diff --git a/logic/Gaming/ActionManager.cs b/logic/Gaming/ActionManager.cs index 371014a..f7deca9 100644 --- a/logic/Gaming/ActionManager.cs +++ b/logic/Gaming/ActionManager.cs @@ -316,7 +316,7 @@ namespace Gaming () => { player.ThreadNum.WaitOne(); - if (!player.StartThread(stateNum, RunningStateType.RunningSleepily)) + if (!player.StartThread(stateNum, RunningStateType.RunningActively)) { player.ThreadNum.Release(); playerRescued.ResetPlayerState(stateNumRescued, RunningStateType.RunningForcibly, PlayerStateType.Addicted); @@ -325,7 +325,7 @@ namespace Gaming playerRescued.ThreadNum.WaitOne(); - if (!playerRescued.StartThread(stateNumRescued, RunningStateType.RunningSleepily)) + if (!playerRescued.StartThread(stateNumRescued, RunningStateType.RunningActively)) { playerRescued.ThreadNum.Release(); if (!player.ResetPlayerState(stateNum)) diff --git a/logic/Gaming/SkillManager/SkillManager.ActiveSkill.cs b/logic/Gaming/SkillManager/SkillManager.ActiveSkill.cs index 5520b0a..4f27d97 100644 --- a/logic/Gaming/SkillManager/SkillManager.ActiveSkill.cs +++ b/logic/Gaming/SkillManager/SkillManager.ActiveSkill.cs @@ -141,7 +141,8 @@ namespace Gaming return false; } } - return ActiveSkillEffect(activeSkill, player, () => { }, () => { }); + return ActiveSkillEffect(activeSkill, player, () => { }, () => { } + ); } } diff --git a/logic/cmd/spectatorForLadder.cmd b/logic/cmd/spectatorForLadder.cmd index 2ae516c..d6cc7ae 100644 --- a/logic/cmd/spectatorForLadder.cmd +++ b/logic/cmd/spectatorForLadder.cmd @@ -1,5 +1,3 @@ @echo off -start cmd /k ..\Client\bin\Debug\net6.0-windows\Client.exe --port 8889 --characterId 2080 --ip thuai6.eesast.com - -ping -n 2 127.0.0.1 > NUL \ No newline at end of file +start cmd /k ..\Client\bin\Debug\net6.0-windows\Client.exe --port 8891 --characterId 2087 --ip thuai6.eesast.com \ No newline at end of file