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- using Preparation.Interface;
- using Preparation.Utility;
-
- namespace GameClass.GameObj
- {
- /// <summary>
- /// 紧急出口
- /// </summary>
- public class EmergencyExit : GameObj
- {
- public EmergencyExit(XY initPos) :
- base(initPos, GameData.numOfPosGridPerCell / 2, GameObjType.EmergencyExit)
- {
- this.place = PlaceType.EmergencyExit;
- this.CanMove = false;
- }
- public override bool IsRigid => true;
- public override ShapeType Shape => ShapeType.Square;
-
- protected override bool IgnoreCollideExecutor(IGameObj targetObj)
- {
- if (targetObj.Type != GameObjType.Character)
- return true; // 非玩家不碰撞
- else if (!((Character)targetObj).IsGhost())
- return true; // 不是鬼不碰撞
- return false;
- }
- }
- }
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