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chore(deps): ⚰️ remove generated go proto files

dev
Timothy Liu 2 years ago
parent
commit
d7d6d7103a
5 changed files with 0 additions and 4986 deletions
  1. +0
    -2404
      experimental/CAPI/go/API/proto/Message2Clients.pb.go
  2. +0
    -744
      experimental/CAPI/go/API/proto/Message2Server.pb.go
  3. +0
    -867
      experimental/CAPI/go/API/proto/MessageType.pb.go
  4. +0
    -186
      experimental/CAPI/go/API/proto/Services.pb.go
  5. +0
    -785
      experimental/CAPI/go/API/proto/Services_grpc.pb.go

+ 0
- 2404
experimental/CAPI/go/API/proto/Message2Clients.pb.go
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+ 0
- 744
experimental/CAPI/go/API/proto/Message2Server.pb.go View File

@@ -1,744 +0,0 @@
// Message2Server

// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.0
// protoc (unknown)
// source: Message2Server.proto

package proto

import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)

const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

type PlayerMsg struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields

PlayerId int64 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
// Types that are assignable to JobType:
// *PlayerMsg_StudentType
// *PlayerMsg_TrickerType
JobType isPlayerMsg_JobType `protobuf_oneof:"job_type"`
PlayerType PlayerType `protobuf:"varint,4,opt,name=player_type,json=playerType,proto3,enum=protobuf.PlayerType" json:"player_type,omitempty"`
}

func (x *PlayerMsg) Reset() {
*x = PlayerMsg{}
if protoimpl.UnsafeEnabled {
mi := &file_Message2Server_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}

func (x *PlayerMsg) String() string {
return protoimpl.X.MessageStringOf(x)
}

func (*PlayerMsg) ProtoMessage() {}

func (x *PlayerMsg) ProtoReflect() protoreflect.Message {
mi := &file_Message2Server_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}

// Deprecated: Use PlayerMsg.ProtoReflect.Descriptor instead.
func (*PlayerMsg) Descriptor() ([]byte, []int) {
return file_Message2Server_proto_rawDescGZIP(), []int{0}
}

func (x *PlayerMsg) GetPlayerId() int64 {
if x != nil {
return x.PlayerId
}
return 0
}

func (m *PlayerMsg) GetJobType() isPlayerMsg_JobType {
if m != nil {
return m.JobType
}
return nil
}

func (x *PlayerMsg) GetStudentType() StudentType {
if x, ok := x.GetJobType().(*PlayerMsg_StudentType); ok {
return x.StudentType
}
return StudentType_NULL_STUDENT_TYPE
}

func (x *PlayerMsg) GetTrickerType() TrickerType {
if x, ok := x.GetJobType().(*PlayerMsg_TrickerType); ok {
return x.TrickerType
}
return TrickerType_NULL_TRICKER_TYPE
}

func (x *PlayerMsg) GetPlayerType() PlayerType {
if x != nil {
return x.PlayerType
}
return PlayerType_NULL_PLAYER_TYPE
}

type isPlayerMsg_JobType interface {
isPlayerMsg_JobType()
}

type PlayerMsg_StudentType struct {
StudentType StudentType `protobuf:"varint,2,opt,name=student_type,json=studentType,proto3,enum=protobuf.StudentType,oneof"`
}

type PlayerMsg_TrickerType struct {
TrickerType TrickerType `protobuf:"varint,3,opt,name=tricker_type,json=trickerType,proto3,enum=protobuf.TrickerType,oneof"`
}

func (*PlayerMsg_StudentType) isPlayerMsg_JobType() {}

func (*PlayerMsg_TrickerType) isPlayerMsg_JobType() {}

type MoveMsg struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields

PlayerId int64 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Angle float64 `protobuf:"fixed64,2,opt,name=angle,proto3" json:"angle,omitempty"`
TimeInMilliseconds int64 `protobuf:"varint,3,opt,name=time_in_milliseconds,json=timeInMilliseconds,proto3" json:"time_in_milliseconds,omitempty"`
}

func (x *MoveMsg) Reset() {
*x = MoveMsg{}
if protoimpl.UnsafeEnabled {
mi := &file_Message2Server_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}

func (x *MoveMsg) String() string {
return protoimpl.X.MessageStringOf(x)
}

func (*MoveMsg) ProtoMessage() {}

func (x *MoveMsg) ProtoReflect() protoreflect.Message {
mi := &file_Message2Server_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}

