Browse Source

Merge branch 'new' of github.com:shangfengh/THUAI6 into new

tags/0.1.0
shangfengh 2 years ago
parent
commit
fe5f67375f
11 changed files with 102 additions and 117 deletions
  1. +1
    -1
      installer/Installer/Model.cs
  2. +15
    -2
      logic/Client/MainWindow.xaml.cs
  3. +1
    -1
      logic/Client/Properties/launchSettings.json
  4. +4
    -3
      logic/Client/StatusBarOfCircumstance.xaml
  5. +33
    -4
      logic/Client/StatusBarOfCircumstance.xaml.cs
  6. +21
    -19
      logic/Client/StatusBarOfHunter.xaml
  7. +1
    -34
      logic/Client/StatusBarOfHunter.xaml.cs
  8. +17
    -15
      logic/Client/StatusBarOfSurvivor.xaml
  9. +1
    -34
      logic/Client/StatusBarOfSurvivor.xaml.cs
  10. +1
    -1
      logic/Server/RpcServices.cs
  11. +7
    -3
      logic/cmd/gameServer.cmd

+ 1
- 1
installer/Installer/Model.cs View File

@@ -1170,7 +1170,7 @@ namespace WebConnect
string eTag = result.eTag; string eTag = result.eTag;
//到这里应该是成功了,但是因为我没有试过,也不知道具体情况,可能还要根据result的内容判断 //到这里应该是成功了,但是因为我没有试过,也不知道具体情况,可能还要根据result的内容判断
} }
catch (Exception e)
catch (Exception)
{ {
return -3; return -3;
} }


+ 15
- 2
logic/Client/MainWindow.xaml.cs View File

@@ -702,7 +702,7 @@ namespace Client
{ {
foreach (var data in listOfAll) foreach (var data in listOfAll)
{ {
StatusBarsOfCircumstance.SetValue(data, gateOpened, isEmergencyDrawed, isEmergencyOpened);
StatusBarsOfCircumstance.SetValue(data, gateOpened, isEmergencyDrawed, isEmergencyOpened, playerID);
} }
if (!hasDrawed && mapFlag) if (!hasDrawed && mapFlag)
DrawMap(); DrawMap();
@@ -944,9 +944,22 @@ namespace Client
mapPatches[data.X / Preparation.Utility.GameData.numOfPosGridPerCell, data.Y / Preparation.Utility.GameData.numOfPosGridPerCell].Stroke = Brushes.LightSalmon; mapPatches[data.X / Preparation.Utility.GameData.numOfPosGridPerCell, data.Y / Preparation.Utility.GameData.numOfPosGridPerCell].Stroke = Brushes.LightSalmon;
isEmergencyDrawed = true; isEmergencyDrawed = true;
} }
if (data.Opened && !isEmergencyOpened)
if (data.Opened)
{ {
isEmergencyOpened = true; isEmergencyOpened = true;
TextBox icon = new()
{
FontSize = 9 * UpperLayerOfMap.ActualHeight / 650,
Width = unitWidth,
Height = unitHeight,
Text = Convert.ToString("🔓"),
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Margin = new Thickness(data.Y * unitWidth / 1000.0 - unitWidth / 2, data.X * unitHeight / 1000.0 - unitHeight / 2, 0, 0),
Background = Brushes.Transparent,
BorderBrush = Brushes.Transparent,
IsReadOnly = true
};
} }
} }
//} //}


+ 1
- 1
logic/Client/Properties/launchSettings.json View File

@@ -2,7 +2,7 @@
"profiles": { "profiles": {
"Client": { "Client": {
"commandName": "Project", "commandName": "Project",
"commandLineArgs": "--ip 183.172.173.238 --cl --port 8888 --characterID 4 --type 2 --occupation 2"
"commandLineArgs": "--ip 183.172.163.119 --cl --port 8888 --characterID 4 --type 2 --occupation 2"
} }
} }
} }

