using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Diagnostics;
using System.Windows.Threading;
using Grpc.Core;
using Protobuf;
using Playback;
using CommandLine;
using Preparation.Utility;
using Preparation.Interface;
// 目前MainWindow还未复现的功能:
// private void ClickToSetMode(object sender, RoutedEventArgs e)
// private void Bonus()
namespace Client
{
///
/// Interaction logic for MainWindow.xaml
///
public partial class MainWindow : Window
{
public MainWindow()
{
unitHeight = unitWidth = unit = 13;
bonusflag = true;
timer = new DispatcherTimer
{
Interval = new TimeSpan(50000) // 每50ms刷新一次
};
timer.Tick += new EventHandler(Refresh); // 定时器初始化
InitializeComponent();
timer.Start();
SetStatusBar();
isClientStocked = true;
isPlaybackMode = false;
isSpectatorMode = false;
drawPicLock = new();
listOfProp = new List();
listOfHuman = new List();
listOfButcher = new List();
listOfBullet = new List();
listOfBombedBullet = new List();
listOfAll = new List();
listOfChest = new List();
listOfClassroom = new List();
listOfDoor = new List();
listOfGate = new List();
listOfHiddenGate = new List();
WindowStartupLocation = WindowStartupLocation.CenterScreen;
ReactToCommandline();
}
private void SetStatusBar()
{
StatusBarsOfSurvivor = new StatusBarOfSurvivor[4];
StatusBarsOfHunter = new StatusBarOfHunter(MainGrid, 3, 0);
StatusBarsOfCircumstance = new StatusBarOfCircumstance(MainGrid, 1, 0);
for (int i = 4; i < 8; i++)
{
StatusBarsOfSurvivor[i - 4] = new(MainGrid, i / 2 + 2, i % 2);
}
}
// 获得地图信息,未更新数值
private void GetMap(MessageOfMap obj)
{
int[,] map = new int[50, 50];
try
{
for (int i = 0; i < 50; i++)
{
for (int j = 0; j < 50; j++)
{
map[i, j] = Convert.ToInt32(obj.Row[i].Col[j]) + 4;//与proto一致
}
}
}
catch
{
mapFlag = false;
}
finally
{
defaultMap = map;
mapFlag = true;
}
}
private void ReactToCommandline()
{
string[] args = Environment.GetCommandLineArgs();
if (args.Length == 2)
{
Playback(args[1]);
return;
}
_ = Parser.Default.ParseArguments(args).WithParsed(o =>
{ options = o; });
if ((args.Length == 3 || args.Length == 4) && options != null && Convert.ToInt64(options.PlayerID) > 2023)
{
isSpectatorMode = true;
string[] comInfo = new string[3];
comInfo[0] = options.Ip;
comInfo[1] = options.Port;
comInfo[2] = options.PlayerID;
ConnectToServer(comInfo);
OnReceive();
return;
}
if (options == null || options.cl == false)
{
OnReceive();
}
else
{
if (options.PlaybackFile == DefaultArgumentOptions.FileName)
{
try
{
string[] comInfo = new string[5];
comInfo[0] = options.Ip;
comInfo[1] = options.Port;
comInfo[2] = options.PlayerID;
comInfo[3] = options.PlayerType;
comInfo[4] = options.Occupation;
ConnectToServer(comInfo);
OnReceive();
}
catch
{
OnReceive();
}
}
else
{
Playback(options.PlaybackFile, options.PlaybackSpeed);
}
}
}
private void Playback(string fileName, double pbSpeed = 2.0)
{
var pbClient = new PlaybackClient(fileName, pbSpeed);
int[,]? map;
if ((map = pbClient.ReadDataFromFile(listOfProp, listOfHuman, listOfButcher, listOfBullet, listOfBombedBullet, listOfAll, listOfChest, listOfClassroom, listOfDoor, listOfHiddenGate, listOfGate, drawPicLock)) != null)
{
isClientStocked = false;
isPlaybackMode = true;
defaultMap = map;
mapFlag = true;
}
else
{
MessageBox.Show("Failed to read the playback file!");
isClientStocked = true;
}
}
// 连接Server,comInfo[]的格式:0-ip 1- port 2-playerID 3-human/TrickerType 4-occupation
private void ConnectToServer(string[] comInfo)
{
if (!isPlaybackMode)
{
if (!isSpectatorMode && comInfo.Length != 5 || isSpectatorMode && comInfo.Length != 3)
throw new Exception("注册信息有误!");
playerID = Convert.ToInt64(comInfo[2]);
Connect.Background = Brushes.Gray;
string connect = new string(comInfo[0]);
connect += ':';
connect += comInfo[1];
Channel channel = new Channel(connect, ChannelCredentials.Insecure);
client = new AvailableService.AvailableServiceClient(channel);
PlayerMsg playerMsg = new PlayerMsg();
playerMsg.PlayerId = playerID;
if (!isSpectatorMode)
{
playerType = Convert.ToInt64(comInfo[3]) switch
{
0 => PlayerType.NullPlayerType,
1 => PlayerType.StudentPlayer,
2 => PlayerType.TrickerPlayer,
};
playerMsg.PlayerType = playerType;
if (Convert.ToInt64(comInfo[3]) == 1)
{
humanOrButcher = true;
}
else if (Convert.ToInt64(comInfo[3]) == 2)
{
humanOrButcher = false;
}
if (playerType == PlayerType.StudentPlayer)
{
switch (Convert.ToInt64(comInfo[4]))
{
case 1:
playerMsg.StudentType = StudentType.Athlete;
break;
case 2:
playerMsg.StudentType = StudentType.Teacher;
break;
case 3:
playerMsg.StudentType = StudentType.StraightAStudent;
break;
case 4:
playerMsg.StudentType = StudentType.Robot;
break;
case 5:
playerMsg.StudentType = StudentType.TechOtaku;