// Deprecated: Use MoveMsg.ProtoReflect.Descriptor instead.
func (*MoveMsg) Descriptor() ([]byte, []int) {
return file_Message2Server_proto_rawDescGZIP(), []int{1}
}

func (x *MoveMsg) GetPlayerId() int64 {
if x != nil {
return x.PlayerId
}
return 0
}

func (x *MoveMsg) GetAngle() float64 {
if x != nil {
return x.Angle
}
return 0
}

func (x *MoveMsg) GetTimeInMilliseconds() int64 {
if x != nil {
return x.TimeInMilliseconds
}
return 0
}

type PropMsg struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields

PlayerId int64 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
PropType PropType `protobuf:"varint,2,opt,name=prop_type,json=propType,proto3,enum=protobuf.PropType" json:"prop_type,omitempty"`
}

func (x *PropMsg) Reset() {
*x = PropMsg{}
if protoimpl.UnsafeEnabled {
mi := &file_Message2Server_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}

func (x *PropMsg) String() string {
return protoimpl.X.MessageStringOf(x)
}

func (*PropMsg) ProtoMessage() {}

func (x *PropMsg) ProtoReflect() protoreflect.Message {
mi := &file_Message2Server_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}

// Deprecated: Use PropMsg.ProtoReflect.Descriptor instead.
func (*PropMsg) Descriptor() ([]byte, []int) {
return file_Message2Server_proto_rawDescGZIP(), []int{2}
}

func (x *PropMsg) GetPlayerId() int64 {
if x != nil {
return x.PlayerId
}
return 0
}

func (x *PropMsg) GetPropType() PropType {
if x != nil {
return x.PropType
}
return PropType_NULL_PROP_TYPE
}

type SendMsg struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields

PlayerId int64 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
ToPlayerId int64 `protobuf:"varint,2,opt,name=to_player_id,json=toPlayerId,proto3" json:"to_player_id,omitempty"`
Message string `protobuf:"bytes,3,opt,name=message,proto3" json:"message,omitempty"`
}

func (x *SendMsg) Reset() {
*x = SendMsg{}
if protoimpl.UnsafeEnabled {
mi := &file_Message2Server_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}

func (x *SendMsg) String() string {
return protoimpl.X.MessageStringOf(x)
}

func (*SendMsg) ProtoMessage() {}

func (x *SendMsg) ProtoReflect() protoreflect.Message {
mi := &file_Message2Server_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}

// Deprecated: Use SendMsg.ProtoReflect.Descriptor instead.
func (*SendMsg) Descriptor() ([]byte, []int) {
return file_Message2Server_proto_rawDescGZIP(), []int{3}
}

func (x *SendMsg) GetPlayerId() int64 {
if x != nil {
return x.PlayerId
}
return 0
}

func (x *SendMsg) GetToPlayerId() int64 {
if x != nil {
return x.ToPlayerId
}
return 0
}

func (x *SendMsg) GetMessage() string {
if x != nil {
return x.Message
}
return ""
}

type AttackMsg struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields

PlayerId int64 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Angle float64 `protobuf:"fixed64,2,opt,name=angle,proto3" json:"angle,omitempty"`
}

func (x *AttackMsg) Reset() {
*x = AttackMsg{}
if protoimpl.UnsafeEnabled {
mi := &file_Message2Server_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}

func (x *AttackMsg) String() string {
return protoimpl.X.MessageStringOf(x)
}

func (*AttackMsg) ProtoMessage() {}

func (x *AttackMsg) ProtoReflect() protoreflect.Message {
mi := &file_Message2Server_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}

// Deprecated: Use AttackMsg.ProtoReflect.Descriptor instead.
func (*AttackMsg) Descriptor() ([]byte, []int) {
return file_Message2Server_proto_rawDescGZIP(), []int{4}
}

func (x *AttackMsg) GetPlayerId() int64 {
if x != nil {
return x.PlayerId
}
return 0
}

func (x *AttackMsg) GetAngle() float64 {
if x != nil {
return x.Angle
}
return 0
}

type IDMsg struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields

PlayerId int64 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
}

func (x *IDMsg) Reset() {
*x = IDMsg{}
if protoimpl.UnsafeEnabled {
mi := &file_Message2Server_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}

func (x *IDMsg) String() string {
return protoimpl.X.MessageStringOf(x)
}

func (*IDMsg) ProtoMessage() {}

func (x *IDMsg) ProtoReflect() protoreflect.Message {
mi := &file_Message2Server_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}

