alpha, alpha, alpha };
  113. a0 = ap[0];
  114. a1 = ap[1];
  115. a2 = ap[2];
  116. a3 = ap[3];
  117. vec_bf16 *va0 = (vec_bf16 *)a0;
  118. vec_bf16 *va1 = (vec_bf16 *)a1;
  119. vec_bf16 *va2 = (vec_bf16 *)a2;
  120. vec_bf16 *va3 = (vec_bf16 *)a3;
  121. vec_bf16 *x_bf = (vec_bf16 *)(xo);
  122. vec_f32 x_0 = vec_loadNHi(x_bf, 4, zero);
  123. x_0 *= v_alpha;
  124. vec_f32 v_x0 = vec_splat(x_0, 0);
  125. vec_f32 v_x1 = vec_splat(x_0, 1);
  126. vec_f32 v_x2 = vec_splat(x_0, 2);
  127. vec_f32 v_x3 = vec_splat(x_0, 3);
  128. vec_f32 *v_y = (vec_f32 *)y;
  129. BLASLONG n8 = n / 8;
  130. BLASLONG i = 0;
  131. vec_f32 vy0[2];
  132. for (; i < n8; i++) {
  133. vec_load_pair(vy0, &v_y[(i * 2) + 0]);
  134. vec_load_mult2(v_x0, &va0[i], zero, vy0);
  135. vec_load_mult2(v_x1, &va1[i], zero, vy0);
  136. vec_load_mult2(v_x2, &va2[i], zero, vy0);
  137. vec_load_mult2(v_x3, &va3[i], zero, vy0);
  138. vec_store_pair(&v_y[(i * 2) + 0], vy0);
  139. }
  140. n &= 7;
  141. if (n > 4) {
  142. BLASLONG n3 = n & 3;
  143. vec_loadN2_f32(vy0, &v_y[(i * 2) + 0], n3);
  144. vec_loadN_mult2(v_x0, &va0[i], n, zero, vy0);
  145. vec_loadN_mult2(v_x1, &va1[i], n, zero, vy0);
  146. vec_loadN_mult2(v_x2, &va2[i], n, zero, vy0);
  147. vec_loadN_mult2(v_x3, &va3[i], n, zero, vy0);
  148. vec_storeN2_f32(vy0, &v_y[(i * 2) + 0], n3);
  149. } else if (n) {
  150. vy0[0] = vec_loadN_f32(&v_y[(i * 2) + 0], n);
  151. vy0[0] += vec_loadNHi_mult(&va0[i], v_x0, n, zero);
  152. vy0[0] += vec_loadNHi_mult(&va1[i], v_x1, n, zero);
  153. vy0[0] += vec_loadNHi_mult(&va2[i], v_x2, n, zero);
  154. vy0[0] += vec_loadNHi_mult(&va3[i], v_x3, n, zero);
  155. vec_storeN_f32(vy0[0], &v_y[(i * 2) + 0], n);
  156. }
  157. }
  158. #ifdef USE_BFGEMV_8_N_VSX
  159. static void BF16GEMV_N_VSX_8(BLASLONG n, IFLOAT **ap, IFLOAT *xo, FLOAT *y, BLASLONG lda4, FLOAT alpha)
  160. {
  161. IFLOAT *a0, *a1, *a2, *a3, *b0, *b1, *b2, *b3;
  162. vec_bf16 zero = { 0, 0, 0, 0, 0, 0, 0, 0 };
  163. vec_f32 v_alpha = { alpha, alpha, alpha, alpha };
  164. a0 = ap[0];
  165. a1 = ap[1];
  166. a2 = ap[2];
  167. a3 = ap[3];
  168. b0 = a0 + lda4;
  169. b1 = a1 + lda4;
  170. b2 = a2 + lda4;
  171. b3 = a3 + lda4;
  172. vec_bf16 *va0 = (vec_bf16 *)a0;
  173. vec_bf16 *va1 = (vec_bf16 *)a1;
  174. vec_bf16 *va2 = (vec_bf16 *)a2;
  175. vec_bf16 *va3 = (vec_bf16 *)a3;
  176. vec_bf16 *vb0 = (vec_bf16 *)b0;
  177. vec_bf16 *vb1 = (vec_bf16 *)b1;
  178. vec_bf16 *vb2 = (vec_bf16 *)b2;