break;
case 0:
default:
playerMsg.StudentType = StudentType.NullStudentType;
break;
}
}
else if (playerType == PlayerType.TrickerPlayer)
{
switch (Convert.ToInt64(comInfo[4]))
{
case 1:
playerMsg.TrickerType = TrickerType.Assassin;
break;
case 2:
playerMsg.TrickerType = TrickerType.Klee;
break;
case 3:
playerMsg.TrickerType = TrickerType.ANoisyPerson;
break;
case 4:
playerMsg.TrickerType = TrickerType._4;
break;
case 0:
default:
playerMsg.TrickerType = TrickerType.NullTrickerType;
break;
}
}
}
responseStream = client.AddPlayer(playerMsg);
Connect.Background = Brushes.Transparent;
isClientStocked = false;
PorC.Content = "⏸";
// 建立连接的同时加入人物
}
}
// 绘制道具
private void DrawProp(MessageOfProp data, string text)
{
TextBox icon = new()
{
FontSize = 10,
Width = 20,
Height = 20,
Text = text,
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth / 2, data.X * unitHeight / 1000.0 - unitHeight / 2, 0, 0),
Background = Brushes.Transparent,
BorderBrush = Brushes.Transparent,
IsReadOnly = true
};
UpperLayerOfMap.Children.Add(icon);
}
private void ZoomMap()
{
for (int i = 0; i < 50; i++)
{
for (int j = 0; j < 50; j++)
{
if (mapPatches[i, j] != null)
{
mapPatches[i, j].Width = UpperLayerOfMap.ActualWidth / 50;
mapPatches[i, j].Height = UpperLayerOfMap.ActualHeight / 50;
mapPatches[i, j].HorizontalAlignment = HorizontalAlignment.Left;
mapPatches[i, j].VerticalAlignment = VerticalAlignment.Top;
mapPatches[i, j].Margin = new Thickness(UpperLayerOfMap.ActualWidth / 50 * j, UpperLayerOfMap.ActualHeight / 50 * i, 0, 0);
}
}
}
}
private void DrawMap()
{
for (int i = 0; i < defaultMap.GetLength(0); i++)
{
for (int j = 0; j < defaultMap.GetLength(1); j++)
{
mapPatches[i, j] = new()
{
Width = unitWidth,
Height = unitHeight,
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Margin = new Thickness(Width * (j), Height * (i), 0, 0)
};
switch (defaultMap[i, j])
{
case 6:
mapPatches[i, j].Fill = Brushes.Brown;
mapPatches[i, j].Stroke = Brushes.Brown;
break;//wall
case 7:
mapPatches[i, j].Fill = Brushes.Green;
mapPatches[i, j].Stroke = Brushes.Green;
break;//grass
case 8:
mapPatches[i, j].Fill = Brushes.LightPink;
mapPatches[i, j].Stroke = Brushes.LightPink;
break;//machine
case 9:
mapPatches[i, j].Fill = Brushes.LightSkyBlue;
mapPatches[i, j].Stroke = Brushes.LightSkyBlue;
break;//gate
case 10:
break;//emergency
case 11:
mapPatches[i, j].Fill = Brushes.Gray;
mapPatches[i, j].Stroke = Brushes.Gray;
break;//window
case 12:
case 13:
case 14:
mapPatches[i, j].Fill = Brushes.Khaki;
mapPatches[i, j].Stroke = Brushes.Khaki;
break;//door
case 15:
mapPatches[i, j].Fill = Brushes.Orange;
mapPatches[i, j].Stroke = Brushes.Orange;
break;//chest
default:
break;
}
UnderLayerOfMap.Children.Add(mapPatches[i, j]);
}
}
hasDrawed = true;
}
//三个参数分别为攻击者的位置,攻击方位角(窗口坐标)和攻击半径
private void DrawLaser(Point source, double theta, double range, double Width) // 三个参数分别为攻击者的位置,攻击方位角(窗口坐标)和攻击半径
{
Point[] endPoint = new Point[4];
Point target = new();
target.X = source.X + range * Math.Cos(theta);
target.Y = source.Y + range * Math.Sin(theta);
endPoint[0].X = source.X + Width * Math.Cos(theta - Math.PI / 2);
endPoint[0].Y = source.Y + Width * Math.Sin(theta - Math.PI / 2);
endPoint[1].X = target.X + Width * Math.Cos(theta - Math.PI / 2);
endPoint[1].Y = target.Y + Width * Math.Sin(theta - Math.PI / 2);
endPoint[2].X = target.X + Width * Math.Cos(theta + Math.PI / 2);
endPoint[2].Y = target.Y + Width * Math.Sin(theta + Math.PI / 2);
endPoint[3].X = source.X + Width * Math.Cos(theta + Math.PI / 2);
endPoint[3].Y = source.Y + Width * Math.Sin(theta + Math.PI / 2);
Polygon laserIcon = new();
laserIcon.Stroke = System.Windows.Media.Brushes.Red;
laserIcon.Fill = System.Windows.Media.Brushes.Red;
laserIcon.StrokeThickness = 2;
laserIcon.HorizontalAlignment = HorizontalAlignment.Left;
laserIcon.VerticalAlignment = VerticalAlignment.Top;
PointCollection laserEndPoints = new();
for (int i = 0; i < 4; i++)
{
laserEndPoints.Add(endPoint[i]);
}
laserIcon.Points = laserEndPoints;
UpperLayerOfMap.Children.Add(laserIcon);
}
private async void OnReceive() // 已按照3.5版proto更新信息,但是左侧信息栏还未填充。log未更新,switch1,2,3更新log
{
try
{
while (responseStream != null && await responseStream.ResponseStream.MoveNext())
{
lock (drawPicLock) // 加锁是必要的,画图操作和接收信息操作不能同时进行,否则画图时foreach会有bug
{
listOfHuman.Clear();
listOfButcher.Clear();
listOfProp.Clear();
listOfBombedBullet.Clear();
listOfBullet.Clear();
listOfAll.Clear();
listOfChest.Clear();
listOfClassroom.Clear();
listOfDoor.Clear();
listOfHiddenGate.Clear();
listOfGate.Clear();
MessageToClient content = responseStream.ResponseStream.Current;
switch (content.GameState)
{
case GameState.GameStart:
