[toc]
std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian):移动,timeInMilliseconds 为移动时间,单位毫秒;angleInRadian 表示移动方向,单位弧度,使用极坐标,竖直向下方向为x轴,水平向右方向为y轴std::future<bool> MoveRight(uint32_t timeInMilliseconds)即向右移动,MoveLeft、MoveDown、MoveUp同理std::future<bool> UseSkill(int32_t skillID):使用对应序号的主动技能std::future<bool> EndAllAction():可以使不处在不可行动状态中的玩家终止当前行动std::future<bool> Attack(double angleInRadian):angleInRadian为攻击方向std::future<bool> StartLearning():在教室里开始做作业std::future<bool> StartOpenGate():开始开启校门std::future<bool> Graduate():从开启的校门或隐藏校门毕业。std::future<bool> StartEncourageMate(int64_t mateID):勉励对应玩家ID的学生。std::future<bool> StartRouseMate(int64_t mateID):唤醒对应玩家ID的沉迷的学生。std::future<bool> OpenDoor():开门std::future<bool> CloseDoor():关门std::future<bool> SkipWindow():翻窗std::future<bool> StartOpenChest():开箱bool PickProp(THUAI6::PropType prop)捡起与自己处于同一个格子(cell)的道具。bool UseProp(THUAI6::PropType prop)使用对应类型的道具bool ThrowProp(THUAI6::PropType prop)将对应类型的道具扔在原地std::future<bool> SendMessage(int64_t, std::string):给同队的队友发送消息。第一个参数指定发送的对象,第二个参数指定发送的内容,不得超过256字节。bool HaveMessage():是否有队友发来的尚未接收的信息。std::pair<int64_t, std::string> GetMessage():从玩家ID为第一个参数的队友获取信息。std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const :返回所有可视学生的信息。std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const :返回所有可视捣蛋鬼的信息。std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const :返回所有可视道具的信息。std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const :返回所有可视子弹(攻击)的信息。下面的 CellX 和 CellY 指的是地图格数,而非绝对坐标。
THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) :返回某一位置场地种类信息。场地种类详见 structure.h 。bool IsDoorOpen(int32_t cellX, int32_t cellY) const:查询特定位置门是否开启int32_t GetChestProgress(int32_t cellX, int32_t cellY) const:查询特定位置箱子开启进度int32_t GetGateProgress(int32_t cellX, int32_t cellY) const:查询特定位置校门开启进度int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const:查询特定位置教室作业完成进度THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const::查询特定位置隐藏校门状态int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const:查询特定位置门开启状态std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const:查询当前游戏状态std::vector<int64_t> GetPlayerGUIDs() const:获取所有玩家的GUIDint GetFrameCount() const:获取目前所进行的帧数std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const或std::shared_ptr<const THUAI6::Student> GetSelfInfo() const:获取自己的信息std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const:返回整张地图的地形信息。static inline int CellToGrid(int cell) noexcept:将地图格数 cell 转换为绝对坐标grid。
static inline int GridToCell(int grid) noexcept:将绝对坐标 grid 转换为地图格数cell。
下面为用于DEBUG的输出函数,选手仅在开启Debug模式的情况下可以使用
void Print(std::string str) const;
void PrintStudent() const;
void PrintTricker() const;
void PrintProp() const;
void PrintSelfInfo() const;
// 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
virtual std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) = 0;
// 向特定方向移动
virtual std::future<bool> MoveRight(int64_t timeInMilliseconds) = 0;
virtual std::future<bool> MoveUp(int64_t timeInMilliseconds) = 0;
virtual std::future<bool> MoveLeft(int64_t timeInMilliseconds) = 0;
virtual std::future<bool> MoveDown(int64_t timeInMilliseconds) = 0;
// 捡道具、使用技能
virtual std::future<bool> PickProp(THUAI6::PropType prop) = 0;
virtual std::future<bool> UseProp(THUAI6::PropType prop) = 0;
virtual std::future<bool> UseSkill(int32_t skillID) = 0;
virtual std::future<bool> Attack(double angleInRadian) = 0;
virtual std::future<bool> OpenDoor() = 0;
virtual std::future<bool> CloseDoor() = 0;
virtual std::future<bool> SkipWindow() = 0;
virtual std::future<bool> StartOpenGate() = 0;
virtual std::future<bool> StartOpenChest() = 0;
virtual std::future<bool> EndAllAction() = 0;
// 发送信息、接受信息,注意收消息时无消息则返回nullopt
virtual std::future<bool> SendMessage(int64_t, std::string) = 0;
[[nodiscard]] virtual bool HaveMessage() = 0;
[[nodiscard]] virtual std::pair<int64_t, std::string> GetMessage() = 0;
// 等待下一帧
virtual std::future<bool> Wait() = 0;
// 获取视野内可见的学生/捣蛋鬼的信息
[[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
[[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
// 获取视野内可见的道具信息
[[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
// 获取地图信息,视野外的地图统一为Land
[[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
[[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
[[nodiscard]] virtual bool IsDoorOpen(int32_t cellX, int32_t cellY) const = 0;
[[nodiscard]] virtual int32_t GetChestProgress(int32_t cellX, int32_t cellY) const = 0;
[[nodiscard]] virtual int32_t GetGateProgress(int32_t cellX, int32_t cellY) const = 0;
[[nodiscard]] virtual int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const = 0;
[[nodiscard]] virtual THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const = 0;
[[nodiscard]] virtual int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const = 0;
[[nodiscard]] virtual std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const = 0;
// 获取所有玩家的GUID
[[nodiscard]] virtual std::vector<int64_t> GetPlayerGUIDs() const = 0;
// 获取游戏目前所进行的帧数
[[nodiscard]] virtual int GetFrameCount() const = 0;
/*****选手可能用的辅助函数*****/
// 获取指定格子中心的坐标
[[nodiscard]] static inline int CellToGrid(int cell) noexcept
{
return cell * numOfGridPerCell + numOfGridPerCell / 2;
}
// 获取指定坐标点所位于的格子的 X 序号
[[nodiscard]] static inline int GridToCell(int grid) noexcept
{
return grid / numOfGridPerCell;
}
// 用于DEBUG的输出函数,选手仅在开启Debug模式的情况下可以使用
virtual void Print(std::string str) const = 0;
virtual void PrintStudent() const = 0;
virtual void PrintTricker() const = 0;
virtual void PrintProp() const = 0;
virtual void PrintSelfInfo() const = 0;
};
class IStudentAPI : public IAPI
{
public:
/*****学生阵营的特定函数*****/
virtual std::future<bool> StartLearning() = 0;
virtual std::future<bool> StartEncourageMate(int64_t mateID) = 0;
virtual std::future<bool> StartRouseMate(int64_t mateID) = 0;
virtual std::future<bool> Graduate() = 0;
[[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const = 0;
};
class ITrickerAPI : public IAPI
{
public:
/*****捣蛋鬼阵营的特定函数*****/
[[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const = 0;
};