import PyAPI.structures as THUAI6 from PyAPI.Interface import ILogic, IStudentAPI, ITrickerAPI, IGameTimer, IAI from math import pi from concurrent.futures import ThreadPoolExecutor, Future from typing import List, Union class StudentAPI(IStudentAPI, IGameTimer): def __init__(self, logic: ILogic) -> None: self.__logic = logic self.__pool = ThreadPoolExecutor(20) # 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴 def Move(self, timeInMilliseconds: int, angle: float) -> Future[bool]: return self.__pool.submit(self.__logic.Move, timeInMilliseconds, angle) # 向特定方向移动 def MoveRight(self, timeInMilliseconds: int) -> Future[bool]: return self.Move(timeInMilliseconds, pi * 0.5) def MoveLeft(self, timeInMilliseconds: int) -> Future[bool]: return self.Move(timeInMilliseconds, pi * 1.5) def MoveUp(self, timeInMilliseconds: int) -> Future[bool]: return self.Move(timeInMilliseconds, 0) def MoveDown(self, timeInMilliseconds: int) -> Future[bool]: return self.Move(timeInMilliseconds, pi) # 道具和技能相关 def PickProp(self, propType: THUAI6.PropType) -> Future[bool]: return self.__pool.submit(self.__logic.PickProp, propType) def UseProp(self) -> Future[bool]: return self.__pool.submit(self.__logic.UseProp) def UseSkill(self) -> Future[bool]: return self.__pool.submit(self.__logic.UseSkill) # 消息相关,接收消息时无消息则返回(-1, '') def SendMessage(self, toID: int, message: str) -> Future[bool]: return self.__pool.submit(self.__logic.SendMessage, toID, message) def HaveMessage(self) -> Future[bool]: return self.__pool.submit(self.__logic.HaveMessage) def GetMessage(self) -> Future[tuple[int, str]]: return self.__pool.submit(self.__logic.GetMessage) # 等待下一帧 def Wait(self) -> Future[bool]: if self.__logic.GetCounter() == -1: return self.__pool.submit(lambda: False) else: return self.__pool.submit(self.__logic.WaitThread) # 获取各类游戏中的消息 def GetFrameCount(self) -> int: return self.__logic.GetCounter() def GetPlayerGUIDs(self) -> List[int]: return self.__logic.GetPlayerGUIDs() def GetTrickers(self) -> List[THUAI6.Tricker]: return self.__logic.GetTrickers() def GetStudents(self) -> List[THUAI6.Student]: return self.__logic.GetStudents() def GetProps(self) -> List[THUAI6.Prop]: return self.__logic.GetProps() def GetSelfInfo(self) -> Union[THUAI6.Student, THUAI6.Tricker]: return self.__logic.GetSelfInfo() def GetFullMap(self) -> List[List[THUAI6.PlaceType]]: return self.__logic.GetFullMap() def GetPlaceType(self, cellX: int, cellY: int) -> THUAI6.PlaceType: return self.__logic.GetPlaceType(cellX, cellY) # 用于DEBUG的输出函数,仅在DEBUG模式下有效 def PrintStudent(self) -> None: pass def PrintTricker(self) -> None: pass def PrintProp(self) -> None: pass def PrintSelfInfo(self) -> None: pass # 人类阵营的特殊函数 def Graduate(self) -> Future[bool]: return self.__pool.submit(self.__logic.Graduate) def StartLearning(self) -> Future[bool]: return self.__pool.submit(self.__logic.StartLearning) def EndLearning(self) -> Future[bool]: return self.__pool.submit(self.__logic.EndLearning) def StartHelpMate(self) -> Future[bool]: return self.__pool.submit(self.__logic.StartHelpMate) def EndHelpMate(self) -> Future[bool]: return self.__pool.submit(self.__logic.EndHelpMate) # Timer用 def StartTimer(self) -> None: pass def EndTimer(self) -> None: pass def Play(self, ai: IAI) -> None: pass class TrickerAPI(ITrickerAPI, IGameTimer): def __init__(self, logic: ILogic) -> None: self.__logic = logic self.__pool = ThreadPoolExecutor(20) # 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴 def Move(self, timeInMilliseconds: int, angle: float) -> Future[bool]: return self.__pool.submit(self.__logic.Move, timeInMilliseconds, angle) # 向特定方向移动 def MoveRight(self, timeInMilliseconds: int) -> Future[bool]: return self.Move(timeInMilliseconds, pi * 0.5) def MoveLeft(self, timeInMilliseconds: int) -> Future[bool]: return self.Move(timeInMilliseconds, pi * 1.5) def MoveUp(self, timeInMilliseconds: int) -> Future[bool]: return self.Move(timeInMilliseconds, 0) def MoveDown(self, timeInMilliseconds: int) -> Future[bool]: return self.Move(timeInMilliseconds, pi) # 道具和技能相关 def PickProp(self, propType: THUAI6.PropType) -> Future[bool]: return self.__pool.submit(self.__logic.PickProp, propType) def UseProp(self) -> Future[bool]: return self.__pool.submit(self.__logic.UseProp) def UseSkill(self) -> Future[bool]: return self.__pool.submit(self.__logic.UseSkill) # 消息相关,接收消息时无消息则返回(-1, '') def SendMessage(self, toID: int, message: str) -> Future[bool]: return self.__pool.submit(self.__logic.SendMessage, toID, message) def HaveMessage(self) -> Future[bool]: return self.__pool.submit(self.__logic.HaveMessage) def GetMessage(self) -> Future[tuple[int, str]]: return self.__pool.submit(self.__logic.GetMessage) # 等待下一帧 def Wait(self) -> Future[bool]: if self.__logic.GetCounter() == -1: return self.__pool.submit(lambda: False) else: return self.__pool.submit(self.__logic.WaitThread) # 获取各类游戏中的消息 def GetFrameCount(self) -> int: return self.__logic.GetCounter() def GetPlayerGUIDs(self) -> List[int]: return self.__logic.GetPlayerGUIDs() def GetTrickers(self) -> List[THUAI6.Tricker]: return self.__logic.GetTrickers() def GetStudents(self) -> List[THUAI6.Student]: return self.__logic.GetStudents() def GetProps(self) -> List[THUAI6.Prop]: return self.__logic.GetProps() def GetSelfInfo(self) -> Union[THUAI6.Student, THUAI6.Tricker]: return self.__logic.GetSelfInfo() def GetFullMap(self) -> List[List[THUAI6.PlaceType]]: return self.__logic.GetFullMap() def GetPlaceType(self, cellX: int, cellY: int) -> THUAI6.PlaceType: return self.__logic.GetPlaceType(cellX, cellY) # 用于DEBUG的输出函数,仅在DEBUG模式下有效 def PrintStudent(self) -> None: pass def PrintTricker(self) -> None: pass def PrintProp(self) -> None: pass def PrintSelfInfo(self) -> None: pass # 屠夫阵营的特殊函数 def Trick(self, angle: float) -> Future[bool]: return self.__pool.submit(self.__logic.Trick, angle) def StartExam(self) -> Future[bool]: return self.__pool.submit(self.__logic.StartExam) def EndExam(self) -> Future[bool]: return self.__pool.submit(self.__logic.EndExam) def MakeFail(self) -> Future[bool]: return self.__pool.submit(self.__logic.MakeFail) # Timer用 def StartTimer(self) -> None: pass def EndTimer(self) -> None: pass def Play(self, ai: IAI) -> None: pass