diff --git a/logic/GameClass/GameObj/Map/Chest.cs b/logic/GameClass/GameObj/Map/Chest.cs
index aae11fa..bf4e833 100644
--- a/logic/GameClass/GameObj/Map/Chest.cs
+++ b/logic/GameClass/GameObj/Map/Chest.cs
@@ -18,7 +18,7 @@ namespace GameClass.GameObj
private readonly Gadget[] propInChest = new Gadget[GameData.maxNumOfPropInChest] { new NullProp(), new NullProp() };
public Gadget[] PropInChest => propInChest;
- private TimeBasedProgressForInterrupting openProgress = new TimeBasedProgressForInterrupting();
- public TimeBasedProgressForInterrupting OpenProgress { get => openProgress; }
+ private TimeBasedProgressOptimizedForInterrupting openProgress = new TimeBasedProgressOptimizedForInterrupting();
+ public TimeBasedProgressOptimizedForInterrupting OpenProgress { get => openProgress; }
}
}
diff --git a/logic/GameClass/GameObj/ObjOfCharacter.cs b/logic/GameClass/GameObj/ObjOfCharacter.cs
index 5f24566..254342e 100644
--- a/logic/GameClass/GameObj/ObjOfCharacter.cs
+++ b/logic/GameClass/GameObj/ObjOfCharacter.cs
@@ -16,17 +16,27 @@ namespace GameClass.GameObj
{
get
{
- lock (objOfCharacterReaderWriterLock)
+ objOfCharacterReaderWriterLock.EnterReadLock();
+ try
{
return parent;
}
+ finally
+ {
+ objOfCharacterReaderWriterLock.ExitReadLock();
+ }
}
set
{
- lock (objOfCharacterReaderWriterLock)
+ objOfCharacterReaderWriterLock.EnterWriteLock();
+ try
{
parent = value;
}
+ finally
+ {
+ objOfCharacterReaderWriterLock.ExitWriteLock();
+ }
}
}
// LHR注:本来考虑在构造函数里设置parent属性,见THUAI4在游戏引擎中才设置该属性,作罢。——2021/9/24
diff --git a/logic/Preparation/Utility/SafeValue/Atomic.cs b/logic/Preparation/Utility/SafeValue/Atomic.cs
index 5486c4a..da6ebaa 100644
--- a/logic/Preparation/Utility/SafeValue/Atomic.cs
+++ b/logic/Preparation/Utility/SafeValue/Atomic.cs
@@ -4,7 +4,11 @@ using System.Threading;
namespace Preparation.Utility
{
//其对应属性不应当有set访问器,避免不安全的=赋值
- public class AtomicInt
+ public abstract class Atomic
+ {
+ }
+
+ public class AtomicInt : Atomic
{
private int v;
public AtomicInt(int x)
@@ -24,7 +28,7 @@ namespace Preparation.Utility
public int CompareExReturnOri(int newV, int compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
}
- public class AtomicLong
+ public class AtomicLong : Atomic
{
private long v;
public AtomicLong(long x)
@@ -33,7 +37,7 @@ namespace Preparation.Utility
}
public override string ToString() => Interlocked.Read(ref v).ToString();
public long Get() => Interlocked.Read(ref v);
- public static implicit operator long(AtomicLong aint) => Interlocked.Read(ref aint.v);
+ public static implicit operator long(AtomicLong along) => Interlocked.Read(ref along.v);
/// 返回操作前的值
public long SetReturnOri(long value) => Interlocked.Exchange(ref v, value);
public long Add(long x) => Interlocked.Add(ref v, x);
@@ -44,24 +48,43 @@ namespace Preparation.Utility
public long CompareExReturnOri(long newV, long compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
}
- public class AtomicBool
+ public class AtomicDouble : Atomic
+ {
+ private double v;
+ public AtomicDouble(double x)
+ {
+ v = x;
+ }
+ public override string ToString() => Interlocked.CompareExchange(ref v, -2.0, -2.0).ToString();
+ public double Get() => Interlocked.CompareExchange(ref v, -2.0, -2.0);
