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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- using System.Diagnostics;
- using System.Windows.Threading;
- using Grpc.Core;
- using Protobuf;
-
- // 目前MainWindow还未复现的功能:
- // errordisplayer
- // private void ReactToCommandline(),
- // private void Playback(string fileName, double pbSpeed = 2.0)
- // 绘图函数private void DrawLaser(Point source, double theta, double range,double Width)//三个参数分别为攻击者的位置,攻击方位角(窗口坐标)和攻击半径
- // private void Attack(object sender,RoutedEventArgs e)
-
- // 交互:private void ClickToSetMode(object sender, RoutedEventArgs e)
-
- // private void KeyBoardControl(object sender, KeyEventArgs e)
-
- // private void Bonus()
-
- namespace Client
- {
- /// <summary>
- /// Interaction logic for MainWindow.xaml
- /// </summary>
- public partial class MainWindow : Window
- {
- public MainWindow()
- {
- unitHeight = unitWidth = unit = 13;
- bonusflag = true;
- timer = new DispatcherTimer {
- Interval = new TimeSpan(50000) // 每50ms刷新一次
- };
- timer.Tick += new EventHandler(Refresh); // 定时器初始化
- InitializeComponent();
- timer.Start();
- SetStatusBar();
- isClientStocked = true;
- isPlaybackMode = false;
- drawPicLock = new();
- listOfProp = new List<MessageOfProp>();
- listOfHuman = new List<MessageOfHuman>();
- listOfButcher = new List<MessageOfButcher>();
- WindowStartupLocation = WindowStartupLocation.CenterScreen;
- comInfo[0] = "127.0.0.1";
- comInfo[1] = "8888";
- comInfo[2] = "1";
- comInfo[3] = "1";
- comInfo[4] = "1";
- ConnectToServer(comInfo);
- OnReceive();
- // ReactToCommandline();
- }
-
- private void SetStatusBar()
- {
- StatusBarsOfSurvivor = new StatusBarOfSurvivor[4];
- StatusBarsOfHunter = new StatusBarOfHunter(MainGrid, 3, 0);
- StatusBarsOfCircumstance = new StatusBarOfCircumstance(MainGrid, 1, 0);
- for (int i = 4; i < 8; i++)
- {
- StatusBarsOfSurvivor[i - 4] = new(MainGrid, i / 2 + 2, i % 2);
- }
- }
-
- // 连接Server,comInfo[]的格式:0-ip 1- port 2-playerID 3-playerType 4-human/butcherType
- private void ConnectToServer(string[] comInfo)
- {
- if (!isPlaybackMode)
- {
- if (comInfo.Length != 5)
- throw new Exception("注册信息有误!");
- playerID = Convert.ToInt64(comInfo[2]);
- Connect.Background = Brushes.Gray;
- string connect = new string(comInfo[0]);
- connect += ':';
- connect += comInfo[1];
- Channel channel = new Channel(connect, ChannelCredentials.Insecure);
- client = new AvailableService.AvailableServiceClient(channel);
- // 没判断连没连上
-
- PlayerMsg playerMsg = new PlayerMsg();
- playerMsg.PlayerId = playerID;
- playerType = Convert.ToInt64(comInfo[3]) switch {
- 0 => PlayerType.NullPlayerType,
- 1 => PlayerType.HumanPlayer,
- 2 => PlayerType.ButcherPlayer,
- };
- playerMsg.PlayerType = playerType;
- if (playerType == PlayerType.HumanPlayer)
- {
- switch (Convert.ToInt64(comInfo[4]))
- {
- case 0:
- playerMsg.HumanType = HumanType.NullHumanType;
- break;
- case 1:
- playerMsg.HumanType = HumanType._1;
- break;
- case 2:
- playerMsg.HumanType = HumanType._2;
- break;
- case 3:
- playerMsg.HumanType = HumanType._3;
- break;
- case 4:
- playerMsg.HumanType = HumanType._4;
- break;
- default:
- break;
- }
- }
- else if (playerType == PlayerType.ButcherPlayer)
- {
- switch (Convert.ToInt64(comInfo[4]))
- {
- case 0:
