using Preparation.Interface; using Preparation.Utility; using System.Threading; namespace GameClass.GameObj { public abstract class Moveable : GameObj, IMoveable { protected readonly object actionLock = new(); public object ActionLock => actionLock; //player.actionLock>其他.actionLock private readonly ReaderWriterLockSlim moveReaderWriterLock = new(); public ReaderWriterLockSlim MoveReaderWriterLock => moveReaderWriterLock; //规定moveReaderWriterLock Interlocked.CompareExchange(ref isMoving, 0, 1); set => Interlocked.Exchange(ref isMoving, value); } // 移动,改变坐标 public long MovingSetPos(XY moveVec, long stateNo) { if (moveVec.x != 0 || moveVec.y != 0) { lock (actionLock) { moveReaderWriterLock.EnterReadLock(); try { if (!canMove || isRemoved) return -1; } finally { moveReaderWriterLock.ExitReadLock(); } if (stateNo != stateNum) return -1; facingDirection = moveVec; this.position += moveVec; } } return moveVec * moveVec; } public void ReSetPos(XY position) { lock (actionLock) { this.position = position; } } public override bool CanMove { get { moveReaderWriterLock.EnterReadLock(); try { return canMove; } finally { moveReaderWriterLock.ExitReadLock(); } } } public void ReSetCanMove(bool value) { moveReaderWriterLock.EnterWriteLock(); try { canMove = value; } finally { moveReaderWriterLock.ExitWriteLock(); } } public override bool IsRemoved { get { moveReaderWriterLock.EnterReadLock(); try { return isRemoved; } finally { moveReaderWriterLock.ExitReadLock(); } } } public bool IsAvailableForMove // 是否能接收移动指令 { get { lock (actionLock) { moveReaderWriterLock.EnterReadLock(); try { return isMoving == 0 && canMove && !isRemoved; } finally { moveReaderWriterLock.ExitReadLock(); } } } } protected int moveSpeed; /// /// 移动速度 /// public int MoveSpeed { get => Interlocked.CompareExchange(ref moveSpeed, 0, 1); set => Interlocked.Exchange(ref moveSpeed, value); } /// /// 原初移动速度 /// public int OrgMoveSpeed { get; protected set; } /* /// /// 复活时数据重置 /// public virtual void Reset(PlaceType place) { lock (gameObjLock) { this.FacingDirection = new XY(1, 0); isMoving = false; CanMove = false; IsRemoved = true; this.Position = birthPos; this.Place= place; } }*/ public Moveable(XY initPos, int initRadius, GameObjType initType) : base(initPos, initRadius, initType) { } } }