+ public static implicit operator double(AtomicDouble adouble) => Interlocked.CompareExchange(ref adouble.v, -2.0, -2.0);
+ /// 返回操作前的值
+ public double SetReturnOri(double value) => Interlocked.Exchange(ref v, value);
+ /// 返回操作前的值
+ public double CompareExReturnOri(double newV, double compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
+ }
+
+ public class AtomicBool : Atomic
{
- private int v;//v==0为false,v==1为true
+ private int v;//v&1==0为false,v&1==1为true
public AtomicBool(bool x)
{
v = x ? 1 : 0;
}
- public override string ToString() => (Interlocked.CompareExchange(ref v, -2, -2) == 0) ? "false" : "true";
- public bool Get() => (Interlocked.CompareExchange(ref v, -1, -1) != 0);
- public static implicit operator bool(AtomicBool abool) => (Interlocked.CompareExchange(ref abool.v, -1, -1) != 0);
+ public override string ToString() => ((Interlocked.CompareExchange(ref v, -2, -2) & 1) == 0) ? "false" : "true";
+ public bool Get() => ((Interlocked.CompareExchange(ref v, -2, -2) & 1) == 1);
+ public static implicit operator bool(AtomicBool abool) => abool.Get();
/// 返回操作前的值
- public bool SetReturnOri(bool value) => (Interlocked.Exchange(ref v, value ? 1 : 0) != 0);
+ public bool SetReturnOri(bool value) => ((Interlocked.Exchange(ref v, value ? 1 : 0) & 1) == 1);
/// 赋值前的值是否与将赋予的值不相同
public bool TrySet(bool value)
{
- return (Interlocked.CompareExchange(ref v, value ? 1 : 0, value ? 0 : 1) ^ (value ? 1 : 0)) != 0;
+ return ((Interlocked.Exchange(ref v, value ? 1 : 0) & 1) != (value ? 1 : 0));
}
- public bool And(bool x) => Interlocked.And(ref v, x ? 1 : 0) != 0;
- public bool Or(bool x) => Interlocked.Or(ref v, x ? 1 : 0) != 0;
+ public bool And(bool x) => (Interlocked.And(ref v, x ? 1 : 0) & 1) == 1;
+ public bool Or(bool x) => (Interlocked.Or(ref v, x ? 1 : 0) & 1) == 1;
+ /// 返回操作后的值
+ public bool Reverse() => (Interlocked.Increment(ref v) & 1) == 1;
+ public bool Xor(bool x) => (Interlocked.Add(ref v, x ? 1 : 0) & 1) == 1;
}
}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/InTheRange.cs b/logic/Preparation/Utility/SafeValue/InTheRange.cs
index 44595be..3c8a9ca 100644
--- a/logic/Preparation/Utility/SafeValue/InTheRange.cs
+++ b/logic/Preparation/Utility/SafeValue/InTheRange.cs
@@ -5,15 +5,29 @@ namespace Preparation.Utility
{
//其对应属性不应当有set访问器,避免不安全的=赋值
+ public class InTheVariableRange
+ {
+ protected readonly object vLock = new();
+ public object VLock => vLock;
+ private static int numOfClass = 0;
+ public static int NumOfClass => numOfClass;
+ public readonly int idInClass;
+ public int IdInClass => idInClass;
+ public InTheVariableRange()
+ {
+ idInClass = Interlocked.Increment(ref numOfClass);
+ }
+ }
+
///
/// 一个保证在[0,maxValue]的可变int,支持可变的maxValue(请确保大于0)
///
- public class IntInTheVariableRange
+ public class IntInTheVariableRange : InTheVariableRange
{
private int v;
private int maxV;
- private readonly object vLock = new();
- public IntInTheVariableRange(int value, int maxValue)
+ #region 构造与读取
+ public IntInTheVariableRange(int value, int maxValue) : base()
{
if (maxValue < 0)
{
@@ -26,7 +40,7 @@ namespace Preparation.Utility
///
/// 默认使Value=maxValue
///
- public IntInTheVariableRange(int maxValue)
+ public IntInTheVariableRange(int maxValue) : base()
{
if (maxValue < 0)
{
@@ -35,7 +49,7 @@ namespace Preparation.Utility
