| @@ -35,7 +35,7 @@ namespace GameClass.GameObj | |||||
| public override bool IgnoreCollideExecutor(IGameObj targetObj) | public override bool IgnoreCollideExecutor(IGameObj targetObj) | ||||
| { | { | ||||
| if (targetObj == Parent) return true; | if (targetObj == Parent) return true; | ||||
| if (targetObj.Type == GameObjType.Consumables || targetObj.Type == GameObjType.Bullet) | |||||
| if (targetObj.Type == GameObjType.Gadget || targetObj.Type == GameObjType.Bullet) | |||||
| return true; | return true; | ||||
| return false; | return false; | ||||
| } | } | ||||
| @@ -11,6 +11,8 @@ namespace GameClass.GameObj | |||||
| private readonly ReaderWriterLockSlim hpReaderWriterLock = new(); | private readonly ReaderWriterLockSlim hpReaderWriterLock = new(); | ||||
| public ReaderWriterLockSlim HPReadWriterLock => hpReaderWriterLock; | public ReaderWriterLockSlim HPReadWriterLock => hpReaderWriterLock; | ||||
| private readonly object vampireLock = new(); | |||||
| public object VampireLock => vampire; | |||||
| #region 装弹、攻击相关的基本属性及方法 | #region 装弹、攻击相关的基本属性及方法 | ||||
| /// <summary> | /// <summary> | ||||
| @@ -331,32 +333,18 @@ namespace GameClass.GameObj | |||||
| { | { | ||||
| get | get | ||||
| { | { | ||||
| HPReadWriterLock.EnterReadLock(); | |||||
| try | |||||
| { | |||||
| lock (vampireLock) | |||||
| return vampire; | return vampire; | ||||
| } | |||||
| finally | |||||
| { | |||||
| HPReadWriterLock.ExitReadLock(); | |||||
| } | |||||
| } | } | ||||
| set | set | ||||
| { | { | ||||
| HPReadWriterLock.EnterWriteLock(); | |||||
| try | |||||
| { | |||||
| lock (vampireLock) | |||||
| if (value > 1) | if (value > 1) | ||||
| vampire = 1; | vampire = 1; | ||||
| else if (value < 0) | else if (value < 0) | ||||
| vampire = 0; | vampire = 0; | ||||
| else | else | ||||
| vampire = value; | vampire = value; | ||||
| } | |||||
| finally | |||||
| { | |||||
| HPReadWriterLock.ExitWriteLock(); | |||||
| } | |||||
| } | } | ||||
| } | } | ||||
| public double OriVampire { get; protected set; } | public double OriVampire { get; protected set; } | ||||
| @@ -596,9 +584,9 @@ namespace GameClass.GameObj | |||||
| } | } | ||||
| #region 道具和buff相关属性、方法 | #region 道具和buff相关属性、方法 | ||||
| private Consumables[] propInventory = new Consumables[GameData.maxNumOfPropInPropInventory] | |||||
| private Gadget[] propInventory = new Gadget[GameData.maxNumOfPropInPropInventory] | |||||
| {new NullProp(), new NullProp(),new NullProp() }; | {new NullProp(), new NullProp(),new NullProp() }; | ||||
| public Consumables[] PropInventory | |||||
| public Gadget[] PropInventory | |||||
| { | { | ||||
| get => propInventory; | get => propInventory; | ||||
| set | set | ||||
| @@ -615,19 +603,19 @@ namespace GameClass.GameObj | |||||
| /// 使用物品栏中的道具 | /// 使用物品栏中的道具 | ||||
| /// </summary> | /// </summary> | ||||
| /// <returns>被使用的道具</returns> | /// <returns>被使用的道具</returns> | ||||
| public Consumables UseProp(int indexing) | |||||
| public Gadget UseProp(int indexing) | |||||
| { | { | ||||
| if (indexing < 0 || indexing >= GameData.maxNumOfPropInPropInventory) | if (indexing < 0 || indexing >= GameData.maxNumOfPropInPropInventory) | ||||
| return new NullProp(); | return new NullProp(); | ||||
| lock (gameObjLock) | lock (gameObjLock) | ||||
| { | { | ||||
| Consumables prop = propInventory[indexing]; | |||||
| Gadget prop = propInventory[indexing]; | |||||
| PropInventory[indexing] = new NullProp(); | PropInventory[indexing] = new NullProp(); | ||||
