diff --git a/logic/GameClass/GameObj/Map/Chest.cs b/logic/GameClass/GameObj/Map/Chest.cs index aae11fa..bf4e833 100644 --- a/logic/GameClass/GameObj/Map/Chest.cs +++ b/logic/GameClass/GameObj/Map/Chest.cs @@ -18,7 +18,7 @@ namespace GameClass.GameObj private readonly Gadget[] propInChest = new Gadget[GameData.maxNumOfPropInChest] { new NullProp(), new NullProp() }; public Gadget[] PropInChest => propInChest; - private TimeBasedProgressForInterrupting openProgress = new TimeBasedProgressForInterrupting(); - public TimeBasedProgressForInterrupting OpenProgress { get => openProgress; } + private TimeBasedProgressOptimizedForInterrupting openProgress = new TimeBasedProgressOptimizedForInterrupting(); + public TimeBasedProgressOptimizedForInterrupting OpenProgress { get => openProgress; } } } diff --git a/logic/GameClass/GameObj/ObjOfCharacter.cs b/logic/GameClass/GameObj/ObjOfCharacter.cs index 5f24566..254342e 100644 --- a/logic/GameClass/GameObj/ObjOfCharacter.cs +++ b/logic/GameClass/GameObj/ObjOfCharacter.cs @@ -16,17 +16,27 @@ namespace GameClass.GameObj { get { - lock (objOfCharacterReaderWriterLock) + objOfCharacterReaderWriterLock.EnterReadLock(); + try { return parent; } + finally + { + objOfCharacterReaderWriterLock.ExitReadLock(); + } } set { - lock (objOfCharacterReaderWriterLock) + objOfCharacterReaderWriterLock.EnterWriteLock(); + try { parent = value; } + finally + { + objOfCharacterReaderWriterLock.ExitWriteLock(); + } } } // LHR注:本来考虑在构造函数里设置parent属性,见THUAI4在游戏引擎中才设置该属性,作罢。——2021/9/24 diff --git a/logic/Preparation/Utility/SafeValue/Atomic.cs b/logic/Preparation/Utility/SafeValue/Atomic.cs index 5486c4a..da6ebaa 100644 --- a/logic/Preparation/Utility/SafeValue/Atomic.cs +++ b/logic/Preparation/Utility/SafeValue/Atomic.cs @@ -4,7 +4,11 @@ using System.Threading; namespace Preparation.Utility { //其对应属性不应当有set访问器,避免不安全的=赋值 - public class AtomicInt + public abstract class Atomic + { + } + + public class AtomicInt : Atomic { private int v; public AtomicInt(int x) @@ -24,7 +28,7 @@ namespace Preparation.Utility public int CompareExReturnOri(int newV, int compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo); } - public class AtomicLong + public class AtomicLong : Atomic { private long v; public AtomicLong(long x) @@ -33,7 +37,7 @@ namespace Preparation.Utility } public override string ToString() => Interlocked.Read(ref v).ToString(); public long Get() => Interlocked.Read(ref v); - public static implicit operator long(AtomicLong aint) => Interlocked.Read(ref aint.v); + public static implicit operator long(AtomicLong along) => Interlocked.Read(ref along.v); /// 返回操作前的值 public long SetReturnOri(long value) => Interlocked.Exchange(ref v, value); public long Add(long x) => Interlocked.Add(ref v, x); @@ -44,24 +48,43 @@ namespace Preparation.Utility public long CompareExReturnOri(long newV, long compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo); } - public class AtomicBool + public class AtomicDouble : Atomic + { + private double v; + public AtomicDouble(double x) + { + v = x; + } + public override string ToString() => Interlocked.CompareExchange(ref v, -2.0, -2.0).ToString(); + public double Get() => Interlocked.CompareExchange(ref v, -2.0, -2.0); + public static implicit operator double(AtomicDouble adouble) => Interlocked.CompareExchange(ref adouble.v, -2.0, -2.0); + /// 返回操作前的值 + public double SetReturnOri(double value) => Interlocked.Exchange(ref v, value); + /// 返回操作前的值 + public double CompareExReturnOri(double newV, double compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo); + } + + public class AtomicBool : Atomic { - private int v;//v==0为false,v==1为true + private int v;//v&1==0为false,v&1==1为true public AtomicBool(bool x) { v = x ? 