import os from abc import abstractmethod from typing import List, Union, Callable import threading import logging import proto.MessageType_pb2 as MessageType import proto.Message2Server_pb2 as Message2Server import proto.Message2Clients_pb2 as Message2Clients import PyAPI.structures as THUAI6 from PyAPI.utils import Proto2THUAI6, AssistFunction from PyAPI.DebugAPI import StudentDebugAPI, TrickerDebugAPI from PyAPI.API import StudentAPI, TrickerAPI from PyAPI.AI import Setting from PyAPI.Communication import Communication from PyAPI.State import State from PyAPI.Interface import ILogic, IGameTimer class Logic(ILogic): def __init__(self, playerID: int) -> None: # ID self.__playerID: int = playerID self.__playerGUIDs: List[int] = [] # 通信 self.__comm: Communication # 存储状态 self.__currentState: State self.__bufferState: State # timer,用于实际运行AI self.__timer: IGameTimer # AI线程 self.__threadAI: threading.Thread # 互斥锁 self.__mtxState: threading.Lock = threading.Lock() # 条件变量 self.__cvBuffer: threading.Condition = threading.Condition() self.__cvAI: threading.Condition = threading.Condition() # 保存缓冲区数 self.__counterState: int self.__counterBuffer: int # 记录游戏状态 self.__gameState: THUAI6.GameState = THUAI6.GameState.NullGameState # 是否应该执行player() self.__AILoop: bool = True # buffer是否更新完毕 self.__bufferUpdated: bool = False # 是否应当启动AI self.__AIStart: bool = False # asynchronous为True时控制内容更新的变量 self.__freshed: bool = False self.__logger: logging.Logger = logging.getLogger("logic") # IAPI统一可用的接口 def GetTrickers(self) -> List[THUAI6.Tricker]: with self.__mtxState: self.__logger.debug("Called GetTrickers") return self.__currentState.trickers def GetStudents(self) -> List[THUAI6.Student]: with self.__mtxState: self.__logger.debug("Called GetStudents") return self.__currentState.students def GetProps(self) -> List[THUAI6.Prop]: with self.__mtxState: self.__logger.debug("Called GetProps") return self.__currentState.props def GetSelfInfo(self) -> Union[THUAI6.Student, THUAI6.Tricker]: with self.__mtxState: self.__logger.debug("Called GetSelfInfo") return self.__currentState.self def GetFullMap(self) -> List[List[THUAI6.PlaceType]]: with self.__mtxState: self.__logger.debug("Called GetFullMap") return self.__currentState.map def GetPlaceType(self, x: int, y: int) -> THUAI6.PlaceType: with self.__mtxState: self.__logger.debug("Called GetPlaceType") return self.__currentState.map[x][y] def Move(self, time: int, angle: float) -> bool: self.__logger.debug("Called Move") return self.__comm.Move(time, angle, self.__playerID) def PickProp(self, propType: THUAI6.PropType) -> bool: self.__logger.debug("Called PickProp") return self.__comm.PickProp(propType, self.__playerID) def UseProp(self) -> bool: self.__logger.debug("Called UseProp") return self.__comm.UseProp(self.__playerID) def UseSkill(self) -> bool: self.__logger.debug("Called UseSkill") return self.__comm.UseSkill(self.__playerID) def SendMessage(self, toID: int, message: str) -> bool: self.__logger.debug("Called SendMessage") return self.__comm.SendMessage(toID, message, self.__playerID) def HaveMessage(self) -> bool: self.__logger.debug("Called HaveMessage") return self.__comm.HaveMessage() def GetMessage(self) -> tuple[int, str]: self.__logger.debug("Called GetMessage") return self.__comm.GetMessage() def WaitThread(self) -> bool: self.__Update() return True def GetCounter(self) -> int: with self.__mtxState: return self.__counterState def GetPlayerGUIDs(self) -> List[int]: with self.__mtxState: return self.__playerGUIDs # IStudentAPI使用的接口 def Graduate(self) -> bool: self.__logger.debug("Called Graduate") return self.__comm.Graduate(self.__playerID) def StartLearning(self) -> bool: self.__logger.debug("Called StartLearning") return self.