foreach (var obj in content.ObjMessage)
{
switch (obj.MessageOfObjCase)
{
case MessageOfObj.MessageOfObjOneofCase.StudentMessage:
if (humanOrButcher && obj.StudentMessage.PlayerId == playerID)
{
human = obj.StudentMessage;
}
listOfHuman.Add(obj.StudentMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.TrickerMessage:
if (!humanOrButcher && obj.TrickerMessage.PlayerId == playerID)
{
butcher = obj.TrickerMessage;
}
listOfButcher.Add(obj.TrickerMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.PropMessage:
listOfProp.Add(obj.PropMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.BombedBulletMessage:
listOfBombedBullet.Add(obj.BombedBulletMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.BulletMessage:
listOfBullet.Add(obj.BulletMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.ChestMessage:
listOfChest.Add(obj.ChestMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.ClassroomMessage:
listOfClassroom.Add(obj.ClassroomMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.DoorMessage:
listOfDoor.Add(obj.DoorMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.GateMessage:
listOfGate.Add(obj.GateMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.MapMessage:
GetMap(obj.MapMessage);
break;
}
}
listOfAll.Add(content.AllMessage);
break;
case GameState.GameRunning:
foreach (var obj in content.ObjMessage)
{
switch (obj.MessageOfObjCase)
{
case MessageOfObj.MessageOfObjOneofCase.StudentMessage:
if (humanOrButcher && obj.StudentMessage.PlayerId == playerID)
{
human = obj.StudentMessage;
}
listOfHuman.Add(obj.StudentMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.TrickerMessage:
if (!humanOrButcher && obj.TrickerMessage.PlayerId == playerID)
{
butcher = obj.TrickerMessage;
}
listOfButcher.Add(obj.TrickerMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.PropMessage:
listOfProp.Add(obj.PropMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.BombedBulletMessage:
listOfBombedBullet.Add(obj.BombedBulletMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.BulletMessage:
listOfBullet.Add(obj.BulletMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.ChestMessage:
listOfChest.Add(obj.ChestMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.ClassroomMessage:
listOfClassroom.Add(obj.ClassroomMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.DoorMessage:
listOfDoor.Add(obj.DoorMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.GateMessage:
listOfGate.Add(obj.GateMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.HiddenGateMessage:
listOfHiddenGate.Add(obj.HiddenGateMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.MapMessage:
GetMap(obj.MapMessage);
break;
}
}
listOfAll.Add(content.AllMessage);
break;
case GameState.GameEnd:
MessageBox.Show("Game Over!");
foreach (var obj in content.ObjMessage)
{
switch (obj.MessageOfObjCase)
{
case MessageOfObj.MessageOfObjOneofCase.StudentMessage:
listOfHuman.Add(obj.StudentMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.TrickerMessage:
listOfButcher.Add(obj.TrickerMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.PropMessage:
listOfProp.Add(obj.PropMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.BombedBulletMessage:
listOfBombedBullet.Add(obj.BombedBulletMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.BulletMessage:
listOfBullet.Add(obj.BulletMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.ChestMessage:
listOfChest.Add(obj.ChestMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.ClassroomMessage:
listOfClassroom.Add(obj.ClassroomMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.DoorMessage:
listOfDoor.Add(obj.DoorMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.GateMessage:
listOfGate.Add(obj.GateMessage);
break;
case MessageOfObj.MessageOfObjOneofCase.HiddenGateMessage:
listOfHiddenGate.Add(obj.HiddenGateMessage);
break;
}
}
listOfAll.Add(content.AllMessage);
break;
}
}
if (responseStream == null)
{
throw new Exception("Unconnected");
}
}
}
catch (Exception ex)
{
ErrorDisplayer error = new("Error: " + ex.ToString());
error.Show();
}
}
//待修改
private bool CanSee(MessageOfStudent msg)
{
if (msg.PlayerState == PlayerState.Quit || msg.PlayerState == PlayerState.Graduated)
return false;
if (isSpectatorMode)
return true;
if (humanOrButcher && human != null)
{
if (human.Guid == msg.Guid) // 自己能看见自己
return true;
}
if (msg.Place == Protobuf.PlaceType.Grass || msg.Place == Protobuf.PlaceType.Gate || msg.Place == Protobuf.PlaceType.HiddenGate)
return false;
if (msg.Place == Protobuf.PlaceType.Land || msg.Place == Protobuf.PlaceType.Classroom)
return true;
if (humanOrButcher && human != null)
{
if (msg.Place != human.Place)