// Deprecated: Use IDMsg.ProtoReflect.Descriptor instead.
func (*IDMsg) Descriptor() ([]byte, []int) {
return file_Message2Server_proto_rawDescGZIP(), []int{5}
}

func (x *IDMsg) GetPlayerId() int64 {
if x != nil {
return x.PlayerId
}
return 0
}

type TreatAndRescueMsg struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields

PlayerId int64 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
ToPlayerId int64 `protobuf:"varint,2,opt,name=to_player_id,json=toPlayerId,proto3" json:"to_player_id,omitempty"`
}

func (x *TreatAndRescueMsg) Reset() {
*x = TreatAndRescueMsg{}
if protoimpl.UnsafeEnabled {
mi := &file_Message2Server_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}

func (x *TreatAndRescueMsg) String() string {
return protoimpl.X.MessageStringOf(x)
}

func (*TreatAndRescueMsg) ProtoMessage() {}

func (x *TreatAndRescueMsg) ProtoReflect() protoreflect.Message {
mi := &file_Message2Server_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}

// Deprecated: Use TreatAndRescueMsg.ProtoReflect.Descriptor instead.
func (*TreatAndRescueMsg) Descriptor() ([]byte, []int) {
return file_Message2Server_proto_rawDescGZIP(), []int{6}
}

func (x *TreatAndRescueMsg) GetPlayerId() int64 {
if x != nil {
return x.PlayerId
}
return 0
}

func (x *TreatAndRescueMsg) GetToPlayerId() int64 {
if x != nil {
return x.ToPlayerId
}
return 0
}

type SkillMsg struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields

PlayerId int64 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
SkillId int32 `protobuf:"varint,2,opt,name=skill_id,json=skillId,proto3" json:"skill_id,omitempty"`
}

func (x *SkillMsg) Reset() {
*x = SkillMsg{}
if protoimpl.UnsafeEnabled {
mi := &file_Message2Server_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}

func (x *SkillMsg) String() string {
return protoimpl.X.MessageStringOf(x)
}

func (*SkillMsg) ProtoMessage() {}

func (x *SkillMsg) ProtoReflect() protoreflect.Message {
mi := &file_Message2Server_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}

// Deprecated: Use SkillMsg.ProtoReflect.Descriptor instead.
func (*SkillMsg) Descriptor() ([]byte, []int) {
return file_Message2Server_proto_rawDescGZIP(), []int{7}
}

func (x *SkillMsg) GetPlayerId() int64 {
if x != nil {
return x.PlayerId
}
return 0
}

func (x *SkillMsg) GetSkillId() int32 {
if x != nil {
return x.SkillId
}
return 0
}

var File_Message2Server_proto protoreflect.FileDescriptor

var file_Message2Server_proto_rawDesc = []byte{
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}

var (
file_Message2Server_proto_rawDescOnce sync.Once
file_Message2Server_proto_rawDescData = file_Message2Server_proto_rawDesc
)

func file_Message2Server_proto_rawDescGZIP() []byte {
file_Message2Server_proto_rawDescOnce.Do(func() {
file_Message2Server_proto_rawDescData = protoimpl.X.CompressGZIP(file_Message2Server_proto_rawDescData)
})
return file_Message2Server_proto_rawDescData
}

