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- #include <vector>
- #include <thread>
- #include "AI.h"
-
- // 为假则play()期间确保游戏状态不更新,为真则只保证游戏状态在调用相关方法时不更新
- extern const bool asynchronous = false;
-
- // 选手必须定义该变量来选择自己的阵营
- extern const THUAI6::PlayerType playerType = THUAI6::PlayerType::StudentPlayer;
-
- // 选手需要将两个都定义,本份代码中不选择的阵营任意定义即可
- extern const THUAI6::TrickerType trickerType = THUAI6::TrickerType::Assassin;
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- extern const THUAI6::StudentType studentType = THUAI6::StudentType::Athlete;
-
- // 选手只需写一个即可,为了调试方便写了两个的话也不会有影响
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- void AI::play(IStudentAPI& api)
- {
- api.Move(100, 1);
- api.PrintSelfInfo();
- }
-
- void AI::play(ITrickerAPI& api)
- {
- api.Move(100, 1);
- }
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