- playerMsg.ButcherType = ButcherType.NullButcherType;
- break;
- case 1:
- playerMsg.ButcherType = ButcherType._1;
- break;
- case 2:
- playerMsg.ButcherType = ButcherType._2;
- break;
- case 3:
- playerMsg.ButcherType = ButcherType._3;
- break;
- case 4:
- playerMsg.ButcherType = ButcherType._4;
- break;
- default:
- break;
- }
- }
- responseStream = client.AddPlayer(playerMsg);
- Connect.Background = Brushes.Transparent;
- isClientStocked = false;
- PorC.Content = "⏸";
- // 建立连接的同时加入人物
- }
- }
-
- // 绘制道具
- private void DrawProp(MessageOfProp data, string text)
- {
- TextBox icon = new() {
- FontSize = 10,
- Width = 20,
- Height = 20,
- Text = text,
- HorizontalAlignment = HorizontalAlignment.Left,
- VerticalAlignment = VerticalAlignment.Top,
- Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth / 2, data.X * unitHeight / 1000.0 - unitHeight / 2, 0, 0),
- Background = Brushes.Transparent,
- BorderBrush = Brushes.Transparent,
- IsReadOnly = true
- };
- UpperLayerOfMap.Children.Add(icon);
- }
-
- // 获得地图信息
- private void GetMap(MessageOfMap obj)
- {
- int[,] map = new int[50, 50];
- try
- {
- for (int i = 0; i < 50; i++)
- {
- for (int j = 0; j < 50; j++)
- {
- map[i, j] = Convert.ToInt32(obj.Row[i].Col[j]);
- }
- }
- }
- catch
- {
- mapFlag = false;
- }
- finally
- {
- defaultMap = map;
- mapFlag = true;
- }
- }
- private void ZoomMap()
- {
- for (int i = 0; i < 50; i++)
- {
- for (int j = 0; j < 50; j++)
- {
- if (mapPatches[i, j] != null)
- {
- mapPatches[i, j].Width = UpperLayerOfMap.ActualWidth / 50;
- mapPatches[i, j].Height = UpperLayerOfMap.ActualHeight / 50;
- mapPatches[i, j].HorizontalAlignment = HorizontalAlignment.Left;
- mapPatches[i, j].VerticalAlignment = VerticalAlignment.Top;
- mapPatches[i, j].Margin = new Thickness(UpperLayerOfMap.ActualWidth / 50 * j, UpperLayerOfMap.ActualHeight / 50 * i, 0, 0);
- }
- }
- }
- }
- private void DrawMap()
- {
- for (int i = 0; i < defaultMap.GetLength(0); i++)
- {
- for (int j = 0; j < defaultMap.GetLength(1); j++)
- {
- mapPatches[i, j] = new() {
- Width = unitWidth,
- Height = unitHeight,
- HorizontalAlignment = HorizontalAlignment.Left,
- VerticalAlignment = VerticalAlignment.Top,
- Margin = new Thickness(Width * (j), Height * (i), 0, 0)
- };
- // mapPatches[i, j].SetValue(Canvas.LeftProperty, (double)(Width / 65.5 * j));
- // mapPatches[i, j].SetValue(Canvas.TopProperty, (double)(Height / 56.5 * i)); // 用zoommap进行修改
- switch (defaultMap[i, j])
- {
- case 1:
- mapPatches[i, j].Fill = Brushes.Brown;
- mapPatches[i, j].Stroke = Brushes.Brown;
- break;
- case 2:
- case 3:
- case 4:
- mapPatches[i, j].Fill = Brushes.Green;
- mapPatches[i, j].Stroke = Brushes.Green;
- break;
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- case 11:
- case 12:
- mapPatches[i, j].Fill = Brushes.Yellow;
- mapPatches[i, j].Stroke = Brushes.Yellow;
- break;
- case 13:
- mapPatches[i, j].Fill = Brushes.LightPink;
- mapPatches[i, j].Stroke = Brushes.LightPink;
- break;
- default:
- break;
- }
- UnderLayerOfMap.Children.Add(mapPatches[i, j]);
- }
- }
- hasDrawed = true;
- }
-
- private async void OnReceive() // log未更新,switch1,2更新log
- {
- while (await responseStream.ResponseStream.MoveNext())
- {
- lock (drawPicLock) // 加锁是必要的,画图操作和接收信息操作不能同时进行,否则画图时foreach会有bug
- {
- listOfHuman.Clear();