var file_Message2Server_proto_msgTypes = make([]protoimpl.MessageInfo, 8)
var file_Message2Server_proto_goTypes = []interface{}{
(*PlayerMsg)(nil), // 0: protobuf.PlayerMsg
(*MoveMsg)(nil), // 1: protobuf.MoveMsg
(*PropMsg)(nil), // 2: protobuf.PropMsg
(*SendMsg)(nil), // 3: protobuf.SendMsg
(*AttackMsg)(nil), // 4: protobuf.AttackMsg
(*IDMsg)(nil), // 5: protobuf.IDMsg
(*TreatAndRescueMsg)(nil), // 6: protobuf.TreatAndRescueMsg
(*SkillMsg)(nil), // 7: protobuf.SkillMsg
(StudentType)(0), // 8: protobuf.StudentType
(TrickerType)(0), // 9: protobuf.TrickerType
(PlayerType)(0), // 10: protobuf.PlayerType
(PropType)(0), // 11: protobuf.PropType
}
var file_Message2Server_proto_depIdxs = []int32{
8, // 0: protobuf.PlayerMsg.student_type:type_name -> protobuf.StudentType
9, // 1: protobuf.PlayerMsg.tricker_type:type_name -> protobuf.TrickerType
10, // 2: protobuf.PlayerMsg.player_type:type_name -> protobuf.PlayerType
11, // 3: protobuf.PropMsg.prop_type:type_name -> protobuf.PropType
4, // [4:4] is the sub-list for method output_type
4, // [4:4] is the sub-list for method input_type
4, // [4:4] is the sub-list for extension type_name
4, // [4:4] is the sub-list for extension extendee
0, // [0:4] is the sub-list for field type_name
}

func init() { file_Message2Server_proto_init() }
func file_Message2Server_proto_init() {
if File_Message2Server_proto != nil {
return
}
file_MessageType_proto_init()
if !protoimpl.UnsafeEnabled {
file_Message2Server_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PlayerMsg); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_Message2Server_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*MoveMsg); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_Message2Server_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PropMsg); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_Message2Server_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SendMsg); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_Message2Server_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*AttackMsg); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_Message2Server_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*IDMsg); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_Message2Server_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*TreatAndRescueMsg); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_Message2Server_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SkillMsg); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
file_Message2Server_proto_msgTypes[0].OneofWrappers = []interface{}{
(*PlayerMsg_StudentType)(nil),
(*PlayerMsg_TrickerType)(nil),
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_Message2Server_proto_rawDesc,
NumEnums: 0,
NumMessages: 8,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_Message2Server_proto_goTypes,
DependencyIndexes: file_Message2Server_proto_depIdxs,
MessageInfos: file_Message2Server_proto_msgTypes,
}.Build()
File_Message2Server_proto = out.File
file_Message2Server_proto_rawDesc = nil
file_Message2Server_proto_goTypes = nil
file_Message2Server_proto_depIdxs = nil
}

+ 0
- 867
experimental/CAPI/go/API/proto/MessageType.pb.go View File

@@ -1,867 +0,0 @@
// MessageType

// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.0
// protoc (unknown)
// source: MessageType.proto

package proto

import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)

const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

type BulletType int32

const (
BulletType_NULL_BULLET_TYPE BulletType = 0
BulletType_FLYING_KNIFE BulletType = 1
BulletType_COMMON_ATTACK_OF_TRICKER BulletType = 2
BulletType_BOMB_BOMB BulletType = 3
BulletType_JUMPY_DUMPTY BulletType = 4
BulletType_ATOM_BOMB BulletType = 5
)

// Enum value maps for BulletType.
var (
BulletType_name = map[int32]string{
0: "NULL_BULLET_TYPE",
1: "FLYING_KNIFE",
2: "COMMON_ATTACK_OF_TRICKER",
3: "BOMB_BOMB",
4: "JUMPY_DUMPTY",
5: "ATOM_BOMB",
}
BulletType_value = map[string]int32{
"NULL_BULLET_TYPE": 0,
"FLYING_KNIFE": 1,
"COMMON_ATTACK_OF_TRICKER": 2,
"BOMB_BOMB": 3,
"JUMPY_DUMPTY": 4,
"ATOM_BOMB": 5,
}
)

func (x BulletType) Enum() *BulletType {
p := new(BulletType)
*p = x
return p
}

func (x BulletType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (BulletType) Descriptor() protoreflect.EnumDescriptor {
return file_MessageType_proto_enumTypes[0].Descriptor()
}

func (BulletType) Type() protoreflect.EnumType {
return &file_MessageType_proto_enumTypes[0]
}

func (x BulletType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}

// Deprecated: Use BulletType.Descriptor instead.
func (BulletType) EnumDescriptor() ([]byte, []int) {
return file_MessageType_proto_rawDescGZIP(), []int{0}
}

type PlaceType int32

const (
PlaceType_NULL_PLACE_TYPE PlaceType = 0
// 地图情况,其中Gate是总体的大门,HiddenGate是地窖
PlaceType_LAND PlaceType = 1
PlaceType_WALL PlaceType = 2
PlaceType_GRASS PlaceType = 3
PlaceType_CLASSROOM PlaceType = 4
PlaceType_GATE PlaceType = 5
PlaceType_HIDDEN_GATE PlaceType = 6
PlaceType_WINDOW PlaceType = 7
PlaceType_DOOR3 PlaceType = 8
PlaceType_DOOR5 PlaceType = 9
PlaceType_DOOR6 PlaceType = 10
PlaceType_CHEST PlaceType = 11 // 待补充有特殊效果的地形
)