| return prop; | return prop; | ||||
| } | } | ||||
| } | } | ||||
| public Consumables UseProp(PropType propType) | |||||
| public Gadget UseProp(PropType propType) | |||||
| { | { | ||||
| lock (gameObjLock) | lock (gameObjLock) | ||||
| { | { | ||||
| @@ -637,7 +625,7 @@ namespace GameClass.GameObj | |||||
| { | { | ||||
| if (PropInventory[indexing].GetPropType() != PropType.Null) | if (PropInventory[indexing].GetPropType() != PropType.Null) | ||||
| { | { | ||||
| Consumables prop = PropInventory[indexing]; | |||||
| Gadget prop = PropInventory[indexing]; | |||||
| PropInventory[indexing] = new NullProp(); | PropInventory[indexing] = new NullProp(); | ||||
| return prop; | return prop; | ||||
| } | } | ||||
| @@ -648,7 +636,7 @@ namespace GameClass.GameObj | |||||
| { | { | ||||
| if (PropInventory[indexing].GetPropType() == propType) | if (PropInventory[indexing].GetPropType() == propType) | ||||
| { | { | ||||
| Consumables prop = PropInventory[indexing]; | |||||
| Gadget prop = PropInventory[indexing]; | |||||
| PropInventory[indexing] = new NullProp(); | PropInventory[indexing] = new NullProp(); | ||||
| return prop; | return prop; | ||||
| } | } | ||||
| @@ -787,7 +775,7 @@ namespace GameClass.GameObj | |||||
| { | { | ||||
| if (IsRemoved) | if (IsRemoved) | ||||
| return true; | return true; | ||||
| if (targetObj.Type == GameObjType.Consumables) | |||||
| if (targetObj.Type == GameObjType.Gadget) | |||||
| { | { | ||||
| return true; | return true; | ||||
| } | } | ||||
| @@ -15,8 +15,8 @@ namespace GameClass.GameObj | |||||
| public override bool IsRigid => true; | public override bool IsRigid => true; | ||||
| public override ShapeType Shape => ShapeType.Square; | public override ShapeType Shape => ShapeType.Square; | ||||
| private readonly Consumables[] propInChest = new Consumables[GameData.maxNumOfPropInChest] { new NullProp(), new NullProp() }; | |||||
| public Consumables[] PropInChest => propInChest; | |||||
| private readonly Gadget[] propInChest = new Gadget[GameData.maxNumOfPropInChest] { new NullProp(), new NullProp() }; | |||||
| public Gadget[] PropInChest => propInChest; | |||||
| private int openStartTime = 0; | private int openStartTime = 0; | ||||
| public int OpenStartTime => openStartTime; | public int OpenStartTime => openStartTime; | ||||
| @@ -1,15 +1,16 @@ | |||||
| using Preparation.Interface; | using Preparation.Interface; | ||||
| using Preparation.Utility; | using Preparation.Utility; | ||||
| using System.Threading; | |||||
| namespace GameClass.GameObj | namespace GameClass.GameObj | ||||
| { | { | ||||
| public abstract class Consumables : ObjOfCharacter | |||||
| public abstract class Gadget : ObjOfCharacter | |||||
| { | { | ||||
| public override bool IsRigid => true; | public override bool IsRigid => true; | ||||
| public override bool IgnoreCollideExecutor(IGameObj targetObj) | public override bool IgnoreCollideExecutor(IGameObj targetObj) | ||||
| { | { | ||||
| if (targetObj.Type == GameObjType.Consumables || targetObj.Type == GameObjType.Bullet | |||||
| if (targetObj.Type == GameObjType.Gadget || targetObj.Type == GameObjType.Bullet | |||||
| || targetObj.Type == GameObjType.Character || targetObj.Type == GameObjType.Chest) | || targetObj.Type == GameObjType.Character || targetObj.Type == GameObjType.Chest) | ||||
| return true; | return true; | ||||
| return false; | return false; | ||||
| @@ -19,19 +20,42 @@ namespace GameClass.GameObj | |||||