- listOfButcher.Clear();
- listOfProp.Clear();
- MessageToClient content = responseStream.ResponseStream.Current;
- switch (content.GameState)
- {
- case GameState.GameStart:
- foreach (var obj in content.HumanMessage)
- {
- listOfHuman.Add(obj);
- }
- foreach (var obj in content.ButcherMessage)
- {
- listOfButcher.Add(obj);
- }
- foreach (var obj in content.PropMessage)
- {
- listOfProp.Add(obj);
- }
- GetMap(content.MapMessage);
- break;
- case GameState.GameRunning:
- foreach (var obj in content.HumanMessage)
- {
- listOfHuman.Add(obj);
- }
- foreach (var obj in content.ButcherMessage)
- {
- listOfButcher.Add(obj);
- }
- foreach (var obj in content.PropMessage)
- {
- listOfProp.Add(obj);
- }
- if (!mapFlag)
- GetMap(content.MapMessage);
- break;
- case GameState.GameEnd:
- foreach (var obj in content.HumanMessage)
- {
- listOfHuman.Add(obj);
- }
- foreach (var obj in content.ButcherMessage)
- {
- listOfButcher.Add(obj);
- }
- foreach (var obj in content.PropMessage)
- {
- listOfProp.Add(obj);
- }
- break;
- }
- }
- }
- }
-
- private bool CanSee(MessageOfHuman msg)
- {
- if (msg.State == HumanState.Dead)
- return false;
- // if (playerID >= 2022 || teamID >= 2022)
- // return true;
- // if (myInfo != null)
- //{
- // if (myInfo.MessageOfCharacter.Guid == msg.Guid) // 自己能看见自己
- // return true;
- // }
- if (msg.Place == PlaceType.Grass || msg.Place == PlaceType.Gate || msg.Place == PlaceType.HiddenGate)
- return false;
- if (msg.Place == PlaceType.Land || msg.Place == PlaceType.Machine)
- return true;
- // if (myInfo != null)
- //{
- // if (msg.Place != myInfo.MessageOfCharacter.Place)
- // return false;
- // }
- return true;
- }
-
- private bool CanSee(MessageOfButcher msg)
- {
- // if (playerID >= 2022 || teamID >= 2022)
- // return true;
- // if (myInfo != null)
- //{
- // if (myInfo.MessageOfCharacter.Guid == msg.Guid) // 自己能看见自己
- // return true;
- // }
- if (msg.Place == PlaceType.Grass || msg.Place == PlaceType.Gate || msg.Place == PlaceType.HiddenGate)
- return false;
- if (msg.Place == PlaceType.Land || msg.Place == PlaceType.Machine)
- return true;
- // if (myInfo != null)
- //{
- // if (msg.Place != myInfo.MessageOfCharacter.Place)
- // return false;
- // }
- return true;
- }
-
- private bool CanSee(MessageOfProp msg)
- {
- if (msg.Place == PlaceType.Land)
- return true;
- // if (myInfo != null)
- //{
- // if (msg.Place != myInfo.MessageOfCharacter.Place)
- // return false;
- // }
- return true;
- }
-
- private void Refresh(object? sender, EventArgs e)
- {
- // Bonus();
- if (WindowState == WindowState.Maximized)
- MaxButton.Content = "❐";
- else
- MaxButton.Content = "🗖";
- if (StatusBarsOfSurvivor != null)
- for (int i = 4; i < 8; i++)
- {
- StatusBarsOfSurvivor[i - 4].SetFontSize(12 * UpperLayerOfMap.ActualHeight / 650);
- }
- if (StatusBarsOfHunter != null)
- StatusBarsOfHunter.SetFontSize(12 * UpperLayerOfMap.ActualHeight / 650);
- if (StatusBarsOfCircumstance != null)
- StatusBarsOfCircumstance.SetFontSize(12 * UpperLayerOfMap.ActualHeight / 650);
- // 完成窗口信息更新
- if (!isClientStocked)
- {
- unit = Math.Sqrt(UpperLayerOfMap.ActualHeight * UpperLayerOfMap.ActualWidth) / 50;
- unitHeight = UpperLayerOfMap.ActualHeight / 50;
- unitWidth = UpperLayerOfMap.ActualWidth / 50;
- try
- {