return false;
}
else if (!humanOrButcher && butcher != null)
{
if (msg.Place != butcher.Place)
return false;
}
return true;
}
private bool CanSee(MessageOfTricker msg)
{
if (isSpectatorMode)
return true;
if (!humanOrButcher && butcher != null)
{
if (butcher.Guid == msg.Guid) // 自己能看见自己
return true;
}
if (msg.Place == Protobuf.PlaceType.Grass || msg.Place == Protobuf.PlaceType.Gate || msg.Place == Protobuf.PlaceType.HiddenGate)
return false;
if (msg.Place == Protobuf.PlaceType.Land || msg.Place == Protobuf.PlaceType.Classroom)
return true;
if (humanOrButcher && human != null)
{
if (msg.Place != human.Place)
return false;
}
else if (!humanOrButcher && butcher != null)
{
if (msg.Place != butcher.Place)
return false;
}
return true;
}
private bool CanSee(MessageOfProp msg)
{
if (isSpectatorMode)
return true;
if (msg.Place == Protobuf.PlaceType.Land)
return true;
if (humanOrButcher && human != null)
{
if (msg.Place != human.Place)
return false;
}
else if (!humanOrButcher && butcher != null)
{
if (msg.Place != butcher.Place)
return false;
}
return true;
}
private bool CanSee(MessageOfBullet msg)
{
if (isSpectatorMode)
return true;
if (msg.Place == Protobuf.PlaceType.Land)
return true;
if (humanOrButcher && human != null)
{
if (msg.Place != human.Place)
return false;
}
else if (!humanOrButcher && butcher != null)
{
if (msg.Place != butcher.Place)
return false;
}
return true;
}
private void Refresh(object? sender, EventArgs e) //log未更新
{
lock (drawPicLock) // 加锁是必要的,画图操作和接收信息操作不能同时进行
{
// Bonus();
if (WindowState == WindowState.Maximized)
MaxButton.Content = "❐";
else
MaxButton.Content = "🗖";
foreach (var obj in listOfHuman)
{
if (obj.PlayerId < GameData.numOfStudent)
{
IStudentType occupation = (IStudentType)OccupationFactory.FindIOccupation(Transformation.ToStudentType(obj.StudentType));
totalLife[obj.PlayerId] = occupation.MaxHp;
totalDeath[obj.PlayerId] = occupation.MaxGamingAddiction;
int i = 0;
foreach (var skill in occupation.ListOfIActiveSkill)
{
var iActiveSkill = SkillFactory.FindIActiveSkill(skill);
coolTime[i, obj.PlayerId] = iActiveSkill.SkillCD;
++i;
}
}
}
foreach (var obj in listOfButcher)
{
IGhostType occupation1 = (IGhostType)OccupationFactory.FindIOccupation(Transformation.ToTrickerType(obj.TrickerType));
int j = 0;
foreach (var skill in occupation1.ListOfIActiveSkill)
{
var iActiveSkill = SkillFactory.FindIActiveSkill(skill);
coolTime[j, GameData.numOfStudent] = iActiveSkill.SkillCD;
++j;
}
}
if (StatusBarsOfSurvivor != null)
{
for (int i = 0; i < GameData.numOfStudent; i++)
{
StatusBarsOfSurvivor[i].SetFontSize(12 * UpperLayerOfMap.ActualHeight / 650);
StatusBarsOfSurvivor[i].NewData(totalLife, totalDeath, coolTime);
}
}
if (StatusBarsOfHunter != null)
{
StatusBarsOfHunter.SetFontSize(12 * UpperLayerOfMap.ActualHeight / 650);
StatusBarsOfHunter.NewData(totalLife, totalDeath, coolTime);
}
if (StatusBarsOfCircumstance != null)
StatusBarsOfCircumstance.SetFontSize(12 * UpperLayerOfMap.ActualHeight / 650);
// 完成窗口信息更新
if (!isClientStocked)
{
unit = Math.Sqrt(UpperLayerOfMap.ActualHeight * UpperLayerOfMap.ActualWidth) / 50;
unitHeight = UpperLayerOfMap.ActualHeight / 50;
unitWidth = UpperLayerOfMap.ActualWidth / 50;
try
{
// if (log != null)
//{
// string temp = "";
// for (int i = 0; i < dataDict[GameObjType.Character].Count; i++)
// {
// temp += Convert.ToString(dataDict[GameObjType.Character][i].MessageOfCharacter.TeamID) + "\n";
// }
// log.Content = temp;
// }
UpperLayerOfMap.Children.Clear();
// if ((communicator == null || !communicator.Client.IsConnected) && !isPlaybackMode)
//{
// UnderLayerOfMap.Children.Clear();
// throw new Exception("Client is unconnected.");
// }
// else
//{
foreach (var data in listOfAll)
{
StatusBarsOfCircumstance.SetValue(data, gateOpened, isEmergencyDrawed, isEmergencyOpened, playerID);
}
if (!hasDrawed && mapFlag)
DrawMap();
foreach (var data in listOfHuman)
{
StatusBarsOfSurvivor[data.PlayerId].SetValue(data, data.PlayerId);
if (CanSee(data))
{
Ellipse icon = new()
{
Width = 2 * radiusTimes * unitWidth,
Height = 2 * radiusTimes * unitHeight,
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth * radiusTimes, data.X * unitHeight / 1000.0 - unitHeight * radiusTimes, 0, 0),
Fill = Brushes.BlueViolet,
};
UpperLayerOfMap.Children.Add(icon);
}
}
foreach (var data in listOfButcher)
{
StatusBarsOfHunter.SetValue(data);
if (CanSee(data))
{
Ellipse icon = new()
{
Width = 2 * radiusTimes * unitWidth,
Height = 2 * radiusTimes * unitHeight,
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth * radiusTimes, data.X * unitHeight / 1000.0 - unitHeight * radiusTimes, 0, 0),
Fill = Brushes.Chocolate,
};
UpperLayerOfMap.Children.Add(icon);
