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@@ -124,17 +124,6 @@ message MessageOfChest |
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int32 progress = 3; |
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} |
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message MessageOfMapObj |
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{ |
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oneof message_of_map_obj |
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{ |
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MessageOfClassroom classroom_message = 1; |
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MessageOfDoor door_message = 2; |
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MessageOfGate gate_message = 3; |
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MessageOfChest chest_message = 4; |
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} |
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} |
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message MessageOfMap |
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{ |
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message Row |
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@@ -153,7 +142,10 @@ message MessageOfObj |
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MessageOfProp prop_message = 3; |
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MessageOfBullet bullet_message = 4; |
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MessageOfBombedBullet bombed_bullet_message = 5; |
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MessageOfMapObj map_obj_message = 6; |
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MessageOfClassroom classroom_message = 6; |
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MessageOfDoor door_message = 7; |
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MessageOfGate gate_message = 8; |
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MessageOfChest chest_message = 9; |
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} |
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} |
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@@ -173,9 +165,8 @@ message MessageOfAll |
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message MessageToClient |
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{ |
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repeated MessageOfObj obj_message = 1; |
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MessageOfMap map_message = 2; |
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GameState game_state = 3; |
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MessageOfAll all_message = 4; |
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GameState game_state = 2; |
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MessageOfAll all_message = 3; |
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} |
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message MoveRes // 如果打算设计撞墙保留平行速度分量,且需要返回值则可用这个(大概没啥用) |
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