- // if (log != null)
- //{
- // string temp = "";
- // for (int i = 0; i < dataDict[GameObjType.Character].Count; i++)
- // {
- // temp += Convert.ToString(dataDict[GameObjType.Character][i].MessageOfCharacter.TeamID) + "\n";
- // }
- // log.Content = temp;
- // }
- UpperLayerOfMap.Children.Clear();
- // if ((communicator == null || !communicator.Client.IsConnected) && !isPlaybackMode)
- //{
- // UnderLayerOfMap.Children.Clear();
- // throw new Exception("Client is unconnected.");
- // }
- // else
- //{
- lock (drawPicLock) // 加锁是必要的,画图操作和接收信息操作不能同时进行
- {
- if (!hasDrawed && mapFlag)
- DrawMap();
- foreach (var data in listOfHuman)
- {
- StatusBarsOfSurvivor[data.PlayerId].SetValue(data);
- if (CanSee(data))
- {
- Ellipse icon = new() {
- Width = unitWidth,
- Height = unitHeight,
- HorizontalAlignment = HorizontalAlignment.Left,
- VerticalAlignment = VerticalAlignment.Top,
- Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth / 2, data.X * unitHeight / 1000.0 - unitHeight / 2, 0, 0),
- Fill = Brushes.BlueViolet,
- };
- UpperLayerOfMap.Children.Add(icon);
- }
- }
- foreach (var data in listOfButcher)
- {
- if (CanSee(data))
- {
- Ellipse icon = new() {
- Width = 10,
- Height = 10,
- HorizontalAlignment = HorizontalAlignment.Left,
- VerticalAlignment = VerticalAlignment.Top,
- Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth / 2, data.X * unitHeight / 1000.0 - unitHeight / 2, 0, 0),
- Fill = Brushes.Black,
- };
- UpperLayerOfMap.Children.Add(icon);
- }
- }
- foreach (var data in listOfProp)
- {
- if (CanSee(data))
- {
- switch (data.Type)
- {
- case PropType.Ptype1:
- DrawProp(data, "🔧");
- break;
- case PropType.Ptype2:
- DrawProp(data, "🛡");
- break;
- case PropType.Ptype3:
- DrawProp(data, "♥");
- break;
- case PropType.Ptype4:
- DrawProp(data, "⛸");
- break;
- default:
- DrawProp(data, "");
- break;
- }
- }
- }
-
- //}
- ZoomMap();
- }
- }
- catch (Exception exc)
- {
- // ErrorDisplayer error = new("发生错误。以下是系统报告\n" + exc.ToString());
- // error.Show();
- isClientStocked = true;
- PorC.Content = "▶";
- }
- }
- counter++;
- }
-
- // 之后需要修改,现在只具有修改按钮形状的功能,并不能实现暂停/继续
- private void ClickToPauseOrContinue(object sender, RoutedEventArgs e)
- {
- if (!isClientStocked)
- {
- isClientStocked = true;
- PorC.Content = "▶";
- }
- else
- {
- isClientStocked = false;
- PorC.Content = "⏸";
- }
- }
- // 未复现
- private void ClickToConnect(object sender, RoutedEventArgs e)
- {
- }
-
- // 窗口最大化、关闭、最小化、拖拽
- private void ClickToMaxmize(object sender, RoutedEventArgs e)
- {
- if (WindowState != WindowState.Maximized)
- WindowState = WindowState.Maximized;
- else
- WindowState = WindowState.Normal;
- }
- private void ClickToClose(object sender, RoutedEventArgs e)
- {
- Application.Current.Shutdown();
- }
- private void ClickToMinimize(object sender, RoutedEventArgs e)
- {
- WindowState = WindowState.Minimized;
- }
- private void DragWindow(object sender, RoutedEventArgs e)
- {
- DragMove();
- }
-
- // 寻求帮助、访问EESAST(部分功能未复原)
- private void ClickForHelp(object sender, RoutedEventArgs e)
- {
- PleaseWait();
- }
- private void ClickToVisitEESAST(object sender, RoutedEventArgs e)
- {
- try
- {
- _ = Process.Start("C:\\Program Files (x86)\\Microsoft\\Edge\\Application\\msedge.exe", "https://eesast.com");
- }
- catch (Exception exc)