}
}
foreach (var data in listOfProp)
{
if (CanSee(data))
{
switch (data.Type)
{
case Protobuf.PropType.Key3:
DrawProp(data, "🔑");
break;
case Protobuf.PropType.Key5:
DrawProp(data, "🔑");
break;
case Protobuf.PropType.Key6:
DrawProp(data, "🔑");
break;
case Protobuf.PropType.AddSpeed:
DrawProp(data, "⛸");
break;
case Protobuf.PropType.AddHpOrAp:
DrawProp(data, "♥");
break;
case Protobuf.PropType.AddLifeOrClairaudience:
DrawProp(data, "🏅");
break;
case Protobuf.PropType.ShieldOrSpear:
DrawProp(data, "🛡");
break;
case Protobuf.PropType.RecoveryFromDizziness:
DrawProp(data, "🕶");
break;
default:
DrawProp(data, "");
break;
}
}
}
foreach (var data in listOfBullet)
{
if (CanSee(data))
{
Ellipse icon = new()
{
Width = 10,
Height = 10,
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth / 2, data.X * unitHeight / 1000.0 - unitHeight / 2, 0, 0),
Fill = Brushes.Red,
};
switch (data.Type)
{
case Protobuf.BulletType.FlyingKnife:
icon.Fill = Brushes.Blue;
break;
case Protobuf.BulletType.CommonAttackOfTricker:
case Protobuf.BulletType.BombBomb:
case Protobuf.BulletType.JumpyDumpty:
icon.Fill = Brushes.Red;
break;
default:
break;
}
UpperLayerOfMap.Children.Add(icon);
}
}
foreach (var data in listOfBombedBullet)
{
switch (data.Type)
{
case Protobuf.BulletType.BombBomb:
{
Ellipse icon = new();
double bombRange = data.BombRange / 1000;
icon.Width = bombRange * unitWidth;
icon.Height = bombRange * unitHeight;
icon.HorizontalAlignment = HorizontalAlignment.Left;
icon.VerticalAlignment = VerticalAlignment.Top;
icon.Margin = new Thickness(data.Y * unitWidth / 1000.0 - bombRange * unitWidth / 2, data.X * unitHeight / 1000.0 - bombRange * unitHeight / 2, 0, 0);
icon.Fill = Brushes.Red;
UpperLayerOfMap.Children.Add(icon);
break;
}
case Protobuf.BulletType.JumpyDumpty:
{
Ellipse icon = new Ellipse();
double bombRange = data.BombRange / 1000;
icon.Width = bombRange * unitWidth;
icon.Height = bombRange * unitHeight;
icon.HorizontalAlignment = HorizontalAlignment.Left;
icon.VerticalAlignment = VerticalAlignment.Top;
icon.Margin = new Thickness(data.Y * unitWidth / 1000.0 - bombRange * unitWidth / 2, data.X * unitHeight / 1000.0 - bombRange * unitHeight / 2, 0, 0);
icon.Fill = Brushes.Red;
UpperLayerOfMap.Children.Add(icon);
break;
}
//case Protobuf.BulletType.LineBullet:
// {
// double bombRange = data.BombRange / 1000;
// DrawLaser(new Point(data.Y * unitWidth / 1000.0, data.X * unitHeight / 1000.0), -data.FacingDirection + Math.PI / 2, bombRange * unitHeight, 0.5 * unitWidth);
// break;
// }
default:
break;
}
}
foreach (var data in listOfClassroom)
{
int deg = (int)(100.0 * data.Progress / Preparation.Utility.GameData.degreeOfFixedGenerator);
TextBox icon = new()
{
FontSize = 8 * UpperLayerOfMap.ActualHeight / 650,
Width = unitWidth,
Height = unitHeight,
Text = Convert.ToString(deg),
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth / 2, data.X * unitHeight / 1000.0 - unitHeight / 2, 0, 0),
Background = Brushes.Transparent,
BorderBrush = Brushes.Transparent,
IsReadOnly = true
};
if (deg == 100)
{
icon.Text = "A+";
}
UpperLayerOfMap.Children.Add(icon);
}
foreach (var data in listOfChest)
{
int deg = (int)(100.0 * data.Progress / Preparation.Utility.GameData.degreeOfOpenedChest);
TextBox icon = new()
{
FontSize = 8 * UpperLayerOfMap.ActualHeight / 650,
Width = unitWidth,
Height = unitHeight,
Text = Convert.ToString(deg),
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth / 2, data.X * unitHeight / 1000.0 - unitHeight / 2, 0, 0),
Background = Brushes.Transparent,
BorderBrush = Brushes.Transparent,
IsReadOnly = true
};
if (deg == 100)
{
icon.Text = "Ø";
}
UpperLayerOfMap.Children.Add(icon);
}
foreach (var data in listOfGate)
{
int deg = (int)(100.0 * data.Progress / Preparation.Utility.GameData.degreeOfOpenedDoorway);
TextBox icon = new()
{
FontSize = 8 * UpperLayerOfMap.ActualHeight / 650,
Width = unitWidth,
Height = unitHeight,
Text = Convert.ToString(deg),
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth / 2, data.X * unitHeight / 1000.0 - unitHeight / 2, 0, 0),
Background = Brushes.Transparent,
BorderBrush = Brushes.Transparent,
IsReadOnly = true
};
if (deg == 100)
{
gateOpened = true;
icon.Text = "🔓";
}
UpperLayerOfMap.Children.Add(icon);
}
foreach (var data in listOfDoor)
{
TextBox icon = new()
{
FontSize = 9 * UpperLayerOfMap.ActualHeight / 650,
Width = unitWidth,
Height = unitHeight,
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth / 2, data.X * unitHeight / 1000.0 - unitHeight / 2, 0, 0),
Background = Brushes.Transparent,
BorderBrush = Brushes.Transparent,
IsReadOnly = true
};
if (data.IsOpen)
{
icon.Text = Convert.ToString("🔓");