}
v = this.maxV = maxValue;
}
- public IntInTheVariableRange()
+ public IntInTheVariableRange() : base()
{
v = this.maxV = int.MaxValue;
}
@@ -44,13 +58,34 @@ namespace Preparation.Utility
{
lock (vLock)
{
- return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
+ return "value:" + v.ToString() + " , maxValue:" + maxV.ToString();
}
}
public int GetValue() { lock (vLock) return v; }
public static implicit operator int(IntInTheVariableRange aint) => aint.GetValue();
public int GetMaxV() { lock (vLock) return maxV; }
+ public (int, int) GetValueAndMaxV() { lock (vLock) return (v, maxV); }
+ public bool IsMaxV() { lock (vLock) return v == maxV; }
+ #endregion
+ #region 内嵌读取(在锁的情况下读取内容同时读取其他更基本的外部数据)
+ public (int, long) GetValue(StartTime startTime)
+ {
+ lock (vLock)
+ {
+ return (v, startTime.Get());
+ }
+ }
+ public (int, int, long) GetValueAndMaxValue(StartTime startTime)
+ {
+ lock (vLock)
+ {
+ return (v, maxV, startTime.Get());
+ }
+ }
+ #endregion
+
+ #region 普通设置MaxV与Value的值的方法
///
/// 若maxValue<=0则maxValue设为0并返回False
///
@@ -82,19 +117,21 @@ namespace Preparation.Utility
if (v > maxValue) v = maxValue;
}
}
- ///
- /// 如果当前值大于maxValue,则更新maxValue失败
- ///
- public bool TrySetMaxV(int maxValue)
+
+ public int SetV(int value)
{
+ if (value <= 0)
+ {
+ lock (vLock)
+ {
+ return v = 0;
+ }
+ }
lock (vLock)
{
- if (v > maxValue) return false;
- maxV = maxValue;
- return true;
+ return v = (value > maxV) ? maxV : value;
}
}
-
///
/// 应当保证该value>=0
///
@@ -105,20 +142,48 @@ namespace Preparation.Utility
return v = (value > maxV) ? maxV : value;
}
}
- public int SetV(int value)
+ #endregion
+
+ #region 特殊条件的设置MaxV与Value的值的方法
+ ///
+ /// 如果当前值大于maxValue,则更新maxValue失败
+ ///
+ public bool TrySetMaxV(int maxValue)
{
- if (value <= 0)
+ lock (vLock)
{
- lock (vLock)
+ if (v > maxValue) return false;
+ maxV = maxValue;
+ return true;
+ }
+ }
+ public bool Set0IfNotMaxor0()
+ {
+ lock (vLock)
+ {
+ if (v < maxV && v > 0)
{
- return v = 0;
+ v = 0;
+ return true;
}
}
+ return false;
+ }
+ public bool Set0IfMax()
+ {
lock (vLock)
{
- return v = (value > maxV) ? maxV : value;
+ if (v == maxV)
+ {
+ v = 0;
+ return true;
+ }
}
+ return false;
}
+ #endregion
+
+ #region 普通运算
/// 返回实际改变量
public int AddV(int addV)
{
@@ -157,6 +222,19 @@ namespace Preparation.Utility
else v *= mulV;
}
}
+ public void MulV(double mulV)
+ {
+ if (mulV <= 0)
+ {
+ lock (vLock) v = 0;
+ return;
+ }
+ lock (vLock)
+ {
+ if (v > maxV / mulV) v = maxV; //避免溢出
+ else v = (int)(v * mulV);
+ }
+ }
///
/// 应当保证乘数大于0
///
@@ -168,6 +246,17 @@ namespace Preparation.Utility
else v *= mulPositiveV;
}
}
+ ///
+ /// 应当保证乘数大于0
+ ///
+ public void MulPositiveV(double mulPositiveV)
+ {
+ lock (vLock)
+ {
+ if (v > maxV / mulPositiveV) v = maxV; //避免溢出
+ else v = (int)(v * mulPositiveV);
+ }
+ }
/// 返回实际改变量
public int SubV(int subV)
{
@@ -193,7 +282,9 @@ namespace Preparation.Utility
}
return subPositiveV;
}
+ #endregion
+ #region 特殊条件的运算
///
/// 试图加到满,如果无法加到maxValue则不加并返回-1
///
@@ -211,50 +302,113 @@ namespace Preparation.Utility
return -1;
}
}
+ #endregion
- public bool Set0IfNotMax()
+ #region 与InTheVariableRange类的运算,运算会影响该对象的值
+ public int AddV(IntInTheVariableRange a)
{
- lock (vLock)
+ if (this.idInClass == a.idInClass) return -1;
