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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Grpc.Core;
- using Google.Protobuf;
- using Protobuf;
- using System.Data;
- using UnityEditor.U2D.Path;
-
- public class MessageReceiver : MonoBehaviour
- {
- private bool isMap;
- // Start is called before the first frame update
- async void Start()
- {
- var channel = new Channel("127.0.0.1:8888", ChannelCredentials.Insecure);
- var client = new AvailableService.AvailableServiceClient(channel);
- PlayerMsg msg = new PlayerMsg();
- msg.PlayerType = PlayerType.StudentPlayer;
- msg.PlayerId = 0;
- isMap = true;
- map = null;
- var response = client.AddPlayer(msg);
- while (await response.ResponseStream.MoveNext())
- {
- var responseVal = response.ResponseStream.Current;
- if (isMap)
- {
- map = responseVal.ObjMessage[0].MapMessage;
- isMap = false;
- }
- }
- }
- // Update is called once per frame
- void Update()
- {
- }
-
- public static MessageOfMap map;
- }
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