}
else
{
icon.Text = Convert.ToString("🔒");
}
UpperLayerOfMap.Children.Add(icon);
}
foreach (var data in listOfHiddenGate)
{
if (!isEmergencyDrawed)
{
mapPatches[data.X / Preparation.Utility.GameData.numOfPosGridPerCell, data.Y / Preparation.Utility.GameData.numOfPosGridPerCell].Fill = Brushes.LightSalmon;
mapPatches[data.X / Preparation.Utility.GameData.numOfPosGridPerCell, data.Y / Preparation.Utility.GameData.numOfPosGridPerCell].Stroke = Brushes.LightSalmon;
isEmergencyDrawed = true;
}
if (data.Opened)
{
isEmergencyOpened = true;
TextBox icon = new()
{
FontSize = 9 * UpperLayerOfMap.ActualHeight / 650,
Width = unitWidth,
Height = unitHeight,
Text = Convert.ToString("🔓"),
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth / 2, data.X * unitHeight / 1000.0 - unitHeight / 2, 0, 0),
Background = Brushes.Transparent,
BorderBrush = Brushes.Transparent,
IsReadOnly = true
};
}
}
//}
ZoomMap();
}
catch (Exception exc)
{
ErrorDisplayer error = new("Error: " + exc.ToString());
error.Show();
isClientStocked = true;
PorC.Content = "▶";
}
}
counter++;
}
}
// 键盘控制,未完善
private void KeyBoardControl(object sender, KeyEventArgs e)
{
if (!isPlaybackMode && !isSpectatorMode)
{
switch (e.Key)
{
case Key.W:
case Key.NumPad8:
MoveMsg msgW = new()
{
PlayerId = playerID,
TimeInMilliseconds = 25,
Angle = Math.PI
};
client.Move(msgW);
break;
case Key.S:
case Key.NumPad2:
MoveMsg msgS = new()
{
PlayerId = playerID,
TimeInMilliseconds = 25,
Angle = 0
};
client.Move(msgS);
break;
case Key.D:
case Key.NumPad6:
MoveMsg msgD = new()
{
PlayerId = playerID,
TimeInMilliseconds = 25,
Angle = Math.PI / 2
};
client.Move(msgD);
break;
case Key.A:
case Key.NumPad4:
MoveMsg msgA = new()
{
PlayerId = playerID,
TimeInMilliseconds = 25,
Angle = 3 * Math.PI / 2
};
client.Move(msgA);
break;
case Key.J:
AttackMsg msgJ = new()
{
PlayerId = playerID,
Angle = Math.PI
};
client.Attack(msgJ);
break;
case Key.K:
IDMsg msgK = new()
{
PlayerId = playerID,
};
client.StartLearning(msgK);
break;
case Key.R:
TreatAndRescueMsg msgR = new()
{
PlayerId = playerID,
ToPlayerId = -1,
};
client.StartRescueMate(msgR);
break;
case Key.T:
TreatAndRescueMsg msgT = new()
{
PlayerId = playerID,
ToPlayerId = -1,
};
client.StartTreatMate(msgT);
break;
case Key.G:
IDMsg msgG = new()
{
PlayerId = playerID,
};
client.Graduate(msgG);
break;
case Key.H:
IDMsg msgH = new()
{
PlayerId = playerID,
};
client.StartOpenGate(msgH);
break;
case Key.O:
IDMsg msgO = new()
{
PlayerId = playerID,
};
client.OpenDoor(msgO);
break;
case Key.P:
IDMsg msgP = new()
{
PlayerId = playerID,
};
client.CloseDoor(msgP);
break;
case Key.U:
IDMsg msgU = new()
{
PlayerId = playerID,
};
client.SkipWindow(msgU);
break;
case Key.I:
IDMsg msgI = new()
{
PlayerId = playerID,
};
client.StartOpenChest(msgI);
break;
case Key.E:
IDMsg msgE = new()
{
PlayerId = playerID,
};
client.EndAllAction(msgE);
break;
case Key.F:
PropMsg msgF = new()
{
PlayerId = playerID,
PropType = Protobuf.PropType.NullPropType,
};
client.PickProp(msgF);
break;
case Key.C:
PropMsg msgC = new()
{
PlayerId = playerID,
PropType = Protobuf.PropType.NullPropType,
};
client.ThrowProp(msgC);
break;
case Key.V:
PropMsg msgV = new()
{
PlayerId = playerID,
PropType = Protobuf.PropType.NullPropType,
};
client.UseProp(msgV);
break;
case Key.B:
SkillMsg msgB = new()
{
PlayerId = playerID,
SkillId = 0,
};
client.UseSkill(msgB);
break;
case Key.N:
SkillMsg msgN = new()
{
PlayerId = playerID,
SkillId = 1,
};
client.UseSkill(msgN);
break;
case Key.M:
SkillMsg msgM = new()
{
PlayerId = playerID,
SkillId = 2,
};
client.UseSkill(msgM);
break;
default:
break;
}
}
}
//鼠标双击
private void Attack(object sender, RoutedEventArgs e)
{
if (!isPlaybackMode && !isSpectatorMode)
{
if (humanOrButcher && human != null)
{
AttackMsg msgJ = new()
{
PlayerId = playerID
};
double mouseY = Mouse.GetPosition(UpperLayerOfMap).X * 1000 / unitWidth;
double mouseX = Mouse.GetPosition(UpperLayerOfMap).Y * 1000 / unitHeight;
msgJ.Angle = Math.Atan2(mouseY - human.Y, mouseX - human.X);
client.Attack(msgJ);
}
if (!humanOrButcher && butcher != null)
{
AttackMsg msgJ = new()
{
PlayerId = playerID
};
double mouseY = Mouse.GetPosition(UpperLayerOfMap).X * 1000 / unitWidth;
double mouseX = Mouse.GetPosition(UpperLayerOfMap).Y * 1000 / unitHeight;
msgJ.Angle = Math.Atan2(mouseY - butcher.Y, mouseX - butcher.X);
client.Attack(msgJ);
}
}
}
// 之后需要修改,现在只具有修改按钮形状的功能,并不能实现暂停/继续
private void ClickToPauseOrContinue(object sender, RoutedEventArgs e)
{
if (!isClientStocked)
{
isClientStocked = true;
PorC.Content = "▶";
}
else if (!isPlaybackMode)
{
try
{
isClientStocked = false;
PorC.Content = "⏸";
}
catch (Exception ex)
{
