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- using System.Collections.Generic;
- using System.Threading;
- using Preparation.Interface;
- using Preparation.Utility;
- using Preparation.GameData;
- using System;
-
- namespace GameClass.GameObj
- {
- public partial class Map : IMap
- {
-
- private readonly Dictionary<uint, BirthPoint> birthPointList; // 出生点列表
- public Dictionary<uint, BirthPoint> BirthPointList => birthPointList;
-
- private Dictionary<GameObjIdx, IList<IGameObj>> gameObjDict;
- public Dictionary<GameObjIdx, IList<IGameObj>> GameObjDict => gameObjDict;
- private Dictionary<GameObjIdx, ReaderWriterLockSlim> gameObjLockDict;
- public Dictionary<GameObjIdx, ReaderWriterLockSlim> GameObjLockDict => gameObjLockDict;
-
- public readonly uint[,] ProtoGameMap;
- public PlaceType GetPlaceType(GameObj obj)
- {
- try
- {
- uint type = ProtoGameMap[obj.Position.x / GameData.numOfPosGridPerCell, obj.Position.y / GameData.numOfPosGridPerCell];
- if (type == 2)
- return PlaceType.Grass1;
- else if (type == 3)
- return PlaceType.Grass2;
- else if (type == 4)
- return PlaceType.Grass3;
- else
- return PlaceType.Land; // 其他情况均返回land
- }
- catch
- {
- return PlaceType.Land;
- }
- }
-
- public PlaceType GetPlaceType(XY pos)
- {
- try
- {
- switch (ProtoGameMap[pos.x / GameData.numOfPosGridPerCell, pos.y / GameData.numOfPosGridPerCell])
- {
- case 2:
- return PlaceType.Grass1;
- case 3:
- return PlaceType.Grass2;
- case 4:
- return PlaceType.Grass3;
- default:
- return PlaceType.Land;
- }
- }
- catch
- {
- return PlaceType.Land;
- }
- }
-
- public bool IsOutOfBound(IGameObj obj)
- {
- return obj.Position.x >= GameData.lengthOfMap - obj.Radius || obj.Position.x <= obj.Radius || obj.Position.y >= GameData.lengthOfMap - obj.Radius || obj.Position.y <= obj.Radius;
- }
- public IOutOfBound GetOutOfBound(XY pos)
- {
- return new OutOfBoundBlock(pos);
- }
-
- public Character? FindPlayer(long playerID)
- {
- Character? player = null;
- gameObjLockDict[GameObjIdx.Player].EnterReadLock();
- try
- {
- foreach (Character person in gameObjDict[GameObjIdx.Player])
- {
- if (playerID == person.ID)
- {
- player = person;
- break;
- }
- }
- }
- finally
- {
- gameObjLockDict[GameObjIdx.Player].ExitReadLock();
- }
- return player;
- }
- public Map(uint[,] mapResource)
- {
- gameObjDict = new Dictionary<GameObjIdx, IList<IGameObj>>();
- gameObjLockDict = new Dictionary<GameObjIdx, ReaderWriterLockSlim>();
- foreach (GameObjIdx idx in Enum.GetValues(typeof(GameObjIdx)))
- {
- if (idx != GameObjIdx.None)
- {
- gameObjDict.Add(idx, new List<IGameObj>());
- gameObjLockDict.Add(idx, new ReaderWriterLockSlim());
- }
- }
-
- ProtoGameMap = new uint[mapResource.GetLength(0), mapResource.GetLength(1)];
- Array.Copy(mapResource, ProtoGameMap, mapResource.Length);
-
- birthPointList = new Dictionary<uint, BirthPoint>(GameData.numOfBirthPoint);
-
- // 将出生点插入
- for (int i = 0; i < GameData.rows; ++i)
- {
- for (int j = 0; j < GameData.cols; ++j)
- {
- switch (mapResource[i, j])
- {
- case (uint)MapInfoObjType.Wall:
- {
- GameObjLockDict[GameObjIdx.Map].EnterWriteLock();
- try
- {
- GameObjDict[GameObjIdx.Map].Add(new Wall(GameData.GetCellCenterPos(i, j)));
- }
- finally
- {
- GameObjLockDict[GameObjIdx.Map].ExitWriteLock();
- }
- break;
- }
- case (uint)MapInfoObjType.BirthPoint1:
- case (uint)MapInfoObjType.BirthPoint2:
- case (uint)MapInfoObjType.BirthPoint3:
- case (uint)MapInfoObjType.BirthPoint4:
- case (uint)MapInfoObjType.BirthPoint5:
- {
- BirthPoint newBirthPoint = new BirthPoint(GameData.GetCellCenterPos(i, j));
- birthPointList.Add(MapInfo.BirthPointEnumToIdx((MapInfoObjType)mapResource[i, j]), newBirthPoint);
- GameObjLockDict[GameObjIdx.Map].EnterWriteLock();
- try
- {
- GameObjDict[GameObjIdx.Map].Add(newBirthPoint);
- }
- finally
- {
- GameObjLockDict[GameObjIdx.Map].ExitWriteLock();
- }
- break;
- }
- }
- }
- }
- }
- }
- }
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