| public abstract PropType GetPropType(); | public abstract PropType GetPropType(); | ||||
| public Consumables(XY initPos, int radius = GameData.PropRadius) : | |||||
| base(initPos, radius, GameObjType.Consumables) | |||||
| public Gadget(XY initPos, int radius = GameData.PropRadius) : | |||||
| base(initPos, radius, GameObjType.Gadget) | |||||
| { | { | ||||
| this.canMove = false; | this.canMove = false; | ||||
| this.MoveSpeed = GameData.PropMoveSpeed; | this.MoveSpeed = GameData.PropMoveSpeed; | ||||
| } | } | ||||
| } | } | ||||
| public abstract class Tool : Gadget | |||||
| { | |||||
| private bool isUsed = false; | |||||
| public bool IsUsed | |||||
| { | |||||
| get | |||||
| { | |||||
| lock (gameObjLock) | |||||
| return isUsed; | |||||
| } | |||||
| set | |||||
| { | |||||
| lock (gameObjLock) | |||||
| { | |||||
| isUsed = value; | |||||
| } | |||||
| } | |||||
| } | |||||
| public Tool(XY initPos) : base(initPos) { } | |||||
| } | |||||
| public abstract class Consumables : Gadget | |||||
| { | |||||
| public Consumables(XY initPos) : base(initPos) { } | |||||
| } | |||||
| ///// <summary> | ///// <summary> | ||||
| ///// 坑人地雷 | ///// 坑人地雷 | ||||
| ///// </summary> | ///// </summary> | ||||
| // public abstract class DebuffMine : Consumables | |||||
| // public abstract class DebuffMine : Gadget | |||||
| //{ | //{ | ||||
| // public DebuffMine(XYPosition initPos) : base(initPos) { } | // public DebuffMine(XYPosition initPos) : base(initPos) { } | ||||
| // } | // } | ||||
| @@ -86,35 +110,35 @@ namespace GameClass.GameObj | |||||
| } | } | ||||
| public override PropType GetPropType() => PropType.ShieldOrSpear; | public override PropType GetPropType() => PropType.ShieldOrSpear; | ||||
| } | } | ||||
| public sealed class Key3 : Consumables | |||||
| #endregion | |||||
| public sealed class Key3 : Tool | |||||
| { | { | ||||
| public Key3(XY initPos) : base(initPos) | public Key3(XY initPos) : base(initPos) | ||||
| { | { | ||||
| } | } | ||||
| public override PropType GetPropType() => PropType.Key3; | public override PropType GetPropType() => PropType.Key3; | ||||
| } | } | ||||
| public sealed class Key5 : Consumables | |||||
| public sealed class Key5 : Tool | |||||
| { | { | ||||
| public Key5(XY initPos) : base(initPos) | public Key5(XY initPos) : base(initPos) | ||||
| { | { | ||||
| } | } | ||||
| public override PropType GetPropType() => PropType.Key5; | public override PropType GetPropType() => PropType.Key5; | ||||
| } | } | ||||
| public sealed class Key6 : Consumables | |||||
| public sealed class Key6 : Tool | |||||
| { | { | ||||
| public Key6(XY initPos) : base(initPos) | public Key6(XY initPos) : base(initPos) | ||||
| { | { | ||||
| } | } | ||||
| public override PropType GetPropType() => PropType.Key6; | public override PropType GetPropType() => PropType.Key6; | ||||
| } | } | ||||
| public sealed class NullProp : Consumables | |||||
| public sealed class NullProp : Gadget | |||||
| { | { | ||||
| public NullProp() : base(new XY(1, 1)) | public NullProp() : base(new XY(1, 1)) | ||||
| { | { | ||||
| } | } | ||||
| public override PropType GetPropType() => PropType.Null; | public override PropType GetPropType() => PropType.Null; | ||||
| } | } | ||||
| #endregion | |||||
| // #region 所有坑人地雷 | // #region 所有坑人地雷 | ||||
| ///// <summary> | ///// <summary> | ||||
| ///// 减速 | ///// 减速 | ||||
| @@ -143,7 +167,7 @@ namespace GameClass.GameObj | |||||