  179. vec_bf16 *vb3 = (vec_bf16 *)b3;
  180. vec_bf16 *x_bf = (vec_bf16 *)(xo);
  181. vec_bf16 x_in = (vec_bf16)vec_load_vec(x_bf);
  182. vec_f32 x_0 = BF16_HI(x_in, zero);
  183. vec_f32 x_1 = BF16_LO(x_in, zero);
  184. x_0 *= v_alpha;
  185. x_1 *= v_alpha;
  186. vec_f32 v_x0 = vec_splat(x_0, 0);
  187. vec_f32 v_x1 = vec_splat(x_0, 1);
  188. vec_f32 v_x2 = vec_splat(x_0, 2);
  189. vec_f32 v_x3 = vec_splat(x_0, 3);
  190. vec_f32 v_x4 = vec_splat(x_1, 0);
  191. vec_f32 v_x5 = vec_splat(x_1, 1);
  192. vec_f32 v_x6 = vec_splat(x_1, 2);
  193. vec_f32 v_x7 = vec_splat(x_1, 3);
  194. vec_f32 *v_y = (vec_f32 *)y;
  195. BLASLONG n8 = n / 8;
  196. BLASLONG i = 0;
  197. vec_f32 vy0[2];
  198. for (; i < n8; i++) {
  199. vec_load_pair(vy0, &v_y[(i * 2) + 0]);
  200. vec_load_mult2(v_x0, &va0[i], zero, vy0);
  201. vec_load_mult2(v_x1, &va1[i], zero, vy0);
  202. vec_load_mult2(v_x2, &va2[i], zero, vy0);
  203. vec_load_mult2(v_x3, &va3[i], zero, vy0);
  204. vec_load_mult2(v_x4, &vb0[i], zero, vy0);
  205. vec_load_mult2(v_x5, &vb1[i], zero, vy0);
  206. vec_load_mult2(v_x6, &vb2[i], zero, vy0);
  207. vec_load_mult2(v_x7, &vb3[i], zero, vy0);
  208. vec_store_pair(&v_y[(i * 2) + 0], vy0);
  209. }
  210. n &= 7;
  211. if (n > 4) {
  212. BLASLONG n3 = n & 3;
  213. vec_loadN2_f32(vy0, &v_y[(i * 2) + 0], n3);
  214. vec_loadN_mult2(v_x0, &va0[i], n, zero, vy0);
  215. vec_loadN_mult2(v_x1, &va1[i], n, zero, vy0);
  216. vec_loadN_mult2(v_x2, &va2[i], n, zero, vy0);
  217. vec_loadN_mult2(v_x3, &va3[i], n, zero, vy0);
  218. vec_loadN_mult2(v_x4, &vb0[i], n, zero, vy0);
  219. vec_loadN_mult2(v_x5, &vb1[i], n, zero, vy0);
  220. vec_loadN_mult2(v_x6, &vb2[i], n, zero, vy0);
  221. vec_loadN_mult2(v_x7, &vb3[i], n, zero, vy0);
  222. vec_storeN2_f32(vy0, &v_y[(i * 2) + 0], n3);
  223. } else if (n) {
  224. vy0[0] = vec_loadN_f32(&v_y[(i * 2) + 0], n);
  225. vy0[0] += vec_loadNHi_mult(&va0[i], v_x0, n, zero);
  226. vy0[0] += vec_loadNHi_mult(&va1[i], v_x1, n, zero);
  227. vy0[0] += vec_loadNHi_mult(&va2[i], v_x2, n, zero);
  228. vy0[0] += vec_loadNHi_mult(&va3[i], v_x3, n, zero);
  229. vy0[0] += vec_loadNHi_mult(&vb0[i], v_x4, n, zero);
  230. vy0[0] += vec_loadNHi_mult(&vb1[i], v_x5, n, zero);
  231. vy0[0] += vec_loadNHi_mult(&vb2[i], v_x6, n, zero);
  232. vy0[0] += vec_loadNHi_mult(&vb3[i], v_x7, n, zero);
  233. vec_storeN_f32(vy0[0], &v_y[(i * 2) + 0], n);
  234. }
  235. }
  236. #endif
  237. #include "sbgemv_n.c"
  238. #endif