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zsymm_lcopy_4.c 5.2 kB

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  1. /*********************************************************************/
  2. /* Copyright 2009, 2010 The University of Texas at Austin. */
  3. /* All rights reserved. */
  4. /* */
  5. /* Redistribution and use in source and binary forms, with or */
  6. /* without modification, are permitted provided that the following */
  7. /* conditions are met: */
  8. /* */
  9. /* 1. Redistributions of source code must retain the above */
  10. /* copyright notice, this list of conditions and the following */
  11. /* disclaimer. */
  12. /* */
  13. /* 2. Redistributions in binary form must reproduce the above */
  14. /* copyright notice, this list of conditions and the following */
  15. /* disclaimer in the documentation and/or other materials */
  16. /* provided with the distribution. */
  17. /* */
  18. /* THIS SOFTWARE IS PROVIDED BY THE UNIVERSITY OF TEXAS AT */
  19. /* AUSTIN ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, */
  20. /* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF */
  21. /* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
  22. /* DISCLAIMED. IN NO EVENT SHALL THE UNIVERSITY OF TEXAS AT */
  23. /* AUSTIN OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
  24. /* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
  25. /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE */
  26. /* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR */
  27. /* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF */
  28. /* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
  29. /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT */
  30. /* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
  31. /* POSSIBILITY OF SUCH DAMAGE. */
  32. /* */
  33. /* The views and conclusions contained in the software and */
  34. /* documentation are those of the authors and should not be */
  35. /* interpreted as representing official policies, either expressed */
  36. /* or implied, of The University of Texas at Austin. */
  37. /*********************************************************************/
  38. #include <stdio.h>
  39. #include "common.h"
  40. int CNAME(BLASLONG m, BLASLONG n, FLOAT *a, BLASLONG lda, BLASLONG posX, BLASLONG posY, FLOAT *b){
  41. BLASLONG i, js, offset;
  42. FLOAT data01, data02, data03, data04, data05, data06, data07, data08;
  43. FLOAT *ao1, *ao2, *ao3, *ao4;
  44. lda *= 2;
  45. js = (n >> 2);
  46. while (js > 0){
  47. offset = posX - posY;
  48. if (offset > 0) ao1 = a + (posX + 0) * 2 + posY * lda; else ao1 = a + posY * 2 + (posX + 0) * lda;
  49. if (offset > -1) ao2 = a + (posX + 1) * 2 + posY * lda; else ao2 = a + posY * 2 + (posX + 1) * lda;
  50. if (offset > -2) ao3 = a + (posX + 2) * 2 + posY * lda; else ao3 = a + posY * 2 + (posX + 2) * lda;
  51. if (offset > -3) ao4 = a + (posX + 3) * 2 + posY * lda; else ao4 = a + posY * 2 + (posX + 3) * lda;
  52. i = m;
  53. while (i > 0) {
  54. data01 = *(ao1 + 0);
  55. data02 = *(ao1 + 1);
  56. data03 = *(ao2 + 0);
  57. data04 = *(ao2 + 1);
  58. data05 = *(ao3 + 0);
  59. data06 = *(ao3 + 1);
  60. data07 = *(ao4 + 0);
  61. data08 = *(ao4 + 1);
  62. if (offset > 0) ao1 += lda; else ao1 += 2;
  63. if (offset > -1) ao2 += lda; else ao2 += 2;
  64. if (offset > -2) ao3 += lda; else ao3 += 2;
  65. if (offset > -3) ao4 += lda; else ao4 += 2;
  66. b[ 0] = data01;
  67. b[ 1] = data02;
  68. b[ 2] = data03;
  69. b[ 3] = data04;
  70. b[ 4] = data05;
  71. b[ 5] = data06;
  72. b[ 6] = data07;
  73. b[ 7] = data08;
  74. b += 8;
  75. offset --;
  76. i --;
  77. }
  78. posX += 4;
  79. js --;
  80. }
  81. if (n & 2) {
  82. offset = posX - posY;
  83. if (offset > 0) ao1 = a + (posX + 0) * 2 + posY * lda; else ao1 = a + posY * 2 + (posX + 0) * lda;
  84. if (offset > -1) ao2 = a + (posX + 1) * 2 + posY * lda; else ao2 = a + posY * 2 + (posX + 1) * lda;
  85. i = m;
  86. while (i > 0) {
  87. data01 = *(ao1 + 0);
  88. data02 = *(ao1 + 1);
  89. data03 = *(ao2 + 0);
  90. data04 = *(ao2 + 1);
  91. if (offset > 0) ao1 += lda; else ao1 += 2;
  92. if (offset > -1) ao2 += lda; else ao2 += 2;
  93. b[ 0] = data01;
  94. b[ 1] = data02;
  95. b[ 2] = data03;
  96. b[ 3] = data04;
  97. b += 4;
  98. offset --;
  99. i --;
  100. }
  101. posX += 2;
  102. }
  103. if (n & 1) {
  104. offset = posX - posY;
  105. if (offset > 0) ao1 = a + (posX + 0) * 2 + posY * lda; else ao1 = a + posY * 2 + (posX + 0) * lda;
  106. i = m;
  107. while (i > 0) {
  108. data01 = *(ao1 + 0);
  109. data02 = *(ao1 + 1);
  110. if (offset > 0) ao1 += lda; else ao1 += 2;
  111. b[ 0] = data01;
  112. b[ 1] = data02;
  113. b += 2;
  114. offset --;
  115. i --;
  116. }
  117. }
  118. return 0;
  119. }