class Constants(): numOfGridPerCell = 1000 # 单位坐标数 rows = 50 # 地图行数 cols = 50 # 地图列数 numOfClassroom = 10 # 教室数量 numOfChest = 8 # 宝箱数量 maxClassroomProgress = 10000000 # 教室最大进度 maxDoorProgress = 10000000 # 开关门最大进度 maxChestProgress = 10000000 # 宝箱最大进度 maxGateProgress = 18000 # 大门最大进度 numOfRequiredClassroomForGate = 7 # 打开大门需要完成的教室数量 numOfRequiredClassroomForHiddenGate = 3 # 打开隐藏门需要完成的教室数量 # 人物属性相关 basicTreatSpeed = 100 basicFixSpeed = 123 basicSpeedOfOpeningOrLocking = 4000 basicStudentSpeedOfClimbingThroughWindows = 611 basicTrickerSpeedOfClimbingThroughWindows = 1270 basicSpeedOfOpenChest = 1000 basicHp = 3000000 basicMaxGamingAddiction = 60000 BeginGamingAddiction = 20900 MidGamingAddiction = 40300 basicTreatmentDegree = 1500000 basicTimeOfRescue = 1000 basicStudentSpeed = 1270 basicTrickerSpeed = 1504 maxSpeed = 12000 basicConcealment = 1.0 basicStudentAlertnessRadius = 15 * numOfGridPerCell basicTrickerAlertnessRadius = 17 * numOfGridPerCell basicStudentViewRange = 10 * numOfGridPerCell basicTrickerViewRange = 15 * numOfGridPerCell maxNumOfProp = 3 # 攻击相关 basicApOfTricker = 1500000 basicCD = 3000 # 初始子弹冷却 basicCastTime = 500 # 基本前摇时间 basicBackswing = 800 # 基本后摇时间 basicRecoveryFromHit = 3700 # 基本命中攻击恢复时长 basicStunnedTimeOfStudent = 4300 basicBulletMoveSpeed = 3700 # 基本子弹移动速度 basicRemoteAttackRange = 3000 # 基本远程攻击范围 basicAttackShortRange = 1100 # 基本近程攻击范围 basicBulletBombRange = 1000 # 基本子弹爆炸范围 # 道具相关 apPropAdd = basicApOfTricker * 12 / 10 apSpearAdd = basicApOfTricker * 6 / 10 remainHpWhenAddLife = 100 class Assassin: moveSpeed = 1.1 maxHp = 1.0 concealment = 1.5 alertnessRadius = 1.3 viewRange = 1.2 speedOfOpeningOrLocking = 1.0 speedOfClimbingThroughWindows = 1.0 speedOfOpenChest = 1.0 class Klee: moveSpeed = 1.0 maxHp = 1.0 concealment = 1.0 alertnessRadius = 1.0 viewRange = 1.0 speedOfOpeningOrLocking = 1.0 speedOfClimbingThroughWindows = 1.0 speedOfOpenChest = 1.1 class ANoisyPerson: moveSpeed = 1.07 maxHp = 1.2 concealment = 0.8 alertnessRadius = 0.9 viewRange = 1.0 speedOfOpeningOrLocking = 1.0 speedOfClimbingThroughWindows = 1.1 speedOfOpenChest = 1.1 class Idol: moveSpeed = 1.0 maxHp = 1.0 concealment = 0.75 alertnessRadius = 1.0 viewRange = 1.1 speedOfOpeningOrLocking = 1.0 speedOfClimbingThroughWindows = 1.0 speedOfOpenChest = 1.0 class Athlete: moveSpeed = 1.1 maxHp = 1.0 maxAddiction = 0.9 fixSpeed = 0.6 treatSpeed = 0.8 concealment = 0.9 alertnessRadius = 1.0 viewRange = 1.1 speedOfOpeningOrLocking = 1.0 speedOfClimbingThroughWindows = 1.2 speedOfOpenChest = 1.0 class Teacher: moveSpeed = 0.75 maxHp = 10.0 maxAddiction = 10.0 fixSpeed = 0.0 treatSpeed = 0.7 concealment = 0.5 alertnessRadius = 0.5 viewRange = 0.9 speedOfOpeningOrLocking = 1.0 speedOfClimbingThroughWindows = 0.5 speedOfOpenChest = 1.0 class StraightAStudent: moveSpeed = 0.8 maxHp = 1.1 maxAddiction = 1.3 fixSpeed = 1.1 treatSpeed = 0.8 concealment = 0.9 alertnessRadius = 0.9 viewRange = 0.9 speedOfOpeningOrLocking = 1.0 speedOfClimbingThroughWindows = 0.83333 speedOfOpenChest = 1.0 class Robot: moveSpeed = 1.0 maxHp = 0.4 maxAddiction = 0.0 fixSpeed = 1.0 treatSpeed = 0.8 concealment = 1.0 alertnessRadius = 1.0 viewRange = 1.0 speedOfOpeningOrLocking = 1.0 speedOfClimbingThroughWindows = 0.0016 speedOfOpenChest = 1.0 class TechOtaku: moveSpeed = 0.75 maxHp = 0.9 maxAddiction = 1.1 fixSpeed = 1.1 treatSpeed = 0.9 concealment = 1.0 alertnessRadius = 1.0 viewRange = 0.9 speedOfOpeningOrLocking = 1.0 speedOfClimbingThroughWindows = 0.75 speedOfOpenChest = 1.0 class Sunshine: moveSpeed = 1.0 maxHp = 1.0667 maxAddiction = 1.1 fixSpeed = 1.0 treatSpeed = 2.0 concealment = 1.0 alertnessRadius = 1.0 viewRange = 1.0 speedOfOpeningOrLocking = 1.0 speedOfClimbingThroughWindows = 1.0 speedOfOpenChest = 1.0 # 技能相关 maxNumOfSkill = 3 commonSkillCD = 30000 # 普通技能标准冷却时间 commonSkillTime = 10000 # 普通技能标准持续时间 timeOfTrickerFaintingWhenCharge = 7220 timeOfStudentFaintingWhenCharge = 2090 timeOfTrickerFaintingWhenPunish = 3070 timeOfTrickerSwingingAfterHowl = 3070 timeOfStudentFaintingWhenHowl = 6110 timeOfStunnedWhenJumpyDumpty = 3070 addedTimeOfSpeedWhenInspire = 0.6 timeOfAddingSpeedWhenInspire = 6000 class CanBeginToCharge: skillCD = 0.8 durationTime = 0.5 class BecomeInvisible: skillCD = 2.0 durationTime = 0.6 class Punish: skillCD = 1.0 durationTime = 0.0 class Rouse: skillCD = 2.0 durationTime = 0.0 class Encourage: skillCD = 2.0 durationTime = 0.0 class Inspire: skillCD = 2.0 durationTime = 0.0 class Howl: skillCD = 0.8333 durationTime = 0.0 class ShowTime: skillCD = 3.0 durationTime = 1.0 class JumpyBomb: skillCD = 0.5 durationTime = 0.3 class UseKnife: skillCD = 1.0 durationTime = 0.1 class UseRobot: skillCD = 0.0017 durationTime = 0.0 class WriteAnswers: skillCD = 1.0 durationTime = 0.0 class SummonGolem: skillCD = 1.0 durationTime = 0.0