from abc import abstractmethod, ABCMeta from typing import List, Union import structures as THUAI6 class ILogic(metaclass=ABCMeta): # IAPI统一可用的接口 @abstractmethod def GetButchers(self) -> List[THUAI6.Butcher]: pass @abstractmethod def GetHumans(self) -> List[THUAI6.Human]: pass @abstractmethod def GetProps(self) -> List[THUAI6.Prop]: pass @abstractmethod def GetSelfInfo(self) -> Union[THUAI6.Human, THUAI6.Butcher]: pass @abstractmethod def GetFullMap(self) -> List[List[THUAI6.PlaceType]]: pass @abstractmethod def GetPlaceType(self, x: int, y: int) -> THUAI6.PlaceType: pass @abstractmethod def Move(self, time: int, angle: float) -> bool: pass @abstractmethod def PickProp(self, propType: THUAI6.PropType) -> bool: pass @abstractmethod def UseProp(self) -> bool: pass @abstractmethod def UseSkill(self) -> bool: pass @abstractmethod def SendMessage(self, toID: int, message: str) -> bool: pass @abstractmethod def HaveMessage(self) -> bool: pass @abstractmethod def GetMessage(self) -> tuple[int, str]: pass @abstractmethod def WaitThread(self) -> bool: pass @abstractmethod def GetCounter(self) -> int: pass @abstractmethod def GetPlayerGUIDs(self) -> List[int]: pass # IHumanAPI使用的接口 @abstractmethod def Escape(self) -> bool: pass @abstractmethod def StartFixMachine(self) -> bool: pass @abstractmethod def EndFixMachine(self) -> bool: pass @abstractmethod def StartSaveHuman(self) -> bool: pass @abstractmethod def EndSaveHuman(self) -> bool: pass # Butcher使用的接口 @abstractmethod def Attack(self, angle: float) -> bool: pass @abstractmethod def CarryHuman(self) -> bool: pass @abstractmethod def ReleaseHuman(self) -> bool: pass @abstractmethod def HangHuman(self) -> bool: pass class IAPI(metacls=ABCMeta): # 选手可执行的操作 # 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴 @abstractmethod def Move(self, timeInMilliseconds: int, angle: float) -> bool: pass # 向特定方向移动 @abstractmethod def MoveRight(self, timeInMilliseconds: int) -> bool: pass @abstractmethod def MoveLeft(self, timeInMilliseconds: int) -> bool: pass @abstractmethod def MoveUp(self, timeInMilliseconds: int) -> bool: pass @abstractmethod def MoveDown(self, timeInMilliseconds: int) -> bool: pass # 道具和技能相关 @abstractmethod def PickProp(self, propType: THUAI6.PropType) -> bool: pass @abstractmethod def UseProp(self) -> bool: pass @abstractmethod def UseSkill(self) -> bool: pass # 消息相关,接收消息时无消息则返回(-1, '') @abstractmethod def SendMessage(self, toID: int, message: str) -> bool: pass @abstractmethod def HaveMessage(self) -> bool: pass @abstractmethod def GetMessage(self) -> tuple[int, str]: pass # 等待下一帧 @abstractmethod def Wait(self) -> bool: pass # 获取各类游戏中的消息 @abstractmethod def GetFrameCount(self) -> int: pass @abstractmethod def GetPlayerGUIDs(self) -> List[int]: pass @abstractmethod def GetButchers(self) -> List[THUAI6.Butcher]: pass @abstractmethod def GetHumans(self) -> List[THUAI6.Human]: pass @abstractmethod def GetProps(self) -> List[THUAI6.Prop]: pass @abstractmethod def GetSelfInfo(self) -> Union[THUAI6.Human, THUAI6.Butcher]: pass @abstractmethod def GetFullMap(self) -> List[List[THUAI6.PlaceType]]: pass @abstractmethod def GetPlaceType(self, cellX: int, cellY: int) -> THUAI6.PlaceType: pass # 用于DEBUG的输出函数,仅在DEBUG模式下有效 @abstractmethod def PrintHuman(self) -> None: pass @abstractmethod def PrintButcher(self) -> None: pass @abstractmethod def PrintProp(self) -> None: pass @abstractmethod def PrintSelfInfo(self) -> None: pass class IHumanAPI(IAPI, metaclass=ABCMeta): # 人类阵营的特殊函数 @abstractmethod def Escape(self) -> bool: pass @abstractmethod def StartFixMachine(self) -> bool: pass @abstractmethod def EndFixMachine(self) -> bool: pass @abstractmethod def StartSaveHuman(self) -> bool: pass @abstractmethod def EndSaveHuman(self) -> bool: pass class IButcherAPI(IAPI, metaclass=ABCMeta): # 屠夫阵营的特殊函数 @abstractmethod def Attack(self, angle: float) -> bool: pass @abstractmethod def CarryHuman(self) -> bool: pass @abstractmethod def ReleaseHuman(self) -> bool: pass @abstractmethod def HangHuman(self) -> bool: pass class IAI(metaclass=ABCMeta): @abstractmethod def play(self, api: Union[IHumanAPI, IButcherAPI]) -> None: pass class IGameTimer(metaclass=ABCMeta): # 用于计时的接口 @abstractmethod def StartTimer(self) -> None: pass @abstractmethod def EndTimer(self) -> None: pass @abstractmethod def Play(self, ai: IAI) -> None: pass class IErrorHandler(metaclass=ABCMeta): @staticmethod @abstractmethod def result(): pass