+ 4
- 3
logic/Client/StatusBarOfCircumstance.xaml View File

@@ -14,10 +14,11 @@
<RowDefinition Height="20*"/> <RowDefinition Height="20*"/>
</Grid.RowDefinitions> </Grid.RowDefinitions>
<Grid.ColumnDefinitions> <Grid.ColumnDefinitions>
<ColumnDefinition Width="20*"/>
<ColumnDefinition Width="62*"/>
<ColumnDefinition Width="41*"/>
<ColumnDefinition Width="41*"/>
</Grid.ColumnDefinitions> </Grid.ColumnDefinitions>
<TextBox Name="time" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="Time⏳: " Grid.Row="0" Grid.ColumnSpan="2" FontSize="14"/>
<TextBox Name="time" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="Time⏳: " Grid.Row="0" Grid.ColumnSpan="1" FontSize="14"/>
<TextBox Name="name" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="🚀" Grid.Row="0" Grid.Column="1" Grid.ColumnSpan="1" FontSize="14"/>
<TextBox Name="status" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="📱: &#xA;🚪: &#xA;🆘: &#xA;🏃: &#xA;⚰️: " Grid.Row="1" Grid.ColumnSpan="2" FontSize="13"/> <TextBox Name="status" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="📱: &#xA;🚪: &#xA;🆘: &#xA;🏃: &#xA;⚰️: " Grid.Row="1" Grid.ColumnSpan="2" FontSize="13"/>
<TextBox Name="scoresOfStudents" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="Scores of Students: " Grid.Row="2" Grid.ColumnSpan="2" FontSize="12"/> <TextBox Name="scoresOfStudents" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="Scores of Students: " Grid.Row="2" Grid.ColumnSpan="2" FontSize="12"/>
<TextBox Name="scoresOfTrickers" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="Scores of Tricker: " Grid.Row="3" Grid.ColumnSpan="2" FontSize="12"/> <TextBox Name="scoresOfTrickers" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="Scores of Tricker: " Grid.Row="3" Grid.ColumnSpan="2" FontSize="12"/>


+ 33
- 4
logic/Client/StatusBarOfCircumstance.xaml.cs View File

@@ -32,14 +32,43 @@ namespace Client
public void SetFontSize(double fontsize) public void SetFontSize(double fontsize)
{ {
status.FontSize = 13 * fontsize / 12; status.FontSize = 13 * fontsize / 12;
time.FontSize = 13 * fontsize / 12;
time.FontSize = 14 * fontsize / 12;
name.FontSize = 14 * fontsize / 12;
scoresOfStudents.FontSize = scoresOfTrickers.FontSize = fontsize; scoresOfStudents.FontSize = scoresOfTrickers.FontSize = fontsize;
} }


public void SetValue(MessageOfAll obj, bool gateOpened, bool hiddenGateRefreshed, bool hiddenGateOpened)
public void SetValue(MessageOfAll obj, bool gateOpened, bool hiddenGateRefreshed, bool hiddenGateOpened, long playerId)
{ {
time.Text = "Time⏳: " + Convert.ToString(obj.GameTime);
status.Text = "📱: " + Convert.ToString(obj.SubjectFinished) + "\n🚪: ";
int min, sec;
sec = obj.GameTime / 1000;
min = sec / 60;
sec = sec % 60;
time.Text = "Time⏳: " + Convert.ToString(min) + ": ";
if (sec / 10 == 0)
{
time.Text += "0";
time.Text += Convert.ToString(sec);
}
else
{
time.Text += Convert.ToString(sec);
}
if (playerId == 4)
{
name.Text = "🚀 Tricker's";
}
else
{
name.Text = "🚀 Student" + Convert.ToString(playerId) + "'s";
}
if (obj.SubjectFinished < Preparation.Utility.GameData.numOfGeneratorRequiredForRepair)
{
status.Text = "📱: " + Convert.ToString(obj.SubjectFinished) + "\n🚪: ";
}
else
{
status.Text = "📱: Gate can be opened" + "\n🚪: ";
}
if (gateOpened) if (gateOpened)
{ {
status.Text += "Open\n🆘: "; status.Text += "Open\n🆘: ";


