import PyAPI.structures as THUAI6 from PyAPI.Interface import IStudentAPI, ITrickerAPI, IAI from typing import Union, Final, cast class Setting: # 为假则play()期间确保游戏状态不更新,为真则只保证游戏状态在调用相关方法时不更新 @staticmethod def asynchronous() -> bool: return False # 选手必须修改该函数的返回值来选择自己的阵营 @staticmethod def playerType() -> THUAI6.PlayerType: return THUAI6.PlayerType.StudentPlayer # 选手需要将两个都定义,本份代码中不选择的阵营任意定义即可 @staticmethod def studentType() -> THUAI6.StudentType: return THUAI6.StudentType.Athlete @staticmethod def trickerType() -> THUAI6.TrickerType: return THUAI6.TrickerType.Assassin # 辅助函数 numOfGridPerCell: Final[int] = 1000 class AssistFunction: @staticmethod def CellToGrid(cell: int) -> int: return cell * numOfGridPerCell + numOfGridPerCell // 2 @staticmethod def GridToCell(grid: int) -> int: return grid // numOfGridPerCell class AI(IAI): # 选手在这里实现自己的逻辑,要求和上面选择的阵营保持一致 def StudentPlay(self, api: IStudentAPI) -> None: # studentSelf = api.GetSelfInfo() # api.PrintSelfInfo() # if AssistFunction.GridToCell(studentSelf.y) < 8: # api.MoveRight(50) # return # if studentSelf.x < 3600: # api.MoveDown(50) # return # if studentSelf.playerState == THUAI6.PlayerState.Idle: # if api.GetClassroomProgress(5, 8) < 114514: # api.StartLearning() # return api.PrintTricker() return def TrickerPlay(self, api: ITrickerAPI) -> None: return