+ bool thisLock = false;
+ bool thatLock = false;
+ try
{
- if (v < maxV)
+ if (this.idInClass < a.idInClass)
{
- v = 0;
- return true;
+ Monitor.Enter(vLock, ref thisLock);
+ Monitor.Enter(a.VLock, ref thatLock);
}
+ else
+ {
+ Monitor.Enter(a.VLock, ref thatLock);
+ Monitor.Enter(vLock, ref thisLock);
+ }
+ int previousV = v;
+ v += a.GetValue();
+ if (v > maxV) v = maxV;
+ a.SubPositiveV(v - previousV);
+ return v - previousV;
+ }
+ finally
+ {
+ if (thisLock) Monitor.Exit(vLock);
+ if (thatLock) Monitor.Exit(a.VLock);
}
- return false;
}
- public bool Set0IfMax()
+ public int SubV(IntInTheVariableRange a)
{
- lock (vLock)
+ if (this.idInClass == a.idInClass) return -1;
+ bool thisLock = false;
+ bool thatLock = false;
+ try
{
- if (v == maxV)
+ if (this.idInClass < a.idInClass)
{
- v = 0;
- return true;
+ Monitor.Enter(vLock, ref thisLock);
+ Monitor.Enter(a.VLock, ref thatLock);
}
+ else
+ {
+ Monitor.Enter(a.VLock, ref thatLock);
+ Monitor.Enter(vLock, ref thisLock);
+ }
+ int previousV = v;
+ v -= a.GetValue();
+ if (v < 0) v = 0;
+ a.SubPositiveV(previousV - v);
+ return previousV - v;
+ }
+ finally
+ {
+ if (thisLock) Monitor.Exit(vLock);
+ if (thatLock) Monitor.Exit(a.VLock);
}
- return false;
}
+ #endregion
- public bool IsMaxV()
+ #region 与StartTime类的特殊条件的运算,运算会影响StartTime类的值
+ ///
+ /// 试图加到满,如果加上时间差*速度可以达到MaxV,则加上并使startTime变为long.MaxValue
+ /// 如果无法加到maxValue则不加
+ ///
+ /// 返回试图加到的值与最大值
+ public (int, int, long) TryAddToMaxV(StartTime startTime, double speed = 1.0)
{
lock (vLock)
{
- return v == maxV;
+ long addV = (long)(startTime.StopIfPassing(maxV - v) * speed);
+ if (addV < 0) return (v, maxV, startTime.Get());
+ if (maxV - v < addV) return (v = maxV, maxV, startTime.Get());
+ return ((int)(v + addV), maxV, startTime.Get());
+ }
+ }
+ ///
+ /// 增加量为时间差*速度,并将startTime变为long.MaxValue
+ ///
+ /// 返回实际改变量
+ public int AddV(StartTime startTime, double speed = 1.0)
+ {
+ lock (vLock)
+ {
+ int previousV = v;
+ int addV = (int)((Environment.TickCount64 - startTime.Stop()) * speed);
+ if (addV < 0) v += addV;
+ else return 0;
+ if (v > maxV) v = maxV;
+ return v - previousV;
}
}
+ #endregion
}
///
/// 一个保证在[0,maxValue]的可变long,支持可变的maxValue(请确保大于0)
///
- public class LongInTheVariableRange
+ public class LongInTheVariableRange : InTheVariableRange
{
private long v;
private long maxV;
- private readonly object vLock = new();
- public LongInTheVariableRange(long value, long maxValue)
+ #region 构造与读取
+ public LongInTheVariableRange(long value, long maxValue) : base()
{
if (maxValue < 0)
{
@@ -267,7 +421,7 @@ namespace Preparation.Utility
///
/// 默认使Value=maxValue
///
- public LongInTheVariableRange(long maxValue)
+ public LongInTheVariableRange(long maxValue) : base()
{
if (maxValue < 0)
{
@@ -276,7 +430,7 @@ namespace Preparation.Utility
}
v = this.maxV = maxValue;
}
- public LongInTheVariableRange()
+ public LongInTheVariableRange() : base()
{
v = this.maxV = long.MaxValue;
}
@@ -285,13 +439,40 @@ namespace Preparation.Utility
{
lock (vLock)
{
- return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
+ return "value:" + v.ToString() + " , maxValue:" + maxV.ToString();
}
}
public long GetValue() { lock (vLock) return v; }
public static implicit operator long(LongInTheVariableRange aint) => aint.GetValue();