__comm.StartLearning(self.__playerID) def EndLearning(self) -> bool: self.__logger.debug("Called EndLearning") return self.__comm.EndLearning(self.__playerID) def StartHelpMate(self) -> bool: self.__logger.debug("Called StartHelpMate") return self.__comm.StartHelpMate(self.__playerID) def EndHelpMate(self) -> bool: self.__logger.debug("Called EndHelpMate") return self.__comm.EndHelpMate(self.__playerID) # Tricker使用的接口 def Trick(self, angle: float) -> bool: self.__logger.debug("Called Trick") return self.__comm.Trick(angle, self.__playerID) def StartExam(self) -> bool: self.__logger.debug("Called StartExam") return self.__comm.StartExam(self.__playerID) def EndExam(self) -> bool: self.__logger.debug("Called EndExam") return self.__comm.EndExam(self.__playerID) def MakeFail(self) -> bool: self.__logger.debug("Called MakeFail") return self.__comm.MakeFail(self.__playerID) # Logic内部逻辑 def __TryConnection(self) -> bool: self.__logger.info("Try to connect to server...") return self.__comm.TryConnection(self.__playerID) def __ProcessMessage(self) -> None: def messageThread(): self.__logger.info("Message thread start!") self.__comm.AddPlayer(self.__playerID) self.__logger.info("Join the player!") self.__comm.ReadMessage(self.__playerID) while self.__gameState != THUAI6.GameState.GameEnd: # 读取消息,无消息时此处阻塞 clientMsg = self.__comm.GetMessage2Client() self.__logger.debug("Get message from server!") self.__gameState = Proto2THUAI6.gameStateDict[ clientMsg.game_state] if self.__gameState == THUAI6.GameState.GameStart: # 读取玩家的GUID self.__logger.info("Game start!") self.__playerGUIDs.clear() for student in clientMsg.student_message: self.__playerGUIDs.append(student.guid) for tricker in clientMsg.tricker_message: self.__playerGUIDs.append(tricker.guid) self.__currentState.guids = self.__playerGUIDs self.__bufferState.guids = self.__playerGUIDs self.__LoadBuffer(clientMsg) self.__AILoop = True self.__UnBlockAI() elif self.__gameState == THUAI6.GameState.GameRunning: # 读取玩家的GUID self.__playerGUIDs.clear() for student in clientMsg.student_message: self.__playerGUIDs.append(student.guid) for tricker in clientMsg.tricker_message: self.__playerGUIDs.append(tricker.guid) self.__currentState.guids = self.__playerGUIDs self.__bufferState.guids = self.__playerGUIDs self.__LoadBuffer(clientMsg) else: self.__logger.error("Unknown GameState!") continue self.__AILoop = False with self.__cvBuffer: self.__bufferUpdated = True self.__counterBuffer = -1 self.__cvBuffer.notify() self.__logger.info("Game End!") self.__logger.info("Message thread end!") threading.Thread(target=messageThread).start() def __LoadBuffer(self, message: Message2Clients.MessageToClient) -> None: with self.__cvBuffer: self.__bufferState.students.clear() self.__bufferState.trickers.clear() self.__bufferState.props.clear() self.__logger.debug("Buffer cleared!") self.__bufferState.map = Proto2THUAI6.Protobuf2THUAI6Map( message.map_message) if Setting.playerType() == THUAI6.PlayerType.StudentPlayer: for student in message.student_message: if student.player_id == self.__playerID: self.__bufferState.self = Proto2THUAI6.Protobuf2THUAI6Student( student) self.__bufferState.students.append( Proto2THUAI6.Protobuf2THUAI6Student(student)) self.__logger.debug("Add Student!") for tricker in message.tricker_message: if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, tricker.x, tricker.y, self.__bufferState.map): self.__bufferState.trickers.append( Proto2THUAI6.Protobuf2THUAI6Tricker(tricker)) self.__logger.debug("Add Tricker!") else: for tricker in message.tricker_message: if tricker.player_id == self.__playerID: self.__bufferState.self = Proto2THUAI6.Protobuf2THUAI6Tricker( tricker) self.__bufferState.trickers.append( Proto2THUAI6.Protobuf2THUAI6Tricker(tricker)) self.