// Enum value maps for PlaceType.
var (
PlaceType_name = map[int32]string{
0: "NULL_PLACE_TYPE",
1: "LAND",
2: "WALL",
3: "GRASS",
4: "CLASSROOM",
5: "GATE",
6: "HIDDEN_GATE",
7: "WINDOW",
8: "DOOR3",
9: "DOOR5",
10: "DOOR6",
11: "CHEST",
}
PlaceType_value = map[string]int32{
"NULL_PLACE_TYPE": 0,
"LAND": 1,
"WALL": 2,
"GRASS": 3,
"CLASSROOM": 4,
"GATE": 5,
"HIDDEN_GATE": 6,
"WINDOW": 7,
"DOOR3": 8,
"DOOR5": 9,
"DOOR6": 10,
"CHEST": 11,
}
)

func (x PlaceType) Enum() *PlaceType {
p := new(PlaceType)
*p = x
return p
}

func (x PlaceType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (PlaceType) Descriptor() protoreflect.EnumDescriptor {
return file_MessageType_proto_enumTypes[1].Descriptor()
}

func (PlaceType) Type() protoreflect.EnumType {
return &file_MessageType_proto_enumTypes[1]
}

func (x PlaceType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}

// Deprecated: Use PlaceType.Descriptor instead.
func (PlaceType) EnumDescriptor() ([]byte, []int) {
return file_MessageType_proto_rawDescGZIP(), []int{1}
}

type ShapeType int32

const (
ShapeType_NULL_SHAPE_TYPE ShapeType = 0
ShapeType_CIRCLE ShapeType = 1 // 人类、屠夫、可拾取道具等为圆形
ShapeType_SQUARE ShapeType = 2 // 地形均为方形
)

// Enum value maps for ShapeType.
var (
ShapeType_name = map[int32]string{
0: "NULL_SHAPE_TYPE",
1: "CIRCLE",
2: "SQUARE",
}
ShapeType_value = map[string]int32{
"NULL_SHAPE_TYPE": 0,
"CIRCLE": 1,
"SQUARE": 2,
}
)

func (x ShapeType) Enum() *ShapeType {
p := new(ShapeType)
*p = x
return p
}

func (x ShapeType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (ShapeType) Descriptor() protoreflect.EnumDescriptor {
return file_MessageType_proto_enumTypes[2].Descriptor()
}

func (ShapeType) Type() protoreflect.EnumType {
return &file_MessageType_proto_enumTypes[2]
}

func (x ShapeType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}

// Deprecated: Use ShapeType.Descriptor instead.
func (ShapeType) EnumDescriptor() ([]byte, []int) {
return file_MessageType_proto_rawDescGZIP(), []int{2}
}

type PropType int32

const (
PropType_NULL_PROP_TYPE PropType = 0
PropType_ADD_SPEED PropType = 1
PropType_ADD_LIFE_OR_CLAIRAUDIENCE PropType = 2
PropType_ADD_HP_OR_AP PropType = 3
PropType_SHIELD_OR_SPEAR PropType = 4
PropType_KEY3 PropType = 5
PropType_KEY5 PropType = 6
PropType_KEY6 PropType = 7
PropType_RECOVERY_FROM_DIZZINESS PropType = 8
)

// Enum value maps for PropType.
var (
PropType_name = map[int32]string{
0: "NULL_PROP_TYPE",
1: "ADD_SPEED",
2: "ADD_LIFE_OR_CLAIRAUDIENCE",
3: "ADD_HP_OR_AP",
4: "SHIELD_OR_SPEAR",
5: "KEY3",
6: "KEY5",
7: "KEY6",
8: "RECOVERY_FROM_DIZZINESS",
}
PropType_value = map[string]int32{
"NULL_PROP_TYPE": 0,
"ADD_SPEED": 1,
"ADD_LIFE_OR_CLAIRAUDIENCE": 2,
"ADD_HP_OR_AP": 3,
"SHIELD_OR_SPEAR": 4,
"KEY3": 5,
"KEY5": 6,
"KEY6": 7,
"RECOVERY_FROM_DIZZINESS": 8,
}
)

