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- using Preparation.Interface;
- using Preparation.Utility;
- using System;
- using System.Collections.Generic;
- using System.Numerics;
- using System.Runtime.InteropServices;
- using System.Threading;
-
- namespace GameClass.GameObj
- {
- public class Ghost : Character
- {
- public Ghost(XY initPos, int initRadius, CharacterType characterType) : base(initPos, initRadius, characterType)
- {
- }
- }
- }
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