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- using System;
- using Preparation.Utility;
- using GameClass.GameObj;
- using System.Reflection;
- using GameEngine;
-
- namespace Gaming
- {
- public partial class Game
- {
- readonly SkillManager skillManager;
- private partial class SkillManager
- {
- public bool UseActiveSkill(Character character, ActiveSkillType activeSkillType, int parameter)
- {
- if (character.Occupation.ListOfIActiveSkill.Contains(activeSkillType))
- switch (activeSkillType)
- {
- case ActiveSkillType.BecomeInvisible:
- return BecomeInvisible(character);
- case ActiveSkillType.UseKnife:
- return UseKnife(character);
- case ActiveSkillType.Howl:
- return Howl(character);
- case ActiveSkillType.CanBeginToCharge:
- return CanBeginToCharge(character);
- case ActiveSkillType.Inspire:
- return Inspire(character);
- case ActiveSkillType.Encourage:
- return Encourage(character);
- case ActiveSkillType.Punish:
- return Punish(character);
- case ActiveSkillType.JumpyBomb:
- return JumpyBomb(character);
- case ActiveSkillType.WriteAnswers:
- return WriteAnswers(character);
- case ActiveSkillType.SummonGolem:
- return SummonGolem(character);
- case ActiveSkillType.UseRobot:
- return UseRobot(character, parameter);
- case ActiveSkillType.Rouse:
- return Rouse(character);
- case ActiveSkillType.ShowTime:
- return ShowTime(character);
- default:
- return false;
- }
- return false;
- }
- public void UsePassiveSkill(Character character, PassiveSkillType passiveSkillType)
- {
- if (character.Occupation.ListOfIPassiveSkill.Contains(passiveSkillType))
- switch (passiveSkillType)
- {
- case PassiveSkillType.Meditate:
- Meditate(character);
- break;
- default:
- return;
- }
- return;
- }
- public void UseAllPassiveSkill(Character character)
- {
- foreach (var passiveSkill in character.Occupation.ListOfIPassiveSkill)
- switch (passiveSkill)
- {
- case PassiveSkillType.Meditate:
- Meditate(character);
- break;
- default:
- return;
- }
- }
-
- private readonly Map gameMap;
- private readonly CharacterManager characterManager;
- private readonly ActionManager actionManager;
- private readonly AttackManager attackManager;
- private readonly PropManager propManager;
- public SkillManager(Map gameMap, ActionManager action, AttackManager attack, PropManager prop, CharacterManager characterManager)
- {
- this.gameMap = gameMap;
- this.actionManager = action;
- this.propManager = prop;
- this.attackManager = attack;
- this.characterManager = characterManager;
- }
- }
- }
- }
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