public long GetMaxV() { lock (vLock) return maxV; }
+ public (long, long) GetValueAndMaxV() { lock (vLock) return (v, maxV); }
+ public bool IsMaxV()
+ {
+ lock (vLock)
+ {
+ return v == maxV;
+ }
+ }
+ #endregion
+ #region 内嵌读取(在锁的情况下读取内容同时读取其他更基本的外部数据)
+ public (long, long) GetValue(StartTime startTime)
+ {
+ lock (vLock)
+ {
+ return (v, startTime.Get());
+ }
+ }
+ public (long, long, long) GetValueAndMaxV(StartTime startTime)
+ {
+ lock (vLock)
+ {
+ return (v, maxV, startTime.Get());
+ }
+ }
+ #endregion
+
+ #region 普通设置MaxV与Value的值的方法
///
/// 若maxValue<=0则maxValue设为0并返回False
///
@@ -323,29 +504,7 @@ namespace Preparation.Utility
if (v > maxValue) v = maxValue;
}
}
- ///
- /// 如果当前值大于maxValue,则更新maxValue失败
- ///
- public bool TrySetMaxV(long maxValue)
- {
- lock (vLock)
- {
- if (v > maxValue) return false;
- maxV = maxValue;
- return true;
- }
- }
- ///
- /// 应当保证该value>=0
- ///
- public long SetPositiveV(long value)
- {
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
public long SetV(long value)
{
if (value <= 0)
@@ -360,6 +519,19 @@ namespace Preparation.Utility
return v = (value > maxV) ? maxV : value;
}
}
+ ///
+ /// 应当保证该value>=0
+ ///
+ public long SetPositiveV(long value)
+ {
+ lock (vLock)
+ {
+ return v = (value > maxV) ? maxV : value;
+ }
+ }
+ #endregion
+
+ #region 普通运算
/// 返回实际改变量
public long AddV(long addV)
{
@@ -398,6 +570,19 @@ namespace Preparation.Utility
else v *= mulV;
}
}
+ public void MulV(double mulV)
+ {
+ if (mulV <= 0)
+ {
+ lock (vLock) v = 0;
+ return;
+ }
+ lock (vLock)
+ {
+ if (v > maxV / mulV) v = maxV; //避免溢出
+ else v = (long)(v * mulV);
+ }
+ }
///
/// 应当保证乘数大于0
///
@@ -409,6 +594,17 @@ namespace Preparation.Utility
else v *= mulPositiveV;
}
}
+ ///
+ /// 应当保证乘数大于0
+ ///
+ public void MulPositiveV(double mulPositiveV)
+ {
+ lock (vLock)
+ {
+ if (v > maxV / mulPositiveV) v = maxV; //避免溢出
+ else v = (long)(v * mulPositiveV);
+ }
+ }
/// 返回实际改变量
public long SubV(long subV)
{
@@ -434,22 +630,19 @@ namespace Preparation.Utility
}
return subPositiveV;
}
+ #endregion
+ #region 特殊条件的设置MaxV与Value的值的方法
///
- /// 试图加到满,如果无法加到maxValue则不加并返回-1
+ /// 如果当前值大于maxValue,则更新maxValue失败
///
- /// 返回实际改变量
- public long TryAddToMaxV(long addV)
+ public bool TrySetMaxV(long maxValue)
{
lock (vLock)
{
- if (maxV - v <= addV)
- {
- addV = maxV - v;
- v = maxV;
- return addV;
- }
- return -1;
+ if (v > maxValue) return false;
+ maxV = maxValue;
+ return true;
}
}
@@ -477,25 +670,73 @@ namespace Preparation.Utility
}
return false;
}
+ #endregion
- public bool IsMaxV()
+ #region 特殊条件的运算
+ ///
+ /// 试图加到满,如果无法加到maxValue则不加并返回-1
+ ///
+ /// 返回实际改变量
+ public long TryAddToMaxV(long addV)
{
lock (vLock)
{
- return v == maxV;
+ if (maxV - v <= addV)
+ {
+ addV = maxV - v;
+ v = maxV;
+ return addV;
+ }
+ return -1;
+ }
+ }
+ #endregion
+
+ #region 与StartTime类的特殊条件的运算,运算会影响StartTime类的值
+ ///
+ /// 试图加到满,如果加上时间差*速度可以达到MaxV,则加上并使startTime变为long.MaxValue
+ /// 如果无法加到maxValue则不加
+ ///
+ /// 返回试图加到的值与最大值
+ public (long, long, long) TryAddToMaxV(StartTime startTime, double speed = 1.0)
+ {
+ lock (vLock)
+ {
+ long addV = (long)(startTime.StopIfPassing(maxV - v) * speed);
+ if (addV < 0) return (v, maxV, startTime.Get());
+ if (maxV - v < addV) return (v = maxV, maxV, startTime.Get());