func (x PropType) Enum() *PropType {
p := new(PropType)
*p = x
return p
}

func (x PropType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (PropType) Descriptor() protoreflect.EnumDescriptor {
return file_MessageType_proto_enumTypes[3].Descriptor()
}

func (PropType) Type() protoreflect.EnumType {
return &file_MessageType_proto_enumTypes[3]
}

func (x PropType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}

// Deprecated: Use PropType.Descriptor instead.
func (PropType) EnumDescriptor() ([]byte, []int) {
return file_MessageType_proto_rawDescGZIP(), []int{3}
}

type StudentBuffType int32

const (
StudentBuffType_NULL_SBUFF_TYPE StudentBuffType = 0
StudentBuffType_STUDENT_ADD_SPEED StudentBuffType = 1
StudentBuffType_ADD_LIFE StudentBuffType = 2
StudentBuffType_SHIELD StudentBuffType = 3
StudentBuffType_STUDENT_INVISIBLE StudentBuffType = 4
)

// Enum value maps for StudentBuffType.
var (
StudentBuffType_name = map[int32]string{
0: "NULL_SBUFF_TYPE",
1: "STUDENT_ADD_SPEED",
2: "ADD_LIFE",
3: "SHIELD",
4: "STUDENT_INVISIBLE",
}
StudentBuffType_value = map[string]int32{
"NULL_SBUFF_TYPE": 0,
"STUDENT_ADD_SPEED": 1,
"ADD_LIFE": 2,
"SHIELD": 3,
"STUDENT_INVISIBLE": 4,
}
)

func (x StudentBuffType) Enum() *StudentBuffType {
p := new(StudentBuffType)
*p = x
return p
}

func (x StudentBuffType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (StudentBuffType) Descriptor() protoreflect.EnumDescriptor {
return file_MessageType_proto_enumTypes[4].Descriptor()
}

func (StudentBuffType) Type() protoreflect.EnumType {
return &file_MessageType_proto_enumTypes[4]
}

func (x StudentBuffType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}

// Deprecated: Use StudentBuffType.Descriptor instead.
func (StudentBuffType) EnumDescriptor() ([]byte, []int) {
return file_MessageType_proto_rawDescGZIP(), []int{4}
}

type PlayerState int32

const (
PlayerState_NULL_STATUS PlayerState = 0
PlayerState_IDLE PlayerState = 1 // 正常状态
PlayerState_LEARNING PlayerState = 2 // 学习状态,相当于在修机器
PlayerState_ADDICTED PlayerState = 3 // 血条归零后原地沉迷游戏
PlayerState_QUIT PlayerState = 4 // 退学状态,相当于寄了
PlayerState_GRADUATED PlayerState = 5 // 毕业状态,相当于逃脱了
PlayerState_TREATED PlayerState = 6
PlayerState_RESCUED PlayerState = 7
PlayerState_STUNNED PlayerState = 8
PlayerState_TREATING PlayerState = 9
PlayerState_RESCUING PlayerState = 10
PlayerState_SWINGING PlayerState = 11 // 后摇
PlayerState_ATTACKING PlayerState = 12 // 前摇
PlayerState_LOCKING PlayerState = 13
PlayerState_RUMMAGING PlayerState = 14
PlayerState_CLIMBING PlayerState = 15 // 翻窗
PlayerState_OPENING_A_CHEST PlayerState = 16
PlayerState_USING_SPECIAL_SKILL PlayerState = 17
PlayerState_OPENING_A_GATE PlayerState = 18
)

