|
- using Preparation.Utility;
- using System.Collections.Generic;
-
- namespace GameClass.GameObj
- {
- /// <summary>
- /// 箱子
- /// </summary>
- public class Chest : GameObj
- {
- public Chest(XY initPos) :
- base(initPos, GameData.numOfPosGridPerCell / 2, GameObjType.Chest)
- {
- this.place = PlaceType.Chest;
- this.CanMove = false;
- }
- public override bool IsRigid => true;
- public override ShapeType Shape => ShapeType.Square;
-
- private Prop[] propInChest = new Prop[GameData.maxNumOfPropInChest] { new NullProp(), new NullProp() };
- public Prop[] PropInChest => propInChest;
-
- private bool isOpen = false;
- public bool IsOpen
- {
- get => isOpen;
- set
- {
- lock (gameObjLock)
- isOpen = value;
- }
- }
- }
- }
|