+ return (v + addV, maxV, startTime.Get());
}
}
+
+ ///
+ /// 增加量为时间差*速度,并将startTime变为long.MaxValue
+ ///
+ /// 返回实际改变量
+ public long AddV(StartTime startTime, double speed = 1.0)
+ {
+ lock (vLock)
+ {
+ long previousV = v;
+ long addV = (Environment.TickCount64 - startTime.Stop());
+ if (addV < 0) v += (long)(addV * speed);
+ else return 0;
+ if (v > maxV) v = maxV;
+ return v - previousV;
+ }
+ }
+ #endregion
}
///
/// 一个保证在[0,maxValue]的可变double,支持可变的maxValue(请确保大于0)
///
- public class DoubleInTheVariableRange
+ public class DoubleInTheVariableRange : InTheVariableRange
{
private double v;
private double maxV;
- private readonly object vLock = new();
- public DoubleInTheVariableRange(double value, double maxValue)
+ #region 构造与读取
+ public DoubleInTheVariableRange(double value, double maxValue) : base()
{
if (maxValue < 0)
{
@@ -508,7 +749,7 @@ namespace Preparation.Utility
///
/// 默认使Value=maxValue
///
- public DoubleInTheVariableRange(double maxValue)
+ public DoubleInTheVariableRange(double maxValue) : base()
{
if (maxValue < 0)
{
@@ -517,7 +758,7 @@ namespace Preparation.Utility
}
v = this.maxV = maxValue;
}
- public DoubleInTheVariableRange()
+ public DoubleInTheVariableRange() : base()
{
v = this.maxV = double.MaxValue;
}
@@ -526,13 +767,40 @@ namespace Preparation.Utility
{
lock (vLock)
{
- return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
+ return "value:" + v.ToString() + " , maxValue:" + maxV.ToString();
}
}
public double GetValue() { lock (vLock) return v; }
public static implicit operator double(DoubleInTheVariableRange adouble) => adouble.GetValue();
public double GetMaxV() { lock (vLock) return maxV; }
+ public (double, double) GetValueAndMaxV() { lock (vLock) return (v, maxV); }
+ public bool IsMaxV()
+ {
+ lock (vLock)
+ {
+ return v == maxV;
+ }
+ }
+ #endregion
+ #region 内嵌读取(在锁的情况下读取内容同时读取其他更基本的外部数据)
+ public (double, long) GetValue(StartTime startTime)
+ {
+ lock (vLock)
+ {
+ return (v, startTime.Get());
+ }
+ }
+ public (double, double, long) GetValueAndMaxValue(StartTime startTime)
+ {
+ lock (vLock)
+ {
+ return (v, maxV, startTime.Get());
+ }
+ }
+ #endregion
+
+ #region 普通设置MaxV与Value的值的方法
///
/// 若maxValue<=0则maxValue设为0并返回False
///
@@ -564,29 +832,7 @@ namespace Preparation.Utility
if (v > maxValue) v = maxValue;
}
}
- ///
- /// 如果当前值大于maxValue,则更新maxValue失败
- ///
- public bool TrySetMaxV(double maxValue)
- {
- lock (vLock)
- {
- if (v > maxValue) return false;
- maxV = maxValue;
- return true;
- }
- }
- ///
- /// 应当保证该value>=0
- ///
- public double SetPositiveV(double value)
- {
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
public double SetV(double value)
{
if (value <= 0)
@@ -601,6 +847,19 @@ namespace Preparation.Utility
return v = (value > maxV) ? maxV : value;
}
}
+ ///
+ /// 应当保证该value>=0
+ ///
+ public double SetPositiveV(double value)
+ {
+ lock (vLock)
+ {
+ return v = (value > maxV) ? maxV : value;
+ }
+ }
+ #endregion
+
+ #region 普通运算
/// 返回实际改变量
public double AddV(double addV)
{
@@ -675,22 +934,19 @@ namespace Preparation.Utility
}
return subPositiveV;
}
+ #endregion
+ #region 特殊条件的设置MaxV与Value的值的方法
///
- /// 试图加到满,如果无法加到maxValue则不加并返回-1
+ /// 如果当前值大于maxValue,则更新maxValue失败
///
- /// 返回实际改变量
- public double TryAddToMaxV(double addV)