// Enum value maps for PlayerState.
var (
PlayerState_name = map[int32]string{
0: "NULL_STATUS",
1: "IDLE",
2: "LEARNING",
3: "ADDICTED",
4: "QUIT",
5: "GRADUATED",
6: "TREATED",
7: "RESCUED",
8: "STUNNED",
9: "TREATING",
10: "RESCUING",
11: "SWINGING",
12: "ATTACKING",
13: "LOCKING",
14: "RUMMAGING",
15: "CLIMBING",
16: "OPENING_A_CHEST",
17: "USING_SPECIAL_SKILL",
18: "OPENING_A_GATE",
}
PlayerState_value = map[string]int32{
"NULL_STATUS": 0,
"IDLE": 1,
"LEARNING": 2,
"ADDICTED": 3,
"QUIT": 4,
"GRADUATED": 5,
"TREATED": 6,
"RESCUED": 7,
"STUNNED": 8,
"TREATING": 9,
"RESCUING": 10,
"SWINGING": 11,
"ATTACKING": 12,
"LOCKING": 13,
"RUMMAGING": 14,
"CLIMBING": 15,
"OPENING_A_CHEST": 16,
"USING_SPECIAL_SKILL": 17,
"OPENING_A_GATE": 18,
}
)

func (x PlayerState) Enum() *PlayerState {
p := new(PlayerState)
*p = x
return p
}

func (x PlayerState) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (PlayerState) Descriptor() protoreflect.EnumDescriptor {
return file_MessageType_proto_enumTypes[5].Descriptor()
}

func (PlayerState) Type() protoreflect.EnumType {
return &file_MessageType_proto_enumTypes[5]
}

func (x PlayerState) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}

// Deprecated: Use PlayerState.Descriptor instead.
func (PlayerState) EnumDescriptor() ([]byte, []int) {
return file_MessageType_proto_rawDescGZIP(), []int{5}
}

type TrickerBuffType int32

const (
TrickerBuffType_NULL_TBUFF_TYPE TrickerBuffType = 0
TrickerBuffType_TRICKER_ADD_SPEED TrickerBuffType = 1
TrickerBuffType_SPEAR TrickerBuffType = 2
TrickerBuffType_ADD_AP TrickerBuffType = 3
TrickerBuffType_CLAIRAUDIENCE TrickerBuffType = 4
TrickerBuffType_TRICKER_INVISIBLE TrickerBuffType = 5
)

// Enum value maps for TrickerBuffType.
var (
TrickerBuffType_name = map[int32]string{
0: "NULL_TBUFF_TYPE",
1: "TRICKER_ADD_SPEED",
2: "SPEAR",
3: "ADD_AP",
4: "CLAIRAUDIENCE",
5: "TRICKER_INVISIBLE",
}
TrickerBuffType_value = map[string]int32{
"NULL_TBUFF_TYPE": 0,
"TRICKER_ADD_SPEED": 1,
"SPEAR": 2,
"ADD_AP": 3,
"CLAIRAUDIENCE": 4,
"TRICKER_INVISIBLE": 5,
}
)

func (x TrickerBuffType) Enum() *TrickerBuffType {
p := new(TrickerBuffType)
*p = x
return p
}

func (x TrickerBuffType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (TrickerBuffType) Descriptor() protoreflect.EnumDescriptor {
return file_MessageType_proto_enumTypes[6].Descriptor()
}

func (TrickerBuffType) Type() protoreflect.EnumType {
return &file_MessageType_proto_enumTypes[6]
}

func (x TrickerBuffType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}

// Deprecated: Use TrickerBuffType.Descriptor instead.
func (TrickerBuffType) EnumDescriptor() ([]byte, []int) {
return file_MessageType_proto_rawDescGZIP(), []int{6}
}

type PlayerType int32

const (
PlayerType_NULL_PLAYER_TYPE PlayerType = 0
PlayerType_STUDENT_PLAYER PlayerType = 1
PlayerType_TRICKER_PLAYER PlayerType = 2
)

// Enum value maps for PlayerType.
var (
PlayerType_name = map[int32]string{
0: "NULL_PLAYER_TYPE",
1: "STUDENT_PLAYER",
2: "TRICKER_PLAYER",
}
PlayerType_value = map[string]int32{
"NULL_PLAYER_TYPE": 0,
"STUDENT_PLAYER": 1,
"TRICKER_PLAYER": 2,
}
)

func (x PlayerType) Enum() *PlayerType {
p := new(PlayerType)
*p = x
return p
}

func (x PlayerType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (PlayerType) Descriptor() protoreflect.EnumDescriptor {
return file_MessageType_proto_enumTypes[7].Descriptor()
}

func (PlayerType) Type() protoreflect.EnumType {
return &file_MessageType_proto_enumTypes[7]
}

func (x PlayerType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}

// Deprecated: Use PlayerType.Descriptor instead.
func (PlayerType) EnumDescriptor() ([]byte, []int) {
return file_MessageType_proto_rawDescGZIP(), []int{7}
}

type StudentType int32

const (
StudentType_NULL_STUDENT_TYPE StudentType = 0
StudentType_ATHLETE StudentType = 1
StudentType_TEACHER StudentType = 2
StudentType_STRAIGHT_A_STUDENT StudentType = 3
StudentType_ROBOT StudentType = 4
StudentType_TECH_OTAKU StudentType = 5
StudentType_SUNSHINE StudentType = 6
)