ErrorDisplayer error = new("发生错误。以下是系统报告:\n" + ex.ToString());
error.Show();
}
}
}
// 未复现
private void ClickToConnect(object sender, RoutedEventArgs e)
{
}
// 窗口最大化、关闭、最小化、拖拽
private void ClickToMaxmize(object sender, RoutedEventArgs e)
{
if (WindowState != WindowState.Maximized)
WindowState = WindowState.Maximized;
else
WindowState = WindowState.Normal;
}
private void ClickToClose(object sender, RoutedEventArgs e)
{
Application.Current.Shutdown();
}
private void ClickToMinimize(object sender, RoutedEventArgs e)
{
WindowState = WindowState.Minimized;
}
private void DragWindow(object sender, RoutedEventArgs e)
{
DragMove();
}
// 寻求帮助、访问EESAST(部分功能未复原)
private void ClickForHelp(object sender, RoutedEventArgs e)
{
PleaseWait();
}
private void ClickToVisitEESAST(object sender, RoutedEventArgs e)
{
try
{
_ = Process.Start("C:\\Program Files (x86)\\Microsoft\\Edge\\Application\\msedge.exe", "https://eesast.com");
}
catch (Exception)
{
//ErrorDisplayer error = new("发生错误。以下是系统报告\n" + exc.ToString());
//error.Show();
}
}
// 配置连接(未复原)、我的AI(THUAI5未实现)、获取更新、天梯信息(可能需要网站协助)
private void ClickToSetConnect(object sender, RoutedEventArgs e)
{
// ConnectRegister crg = new();
// crg.Show();
}
private void ClickToEnterVS(object sender, RoutedEventArgs e)
{
// try
//{
// if (!File.Exists("VSRoute.txt"))
// {
// File.Create("VSRoute.txt");
// Exception ex = new("没有路径存储文件,已为您创建。请将VS路径输入该文件,并重新操作。");
// throw ex;
// }//创建路径文件
// using StreamReader sr = new("VSRoute.txt");
// _ = Process.Start(sr.ReadLine());
// }
// catch (Exception exc)
//{
// ErrorDisplayer error = new("发生错误。以下是系统报告:\n" + exc.ToString());
// error.Show();
// }
PleaseWait();
}
private void ClickForUpdate(object sender, RoutedEventArgs e)
{
PleaseWait();
}
private void ClickToCheckLadder(object sender, RoutedEventArgs e)
{
PleaseWait();
}
// 敬请期待函数
private void PleaseWait()
{
try
{
throw new Exception("敬请期待");
}
catch (Exception)
{
//ErrorDisplayer error = new(exc.Message)
//error.Show()
}
}
// 以下为Mainwindow自定义属性
private readonly DispatcherTimer timer; // 定时器
private long counter; // 预留的取时间变量
AvailableService.AvailableServiceClient client;
AsyncServerStreamingCall? responseStream;
private StatusBarOfSurvivor[] StatusBarsOfSurvivor;
private StatusBarOfHunter StatusBarsOfHunter;
private StatusBarOfCircumstance StatusBarsOfCircumstance;
private bool isClientStocked;
private bool isPlaybackMode;
private long playerID;
private PlayerType playerType;
private double unit;
private double unitHeight;
private double unitWidth;
private readonly Rectangle[,] mapPatches = new Rectangle[50, 50];
private List listOfProp;
private List listOfHuman;
private List listOfButcher;
private List listOfBullet;
private List listOfBombedBullet;
private List listOfAll;
private List listOfChest;
private List listOfClassroom;
private List listOfDoor;
private List listOfGate;
private List listOfHiddenGate;
private object drawPicLock = new object();
private MessageOfStudent? human = null;
private MessageOfTricker? butcher = null;
private bool humanOrButcher;//true for human
private bool bonusflag;
private bool mapFlag = false;
private bool hasDrawed = false;
public int[,] defaultMap = new int[,] {
{ 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 },//6墙,1-5出生点
{ 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6 },//7草
{ 6, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 6 },//8机
{ 6, 0, 0, 0, 0, 6, 0, 6, 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 0, 0, 0, 6 },//9大门
{ 6, 0, 0, 0, 0, 6, 6, 6, 6, 7, 0, 0, 0, 0, 0, 15, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 15, 0, 0, 0, 6 },//10紧急出口
{ 6, 6, 0, 0, 0, 0, 9, 6, 6, 7, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 6, 6, 7, 7, 6, 6, 6, 6, 6, 6, 11, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6 },//11窗
{ 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 7, 7, 6, 6, 7, 7, 6, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 13, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 6 },//12-14门
{ 6, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 7, 7, 7, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 6 },//15箱
{ 6, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 6 },
{ 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 0, 6 },
{ 6, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 7, 7, 6, 0, 6 },
{ 6, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 0, 7, 6, 0, 6 },
{ 6, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 6, 6, 12, 6, 6, 6, 6, 6, 6, 11, 6, 6, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 6, 0, 6 },
{ 6, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 0, 6 },
