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- using System.Collections.Generic;
- using System.Threading;
- using Preparation.Utility;
-
- namespace Preparation.Interface
- {
- public interface IMap
- {
- ITimer Timer { get; }
-
- // the two dicts must have same keys
- Dictionary<GameObjIdx, IList<IGameObj>> GameObjDict { get; }
- Dictionary<GameObjIdx, ReaderWriterLockSlim> GameObjLockDict { get; }
-
- public bool IsOutOfBound(IGameObj obj);
- public IOutOfBound GetOutOfBound(XYPosition pos); // 返回新建的一个OutOfBound对象
- }
- }
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