/* Copyright (c) [2023] [pcm] [pcm-coordinator] is licensed under Mulan PSL v2. You can use this software according to the terms and conditions of the Mulan PSL v2. You may obtain a copy of Mulan PSL v2 at: http://license.coscl.org.cn/MulanPSL2 THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPaRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE. See the Mulan PSL v2 for more details. */ package providerPricing import ( "gonum.org/v1/gonum/mat" "math" ) func ComputeProfit(task *Task, tasksolution []int, resourcesolution []int, providerList []*Provider) float64 { var timeexecution int //记录任务的实际最大执行时间 var costSum float64 //该任务在多个云厂商所需支付的成本总价 for i, provider := range providerList { //如果该厂商分的任务为0,则直接跳过该厂商,循环到下一厂商 if tasksolution[i] == 0 { continue } //先计算下该云厂商的执行时间ddl,并替换任务的最大执行时间,向上取整 t := math.Ceil(float64(tasksolution[i])/float64(resourcesolution[i])) * float64(task.Time) if int(t) > timeexecution { timeexecution = int(t) } //计算前几份资源多执行任务 forOneMoreTaskNUm := tasksolution[i] % resourcesolution[i] for j := 0; j < resourcesolution[i]; j++ { if j < forOneMoreTaskNUm { t = math.Ceil(float64(tasksolution[i])/float64(resourcesolution[i])) * float64(task.Time) } else { t = math.Floor(float64(tasksolution[i])/float64(resourcesolution[i])) * float64(task.Time) } //如果这份资源分的的任务数 cost := (provider.CpuCost*task.Cpu + provider.MemCost*task.Mem + provider.DiskCost*task.Disk) * t * (math.Pow(float64(j+1), math.Log2(provider.LearnIndex))) costSum += cost } } //计算用户的支付价格pay pay := task.Pr if timeexecution == task.Time { //没有排队等待,且只有一个副本直接执行或者多个副本完全并行执行 if pay < costSum { pay = costSum } } else if timeexecution >= task.T0 && timeexecution <= task.T1 { //有排队时间或者任务存在串行执行 if task.T1 == task.T0 { //仅有一个副本,时间中有排队时间 e := math.Exp(float64(-task.B) * float64(timeexecution-task.T1)) pay = (1 - 1/(1+e)) * task.Pr } else { //多个副本 e := math.Exp(float64(-task.B) * float64(timeexecution-task.T1) / float64(task.T1-task.T0)) pay = (1 - 1/(1+e)) * task.Pr } if pay < costSum { pay = costSum } } else { //超出用户满意度的完全串行时间 pay = 1 / 2 * task.Pr if pay < costSum { pay = costSum } } profitSum := pay - costSum return profitSum } func ComputeHighDegree(task *Task, resourcesolution []int, providerList []*Provider) float64 { var highDegreeSum float64 // 依次计算每个云厂商的资源可用度 for i, provider := range providerList { // 定义两个四维向量 // 未来任务资源需求比例 futureDemand := mat.NewVecDense(3, []float64{1, 1, 1}) // 定义假设按此方案分配后的剩余资源可用量,时间虽然有差异,但是先按那个时刻算吧,这里可能还要改一下 nowLeft_cpu := provider.CpuAvail - task.Cpu*float64(resourcesolution[i]) nowLeft_mem := provider.MemAvail - task.Mem*float64(resourcesolution[i]) nowLeft_disk := provider.DiskAvail - task.Disk*float64(resourcesolution[i]) nowLeft := mat.NewVecDense(3, []float64{nowLeft_cpu, nowLeft_mem, nowLeft_disk}) // 使用余弦相似度计算两个比值的相近度 // 计算向量的内积 dot_product := mat.Dot(futureDemand, nowLeft) // 计算向量的模长 magnitude1 := mat.Norm(futureDemand, 2) magnitude2 := mat.Norm(nowLeft, 2) // 计算余弦相似度 //临时处理被除数为0的特殊情况 var cosineSimilarity = 0.0 if magnitude1 != 0 && magnitude2 != 0 { cosineSimilarity = dot_product / (magnitude1 * magnitude2) } highDegreeSum += cosineSimilarity } return highDegreeSum / float64(len(providerList)) } func Back_trace_task(ReplicaNum int, DoneReplicasNum int, providerList []*Provider, staclu int, res *[][]int, sum int) { //var count int = 0 pnum := len(providerList) //所有的任务数都已经进行分配 if DoneReplicasNum == ReplicaNum { var a []int for i := 0; i < pnum; i++ { a = append(a, providerList[i].CurReplicas) } *res = append(*res, a) //(*res)[0] = append((*res)[0], a) //count += 1 return } //遍历完所有的云厂商序号 if staclu >= pnum { return } if providerList[staclu].CurReplicas < providerList[staclu].MaxTaskCanRun { providerList[staclu].CurReplicas += 1 Back_trace_task(ReplicaNum, DoneReplicasNum+1, providerList, staclu, res, sum) providerList[staclu].CurReplicas -= 1 Back_trace_task(ReplicaNum, DoneReplicasNum, providerList, staclu+1, res, sum) } else { Back_trace_task(ReplicaNum, DoneReplicasNum, providerList, staclu+1, res, sum) } } func Back_trace_resource(list []int, i int, path []int, pathlist *[][]int) { if i == len(list) { var pathCopy = make([]int, len(path)) copy(pathCopy, path) *pathlist = append(*pathlist, pathCopy) return } if list[i] == 0 { path = append(path, 0) Back_trace_resource(list, i+1, path, pathlist) path = path[:len(path)-1] } else { for j := 1; j < list[i]+1; j++ { path = append(path, j) Back_trace_resource(list, i+1, path, pathlist) path = path[:len(path)-1] } } }