1 : 0; } - public override string ToString() => (Interlocked.CompareExchange(ref v, -2, -2) == 0) ? "false" : "true"; - public bool Get() => (Interlocked.CompareExchange(ref v, -1, -1) != 0); - public static implicit operator bool(AtomicBool abool) => (Interlocked.CompareExchange(ref abool.v, -1, -1) != 0); + public override string ToString() => ((Interlocked.CompareExchange(ref v, -2, -2) & 1) == 0) ? "false" : "true"; + public bool Get() => ((Interlocked.CompareExchange(ref v, -2, -2) & 1) == 1); + public static implicit operator bool(AtomicBool abool) => abool.Get(); /// 返回操作前的值 - public bool SetReturnOri(bool value) => (Interlocked.Exchange(ref v, value ? 1 : 0) != 0); + public bool SetReturnOri(bool value) => ((Interlocked.Exchange(ref v, value ? 1 : 0) & 1) == 1); /// 赋值前的值是否与将赋予的值不相同 public bool TrySet(bool value) { - return (Interlocked.CompareExchange(ref v, value ? 1 : 0, value ? 0 : 1) ^ (value ? 1 : 0)) != 0; + return ((Interlocked.Exchange(ref v, value ? 1 : 0) & 1) != (value ? 1 : 0)); } - public bool And(bool x) => Interlocked.And(ref v, x ? 1 : 0) != 0; - public bool Or(bool x) => Interlocked.Or(ref v, x ? 1 : 0) != 0; + public bool And(bool x) => (Interlocked.And(ref v, x ? 1 : 0) & 1) == 1; + public bool Or(bool x) => (Interlocked.Or(ref v, x ? 1 : 0) & 1) == 1; + /// 返回操作后的值 + public bool Reverse() => (Interlocked.Increment(ref v) & 1) == 1; + public bool Xor(bool x) => (Interlocked.Add(ref v, x ? 1 : 0) & 1) == 1; } } \ No newline at end of file diff --git a/logic/Preparation/Utility/SafeValue/InTheRange.cs b/logic/Preparation/Utility/SafeValue/InTheRange.cs index 44595be..3c8a9ca 100644 --- a/logic/Preparation/Utility/SafeValue/InTheRange.cs +++ b/logic/Preparation/Utility/SafeValue/InTheRange.cs @@ -5,15 +5,29 @@ namespace Preparation.Utility { //其对应属性不应当有set访问器,避免不安全的=赋值 + public class InTheVariableRange + { + protected readonly object vLock = new(); + public object VLock => vLock; + private static int numOfClass = 0; + public static int NumOfClass => numOfClass; + public readonly int idInClass; + public int IdInClass => idInClass; + public InTheVariableRange() + { + idInClass = Interlocked.Increment(ref numOfClass); + } + } + /// /// 一个保证在[0,maxValue]的可变int,支持可变的maxValue(请确保大于0) /// - public class IntInTheVariableRange + public class IntInTheVariableRange : InTheVariableRange { private int v; private int maxV; - private readonly object vLock = new(); - public IntInTheVariableRange(int value, int maxValue) + #region 构造与读取 + public IntInTheVariableRange(int value, int maxValue) : base() { if (maxValue < 0) { @@ -26,7 +40,7 @@ namespace Preparation.Utility /// /// 默认使Value=maxValue /// - public IntInTheVariableRange(int maxValue) + public IntInTheVariableRange(int maxValue) : base() { if (maxValue < 0) { @@ -35,7 +49,7 @@ namespace Preparation.Utility } v = this.maxV = maxValue; } - public IntInTheVariableRange() + public IntInTheVariableRange() : base() { v = this.maxV = int.MaxValue; } @@ -44,13 +58,34 @@ namespace Preparation.Utility { lock (vLock) { - return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString(); + return "value:" + v.ToString() + " , maxValue:" + maxV.ToString(); } } public int GetValue() { lock (vLock) return v; } public static implicit operator int(IntInTheVariableRange aint) => aint.GetValue(); public int GetMaxV() { lock (vLock) return maxV; } + public (int, int) GetValueAndMaxV() { lock (vLock) return (v, maxV); } + public bool IsMaxV() { lock (vLock) return v == maxV; } + #endregion + #region 内嵌读取(在锁的情况下读取内容同时读取其他更基本的外部数据) + public (int, long) GetValue(StartTime startTime) + { + lock (vLock) + { + return (v, startTime.Get()); + } + } + public (int, int, long) GetValueAndMaxValue(StartTime startTime) + { + lock (vLock) + { + return (v, maxV, startTime.Get()); + } + } + #endregion + + #region 普通设置MaxV与Value的值的方法 /// /// 若maxValue<=0则maxValue设为0并返回False /// @@ -82,19 +117,21 @@ namespace Preparation.Utility if (v > maxValue) v = maxValue; } } - /// - /// 如果当前值大于maxValue,则更新maxValue失败 - /// - public bool TrySetMaxV(int maxValue) + + public int SetV(int value) { + if (value <= 0) + { + lock (vLock) + { + return v = 0; + } + } lock (vLock) { - if (v > maxValue) return false; - maxV = maxValue; - return true; + return v = (value > maxV) ? maxV : value; } } - /// /// 应当保证该value>=0 /// @@ -105,20 +142,48 @@ namespace Preparation.Utility return v = (value > maxV) ? maxV : value; } } - public int SetV(int value) + #endregion + + #region 特殊条件的设置MaxV与Value的值的方法 + /// + /// 如果当前值大于maxValue,则更新maxValue失败 + /// + public bool TrySetMaxV(int maxValue) { - if (value <= 0) + lock (vLock) { - lock (vLock) + if (v > maxValue) return false; + maxV = maxValue; + return true; + } + } + public bool Set0IfNotMaxor0() + { + lock (vLock) + { + if (v < maxV && v > 0) { - return v = 0; + v = 0; + return true; } } + return false; + } + public bool Set0IfMax() + { lock (vLock) { - return v = (value > maxV) ? maxV : value; + if (v == maxV) + { + v = 0; + return true; + } } + return false; } + #endregion + + #region 普通运算 /// 返回实际改变量 public int AddV(int addV) { @@ -157,6 +222,19 @@ namespace Preparation.Utility else v *= mulV; } } + public void MulV(double mulV) + { + if (mulV <= 0) + { + lock (vLock) v = 0; + return; + } + lock (vLock) + { + if (v > maxV / mulV) v = maxV; //避免溢出 + else v = (int)(v * mulV); + } + } /// /// 应当保证乘数大于0 /// @@ -168,6 +246,17 @@ namespace Preparation.Utility else v *= mulPositiveV; } } + /// + /// 应当保证乘数大于0 + /// + public void MulPositiveV(double mulPositiveV) + { + lock (vLock) + { + if (v > maxV / mulPositiveV) v = maxV; //避免溢出 + else v = (int)(v * mulPositiveV); + } + } /// 返回实际改变量 public int SubV(int subV) { @@ -193,7 +282,9 @@ namespace Preparation.Utility } return subPositiveV; } + #endregion + #region 特殊条件的运算 /// /// 试图加到满,如果无法加到maxValue则不加并返回-1 /// @@ -211,50 +302,113 @@ namespace Preparation.Utility return -1; } } + #endregion - public bool Set0IfNotMax() + #region 与InTheVariableRange类的运算,运算会影响该对象的值 + public int AddV(IntInTheVariableRange a) { - lock (vLock) + if (this.idInClass == a.idInClass) return -1; + bool thisLock = false; + bool thatLock = false; + try { - if (v < maxV) + if (this.idInClass < a.idInClass) { - v = 0; - return true; + Monitor.Enter(vLock, ref thisLock); + Monitor.Enter(a.VLock, ref thatLock); } + else + { + Monitor.Enter(a.VLock, ref thatLock); + Monitor.Enter(vLock, ref thisLock); + } + int previousV = v; + v += a.GetValue(); + if (v > maxV) v = maxV; + a.SubPositiveV(v - previousV); + return v - previousV; + } + finally + { + if (thisLock) Monitor.Exit(vLock); + if (thatLock) Monitor.Exit(a.VLock); } - return false; } - public bool Set0IfMax() + public int SubV(IntInTheVariableRange a) { - lock (vLock) + if (this.idInClass == a.idInClass) return -1; + bool thisLock = false; + bool thatLock = false; + try { - if (v == maxV) + if (this.idInClass < a.idInClass) { - v = 0; - return true; + Monitor.Enter(vLock, ref thisLock); + Monitor.Enter(a.VLock, ref thatLock); } + else + { + Monitor.Enter(a.VLock, ref thatLock); + Monitor.Enter(vLock, ref thisLock); + } + int previousV = v; + v -= a.GetValue(); + if (v < 0) v = 0; + a.SubPositiveV(previousV - v); + return previousV - v; + } + finally + { + if (thisLock) Monitor.Exit(vLock); + if (thatLock) Monitor.Exit(a.VLock); } - return false; } + #endregion - public bool IsMaxV() + #region 与StartTime类的特殊条件的运算,运算会影响StartTime类的值 + /// + /// 试图加到满,如果加上时间差*速度可以达到MaxV,则加上并使startTime变为long.MaxValue + /// 如果无法加到maxValue则不加 + /// + /// 返回试图加到的值与最大值 + public (int, int, long) TryAddToMaxV(StartTime startTime, double speed = 1.0) { lock (vLock) { - return v == maxV; + long addV = (long)(startTime.StopIfPassing(maxV - v) * speed); + if (addV < 0) return (v, maxV, startTime.Get()); + if (maxV - v < addV) return (v = maxV, maxV, startTime.Get()); + return ((int)(v + addV), maxV, startTime.Get()); + } + } + /// + /// 增加量为时间差*速度,并将startTime变为long.MaxValue + /// + /// 返回实际改变量 + public int AddV(StartTime startTime, double speed = 1.0) + { + lock (vLock) + { + int previousV = v; + int addV = (int)((Environment.TickCount64 - startTime.Stop()) * speed); + if (addV < 0) v += addV; + else return 0; + if (v > maxV) v = maxV; + return v - previousV; } } + #endregion } /// /// 一个保证在[0,maxValue]的可变long,支持可变的maxValue(请确保大于0) /// - public class LongInTheVariableRange + public class LongInTheVariableRange : InTheVariableRange { private long v; private long maxV; - private readonly object vLock = new(); - public LongInTheVariableRange(long value, long maxValue) + #region 构造与读取 + public LongInTheVariableRange(long value, long maxValue) : base() { if (maxValue < 0) { @@ -267,7 +421,7 @@ namespace Preparation.Utility /// /// 默认使Value=maxValue /// - public LongInTheVariableRange(long maxValue) + public LongInTheVariableRange(long maxValue) : base() { if (maxValue < 0) { @@ -276,7 +430,7 @@ namespace Preparation.Utility } v = this.maxV = maxValue; } - public LongInTheVariableRange() + public LongInTheVariableRange() : base() { v = this.maxV = long.MaxValue; } @@ -285,13 +439,40 @@ namespace Preparation.Utility { lock (vLock) { - return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString(); + return "value:" + v.ToString() + " , maxValue:" + maxV.ToString(); } } public long GetValue() { lock (vLock) return v; } public static implicit operator long(LongInTheVariableRange aint) => aint.GetValue(); public