| // #endregion | // #endregion | ||||
| public static class PropFactory | public static class PropFactory | ||||
| { | { | ||||
| public static Consumables GetConsumables(PropType propType, XY pos) | |||||
| public static Gadget GetConsumables(PropType propType, XY pos) | |||||
| { | { | ||||
| switch (propType) | switch (propType) | ||||
| { | { | ||||
| @@ -3,7 +3,7 @@ using Preparation.Utility; | |||||
| namespace GameClass.GameObj | namespace GameClass.GameObj | ||||
| { | { | ||||
| public abstract class Prop : ObjOfCharacter | |||||
| public abstract class Item : ObjOfCharacter | |||||
| { | { | ||||
| public override bool IsRigid => true; | public override bool IsRigid => true; | ||||
| @@ -13,11 +13,11 @@ namespace GameClass.GameObj | |||||
| public abstract PropType GetPropType(); | public abstract PropType GetPropType(); | ||||
| public Prop(XY initPos, int radius = GameData.PropRadius) : | |||||
| base(initPos, radius, GameObjType.Prop) | |||||
| public Item(XY initPos, int radius = GameData.PropRadius) : | |||||
| base(initPos, radius, GameObjType.Item) | |||||
| { | { | ||||
| this.canMove = false; | this.canMove = false; | ||||
| this.MoveSpeed = GameData.PropMoveSpeed; | |||||
| this.MoveSpeed = 0; | |||||
| } | } | ||||
| } | } | ||||
| @@ -25,12 +25,12 @@ namespace GameClass.GameObj | |||||
| ///// <summary> | ///// <summary> | ||||
| ///// 坑人地雷 | ///// 坑人地雷 | ||||
| ///// </summary> | ///// </summary> | ||||
| // public abstract class DebuffMine : Consumables | |||||
| // public abstract class DebuffMine : Gadget | |||||
| //{ | //{ | ||||
| // public DebuffMine(XYPosition initPos) : base(initPos) { } | // public DebuffMine(XYPosition initPos) : base(initPos) { } | ||||
| // } | // } | ||||
| public sealed class CraftingBench : Prop | |||||
| public sealed class CraftingBench : Item | |||||
| { | { | ||||
| public CraftingBench(XY initPos) : | public CraftingBench(XY initPos) : | ||||
| base(initPos) | base(initPos) | ||||
| @@ -4,14 +4,14 @@ namespace GameClass.GameObj | |||||
| { | { | ||||
| // 为方便界面组做道具拾起特效,现引入“被捡起的道具”,在每帧发送给界面组 | // 为方便界面组做道具拾起特效,现引入“被捡起的道具”,在每帧发送给界面组 | ||||
| /* | /* | ||||
| public class Prop : Immovable | |||||
| public class Item : Immovable | |||||
| { | { | ||||
| public override ShapeType Shape => ShapeType.Circle; | public override ShapeType Shape => ShapeType.Circle; | ||||
| public override bool IsRigid => false; | public override bool IsRigid => false; | ||||
| public long MappingID { get; } | public long MappingID { get; } | ||||
| public readonly Consumables propHasPicked; | |||||
| public Prop(Consumables prop) : | |||||
| base(prop.Position, prop.Radius, GameObjType.Prop) | |||||
| public readonly Gadget propHasPicked; | |||||
| public Item(Gadget prop) : | |||||
| base(prop.Position, prop.Radius, GameObjType.Item) | |||||
| { | { | ||||
| this.propHasPicked = prop; | this.propHasPicked = prop; | ||||
| this.MappingID = prop.ID; | this.MappingID = prop.ID; | ||||
| @@ -303,7 +303,7 @@ namespace Gaming | |||||
| player.SetPlayerStateNaturally(); | player.SetPlayerStateNaturally(); | ||||
| for (int i = 0; i < GameData.maxNumOfPropInChest; ++i) | for (int i = 0; i < GameData.maxNumOfPropInChest; ++i) | ||||
| { | { | ||||
| Consumables prop = chestToOpen.PropInChest[i]; | |||||
| Gadget prop = chestToOpen.PropInChest[i]; | |||||
| chestToOpen.PropInChest[i] = new NullProp(); | chestToOpen.PropInChest[i] = new NullProp(); | ||||
| prop.ReSetPos(player.Position); | prop.ReSetPos(player.Position); | ||||