+ 21
- 19
logic/Client/StatusBarOfHunter.xaml View File

@@ -17,25 +17,27 @@
<RowDefinition Height="23*"/> <RowDefinition Height="23*"/>
</Grid.RowDefinitions> </Grid.RowDefinitions>
<Grid.ColumnDefinitions> <Grid.ColumnDefinitions>
<ColumnDefinition Width="20*"/>
<ColumnDefinition Width="21*"/>
<ColumnDefinition Width="20*"/>
<ColumnDefinition Width="21*"/>
<ColumnDefinition Width="10*"/>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="7*"/>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="10*"/>
</Grid.ColumnDefinitions> </Grid.ColumnDefinitions>
<TextBox Name="serial" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="👥null👻null&#xD;&#xA;职业: " Grid.Row="0" Grid.ColumnSpan="4" FontSize="12"/>
<TextBox Name="status" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="🏃🏿‍: " Grid.Row="1" Grid.ColumnSpan="2" />
<TextBox Name="state" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="1" Grid.Column="2" Grid.ColumnSpan="2" />
<TextBox Name="scores" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="Scores: " Grid.Row="2" Grid.ColumnSpan="4"/>
<TextBox Name="activeSkill0" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="3" Grid.ColumnSpan="2"/>
<ProgressBar Name="skillprogress0" Background="White" Grid.Row="3" Grid.Column="2" Grid.ColumnSpan="2"/>
<TextBox Name="activeSkill1" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="4" Grid.ColumnSpan="2"/>
<ProgressBar Name="skillprogress1" Background="White" Grid.Row="4" Grid.Column="2" Grid.ColumnSpan="2"/>
<TextBox Name="activeSkill2" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="5" Grid.ColumnSpan="2"/>
<ProgressBar Name="skillprogress2" Background="White" Grid.Row="5" Grid.Column="2" Grid.ColumnSpan="2"/>
<TextBox Name="prop0" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="6" Grid.Column="0" Grid.ColumnSpan="1"/>
<TextBox Name="prop1" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="7" Grid.Column="1" Grid.ColumnSpan="1"/>
<TextBox Name="prop2" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="7" Grid.Column="2" Grid.ColumnSpan="1"/>
<TextBox Name="prop3" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="7" Grid.Column="3" Grid.ColumnSpan="1"/>
<TextBox Name="serial" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="👥null👻null&#xD;&#xA;Occupation: " Grid.Row="0" Grid.ColumnSpan="7" FontSize="12"/>
<TextBox Name="status" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="🏃🏿‍: " Grid.Row="1" Grid.ColumnSpan="3" />
<TextBox Name="state" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="1" Grid.Column="3" Grid.ColumnSpan="4" />
<TextBox Name="scores" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="Scores: " Grid.Row="2" Grid.ColumnSpan="7"/>

<TextBox Name="activeSkill0" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="3" Grid.ColumnSpan="3"/>
<ProgressBar Name="skillprogress0" Background="White" Grid.Row="3" Grid.Column="3" Grid.ColumnSpan="4"/>
<TextBox Name="activeSkill1" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="4" Grid.ColumnSpan="3"/>
<ProgressBar Name="skillprogress1" Background="White" Grid.Row="4" Grid.Column="3" Grid.ColumnSpan="4"/>
<TextBox Name="activeSkill2" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="5" Grid.ColumnSpan="3"/>
<ProgressBar Name="skillprogress2" Background="White" Grid.Row="5" Grid.Column="3" Grid.ColumnSpan="4"/>
<TextBox Name="prop0" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="6" Grid.Column="0" Grid.ColumnSpan="2"/>
<TextBox Name="prop1" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="6" Grid.Column="2" Grid.ColumnSpan="3"/>
<TextBox Name="prop2" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="6" Grid.Column="5" Grid.ColumnSpan="2"/>
</Grid> </Grid>
</UserControl> </UserControl>

+ 1
- 34
logic/Client/StatusBarOfHunter.xaml.cs View File

@@ -36,7 +36,7 @@ namespace Client
} }
public void SetFontSize(double fontsize) public void SetFontSize(double fontsize)
{ {
serial.FontSize = scores.FontSize = state.FontSize = status.FontSize = activeSkill0.FontSize = activeSkill1.FontSize = activeSkill2.FontSize = prop0.FontSize = prop1.FontSize = prop2.FontSize = prop3.FontSize = fontsize;
serial.FontSize = scores.FontSize = state.FontSize = status.FontSize = activeSkill0.FontSize = activeSkill1.FontSize = activeSkill2.FontSize = prop0.FontSize = prop1.FontSize = prop2.FontSize = fontsize;
} }