+ public bool TrySetMaxV(double maxValue)
{
lock (vLock)
{
- if (maxV - v <= addV)
- {
- addV = maxV - v;
- v = maxV;
- return addV;
- }
- return -1;
+ if (v > maxValue) return false;
+ maxV = maxValue;
+ return true;
}
}
@@ -718,13 +974,26 @@ namespace Preparation.Utility
}
return false;
}
+ #endregion
- public bool IsMaxV()
+ #region 特殊条件的运算
+ ///
+ /// 试图加到满,如果无法加到maxValue则不加并返回-1
+ ///
+ /// 返回实际改变量
+ public double TryAddToMaxV(double addV)
{
lock (vLock)
{
- return v == maxV;
+ if (maxV - v <= addV)
+ {
+ addV = maxV - v;
+ v = maxV;
+ return addV;
+ }
+ return -1;
}
}
+ #endregion
}
}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/TimeBased.cs b/logic/Preparation/Utility/SafeValue/TimeBased.cs
index 566441c..6ed5743 100644
--- a/logic/Preparation/Utility/SafeValue/TimeBased.cs
+++ b/logic/Preparation/Utility/SafeValue/TimeBased.cs
@@ -5,23 +5,53 @@ namespace Preparation.Utility
{
//其对应属性不应当有set访问器,避免不安全的=赋值
+ ///
+ /// 记录上次Start的时间,尚未Start则为long.MaxValue
+ /// 当前不为long.MaxValue则不能Start
+ ///
+ public class StartTime
+ {
+ private long _time;
+ public StartTime(long time)
+ {
+ _time = time;
+ }
+ public StartTime() { _time = long.MaxValue; }
+ public long Get() => Interlocked.CompareExchange(ref _time, -2, -2);
+ public override string ToString() => Get().ToString();
+ /// 返回操作前的值
+ public long Start() => Interlocked.CompareExchange(ref _time, Environment.TickCount64, long.MaxValue);
+ /// 返回操作前的值
+ public long Stop() => Interlocked.Exchange(ref _time, long.MaxValue);
+ /// 返回时间差,<0意味着未开始
+ public long StopIfPassing(long passedTime)
+ {
+ long ans = Environment.TickCount64 - Interlocked.CompareExchange(ref _time, -2, -2);
+ if (ans > passedTime)
+ {
+ Interlocked.Exchange(ref _time, long.MaxValue);
+ }
+ return ans;
+ }
+ }
+
///
/// 根据时间推算Start后完成多少进度的进度条(long)。
/// 只允许Start(清零状态的进度条才可以Start)时修改needTime(请确保大于0);
/// 支持InterruptToSet0使未完成的进度条终止清零;支持Set0使进度条强制终止清零;
/// 通过原子操作实现。
///
- public class TimeBasedProgressForInterrupting
+ public class TimeBasedProgressOptimizedForInterrupting
{
private long endT = long.MaxValue;
private long needT;
- public TimeBasedProgressForInterrupting(long needTime)
+ public TimeBasedProgressOptimizedForInterrupting(long needTime)
{
- if (needTime <= 0) Debugger.Output("Bug:TimeBasedProgressForInterrupting.needTime (" + needTime.ToString() + ") is less than 0.");
+ if (needTime <= 0) Debugger.Output("Bug:TimeBasedProgressOptimizedForInterrupting.needProgress (" + needTime.ToString() + ") is less than 0.");
this.needT = needTime;
}
- public TimeBasedProgressForInterrupting()
+ public TimeBasedProgressOptimizedForInterrupting()
{
this.needT = 0;
}
@@ -32,7 +62,7 @@ namespace Preparation.Utility
{
return Interlocked.CompareExchange(ref endT, -2, -2) <= Environment.TickCount64;
}
- public bool IsOpened() => Interlocked.Read(ref endT) != long.MaxValue;
+ public bool IsStarted() => Interlocked.Read(ref endT) != long.MaxValue;
///
/// GetProgress<0则表明未开始
///
@@ -68,7 +98,7 @@ namespace Preparation.Utility
///
/// <0则表明未开始
///
- public static implicit operator long(TimeBasedProgressForInterrupting pLong) => pLong.GetProgress();
+ public static implicit operator long(TimeBasedProgressOptimizedForInterrupting pLong) => pLong.GetProgress();
///
/// GetProgressDouble<0则表明未开始
