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- import proto.MessageType_pb2 as MessageType
- import proto.Message2Server_pb2 as Message2Server
- import proto.Message2Clients_pb2 as Message2Clients
- import PyAPI.structures as THUAI6
- from typing import Final, List
-
- numOfGridPerCell: Final[int] = 1000
-
- # 起到NameSpace的作用
-
-
- class NoInstance:
- def __call__(self):
- raise TypeError("This class cannot be instantiated.")
-
-
- class AssistFunction(NoInstance):
-
- @staticmethod
- def CellToGrid(cell: int) -> int:
- return cell * numOfGridPerCell + numOfGridPerCell // 2
-
- @staticmethod
- def GridToCell(grid: int) -> int:
- return grid // numOfGridPerCell
-
- @staticmethod
- def HaveView(viewRange: int, x: int, y: int, newX: int, newY: int, myPlace: THUAI6.PlaceType, newPlace: THUAI6.PlaceType, map: List[List[THUAI6.PlaceType]]) -> bool:
- deltaX: int = newX - x
- deltaY: int = newY - y
- distance: float = deltaX**2 + deltaY**2
- if myPlace != THUAI6.PlaceType.Grass and newPlace == THUAI6.PlaceType.Grass:
- return False
- if distance <= viewRange * viewRange:
- divide: int = max(abs(deltaX), abs(deltaY)) // 100
- dx: float = deltaX / divide
- dy: float = deltaY / divide
- selfX: float = float(x)
- selfY: float = float(y)
- if newPlace == THUAI6.PlaceType.Grass and myPlace == THUAI6.PlaceType.Grass:
- for i in range(divide):
- selfX += dx
- selfY += dy
- if map[AssistFunction.GridToCell(int(selfX))][AssistFunction.GridToCell(int(selfY))] != THUAI6.PlaceType.Grass:
- return False
- else:
- return True
- else:
- for i in range(divide):
- selfX += dx
- selfY += dy
- if map[AssistFunction.GridToCell(int(selfX))][AssistFunction.GridToCell(int(selfY))] == THUAI6.PlaceType.Wall:
- return False
- else:
- return True
- else:
- return False
-
-
- class Proto2THUAI6(NoInstance):
- placeTypeDict: Final[dict] = {
- MessageType.NULL_PLACE_TYPE: THUAI6.PlaceType.NullPlaceType,
- MessageType.WALL: THUAI6.PlaceType.Wall,
- MessageType.LAND: THUAI6.PlaceType.Land,
- MessageType.GRASS: THUAI6.PlaceType.Grass,
- MessageType.CLASSROOM: THUAI6.PlaceType.ClassRoom,
- MessageType.GATE: THUAI6.PlaceType.Gate,
- MessageType.HIDDEN_GATE: THUAI6.PlaceType.HiddenGate,
- MessageType.WINDOW: THUAI6.PlaceType.Window,
- MessageType.DOOR: THUAI6.PlaceType.Door,
- }
-
- shapeTypeDict: Final[dict] = {
- MessageType.NULL_SHAPE_TYPE: THUAI6.ShapeType.NullShapeType,
- MessageType.SQUARE: THUAI6.ShapeType.Square,
- MessageType.CIRCLE: THUAI6.ShapeType.Circle}
-
- propTypeDict: Final[dict] = {
- MessageType.NULL_PROP_TYPE: THUAI6.PropType.NullPropType,
- MessageType.PTYPE1: THUAI6.PropType.PropType1, }
-
- playerTypeDict: Final[dict] = {
- MessageType.NULL_PLAYER_TYPE: THUAI6.PlayerType.NullPlayerType,
- MessageType.STUDENT_PLAYER: THUAI6.PlayerType.StudentPlayer,
- MessageType.TRICKER_PLAYER: THUAI6.PlayerType.TrickerPlayer, }
-
- studentTypeDict: Final[dict] = {
