using Protobuf; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapManager : MonoBehaviour { // Start is called before the first frame update private bool mapFinished; private MessageOfMap map; void Start() { mapFinished = false; } // Update is called once per frame void Update() { if (!mapFinished && MessageReceiver.map != null) { map = MessageReceiver.map; //Debug.Log("valid map"); mapFinished = true; } } }