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- using Grpc.Core;
- using Protobuf;
-
- namespace ClientTest
- {
- public class Program
- {
- public static async Task Main(string[] args)
- {
- Thread.Sleep(3000);
- Channel channel = new Channel("127.0.0.1:8888", ChannelCredentials.Insecure);
- var client = new AvailableService.AvailableServiceClient(channel);
- PlayerMsg playerInfo = new();
- playerInfo.PlayerId = 0;
- playerInfo.StudentType = StudentType.NullStudentType;
- var call = client.AddPlayer(playerInfo);
- MoveMsg moveMsg = new();
- moveMsg.PlayerId = 0;
- moveMsg.TimeInMilliseconds = 100;
- moveMsg.Angle = 0;
- while (true)
- {
- Console.ReadLine();
- client.Move(moveMsg);
- Console.WriteLine("Move!");
- }
-
- while (await call.ResponseStream.MoveNext())
- {
- Console.WriteLine("hi");
- var currentGameInfo = call.ResponseStream.Current;
- for (int i = 0; i < currentGameInfo.ObjMessage.Count; i++)
- {
- if (currentGameInfo.ObjMessage[i].MessageOfObjCase == MessageOfObj.MessageOfObjOneofCase.StudentMessage)
- Console.WriteLine($"Human is at ({currentGameInfo.ObjMessage[i].StudentMessage.X}, {currentGameInfo.ObjMessage[i].StudentMessage.Y})");
- }
- }
-
- }
- }
- }
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