- {
- // ErrorDisplayer error = new("发生错误。以下是系统报告\n" + exc.ToString());
- // error.Show();
- }
- }
-
- // 配置连接(未复原)、我的AI(THUAI5未实现)、获取更新、天梯信息(可能需要网站协助)
- private void ClickToSetConnect(object sender, RoutedEventArgs e)
- {
- // ConnectRegister crg = new();
- // crg.Show();
- }
- private void ClickToEnterVS(object sender, RoutedEventArgs e)
- {
- // try
- //{
- // if (!File.Exists("VSRoute.txt"))
- // {
- // File.Create("VSRoute.txt");
- // Exception ex = new("没有路径存储文件,已为您创建。请将VS路径输入该文件,并重新操作。");
- // throw ex;
- // }//创建路径文件
- // using StreamReader sr = new("VSRoute.txt");
- // _ = Process.Start(sr.ReadLine());
- // }
- // catch (Exception exc)
- //{
- // ErrorDisplayer error = new("发生错误。以下是系统报告:\n" + exc.ToString());
- // error.Show();
- // }
- PleaseWait();
- }
- private void ClickForUpdate(object sender, RoutedEventArgs e)
- {
- PleaseWait();
- }
- private void ClickToCheckLadder(object sender, RoutedEventArgs e)
- {
- PleaseWait();
- }
-
- // 敬请期待函数
- private void PleaseWait()
- {
- try
- {
- throw new Exception("敬请期待");
- }
- catch (Exception exc)
- {
- // ErrorDisplayer error = new(exc.Message);
- // error.Show();
- }
- }
-
- // 以下为Mainwindow自定义属性
- private readonly DispatcherTimer timer; // 定时器
- private long counter; // 预留的取时间变量
- AvailableService.AvailableServiceClient client;
- AsyncServerStreamingCall<MessageToClient>? responseStream;
- private StatusBarOfSurvivor[] StatusBarsOfSurvivor;
- private StatusBarOfHunter StatusBarsOfHunter;
- private StatusBarOfCircumstance StatusBarsOfCircumstance;
-
- private bool isClientStocked;
- private bool isPlaybackMode;
-
- private long playerID;
- private PlayerType playerType;
-
- private double unit;
- private double unitHeight;
- private double unitWidth;
- private readonly Rectangle[,] mapPatches = new Rectangle[50, 50];
-
- private List<MessageOfProp> listOfProp;
- private List<MessageOfHuman> listOfHuman;
- private List<MessageOfButcher> listOfButcher;
- private object drawPicLock = new object();
-
- private bool bonusflag;
- private bool mapFlag = false;
- private bool hasDrawed = false;
- public int[,] defaultMap = new int[,] {
- { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 13, 13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 13, 0, 0, 1 },
- { 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 13, 0, 0, 1 },
- { 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 13, 0, 0, 1 },
- { 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 13, 0, 0, 1 },
- { 1, 0, 1, 1, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 13, 0, 0, 1 },
- { 1, 0, 1, 1, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 13, 0, 0, 1 },
- { 1, 0, 1, 1, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 13, 0, 0, 1 },
- { 1, 0, 1, 1, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 13, 0, 0, 1 },
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- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 13, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 13, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 13, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
- { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
- };
-
- private string[] comInfo = new string[5];
- }
- }
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