__logger.debug("Add Tricker!") for student in message.student_message: if AssistFunction.HaveView(self.__bufferState.self.viewRange, self.__bufferState.self.x, self.__bufferState.self.y, student.x, student.y, self.__bufferState.map): self.__bufferState.students.append( Proto2THUAI6.Protobuf2THUAI6Student(student)) self.__logger.debug("Add Student!") for prop in message.prop_message: self.__bufferState.props.append( Proto2THUAI6.Protobuf2THUAI6Prop(prop)) self.__logger.debug("Add Prop!") if Setting.asynchronous(): with self.__mtxState: self.__currentState, self.__bufferState = self.__bufferState, self.__currentState self.__logger.info("Update state!") self.__freshed = True else: self.__bufferUpdated = True self.__counterBuffer += 1 self.__cvBuffer.notify() def __UnBlockAI(self) -> None: with self.__cvAI: self.__AIStart = True self.__cvAI.notify() def __Update(self) -> None: if not Setting.asynchronous(): with self.__cvBuffer: self.__cvBuffer.wait_for(lambda: self.__bufferUpdated) self.__bufferState, self.__currentState = self.__currentState, self.__bufferState self.__bufferUpdated = False self.__counterState = self.__counterBuffer self.__logger.info("Update state!") def __Wait(self) -> None: self.__freshed = False with self.__cvBuffer: self.__cvBuffer.wait_for(lambda: self.__freshed) def Main(self, createAI: Callable, IP: str, port: str, file: bool, screen: bool, warnOnly: bool) -> None: # 建立日志组件 self.__logger.setLevel(logging.DEBUG) formatter = logging.Formatter( "[%(name)s] [%(asctime)s] [%(levelname)s] %(message)s", "%H:%M:%S.%e") # 确保文件存在 if not os.path.exists(os.path.dirname(os.path.dirname(os.path.realpath(__file__))) + "/logs"): os.makedirs(os.path.dirname(os.path.dirname( os.path.realpath(__file__))) + "/logs") fileHandler = logging.FileHandler(os.path.dirname( os.path.dirname(os.path.realpath(__file__))) + "/logs/logic-log.txt") screenHandler = logging.StreamHandler() if file: fileHandler.setLevel(logging.DEBUG) fileHandler.setFormatter(formatter) self.__logger.addHandler(fileHandler) if screen: if warnOnly: screenHandler.setLevel(logging.WARNING) else: screenHandler.setLevel(logging.INFO) screenHandler.setFormatter(formatter) self.__logger.addHandler(screenHandler) self.__logger.info("*********Basic Info*********") self.__logger.info("asynchronous: %s", Setting.asynchronous()) self.__logger.info("server: %s:%s", IP, port) self.__logger.info("playerID: %s", self.__playerID) self.__logger.info("player type: %s", Setting.playerType().name) self.__logger.info("****************************") # 建立通信组件 self.__comm = Communication(IP, port) # 构造timer if Setting.playerType() == THUAI6.PlayerType.StudentPlayer: if not file and not screen: self.__timer = StudentAPI(self) else: self.__timer = StudentDebugAPI( self, file, screen, warnOnly, self.__playerID) elif Setting.playerType() == THUAI6.PlayerType.TrickerPlayer: if not file and not screen: self.__timer = TrickerAPI(self) else: self.__timer = TrickerDebugAPI( self, file, screen, warnOnly, self.__playerID) # 构建AI线程 def AIThread(): with self.__cvAI: self.__cvAI.wait_for(lambda: self.__AIStart) ai = createAI() while self.__AILoop: if Setting.asynchronous(): self.__Wait() self.__timer.StartTimer() self.__timer.Play(ai) self.__timer.EndTimer() else: self.__Update() self.__timer.StartTimer() self.__timer.Play(ai) self.__timer.EndTimer() if self.__TryConnection(): self.__logger.info( "Connect to the server successfully, AI thread will be started.") self.__threadAI = threading.Thread(target=AIThread) self.__threadAI.start() self.__ProcessMessage() self.__logger.info("Join the AI thread.") self.__threadAI.join() else: self.__AILoop = False self.__logger.error("Failed to connect to the server.") return