private void SetStaticValue(MessageOfTricker obj, double time0, double time1, double time2) private void SetStaticValue(MessageOfTricker obj, double time0, double time1, double time2)
@@ -247,39 +247,6 @@ namespace Client
} }
cnt++; cnt++;
break; break;
case 3:
switch (icon)
{
case Protobuf.PropType.Key3:
prop3.Text = "🔑3";
break;
case Protobuf.PropType.Key5:
prop3.Text = "🔑5";
break;
case Protobuf.PropType.Key6:
prop3.Text = "🔑6";
break;
case Protobuf.PropType.AddSpeed:
prop3.Text = "⛸";
break;
case Protobuf.PropType.AddLifeOrClairaudience:
prop3.Text = "🏅";
break;
case Protobuf.PropType.AddHpOrAp:
prop3.Text = "♥";
break;
case Protobuf.PropType.ShieldOrSpear:
prop3.Text = "🛡";
break;
case Protobuf.PropType.RecoveryFromDizziness:
prop3.Text = "🕶";
break;
default:
prop3.Text = "";
break;
}
cnt++;
break;
default: default:
break; break;
} }


+ 17
- 15
logic/Client/StatusBarOfSurvivor.xaml View File

@@ -19,22 +19,24 @@
</Grid.RowDefinitions> </Grid.RowDefinitions>
<Grid.ColumnDefinitions> <Grid.ColumnDefinitions>
<ColumnDefinition Width="10*"/> <ColumnDefinition Width="10*"/>
<ColumnDefinition Width="10*"/>
<ColumnDefinition Width="10*"/>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="7*"/>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="10*"/> <ColumnDefinition Width="10*"/>
</Grid.ColumnDefinitions> </Grid.ColumnDefinitions>
<TextBox Name="serial" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="👥null🧓null&#xD;&#xA;职业: " Grid.Row="0" Grid.ColumnSpan="4" FontSize="12"/>
<TextBox Name="status" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="♥: " Grid.Row="1" Grid.RowSpan="2" Grid.ColumnSpan="4"/>
<TextBox Name="scores" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="Scores: " Grid.Row="3" Grid.ColumnSpan="4"/>
<TextBox Name="activeSkill0" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="4" Grid.ColumnSpan="2"/>
<ProgressBar Name="skillprogress0" Background="White" Grid.Row="4" Grid.Column="2" Grid.ColumnSpan="2"/>
<TextBox Name="activeSkill1" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="5" Grid.ColumnSpan="2"/>
<ProgressBar Name="skillprogress1" Background="White" Grid.Row="5" Grid.Column="2" Grid.ColumnSpan="2"/>
<TextBox Name="activeSkill2" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="6" Grid.ColumnSpan="2"/>
<ProgressBar Name="skillprogress2" Background="White" Grid.Row="6" Grid.Column="2" Grid.ColumnSpan="2"/>
<TextBox Name="prop0" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="7" Grid.Column="0" Grid.ColumnSpan="1"/>
<TextBox Name="prop1" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="7" Grid.Column="1" Grid.ColumnSpan="1"/>
<TextBox Name="prop2" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="7" Grid.Column="2" Grid.ColumnSpan="1"/>
<TextBox Name="prop3" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="7" Grid.Column="3" Grid.ColumnSpan="1"/>
<TextBox Name="serial" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="👥null🧓null&#xD;&#xA;Occupation: " Grid.Row="0" Grid.ColumnSpan="7" FontSize="12"/>
<TextBox Name="status" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="♥: " Grid.Row="1" Grid.RowSpan="2" Grid.ColumnSpan="7"/>
<TextBox Name="scores" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="Scores: " Grid.Row="3" Grid.ColumnSpan="7"/>
<TextBox Name="activeSkill0" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="4" Grid.ColumnSpan="3"/>
<ProgressBar Name="skillprogress0" Background="White" Grid.Row="4" Grid.Column="3" Grid.ColumnSpan="4"/>
<TextBox Name="activeSkill1" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="5" Grid.ColumnSpan="3"/>
<ProgressBar Name="skillprogress1" Background="White" Grid.Row="5" Grid.Column="3" Grid.ColumnSpan="4"/>
<TextBox Name="activeSkill2" IsReadOnly="True" BorderBrush="LightGray" TextWrapping="Wrap" Text="" Grid.Row="6" Grid.ColumnSpan="3"/>
<ProgressBar Name="skillprogress2" Background="White" Grid.Row="6" Grid.Column="3" Grid.ColumnSpan="4"/>
<TextBox Name="prop0" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="7" Grid.Column="0" Grid.ColumnSpan="2"/>
<TextBox Name="prop1" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="7" Grid.Column="2" Grid.ColumnSpan="3"/>
<TextBox Name="prop2" IsReadOnly="True" BorderBrush="LightGray" Text="" FontSize="12" TextWrapping="Wrap" Grid.Row="7" Grid.Column="5" Grid.ColumnSpan="2"/>
</Grid> </Grid>
</UserControl> </UserControl>

