using Preparation.Utility; using System; namespace GameClass.GameObj { // 为方便界面组做道具拾起特效,现引入“被捡起的道具”,在每帧发送给界面组 /* public class Item : Immovable { public override ShapeType Shape => ShapeType.Circle; public override bool IsRigid => false; public long MappingID { get; } public readonly Gadget propHasPicked; public Item(Gadget prop) : base(prop.Position, prop.Radius, GameObjType.Item) { this.propHasPicked = prop; this.MappingID = prop.ID; } }*/ }