@@ -94,12 +124,12 @@ namespace Preparation.Utility
{
if (needTime <= 0)
{
- Debugger.Output("Warning:Start TimeBasedProgressForInterrupting with the needTime (" + needTime.ToString() + ") which is less than 0.");
+ Debugger.Output("Warning:Start TimeBasedProgressOptimizedForInterrupting with the needProgress (" + needTime.ToString() + ") which is less than 0.");
return false;
}
//规定只有Start可以修改needT,且需要先访问endTime,从而避免锁(某种程度上endTime可以认为是needTime的锁)
if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
- if (needTime <= 2) Debugger.Output("Warning:the field of TimeBasedProgressForInterrupting is " + needTime.ToString() + ",which is too small.");
+ if (needTime <= 2) Debugger.Output("Warning:the field of TimeBasedProgressOptimizedForInterrupting is " + needTime.ToString() + ",which is too small.");
Interlocked.Exchange(ref needT, needTime);
return true;
}
@@ -128,6 +158,85 @@ namespace Preparation.Utility
//增加其他新的写操作可能导致不安全
}
+ public class TimeBasedProgressAtVariableSpeed
+ {
+ public LongInTheVariableRange progress;
+ public StartTime startTime = new();
+ public AtomicDouble speed;
+
+ #region 构造
+ public TimeBasedProgressAtVariableSpeed(long needProgress, double speed)
+ {
+ if (needProgress <= 0) Debugger.Output("Bug:TimeBasedProgressAtVariableSpeed.needProgress (" + needProgress.ToString() + ") is less than 0.");
+ this.progress = new(0, needProgress);
+ this.speed = new(speed);
+ }
+ public TimeBasedProgressAtVariableSpeed()
+ {
+ this.progress = new(0, 0);
+ this.speed = new(1.0);
+ }
+ #endregion
+
+ #region 读取
+ public override string ToString()
+ {
+ return "ProgressStored: " + progress.ToString()
+ + " ; LastStartTime: " + startTime.ToString() + "ms"
+ + " ; Speed: " + speed.ToString();
+ }
+ public long GetProgressNow() => progress.TryAddToMaxV(startTime, (double)speed).Item1;
+ public (long, long, long) GetProgressNowAndNeedTimeAndLastStartTime() => progress.TryAddToMaxV(startTime, (double)speed);
+ public long GetProgressStored() => progress.GetValue();
+ public (long, long) GetProgressStoredAndNeedTime() => progress.GetValueAndMaxV();
+ public (long, long, long) GetProgressStoredAndNeedTimeAndLastStartTime() => progress.GetValueAndMaxV(startTime);
+
+ public bool IsFinished()
+ {
+ long progressNow, needTime;
+ (progressNow, needTime, _) = progress.TryAddToMaxV(startTime);
+ return progressNow == needTime;
+ }
+ public bool IsProgressing()
+ {
+ long progressNow, needTime, startT;
+ (progressNow, needTime, startT) = progress.TryAddToMaxV(startTime);
+ return (startT != long.MaxValue && progressNow != needTime);
+ }
+ #endregion
+
+ public bool Start(long needTime)
+ {
+ if (needTime <= 2)
+ {
+ Debugger.Output("Warning:Start TimeBasedProgressAtVariableSpeed with the needProgress (" + needTime.ToString() + ") which is less than 0.");
+ return false;
+ }
+ if (startTime.Start() != long.MaxValue) return false;
+ progress.SetMaxV(needTime);
+ return true;
+ }
+ public bool Start()
+ {
+ return startTime.Start() == long.MaxValue;
+ }
+ ///
+ /// 使进度条强制终止清零
+ ///
+ public void Set0()
+ {
+ startTime.Stop();
+ progress.SetPositiveV(0);
+ }
+ ///
+ /// 使进度条暂停
+ ///
+ public bool Pause()
+ {
+ return progress.AddV(startTime, (double)speed) != 0;
+ }
+ }
+
///
/// 冷却时间为可变的CDms的bool,不支持查看当前进度,初始为True
///