| gameMap.Add(prop); | gameMap.Add(prop); | ||||
| @@ -395,7 +395,7 @@ namespace Gaming | |||||
| Door? doorToLock = (Door?)gameMap.OneForInteract(player.Position, GameObjType.Door); | Door? doorToLock = (Door?)gameMap.OneForInteract(player.Position, GameObjType.Door); | ||||
| if (doorToLock == null) return false; | if (doorToLock == null) return false; | ||||
| bool flag = false; | bool flag = false; | ||||
| foreach (Consumables prop in player.PropInventory) | |||||
| foreach (Gadget prop in player.PropInventory) | |||||
| { | { | ||||
| switch (prop.GetPropType()) | switch (prop.GetPropType()) | ||||
| { | { | ||||
| @@ -370,7 +370,7 @@ namespace Gaming | |||||
| for (int i = 0; i < GameData.maxNumOfPropInPropInventory; i++) | for (int i = 0; i < GameData.maxNumOfPropInPropInventory; i++) | ||||
| { | { | ||||
| Consumables? prop = player.UseProp(i); | |||||
| Gadget? prop = player.UseProp(i); | |||||
| if (prop != null) | if (prop != null) | ||||
| { | { | ||||
| prop.ReSetPos(player.Position); | prop.ReSetPos(player.Position); | ||||
| @@ -23,7 +23,7 @@ namespace Gaming | |||||
| { | { | ||||
| if (player.IsRemoved || player.CharacterType == CharacterType.Robot) | if (player.IsRemoved || player.CharacterType == CharacterType.Robot) | ||||
| return; | return; | ||||
| Consumables prop = player.UseProp(propType); | |||||
| Gadget prop = player.UseProp(propType); | |||||
| switch (prop.GetPropType()) | switch (prop.GetPropType()) | ||||
| { | { | ||||
| case PropType.ShieldOrSpear: | case PropType.ShieldOrSpear: | ||||
| @@ -79,17 +79,17 @@ namespace Gaming | |||||
| if (indexing == GameData.maxNumOfPropInPropInventory) | if (indexing == GameData.maxNumOfPropInPropInventory) | ||||
| return false; | return false; | ||||
| Consumables pickProp = new NullProp(); | |||||
| Gadget pickProp = new NullProp(); | |||||
| if (propType == PropType.Null) // 自动检查有无道具可捡 | if (propType == PropType.Null) // 自动检查有无道具可捡 | ||||
| { | { | ||||
| pickProp = player.PropInventory[indexing] = ((Consumables?)gameMap.OneInTheSameCell(player.Position, GameObjType.Consumables)) ?? new NullProp(); | |||||
| pickProp = player.PropInventory[indexing] = ((Gadget?)gameMap.OneInTheSameCell(player.Position, GameObjType.Gadget)) ?? new NullProp(); | |||||
| } | } | ||||
| else | else | ||||
| { | { | ||||
| gameMap.GameObjLockDict[GameObjType.Consumables].EnterReadLock(); | |||||
| gameMap.GameObjLockDict[GameObjType.Gadget].EnterReadLock(); | |||||
| try | try | ||||
| { | { | ||||
| foreach (Consumables prop in gameMap.GameObjDict[GameObjType.Consumables]) | |||||
| foreach (Gadget prop in gameMap.GameObjDict[GameObjType.Gadget]) | |||||
| { | { | ||||
| if (prop.GetPropType() == propType) | if (prop.GetPropType() == propType) | ||||
| { | { | ||||
| @@ -102,14 +102,14 @@ namespace Gaming | |||||
| } | } | ||||
| finally | finally | ||||
| { | { | ||||
| gameMap.GameObjLockDict[GameObjType.Consumables].ExitReadLock(); | |||||
| gameMap.GameObjLockDict[GameObjType.Gadget].ExitReadLock(); | |||||
| } | } | ||||
| } | } | ||||
| if (pickProp.GetPropType() != PropType.Null) | if (pickProp.GetPropType() != PropType.Null) | ||||
| { | { | ||||
| gameMap.Remove(pickProp); | gameMap.Remove(pickProp); | ||||
| //gameMap.Add(new Prop(pickProp)); | |||||
| //gameMap.Add(new Item(pickProp)); | |||||
| return true; | return true; | ||||
| } | } | ||||
| else | else | ||||
| @@ -120,7 +120,7 @@ namespace Gaming | |||||
