diff --git a/logic/Gaming/ActionManager.cs b/logic/Gaming/ActionManager.cs index 5fe275c..5f0f1db 100644 --- a/logic/Gaming/ActionManager.cs +++ b/logic/Gaming/ActionManager.cs @@ -36,7 +36,7 @@ namespace Gaming public bool MovePlayer(Character playerToMove, int moveTimeInMilliseconds, double moveDirection) { if (moveTimeInMilliseconds < 5) return false; - if (!playerToMove.Commandable() || !TryToStop()) return false; + if (!playerToMove.Commandable()) return false; if (playerToMove.IsMoving) return false; characterManager.SetPlayerState(playerToMove, PlayerStateType.Moving); moveEngine.MoveObj(playerToMove, moveTimeInMilliseconds, moveDirection); @@ -53,7 +53,7 @@ namespace Gaming public bool Stop(Character player) { - if (player.Commandable() || !TryToStop()) + if (player.Commandable()) { characterManager.SetPlayerState(player); return true; @@ -440,33 +440,6 @@ namespace Gaming } } */ - private object numLock = new object(); - private int lastTime = 0; - private int numStop = 0; - private int NumStop => numStop; - private bool TryToStop() - { - lock (numLock) - { - int time = gameMap.Timer.nowTime(); - if (time / GameData.frameDuration > lastTime) - { - lastTime = time / GameData.frameDuration; - numStop = 1; - return true; - } - else - { - if (numStop == GameData.LimitOfStopAndMove) - return false; - else - { - ++numStop; - return true; - } - } - } - } private readonly Map gameMap; private readonly CharacterManager characterManager;