- MessageType.NULL_STUDENT_TYPE: THUAI6.StudentType.NullStudentType,
- MessageType.STUDENTTYPE1: THUAI6.StudentType.StudentType1, }
-
- trickerTypeDict: Final[dict] = {
- MessageType.NULL_TRICKER_TYPE: THUAI6.TrickerType.NullTrickerType,
- MessageType.TRICKERTYPE1: THUAI6.TrickerType.TrickerType1, }
-
- studentBuffTypeDict: Final[dict] = {
- MessageType.NULL_SBUFF_TYPE: THUAI6.StudentBuffType.NullStudentBuffType,
- MessageType.SBUFFTYPE1: THUAI6.StudentBuffType.StudentBuffType1, }
-
- trickerBuffTypeDict: Final[dict] = {
- MessageType.NULL_TBUFF_TYPE: THUAI6.TrickerBuffType.NullTrickerBuffType,
- MessageType.TBUFFTYPE1: THUAI6.TrickerBuffType.TrickerBuffType1, }
-
- playerStateDict: Final[dict] = {
- MessageType.NULL_STATUS: THUAI6.PlayerState.NullState,
- MessageType.IDLE: THUAI6.PlayerState.Idle,
- MessageType.LEARNING: THUAI6.PlayerState.Learning,
- MessageType.ADDICTED: THUAI6.PlayerState.Addicted,
- MessageType.QUIT: THUAI6.PlayerState.Quit,
- MessageType.GRADUATED: THUAI6.PlayerState.Graduated,
- MessageType.RESCUED: THUAI6.PlayerState.Rescued,
- MessageType.TREATED: THUAI6.PlayerState.Treated,
- MessageType.STUNNED: THUAI6.PlayerState.Stunned,
- MessageType.RESCUING: THUAI6.PlayerState.Rescuing,
- MessageType.TREATING: THUAI6.PlayerState.Treating, }
-
- gameStateDict: Final[dict] = {
- MessageType.NULL_GAME_STATE: THUAI6.GameState.NullGameState,
- MessageType.GAME_START: THUAI6.GameState.GameStart,
- MessageType.GAME_RUNNING: THUAI6.GameState.GameRunning,
- MessageType.GAME_END: THUAI6.GameState.GameEnd}
-
- bulletTypeDict: Final[dict] = {
- MessageType.NULL_BULLET_TYPE: THUAI6.BulletType.NullBulletType,
- MessageType.COMMON_BULLET: THUAI6.BulletType.CommonBullet,
- MessageType.FAST_BULLET: THUAI6.BulletType.FastBullet,
- MessageType.LINE_BULLET: THUAI6.BulletType.LineBullet,
- MessageType.ORDINARY_BULLET: THUAI6.BulletType.OrdinaryBullet,
- MessageType.ATOM_BOMB: THUAI6.BulletType.AtomBomb, }
-
- # 用于将Proto的对象转为THUAI6的对象
- @staticmethod
- def Protobuf2THUAI6Tricker(trickerMsg: Message2Clients.MessageOfTricker) -> THUAI6.Tricker:
- tricker = THUAI6.Tricker()
- tricker.x = trickerMsg.x
- tricker.y = trickerMsg.y
- tricker.speed = trickerMsg.speed
- tricker.damage = trickerMsg.damage
- for time in trickerMsg.time_until_skill_available:
- tricker.timeUntilSkillAvailable.append(time)
- tricker.place = Proto2THUAI6.placeTypeDict[trickerMsg.place]
- tricker.playerState = Proto2THUAI6.playerStateDict[trickerMsg.player_state]
- for item in trickerMsg.prop:
- tricker.prop.append(Proto2THUAI6.propTypeDict[item])
- tricker.trickerType = Proto2THUAI6.trickerTypeDict[trickerMsg.tricker_type]
- tricker.guid = trickerMsg.guid
- tricker.playerID = trickerMsg.player_id
- tricker.viewRange = trickerMsg.view_range
- tricker.radius = trickerMsg.radius
- tricker.buff.clear()
- for buff in trickerMsg.buff:
- tricker.buff.append(Proto2THUAI6.trickerBuffTypeDict[buff])
- return tricker
