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- import PyAPI.structures as THUAI6
- from PyAPI.Interface import IStudentAPI, ITrickerAPI, IAI
- from typing import Union, Final, cast
-
-
- class Setting:
- # 为假则play()期间确保游戏状态不更新,为真则只保证游戏状态在调用相关方法时不更新
- @staticmethod
- def asynchronous() -> bool:
- return False
-
- # 选手必须修改该函数的返回值来选择自己的阵营
- @staticmethod
- def playerType() -> THUAI6.PlayerType:
- return THUAI6.PlayerType.StudentPlayer
-
- # 选手需要将两个都定义,本份代码中不选择的阵营任意定义即可
- @staticmethod
- def studentType() -> THUAI6.StudentType:
- return THUAI6.StudentType.Athlete
-
- @staticmethod
- def trickerType() -> THUAI6.TrickerType:
- return THUAI6.TrickerType.Assassin
-
-
- # 辅助函数
- numOfGridPerCell: Final[int] = 1000
-
-
- class AssistFunction:
-
- @staticmethod
- def CellToGrid(cell: int) -> int:
- return cell * numOfGridPerCell + numOfGridPerCell // 2
-
- @staticmethod
- def GridToCell(grid: int) -> int:
- return grid // numOfGridPerCell
-
-
- class AI(IAI):
- # 选手在这里实现自己的逻辑,要求和上面选择的阵营保持一致
- def StudentPlay(self, api: IStudentAPI) -> None:
- studentSelfInfo = api.GetSelfInfo()
-
- if studentSelfInfo.playerID == 0:
- api.SendMessage(1, "Hello, I'm player 0 using python interface!")
- if studentSelfInfo.playerID == 1:
- api.SendMessage(0, "Hello, I'm player 1 using python interface!")
-
- if api.HaveMessage():
- message = api.GetMessage()
- api.Print(
- f"Recieved Message from player {message[0]}: {message[1]}")
- return
-
- def TrickerPlay(self, api: ITrickerAPI) -> None:
- return
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