{ 6, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 7, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 6 },
{ 6, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 7, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 6 },
{ 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 7, 0, 0, 0, 6 },
{ 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 0, 0, 6, 6, 7, 0, 0, 6 },
{ 6, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 11, 6, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 0, 0, 6 },
{ 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 6, 7, 0, 0, 6 },
{ 6, 7, 7, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 6, 6, 6, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 6, 6, 6, 6, 6, 6, 0, 0, 0, 6 },
{ 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 7, 0, 0, 5, 0, 7, 7, 6, 0, 0, 0, 0, 0, 0, 7, 6, 6, 6, 6, 15, 0, 0, 0, 0, 0, 0, 0, 6 },
{ 6, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 6, 7, 7, 0, 0, 0, 0, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 7, 6, 0, 0, 0, 6 },
{ 6, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 7, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 6, 6, 0, 10, 0, 6 },
{ 6, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 6, 6, 6, 7, 0, 0, 0, 6 },
{ 6, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 6, 7, 0, 2, 0, 0, 6 },
{ 6, 0, 6, 0, 0, 0, 0, 0, 0, 6, 11, 6, 6, 6, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 11, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6 },
{ 6, 0, 6, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6 },
{ 6, 0, 11, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 6, 12, 6, 6, 6, 0, 0, 0, 0, 6, 6, 6, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6 },
{ 6, 0, 6, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 7, 7, 0, 0, 0, 0, 6 },
{ 6, 0, 6, 7, 0, 0, 0, 8, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 7, 0, 0, 0, 0, 6 },
{ 6, 0, 6, 6, 6, 6, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6,6, 7, 0, 0, 0, 6 },
{ 6, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 7, 7, 7, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 0, 0, 0, 6 },
{ 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 6, 7, 0, 0, 0, 6 },
{ 6, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 6 },
{ 6, 0, 0, 0, 6, 6, 6, 6, 6, 7, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 6 },
{ 6, 6, 0, 0, 7, 7, 6, 7, 7, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 6 },
{ 6, 6, 15, 0, 0, 0, 7, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 11, 6, 0, 0, 0, 0, 0, 6 },
{ 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6,6, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6 },
{ 6, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 15, 0, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6 },
{ 6, 0, 0, 0, 0, 0, 0, 0, 6, 7, 0, 0,8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6 },
{ 6, 0, 0, 0, 0, 0, 0, 0, 6, 7, 7, 0, 0, 0, 6, 6, 6, 11, 6, 0, 0, 6, 6, 6, 7, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6 },
{ 6, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 6, 0, 6, 7, 7, 6, 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 14, 6, 6, 6, 0, 0, 0, 0, 0, 7, 0, 0, 6, 0, 6 },
{ 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 7, 0, 7, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 7, 6, 0, 6, 6, 0, 6 },
{ 6, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 0, 0, 7, 6, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 7, 6, 6, 6, 0, 0, 6 },
{ 6, 0, 0, 0, 0, 0, 6, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6 },
{ 6, 0, 0, 0, 0, 6, 6, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 11, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 6 },
{ 6, 0, 0, 0, 6, 6, 6, 6, 6, 7, 0, 0, 0, 10, 0, 0, 0, 0, 6, 6, 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 6, 0, 0, 0, 0, 7, 6, 6, 0, 0, 0, 6 },
{ 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 7, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 6, 0, 0, 0, 7, 7, 6, 6, 0, 0, 0, 6 },
{ 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 }
};
private string[] comInfo = new string[5];
ArgumentOptions? options = null;
bool gateOpened = false;
bool isSpectatorMode = false;
bool isEmergencyOpened = false;
bool isEmergencyDrawed = false;
bool isDataFixed = false;
const double radiusTimes = 1.0 * Preparation.Utility.GameData.characterRadius / Preparation.Utility.GameData.numOfPosGridPerCell;
private int[] totalLife = new int[4] { 100, 100, 100, 100 }, totalDeath = new int[4] { 100, 100, 100, 100 };
private int[,] coolTime = new int[3, 5] { { 100, 100, 100, 100, 100 }, { 100, 100, 100, 100, 100 }, { 100, 100, 100, 100, 100 } };
}
}