import proto.MessageType_pb2 as MessageType import proto.Message2Server_pb2 as Message2Server import proto.Message2Clients_pb2 as Message2Clients import PyAPI.structures as THUAI6 from typing import Final, List numOfGridPerCell: Final[int] = 1000 # 起到NameSpace的作用 class NoInstance: def __call__(self): raise TypeError("This class cannot be instantiated.") class AssistFunction(NoInstance): @staticmethod def CellToGrid(cell: int) -> int: return cell * numOfGridPerCell + numOfGridPerCell // 2 @staticmethod def GridToCell(grid: int) -> int: return grid // numOfGridPerCell @staticmethod def HaveView(viewRange: int, x: int, y: int, newX: int, newY: int, myPlace: THUAI6.PlaceType, newPlace: THUAI6.PlaceType, map: List[List[THUAI6.PlaceType]]) -> bool: deltaX: int = newX - x deltaY: int = newY - y distance: float = deltaX**2 + deltaY**2 if myPlace != THUAI6.PlaceType.Grass and newPlace == THUAI6.PlaceType.Grass: return False if distance <= viewRange * viewRange: divide: int = max(abs(deltaX), abs(deltaY)) // 100 dx: float = deltaX / divide dy: float = deltaY / divide selfX: float = float(x) selfY: float = float(y) if newPlace == THUAI6.PlaceType.Grass and myPlace == THUAI6.PlaceType.Grass: for i in range(divide): selfX += dx selfY += dy if map[AssistFunction.GridToCell(int(selfX))][AssistFunction.GridToCell(int(selfY))] != THUAI6.PlaceType.Grass: return False else: return True else: for i in range(divide): selfX += dx selfY += dy if map[AssistFunction.GridToCell(int(selfX))][AssistFunction.GridToCell(int(selfY))] == THUAI6.PlaceType.Wall: return False else: return True else: return False class Proto2THUAI6(NoInstance): placeTypeDict: Final[dict] = { MessageType.NULL_PLACE_TYPE: THUAI6.PlaceType.NullPlaceType, MessageType.WALL: THUAI6.PlaceType.Wall, MessageType.LAND: THUAI6.PlaceType.Land, MessageType.GRASS: THUAI6.PlaceType.Grass, MessageType.CLASSROOM: THUAI6.PlaceType.ClassRoom, MessageType.GATE: THUAI6.PlaceType.Gate, MessageType.HIDDEN_GATE: THUAI6.PlaceType.HiddenGate, MessageType.WINDOW: THUAI6.PlaceType.Window, MessageType.DOOR: THUAI6.PlaceType.Door, } shapeTypeDict: Final[dict] = { MessageType.NULL_SHAPE_TYPE: THUAI6.ShapeType.NullShapeType, MessageType.SQUARE: THUAI6.ShapeType.Square, MessageType.CIRCLE: THUAI6.ShapeType.Circle} propTypeDict: Final[dict] = { MessageType.NULL_PROP_TYPE: THUAI6.PropType.NullPropType, MessageType.PTYPE1: THUAI6.PropType.PropType1, } playerTypeDict: Final[dict] = { MessageType.NULL_PLAYER_TYPE: THUAI6.PlayerType.NullPlayerType, MessageType.STUDENT_PLAYER: THUAI6.PlayerType.StudentPlayer, MessageType.TRICKER_PLAYER: THUAI6.PlayerType.TrickerPlayer, } studentTypeDict: Final[dict] = { MessageType.NULL_STUDENT_TYPE: THUAI6.StudentType.NullStudentType, MessageType.STUDENTTYPE1: THUAI6.StudentType.StudentType1, } trickerTypeDict: Final[dict] = { MessageType.NULL_TRICKER_TYPE: THUAI6.TrickerType.NullTrickerType, MessageType.TRICKERTYPE1: THUAI6.TrickerType.TrickerType1, } studentBuffTypeDict: Final[dict] = { MessageType.NULL_SBUFF_TYPE: THUAI6.StudentBuffType.NullStudentBuffType, MessageType.SBUFFTYPE1: THUAI6.StudentBuffType.StudentBuffType1, } trickerBuffTypeDict: Final[dict] = { MessageType.NULL_TBUFF_TYPE: THUAI6.TrickerBuffType.NullTrickerBuffType, MessageType.TBUFFTYPE1: THUAI6.TrickerBuffType.TrickerBuffType1, } playerStateDict: Final[dict] = { MessageType.NULL_STATUS: THUAI6.PlayerState.NullState, MessageType.IDLE: THUAI6.PlayerState.Idle, MessageType.LEARNING: THUAI6.PlayerState.Learning, MessageType.ADDICTED: THUAI6.PlayerState.Addicted, MessageType.QUIT: THUAI6.PlayerState.Quit, MessageType.GRADUATED: THUAI6.PlayerState.Graduated, MessageType.RESCUED: THUAI6.PlayerState.Rescued, MessageType.TREATED: THUAI6.PlayerState.Treated, MessageType.STUNNED: THUAI6.PlayerState.Stunned, MessageType.RESCUING: THUAI6.PlayerState.Rescuing, MessageType.TREATING: THUAI6.PlayerState.Treating, } gameStateDict: Final[dict] = { MessageType.NULL_GAME_STATE: THUAI6.GameState.NullGameState, MessageType.GAME_START: THUAI6.GameState.GameStart, MessageType.GAME_RUNNING: THUAI6.GameState.GameRunning, MessageType.GAME_END: THUAI6.GameState.GameEnd} bulletTypeDict: Final[dict] = { MessageType.NULL_BULLET_TYPE: THUAI6.BulletType.NullBulletType, MessageType.COMMON_BULLET: THUAI6.BulletType.CommonBullet, MessageType.FAST_BULLET: THUAI6.BulletType.FastBullet, MessageType.LINE_BULLET: THUAI6.BulletType.LineBullet, MessageType.ORDINARY_BULLET: THUAI6.BulletType.OrdinaryBullet, MessageType.ATOM_BOMB: THUAI6.BulletType.AtomBomb, } # 用于将Proto的对象转为THUAI6的对象 @staticmethod def Protobuf2THUAI6Tricker(trickerMsg: Message2Clients.MessageOfTricker) -> THUAI6.Tricker: tricker = THUAI6.Tricker() tricker.x = trickerMsg.x tricker.y = trickerMsg.y tricker.speed = trickerMsg.speed tricker.damage = trickerMsg.damage for time in trickerMsg.time_until_skill_available: tricker.timeUntilSkillAvailable.append(time) tricker.place = Proto2THUAI6.placeTypeDict[trickerMsg.place] tricker.playerState = Proto2THUAI6.playerStateDict[trickerMsg.player_state] for item in trickerMsg.prop: tricker.prop.append(Proto2THUAI6.propTypeDict[item]) tricker.trickerType = Proto2THUAI6.trickerTypeDict[trickerMsg.tricker_type] tricker.guid = trickerMsg.guid tricker.playerID = trickerMsg.player_id tricker.viewRange = trickerMsg.view_range tricker.radius = trickerMsg.radius tricker.buff.clear() for buff in trickerMsg.buff: tricker.buff.append(Proto2THUAI6.trickerBuffTypeDict[buff]) return tricker @staticmethod def Protobuf2THUAI6Student(studentMsg: Message2Clients.MessageOfStudent) -> THUAI6.Student: student = THUAI6.Student() student.x = studentMsg.x student.y = studentMsg.y student.speed = studentMsg.speed student.determination = studentMsg.determination student.addiction = studentMsg.addiction for time in studentMsg.time_until_skill_available: student.timeUntilSkillAvailable.append(time) student.damage = studentMsg.damage student.place = Proto2THUAI6.placeTypeDict[studentMsg.place] for item in studentMsg.prop: student.prop.append(Proto2THUAI6.propTypeDict[item]) student.studentType = Proto2THUAI6.studentTypeDict[studentMsg.student_type] student.guid = studentMsg.guid student.playerState = Proto2THUAI6.playerStateDict[studentMsg.player_state] student.playerID = studentMsg.player_id student.viewRange = studentMsg.view_range student.radius = studentMsg.radius for buff in studentMsg.buff: student.buff.append(Proto2THUAI6.studentBuffTypeDict[buff]) return student @staticmethod def Protobuf2THUAI6Prop(propMsg: Message2Clients.MessageOfProp) -> THUAI6.Prop: prop = THUAI6.Prop() prop.x = propMsg.x prop.y = propMsg.y prop.type = Proto2THUAI6.propTypeDict[propMsg.type] prop.guid = propMsg.guid prop.size = propMsg.size prop.facingDirection = propMsg.facing_direction prop.isMoving = propMsg.is_moving return prop @staticmethod def Protobuf2THUAI6GameInfo(allMsg: Message2Clients.MessageOfAll): gameInfo = THUAI6.GameInfo() gameInfo.gameTime = allMsg.game_time gameInfo.subjectLeft = allMsg.subject_left gameInfo.studentGraduated = allMsg.student_graduated gameInfo.studentQuited = allMsg.student_quited gameInfo.studentScore = allMsg.student_score gameInfo.trickerScore = allMsg.tricker_score gameInfo.gateOpened = allMsg.gate_opened gameInfo.hiddenGateOpened = allMsg.hidden_gate_opened gameInfo.hiddenGateRefreshed = allMsg.hidden_gate_refreshed return gameInfo @staticmethod def Protobuf2THUAI6Bullet(bulletMsg: Message2Clients.MessageOfBullet) -> THUAI6.Bullet: bullet = THUAI6.Bullet() bullet.x = bulletMsg.x bullet.y = bulletMsg.y bullet.bulletType = Proto2THUAI6.bulletTypeDict[bulletMsg.type] bullet.facingDirection = bulletMsg.facing_direction bullet.guid = bulletMsg.guid bullet.team = Proto2THUAI6.playerTypeDict[bulletMsg.team] bullet.place = Proto2THUAI6.placeTypeDict[bulletMsg.place] bullet.bombRange = bulletMsg.bomb_range return bullet @staticmethod def Protobuf2THUAI6BombedBullet(bulletMsg: Message2Clients.MessageOfBombedBullet) -> THUAI6.BombedBullet: bullet = THUAI6.BombedBullet() bullet.x = bulletMsg.x bullet.y = bulletMsg.y bullet.bulletType = Proto2THUAI6.bulletTypeDict[bulletMsg.type] bullet.facingDirection = bulletMsg.facing_direction bullet.mappingID = bulletMsg.mapping_id bullet.bombRange = bulletMsg.bomb_range return bullet @staticmethod def Protobuf2THUAI6Map(mapMsg: Message2Clients.MessageOfMap) -> List[List[THUAI6.PlaceType]]: map = [] for row in mapMsg.row: newRow = [] for place in row.col: newRow.append(Proto2THUAI6.placeTypeDict[place]) map.append(newRow) return map class THUAI62Proto(NoInstance): placeTypeDict: Final[dict] = { THUAI6.PlaceType.NullPlaceType: MessageType.NULL_PLACE_TYPE, THUAI6.PlaceType.Wall: MessageType.WALL, THUAI6.PlaceType.Land: MessageType.LAND, THUAI6.PlaceType.Grass: MessageType.GRASS, THUAI6.PlaceType.ClassRoom: MessageType.CLASSROOM, THUAI6.PlaceType.Gate: MessageType.GATE, THUAI6.PlaceType.HiddenGate: MessageType.HIDDEN_GATE, THUAI6.PlaceType.Door: MessageType.DOOR, THUAI6.PlaceType.Chest: MessageType.CHEST, THUAI6.PlaceType.Window: MessageType.WINDOW, } playerTypeDict: Final[dict] = { THUAI6.PlayerType.NullPlayerType: MessageType.NULL_PLAYER_TYPE, THUAI6.PlayerType.StudentPlayer: MessageType.STUDENT_PLAYER, THUAI6.PlayerType.TrickerPlayer: MessageType.TRICKER_PLAYER} studentTypeDict: Final[dict] = { THUAI6.StudentType.NullStudentType: MessageType.NULL_STUDENT_TYPE, THUAI6.StudentType.StudentType1: MessageType.STUDENTTYPE1, } trickerTypeDict: Final[dict] = { THUAI6.TrickerType.NullTrickerType: MessageType.NULL_TRICKER_TYPE, THUAI6.TrickerType.TrickerType1: MessageType.TRICKERTYPE1, } propTypeDict: Final[dict] = { THUAI6.PropType.NullPropType: MessageType.NULL_PROP_TYPE, THUAI6.PropType.PropType1: MessageType.PTYPE1, } # 用于将THUAI6的对象转为Proto的对象 @staticmethod def THUAI62ProtobufPlayer(playerID: int, playerType: THUAI6.PlayerType, studentType: THUAI6.StudentType, trickerType: THUAI6.TrickerType) -> Message2Server.PlayerMsg: return Message2Server.PlayerMsg(player_id=playerID, player_type=THUAI62Proto.playerTypeDict[playerType], student_type=THUAI62Proto.studentTypeDict[studentType], tricker_type=THUAI62Proto.trickerTypeDict[trickerType]) @staticmethod def THUAI62ProtobufID(playerID: int) -> Message2Server.IDMsg: return Message2Server.IDMsg(player_id=playerID) @staticmethod def THUAI62ProtobufMove(time: int, angle: float, id: int) -> Message2Server.MoveMsg: return Message2Server.MoveMsg(player_id=id, angle=angle, time_in_milliseconds=time) @staticmethod def THUAI62ProtobufPick(prop: THUAI6.PropType, id: int) -> Message2Server.PropMsg: return Message2Server.PropMsg(player_id=id, prop_type=THUAI62Proto.propTypeDict[prop]) @staticmethod def THUAI62ProtobufSend(msg: str, toID: int, id: int) -> Message2Server.SendMsg: return Message2Server.SendMsg(player_id=id, to_player_id=toID, message=msg) @staticmethod def THUAI62ProtobufTrick(angle: float, id: int) -> Message2Server.AttackMsg: return Message2Server.AttackMsg(player_id=id, angle=angle)