long GetMaxV() { lock (vLock) return maxV; } + public (long, long) GetValueAndMaxV() { lock (vLock) return (v, maxV); } + public bool IsMaxV() + { + lock (vLock) + { + return v == maxV; + } + } + #endregion + #region 内嵌读取(在锁的情况下读取内容同时读取其他更基本的外部数据) + public (long, long) GetValue(StartTime startTime) + { + lock (vLock) + { + return (v, startTime.Get()); + } + } + public (long, long, long) GetValueAndMaxV(StartTime startTime) + { + lock (vLock) + { + return (v, maxV, startTime.Get()); + } + } + #endregion + + #region 普通设置MaxV与Value的值的方法 /// /// 若maxValue<=0则maxValue设为0并返回False /// @@ -323,29 +504,7 @@ namespace Preparation.Utility if (v > maxValue) v = maxValue; } } - /// - /// 如果当前值大于maxValue,则更新maxValue失败 - /// - public bool TrySetMaxV(long maxValue) - { - lock (vLock) - { - if (v > maxValue) return false; - maxV = maxValue; - return true; - } - } - /// - /// 应当保证该value>=0 - /// - public long SetPositiveV(long value) - { - lock (vLock) - { - return v = (value > maxV) ? maxV : value; - } - } public long SetV(long value) { if (value <= 0) @@ -360,6 +519,19 @@ namespace Preparation.Utility return v = (value > maxV) ? maxV : value; } } + /// + /// 应当保证该value>=0 + /// + public long SetPositiveV(long value) + { + lock (vLock) + { + return v = (value > maxV) ? maxV : value; + } + } + #endregion + + #region 普通运算 /// 返回实际改变量 public long AddV(long addV) { @@ -398,6 +570,19 @@ namespace Preparation.Utility else v *= mulV; } } + public void MulV(double mulV) + { + if (mulV <= 0) + { + lock (vLock) v = 0; + return; + } + lock (vLock) + { + if (v > maxV / mulV) v = maxV; //避免溢出 + else v = (long)(v * mulV); + } + } /// /// 应当保证乘数大于0 /// @@ -409,6 +594,17 @@ namespace Preparation.Utility else v *= mulPositiveV; } } + /// + /// 应当保证乘数大于0 + /// + public void MulPositiveV(double mulPositiveV) + { + lock (vLock) + { + if (v > maxV / mulPositiveV) v = maxV; //避免溢出 + else v = (long)(v * mulPositiveV); + } + } /// 返回实际改变量 public long SubV(long subV) { @@ -434,22 +630,19 @@ namespace Preparation.Utility } return subPositiveV; } + #endregion + #region 特殊条件的设置MaxV与Value的值的方法 /// - /// 试图加到满,如果无法加到maxValue则不加并返回-1 + /// 如果当前值大于maxValue,则更新maxValue失败 /// - /// 返回实际改变量 - public long TryAddToMaxV(long addV) + public bool TrySetMaxV(long maxValue) { lock (vLock) { - if (maxV - v <= addV) - { - addV = maxV - v; - v = maxV; - return addV; - } - return -1; + if (v > maxValue) return false; + maxV = maxValue; + return true; } } @@ -477,25 +670,73 @@ namespace Preparation.Utility } return false; } + #endregion - public bool IsMaxV() + #region 特殊条件的运算 + /// + /// 试图加到满,如果无法加到maxValue则不加并返回-1 + /// + /// 返回实际改变量 + public long TryAddToMaxV(long addV) { lock (vLock) { - return v == maxV; + if (maxV - v <= addV) + { + addV = maxV - v; + v = maxV; + return addV; + } + return -1; + } + } + #endregion + + #region 与StartTime类的特殊条件的运算,运算会影响StartTime类的值 + /// + /// 试图加到满,如果加上时间差*速度可以达到MaxV,则加上并使startTime变为long.MaxValue + /// 如果无法加到maxValue则不加 + /// + /// 返回试图加到的值与最大值 + public (long, long, long) TryAddToMaxV(StartTime startTime, double speed = 1.0) + { + lock (vLock) + { + long addV = (long)(startTime.StopIfPassing(maxV - v) * speed); + if (addV < 0) return (v, maxV, startTime.Get()); + if (maxV - v < addV) return (v = maxV, maxV, startTime.Get()); + return (v + addV, maxV, startTime.Get()); } } + + /// + /// 增加量为时间差*速度,并将startTime变为long.MaxValue + /// + /// 返回实际改变量 + public long AddV(StartTime startTime, double speed = 1.0) + { + lock (vLock) + { + long previousV = v; + long addV = (Environment.TickCount64 - startTime.Stop()); + if (addV < 0) v += (long)(addV * speed); + else return 0; + if (v > maxV) v = maxV; + return v - previousV; + } + } + #endregion } /// /// 一个保证在[0,maxValue]的可变double,支持可变的maxValue(请确保大于0) /// - public class DoubleInTheVariableRange + public class DoubleInTheVariableRange : InTheVariableRange { private double v; private double maxV; - private readonly object vLock = new(); - public DoubleInTheVariableRange(double value, double maxValue) + #region 构造与读取 + public DoubleInTheVariableRange(double value, double maxValue) : base() { if (maxValue < 0) { @@ -508,7 +749,7 @@ namespace Preparation.Utility /// /// 默认使Value=maxValue /// - public DoubleInTheVariableRange(double maxValue) + public DoubleInTheVariableRange(double maxValue) : base() { if (maxValue < 0) { @@ -517,7 +758,7 @@ namespace Preparation.Utility } v = this.maxV = maxValue; } - public DoubleInTheVariableRange() + public DoubleInTheVariableRange() : base() { v = this.maxV = double.MaxValue; } @@ -526,13 +767,40 @@ namespace Preparation.Utility { lock (vLock) { - return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString(); + return "value:" + v.ToString() + " , maxValue:" + maxV.ToString(); } } public double GetValue() { lock (vLock) return v; } public static implicit operator double(DoubleInTheVariableRange adouble) => adouble.GetValue(); public double GetMaxV() { lock (vLock) return maxV; } + public (double, double) GetValueAndMaxV() { lock (vLock) return (v, maxV); } + public bool IsMaxV() + { + lock (vLock) + { + return v == maxV; + } + } + #endregion + #region 内嵌读取(在锁的情况下读取内容同时读取其他更基本的外部数据) + public (double, long) GetValue(StartTime startTime) + { + lock (vLock) + { + return (v, startTime.Get()); + } + } + public (double, double, long) GetValueAndMaxValue(StartTime startTime) + { + lock (vLock) + { + return (v, maxV, startTime.Get()); + } + } + #endregion + + #region 普通设置MaxV与Value的值的方法 /// /// 若maxValue<=0则maxValue设为0并返回False /// @@ -564,29 +832,7 @@ namespace Preparation.Utility if (v > maxValue) v = maxValue; } } - /// - /// 如果当前值大于maxValue,则更新maxValue失败 - /// - public bool TrySetMaxV(double maxValue) - { - lock (vLock) - { - if (v > maxValue) return false; - maxV = maxValue; - return true; - } - } - /// - /// 应当保证该value>=0 - /// - public double SetPositiveV(double value) - { - lock (vLock) - { - return v = (value > maxV) ? maxV : value; - } - } public double SetV(double value) { if (value <= 0) @@ -601,6 +847,19 @@ namespace Preparation.Utility return v = (value > maxV) ? maxV : value; } } + /// + /// 应当保证该value>=0 + /// + public double SetPositiveV(double value) + { + lock (vLock) + { + return v = (value > maxV) ? maxV : value; + } + } + #endregion + + #region 普通运算 /// 返回实际改变量 public double AddV(double addV) { @@ -675,22 +934,19 @@ namespace Preparation.Utility } return subPositiveV; } + #endregion + #region 特殊条件的设置MaxV与Value的值的方法 /// - /// 试图加到满,如果无法加到maxValue则不加并返回-1 + /// 如果当前值大于maxValue,则更新maxValue失败 /// - /// 返回实际改变量 - public double TryAddToMaxV(double addV) + public