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- using Preparation.Interface;
- using Preparation.Utility;
-
- namespace GameClass.GameObj
- {
- public abstract class Item : ObjOfCharacter
- {
- public override bool IsRigid => true;
-
- public override bool IgnoreCollideExecutor(IGameObj targetObj) => false;
-
- public override ShapeType Shape => ShapeType.Square;
-
- public abstract PropType GetPropType();
-
- public Item(XY initPos, int radius = GameData.PropRadius) :
- base(initPos, radius, GameObjType.Item)
- {
- this.canMove = false;
- this.MoveSpeed = 0;
- }
- }
-
-
- ///// <summary>
- ///// 坑人地雷
- ///// </summary>
- // public abstract class DebuffMine : Gadget
- //{
- // public DebuffMine(XYPosition initPos) : base(initPos) { }
- // }
-
- public sealed class CraftingBench : Item
- {
- public CraftingBench(XY initPos) :
- base(initPos)
- {
- }
- public override PropType GetPropType() => PropType.CraftingBench;
- }
-
- // #region 所有坑人地雷
- ///// <summary>
- ///// 减速
- ///// </summary>
- // public sealed class MinusSpeed : DebuffMine
- //{
- // public MinusSpeed(XYPosition initPos) : base(initPos) { }
- // public override PropType GetPropType() => PropType.minusSpeed;
- // }
- ///// <summary>
- ///// 减少攻击力
- ///// </summary>
- // public sealed class MinusAP : DebuffMine
- //{
- // public MinusAP(XYPosition initPos) : base(initPos) { }
- // public override PropType GetPropType() => PropType.minusAP;
- // }
- ///// <summary>
- ///// 增加冷却
- ///// </summary>
- // public sealed class AddCD : DebuffMine
- //{
- // public AddCD(XYPosition initPos) : base(initPos) { }
- // public override PropType GetPropType() => PropType.addCD;
- // }
- // #endregion
- }
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