-
- @staticmethod
- def Protobuf2THUAI6Student(studentMsg: Message2Clients.MessageOfStudent) -> THUAI6.Student:
- student = THUAI6.Student()
- student.x = studentMsg.x
- student.y = studentMsg.y
- student.speed = studentMsg.speed
- student.determination = studentMsg.determination
- student.addiction = studentMsg.addiction
- for time in studentMsg.time_until_skill_available:
- student.timeUntilSkillAvailable.append(time)
- student.damage = studentMsg.damage
- student.place = Proto2THUAI6.placeTypeDict[studentMsg.place]
- for item in studentMsg.prop:
- student.prop.append(Proto2THUAI6.propTypeDict[item])
- student.studentType = Proto2THUAI6.studentTypeDict[studentMsg.student_type]
- student.guid = studentMsg.guid
- student.playerState = Proto2THUAI6.playerStateDict[studentMsg.player_state]
- student.playerID = studentMsg.player_id
- student.viewRange = studentMsg.view_range
- student.radius = studentMsg.radius
- for buff in studentMsg.buff:
- student.buff.append(Proto2THUAI6.studentBuffTypeDict[buff])
- return student
-
- @staticmethod
- def Protobuf2THUAI6Prop(propMsg: Message2Clients.MessageOfProp) -> THUAI6.Prop:
- prop = THUAI6.Prop()
- prop.x = propMsg.x
- prop.y = propMsg.y
- prop.type = Proto2THUAI6.propTypeDict[propMsg.type]
- prop.guid = propMsg.guid
- prop.size = propMsg.size
- prop.facingDirection = propMsg.facing_direction
- prop.isMoving = propMsg.is_moving
- return prop
-
- @staticmethod
- def Protobuf2THUAI6GameInfo(allMsg: Message2Clients.MessageOfAll):
- gameInfo = THUAI6.GameInfo()
- gameInfo.gameTime = allMsg.game_time
- gameInfo.subjectLeft = allMsg.subject_left
- gameInfo.studentGraduated = allMsg.student_graduated
- gameInfo.studentQuited = allMsg.student_quited
- gameInfo.studentScore = allMsg.student_score
- gameInfo.trickerScore = allMsg.tricker_score
- gameInfo.gateOpened = allMsg.gate_opened
- gameInfo.hiddenGateOpened = allMsg.hidden_gate_opened
- gameInfo.hiddenGateRefreshed = allMsg.hidden_gate_refreshed
- return gameInfo
-
- @staticmethod
- def Protobuf2THUAI6Bullet(bulletMsg: Message2Clients.MessageOfBullet) -> THUAI6.Bullet:
- bullet = THUAI6.Bullet()
- bullet.x = bulletMsg.x
- bullet.y = bulletMsg.y
- bullet.bulletType = Proto2THUAI6.bulletTypeDict[bulletMsg.type]
- bullet.facingDirection = bulletMsg.facing_direction
- bullet.guid = bulletMsg.guid
- bullet.team = Proto2THUAI6.playerTypeDict[bulletMsg.team]
- bullet.place = Proto2THUAI6.placeTypeDict[bulletMsg.place]
- bullet.bombRange = bulletMsg.bomb_range
- return bullet
-
- @staticmethod
- def Protobuf2THUAI6BombedBullet(bulletMsg: Message2Clients.MessageOfBombedBullet) -> THUAI6.BombedBullet:
- bullet = THUAI6.BombedBullet()
- bullet.x = bulletMsg.x
- bullet.y = bulletMsg.y
- bullet.bulletType = Proto2THUAI6.bulletTypeDict[bulletMsg.type]
- bullet.facingDirection = bulletMsg.facing_direction
- bullet.mappingID = bulletMsg.mapping_id
- bullet.bombRange = bulletMsg.bomb_range
