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- using Preparation.Interface;
- using Preparation.Utility;
-
- namespace GameClass.GameObj
- {
- /// <summary>
- /// 出生点
- /// </summary>
- public class BirthPoint : ObjOfCharacter
- {
- public BirthPoint(XY initPos) :
- base(initPos, GameData.numOfPosGridPerCell / 2, PlaceType.Land, GameObjType.BirthPoint)
- {
- this.CanMove = false;
- }
- // 修改建议:需要避免非自己的玩家进入出生点,否则会重叠
- public override bool IsRigid => true;
- protected override bool IgnoreCollideExecutor(IGameObj targetObj)
- {
- if (targetObj.Type != GameObjType.Character)
- return true; // 非玩家不碰撞
- else if (targetObj.Type == GameObjType.Character && targetObj.ID == this.Parent.ID)
- return true; // 出生点所属的玩家不碰撞
- return false;
- }
- public override ShapeType Shape => ShapeType.Square;
- }
- }
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