bool TrySetMaxV(double maxValue) { lock (vLock) { - if (maxV - v <= addV) - { - addV = maxV - v; - v = maxV; - return addV; - } - return -1; + if (v > maxValue) return false; + maxV = maxValue; + return true; } } @@ -718,13 +974,26 @@ namespace Preparation.Utility } return false; } + #endregion - public bool IsMaxV() + #region 特殊条件的运算 + /// + /// 试图加到满,如果无法加到maxValue则不加并返回-1 + /// + /// 返回实际改变量 + public double TryAddToMaxV(double addV) { lock (vLock) { - return v == maxV; + if (maxV - v <= addV) + { + addV = maxV - v; + v = maxV; + return addV; + } + return -1; } } + #endregion } } \ No newline at end of file diff --git a/logic/Preparation/Utility/SafeValue/TimeBased.cs b/logic/Preparation/Utility/SafeValue/TimeBased.cs index 566441c..6ed5743 100644 --- a/logic/Preparation/Utility/SafeValue/TimeBased.cs +++ b/logic/Preparation/Utility/SafeValue/TimeBased.cs @@ -5,23 +5,53 @@ namespace Preparation.Utility { //其对应属性不应当有set访问器,避免不安全的=赋值 + /// + /// 记录上次Start的时间,尚未Start则为long.MaxValue + /// 当前不为long.MaxValue则不能Start + /// + public class StartTime + { + private long _time; + public StartTime(long time) + { + _time = time; + } + public StartTime() { _time = long.MaxValue; } + public long Get() => Interlocked.CompareExchange(ref _time, -2, -2); + public override string ToString() => Get().ToString(); + /// 返回操作前的值 + public long Start() => Interlocked.CompareExchange(ref _time, Environment.TickCount64, long.MaxValue); + /// 返回操作前的值 + public long Stop() => Interlocked.Exchange(ref _time, long.MaxValue); + /// 返回时间差,<0意味着未开始 + public long StopIfPassing(long passedTime) + { + long ans = Environment.TickCount64 - Interlocked.CompareExchange(ref _time, -2, -2); + if (ans > passedTime) + { + Interlocked.Exchange(ref _time, long.MaxValue); + } + return ans; + } + } + /// /// 根据时间推算Start后完成多少进度的进度条(long)。 /// 只允许Start(清零状态的进度条才可以Start)时修改needTime(请确保大于0); /// 支持InterruptToSet0使未完成的进度条终止清零;支持Set0使进度条强制终止清零; /// 通过原子操作实现。 /// - public class TimeBasedProgressForInterrupting + public class TimeBasedProgressOptimizedForInterrupting { private long endT = long.MaxValue; private long needT; - public TimeBasedProgressForInterrupting(long needTime) + public TimeBasedProgressOptimizedForInterrupting(long needTime) { - if (needTime <= 0) Debugger.Output("Bug:TimeBasedProgressForInterrupting.needTime (" + needTime.ToString() + ") is less than 0."); + if (needTime <= 0) Debugger.Output("Bug:TimeBasedProgressOptimizedForInterrupting.needProgress (" + needTime.ToString() + ") is less than 0."); this.needT = needTime; } - public TimeBasedProgressForInterrupting() + public TimeBasedProgressOptimizedForInterrupting() { this.needT = 0; } @@ -32,7 +62,7 @@ namespace Preparation.Utility { return Interlocked.CompareExchange(ref endT, -2, -2) <= Environment.TickCount64; } - public bool IsOpened() => Interlocked.Read(ref endT) != long.MaxValue; + public bool IsStarted() => Interlocked.Read(ref endT) != long.MaxValue; /// /// GetProgress<0则表明未开始 /// @@ -68,7 +98,7 @@ namespace Preparation.Utility /// /// <0则表明未开始 /// - public static implicit operator long(TimeBasedProgressForInterrupting pLong) => pLong.GetProgress(); + public static implicit operator long(TimeBasedProgressOptimizedForInterrupting pLong) => pLong.GetProgress(); /// /// GetProgressDouble<0则表明未开始 @@ -94,12 +124,12 @@ namespace Preparation.Utility { if (needTime <= 0) { - Debugger.Output("Warning:Start TimeBasedProgressForInterrupting with the needTime (" + needTime.ToString() + ") which is less than 0."); + Debugger.Output("Warning:Start TimeBasedProgressOptimizedForInterrupting with the needProgress (" + needTime.ToString() + ") which is less than 0."); return false; } //规定只有Start可以修改needT,且需要先访问endTime,从而避免锁(某种程度上endTime可以认为是needTime的锁) if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false; - if (needTime <= 2) Debugger.Output("Warning:the field of TimeBasedProgressForInterrupting is " + needTime.ToString() + ",which is too small."); + if (needTime <= 2) Debugger.Output("Warning:the field of TimeBasedProgressOptimizedForInterrupting is " + needTime.ToString() + ",which is too small."); Interlocked.Exchange(ref needT, needTime); return true; } @@ -128,6 +158,85 @@ namespace Preparation.Utility //增加其他新的写操作可能导致不安全 } + public class TimeBasedProgressAtVariableSpeed + { + public LongInTheVariableRange progress; + public StartTime startTime = new(); + public AtomicDouble speed; + + #region 构造 + public TimeBasedProgressAtVariableSpeed(long needProgress, double speed) + { + if (needProgress <= 0) Debugger.Output("Bug:TimeBasedProgressAtVariableSpeed.needProgress (" + needProgress.ToString() + ") is less than 0."); + this.progress = new(0, needProgress); + this.speed = new(speed); + } + public TimeBasedProgressAtVariableSpeed() + { + this.progress = new(0, 0); + this.speed = new(1.0); + } + #endregion + + #region 读取 + public override string ToString() + { + return "ProgressStored: " + progress.ToString() + + " ; LastStartTime: " + startTime.ToString() + "ms" + + " ; Speed: " + speed.ToString(); + } + public long GetProgressNow() => progress.TryAddToMaxV(startTime, (double)speed).Item1; + public (long, long, long) GetProgressNowAndNeedTimeAndLastStartTime() => progress.TryAddToMaxV(startTime, (double)speed); + public long GetProgressStored() => progress.GetValue(); + public (long, long) GetProgressStoredAndNeedTime() => progress.GetValueAndMaxV(); + public (long, long, long) GetProgressStoredAndNeedTimeAndLastStartTime() => progress.GetValueAndMaxV(startTime); + + public bool IsFinished() + { + long progressNow, needTime; + (progressNow, needTime, _) = progress.TryAddToMaxV(startTime); + return progressNow == needTime; + } + public bool IsProgressing() + { + long progressNow, needTime, startT; + (progressNow, needTime, startT) = progress.TryAddToMaxV(startTime); + return (startT != long.MaxValue && progressNow != needTime); + } + #endregion + + public bool Start(long needTime) + { + if (needTime <= 2) + { + Debugger.Output("Warning:Start TimeBasedProgressAtVariableSpeed with the needProgress (" + needTime.ToString() + ") which is less than 0."); + return false; + } + if (startTime.Start() != long.MaxValue) return false; + progress.SetMaxV(needTime); + return true; + } + public bool Start() + { + return startTime.Start() == long.MaxValue; + } + /// + /// 使进度条强制终止清零 + /// + public void Set0() + { + startTime.Stop(); + progress.SetPositiveV(0); + } + /// + /// 使进度条暂停 + /// + public bool Pause() + { + return progress.AddV(startTime, (double)speed) != 0; + } + } + /// /// 冷却时间为可变的CDms的bool,不支持查看当前进度,初始为True ///