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- using GameClass.Skill;
- using Preparation.Interface;
- using Preparation.Utility;
- using System;
- using System.Collections.Generic;
- using System.Numerics;
- using System.Runtime.InteropServices;
- using System.Threading;
-
- namespace GameClass.GameObj
- {
- public class Ghost : Character
- {
- public Ghost(XY initPos, int initRadius, PlaceType initPlace, CharacterType characterType) : base(initPos, initRadius, initPlace)
- {
- switch (characterType)
- {
- case CharacterType.Assassin:
- this.Occupation = new Assassin();
- break;
- default:
- this.Occupation = null;
- break;
- }
- this.CharacterType = characterType;
- }
- }
- }
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