- return bullet
-
- @staticmethod
- def Protobuf2THUAI6Map(mapMsg: Message2Clients.MessageOfMap) -> List[List[THUAI6.PlaceType]]:
- map = []
- for row in mapMsg.row:
- newRow = []
- for place in row.col:
- newRow.append(Proto2THUAI6.placeTypeDict[place])
- map.append(newRow)
- return map
-
-
- class THUAI62Proto(NoInstance):
- placeTypeDict: Final[dict] = {
- THUAI6.PlaceType.NullPlaceType: MessageType.NULL_PLACE_TYPE,
- THUAI6.PlaceType.Wall: MessageType.WALL,
- THUAI6.PlaceType.Land: MessageType.LAND,
- THUAI6.PlaceType.Grass: MessageType.GRASS,
- THUAI6.PlaceType.ClassRoom: MessageType.CLASSROOM,
- THUAI6.PlaceType.Gate: MessageType.GATE,
- THUAI6.PlaceType.HiddenGate: MessageType.HIDDEN_GATE,
- THUAI6.PlaceType.Door: MessageType.DOOR,
- THUAI6.PlaceType.Chest: MessageType.CHEST,
- THUAI6.PlaceType.Window: MessageType.WINDOW, }
-
- playerTypeDict: Final[dict] = {
- THUAI6.PlayerType.NullPlayerType: MessageType.NULL_PLAYER_TYPE,
- THUAI6.PlayerType.StudentPlayer: MessageType.STUDENT_PLAYER,
- THUAI6.PlayerType.TrickerPlayer: MessageType.TRICKER_PLAYER}
-
- studentTypeDict: Final[dict] = {
- THUAI6.StudentType.NullStudentType: MessageType.NULL_STUDENT_TYPE,
- THUAI6.StudentType.StudentType1: MessageType.STUDENTTYPE1, }
-
- trickerTypeDict: Final[dict] = {
- THUAI6.TrickerType.NullTrickerType: MessageType.NULL_TRICKER_TYPE,
- THUAI6.TrickerType.TrickerType1: MessageType.TRICKERTYPE1, }
-
- propTypeDict: Final[dict] = {
- THUAI6.PropType.NullPropType: MessageType.NULL_PROP_TYPE,
- THUAI6.PropType.PropType1: MessageType.PTYPE1, }
-
- # 用于将THUAI6的对象转为Proto的对象
-
- @staticmethod
- def THUAI62ProtobufPlayer(playerID: int, playerType: THUAI6.PlayerType, studentType: THUAI6.StudentType, trickerType: THUAI6.TrickerType) -> Message2Server.PlayerMsg:
- return Message2Server.PlayerMsg(player_id=playerID, player_type=THUAI62Proto.playerTypeDict[playerType], student_type=THUAI62Proto.studentTypeDict[studentType], tricker_type=THUAI62Proto.trickerTypeDict[trickerType])
-
- @staticmethod
- def THUAI62ProtobufID(playerID: int) -> Message2Server.IDMsg:
- return Message2Server.IDMsg(player_id=playerID)
-
- @staticmethod
- def THUAI62ProtobufMove(time: int, angle: float, id: int) -> Message2Server.MoveMsg:
- return Message2Server.MoveMsg(player_id=id, angle=angle, time_in_milliseconds=time)
-
- @staticmethod
- def THUAI62ProtobufPick(prop: THUAI6.PropType, id: int) -> Message2Server.PropMsg:
- return Message2Server.PropMsg(player_id=id, prop_type=THUAI62Proto.propTypeDict[prop])
-
- @staticmethod
- def THUAI62ProtobufSend(msg: str, toID: int, id: int) -> Message2Server.SendMsg:
- return Message2Server.SendMsg(player_id=id, to_player_id=toID, message=msg)
-
- @staticmethod
- def THUAI62ProtobufTrick(angle: float, id: int) -> Message2Server.AttackMsg:
- return Message2Server.AttackMsg(player_id=id, angle=angle)
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