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@@ -14,16 +14,16 @@ message MessageOfStudent |
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double time_until_skill_available = 6; |
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double time_until_skill_available = 6; |
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PlaceType place = 7; |
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PlaceType place = 7; |
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repeated PropType prop = 8; |
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repeated PropType prop = 8; |
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StudentType student_type = 9; |
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PlayerState player_state = 9; |
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int64 guid = 10; |
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int64 guid = 10; |
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StudentState state = 11; |
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PlayerState state = 11; |
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double fail_time = 12; // 挂科的时间 |
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double fail_time = 12; // 挂科的时间 |
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double emo_time = 14; // EMO的时间 |
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double emo_time = 14; // EMO的时间 |
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int64 player_id = 15; |
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int64 player_id = 15; |
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int32 view_range = 16; // 视野距离 |
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int32 view_range = 16; // 视野距离 |
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int32 radius = 17; // 半径 |
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int32 radius = 17; // 半径 |
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int32 damage = 18; |
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int32 damage = 18; |
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int32 danger_alert = 19; // 危险警报,在捣蛋鬼靠近时会有预警 |
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double danger_alert = 19; // 危险警报,在捣蛋鬼靠近时会有预警 |
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int32 score = 20; |
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int32 score = 20; |
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int32 treat_progress = 21; // 治疗进度 |
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int32 treat_progress = 21; // 治疗进度 |
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int32 rescue_progress = 22; // 救援进度 |
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int32 rescue_progress = 22; // 救援进度 |
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@@ -45,7 +45,10 @@ message MessageOfTricker |
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int64 player_id = 11; |
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int64 player_id = 11; |
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int32 view_range = 12; // 视野距离 |
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int32 view_range = 12; // 视野距离 |
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int32 radius = 13; // 半径 |
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int32 radius = 13; // 半径 |
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repeated TrickerBuffType buff = 14; |
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PlayerState player_state = 14; |
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double trick_desire = 15; |
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double class_volume = 16; |
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repeated TrickerBuffType buff = 17; |
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} |
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} |
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message MessageOfBullet |
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message MessageOfBullet |
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@@ -113,6 +116,13 @@ message MessageOfDoor |
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bool is_open = 3; |
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bool is_open = 3; |
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} |
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} |
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message MessageOfChest |
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{ |
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int32 x = 1; |
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int32 y = 2; |
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int32 progress = 3; |
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} |
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message MessageOfMapObj |
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message MessageOfMapObj |
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{ |
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{ |
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oneof message_of_map_obj |
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oneof message_of_map_obj |
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