+ 1
- 34
logic/Client/StatusBarOfSurvivor.xaml.cs View File

@@ -30,7 +30,7 @@ namespace Client
} }
public void SetFontSize(double fontsize) public void SetFontSize(double fontsize)
{ {
serial.FontSize = scores.FontSize = status.FontSize = activeSkill0.FontSize = activeSkill1.FontSize = activeSkill2.FontSize = prop0.FontSize = prop1.FontSize = prop2.FontSize = prop3.FontSize = fontsize;
serial.FontSize = scores.FontSize = status.FontSize = activeSkill0.FontSize = activeSkill1.FontSize = activeSkill2.FontSize = prop0.FontSize = prop1.FontSize = prop2.FontSize = fontsize;
} }


private void SetStaticValue(MessageOfStudent obj, double time0, double time1, double time2) private void SetStaticValue(MessageOfStudent obj, double time0, double time1, double time2)
@@ -244,39 +244,6 @@ namespace Client
} }
cnt++; cnt++;
break; break;
case 3:
switch (icon)
{
case Protobuf.PropType.Key3:
prop3.Text = "🔑3";
break;
case Protobuf.PropType.Key5:
prop3.Text = "🔑5";
break;
case Protobuf.PropType.Key6:
prop3.Text = "🔑6";
break;
case Protobuf.PropType.AddSpeed:
prop3.Text = "⛸";
break;
case Protobuf.PropType.AddLifeOrClairaudience:
prop3.Text = "🏅";
break;
case Protobuf.PropType.AddHpOrAp:
prop3.Text = "♥";
break;
case Protobuf.PropType.ShieldOrSpear:
prop3.Text = "🛡";
break;
case Protobuf.PropType.RecoveryFromDizziness:
prop3.Text = "🕶";
break;
default:
prop3.Text = "";
break;
}
cnt++;
break;
default: default:
break; break;
} }


+ 1
- 1
logic/Server/RpcServices.cs View File

@@ -120,7 +120,7 @@ namespace Server
//Console.WriteLine("Send!"); //Console.WriteLine("Send!");
} }
} }
catch (Exception ex)
catch (Exception)
{ {
//Console.WriteLine(ex); //Console.WriteLine(ex);
} }


+ 7
- 3
logic/cmd/gameServer.cmd View File

@@ -1,11 +1,15 @@
@echo off @echo off


start cmd /k ..\Server\bin\Debug\net6.0\Server.exe --ip 0.0.0.0 --port 8888 --studentCount 2 --trickerCount 1 --gameTimeInSecond 600 --fileName test
start cmd /k ..\Server\bin\Debug\net6.0\Server.exe --ip 0.0.0.0 --port 8888 --studentCount 4 --trickerCount 1 --gameTimeInSecond 600 --fileName test


ping -n 2 127.0.0.1 > NUL ping -n 2 127.0.0.1 > NUL


start cmd /k ..\Client\bin\Debug\net6.0-windows\Client.exe --cl --port 8888 --characterID 4 --type 2 --occupation 2 start cmd /k ..\Client\bin\Debug\net6.0-windows\Client.exe --cl --port 8888 --characterID 4 --type 2 --occupation 2


start cmd /k ..\Client\bin\Debug\net6.0-windows\Client.exe --cl --port 8888 --characterID 0 --type 1 --occupation 1
start cmd /k ..\Client\bin\Debug\net6.0-windows\Client.exe --cl --port 8888 --characterID 0 --type 1 --occupation 3


start cmd /k ..\Client\bin\Debug\net6.0-windows\Client.exe --cl --port 8888 --characterID 1 --type 1 --occupation 2
start cmd /k ..\Client\bin\Debug\net6.0-windows\Client.exe --cl --port 8888 --characterID 1 --type 1 --occupation 3

start cmd /k ..\Client\bin\Debug\net6.0-windows\Client.exe --cl --port 8888 --characterID 2 --type 1 --occupation 3

start cmd /k ..\Client\bin\Debug\net6.0-windows\Client.exe --cl --port 8888 --characterID 3 --type 1 --occupation 3

Loading…
Cancel
Save