using Preparation.Utility; namespace GameClass.GameObj { /// /// 墙体 /// public class Wall : GameObj { public Wall(XY initPos) : base(initPos, GameData.numOfPosGridPerCell / 2, GameObjType.Wall) { this.place = PlaceType.Wall; this.CanMove = false; } public override bool IsRigid => true; public override ShapeType Shape => ShapeType.Square; } }