| { | { | ||||
| if (!gameMap.Timer.IsGaming || player.IsRemoved) | if (!gameMap.Timer.IsGaming || player.IsRemoved) | ||||
| return; | return; | ||||
| Consumables prop = player.UseProp(propType); | |||||
| Gadget prop = player.UseProp(propType); | |||||
| if (prop.GetPropType() == PropType.Null) | if (prop.GetPropType() == PropType.Null) | ||||
| return; | return; | ||||
| @@ -128,7 +128,7 @@ namespace Gaming | |||||
| gameMap.Add(prop); | gameMap.Add(prop); | ||||
| } | } | ||||
| private static Consumables ProduceOnePropNotKey(Random r, XY Pos) | |||||
| private static Gadget ProduceOnePropNotKey(Random r, XY Pos) | |||||
| { | { | ||||
| return PropFactory.GetConsumables((PropType)r.Next(GameData.numOfTeachingBuilding + 1, GameData.numOfPropSpecies + 1), Pos); | return PropFactory.GetConsumables((PropType)r.Next(GameData.numOfTeachingBuilding + 1, GameData.numOfPropSpecies + 1), Pos); | ||||
| } | } | ||||
| @@ -30,8 +30,8 @@ namespace Preparation.Utility | |||||
| { | { | ||||
| Null = 0, | Null = 0, | ||||
| Character = 1, | Character = 1, | ||||
| Consumables = 2, | |||||
| Prop = 3, | |||||
| Gadget = 2, | |||||
| Item = 3, | |||||
| Bullet = 4, | Bullet = 4, | ||||
| BombedBullet = 5, | BombedBullet = 5, | ||||
| @@ -45,8 +45,8 @@ namespace Preparation.Utility | |||||
| { | { | ||||
| return gameObjType != GameObjType.Null && gameObjType != GameObjType.Grass | return gameObjType != GameObjType.Null && gameObjType != GameObjType.Grass | ||||
| && gameObjType != GameObjType.OutOfBoundBlock && gameObjType != GameObjType.Window | && gameObjType != GameObjType.OutOfBoundBlock && gameObjType != GameObjType.Window | ||||
| && gameObjType != GameObjType.Bullet&&gameObjType != GameObjType.Consumables | |||||
| &&gameObjType != GameObjType.Prop&&gameObjType != GameObjType.BombedBullet | |||||
| && gameObjType != GameObjType.Bullet&&gameObjType != GameObjType.Gadget | |||||
| &&gameObjType != GameObjType.Item&&gameObjType != GameObjType.BombedBullet | |||||
| &&gameObjType != GameObjType.EmergencyExit&&gameObjType != GameObjType.Doorway; | &&gameObjType != GameObjType.EmergencyExit&&gameObjType != GameObjType.Doorway; | ||||
| }*/ | }*/ | ||||
| @@ -33,10 +33,10 @@ namespace Server | |||||
| else return null; | else return null; | ||||
| case Preparation.Utility.GameObjType.Door: | case Preparation.Utility.GameObjType.Door: | ||||
| return Door((Door)gameObj); | return Door((Door)gameObj); | ||||
| case GameObjType.Prop: | |||||
| return Prop((Prop)gameObj); | |||||
| case Preparation.Utility.GameObjType.Consumables: | |||||
| return Prop((Consumables)gameObj); | |||||
| case GameObjType.Item: | |||||
| return Prop((Item)gameObj); | |||||
| case Preparation.Utility.GameObjType.Gadget: | |||||
| return Prop((Gadget)gameObj); | |||||
| default: return null; | default: return null; | ||||
| } | } | ||||
| } | } | ||||
| @@ -157,7 +157,7 @@ namespace Server | |||||
| return msg; | return msg; | ||||
| } | } | ||||
| private static MessageOfObj Prop(Consumables prop) | |||||
| private static MessageOfObj Prop(Gadget prop) | |||||
| { | { | ||||
| MessageOfObj msg = new() | MessageOfObj msg = new() | ||||
| { | { | ||||
| @@ -173,7 +173,7 @@ namespace Server | |||||
| return msg; | return msg; | ||||
| } | } | ||||
| private static MessageOfObj Prop(Prop prop) | |||||
| private static MessageOfObj Prop(Item prop) | |||||
| { | { | ||||
| MessageOfObj msg = new() | MessageOfObj msg = new() | ||||
| { | { | ||||