// Enum value maps for StudentType.
var (
StudentType_name = map[int32]string{
0: "NULL_STUDENT_TYPE",
1: "ATHLETE",
2: "TEACHER",
3: "STRAIGHT_A_STUDENT",
4: "ROBOT",
5: "TECH_OTAKU",
6: "SUNSHINE",
}
StudentType_value = map[string]int32{
"NULL_STUDENT_TYPE": 0,
"ATHLETE": 1,
"TEACHER": 2,
"STRAIGHT_A_STUDENT": 3,
"ROBOT": 4,
"TECH_OTAKU": 5,
"SUNSHINE": 6,
}
)

func (x StudentType) Enum() *StudentType {
p := new(StudentType)
*p = x
return p
}

func (x StudentType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (StudentType) Descriptor() protoreflect.EnumDescriptor {
return file_MessageType_proto_enumTypes[8].Descriptor()
}

func (StudentType) Type() protoreflect.EnumType {
return &file_MessageType_proto_enumTypes[8]
}

func (x StudentType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}

// Deprecated: Use StudentType.Descriptor instead.
func (StudentType) EnumDescriptor() ([]byte, []int) {
return file_MessageType_proto_rawDescGZIP(), []int{8}
}

type TrickerType int32

const (
TrickerType_NULL_TRICKER_TYPE TrickerType = 0
TrickerType_ASSASSIN TrickerType = 1
TrickerType_KLEE TrickerType = 2
TrickerType_A_NOISY_PERSON TrickerType = 3
TrickerType_IDOL TrickerType = 4
)

// Enum value maps for TrickerType.
var (
TrickerType_name = map[int32]string{
0: "NULL_TRICKER_TYPE",
1: "ASSASSIN",
2: "KLEE",
3: "A_NOISY_PERSON",
4: "IDOL",
}
TrickerType_value = map[string]int32{
"NULL_TRICKER_TYPE": 0,
"ASSASSIN": 1,
"KLEE": 2,
"A_NOISY_PERSON": 3,
"IDOL": 4,
}
)

func (x TrickerType) Enum() *TrickerType {
p := new(TrickerType)
*p = x
return p
}

func (x TrickerType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (TrickerType) Descriptor() protoreflect.EnumDescriptor {
return file_MessageType_proto_enumTypes[9].Descriptor()
}

func (TrickerType) Type() protoreflect.EnumType {
return &file_MessageType_proto_enumTypes[9]
}

func (x TrickerType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}

// Deprecated: Use TrickerType.Descriptor instead.
func (TrickerType) EnumDescriptor() ([]byte, []int) {
return file_MessageType_proto_rawDescGZIP(), []int{9}
}

// 游戏进行状态
type GameState int32

const (
GameState_NULL_GAME_STATE GameState = 0
GameState_GAME_START GameState = 1
GameState_GAME_RUNNING GameState = 2
GameState_GAME_END GameState = 3
)

// Enum value maps for GameState.
var (
GameState_name = map[int32]string{
0: "NULL_GAME_STATE",
1: "GAME_START",
2: "GAME_RUNNING",
3: "GAME_END",
}
GameState_value = map[string]int32{
"NULL_GAME_STATE": 0,
"GAME_START": 1,
"GAME_RUNNING": 2,
"GAME_END": 3,
}
)

func (x GameState) Enum() *GameState {
p := new(GameState)
*p = x
return p
}

func (x GameState) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (GameState) Descriptor() protoreflect.EnumDescriptor {
return file_MessageType_proto_enumTypes[10].Descriptor()
}

func (GameState) Type() protoreflect.EnumType {
return &file_MessageType_proto_enumTypes[10]
}

func (x GameState) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}

// Deprecated: Use GameState.Descriptor instead.
func (GameState) EnumDescriptor() ([]byte, []int) {
return file_MessageType_proto_rawDescGZIP(), []int{10}
}

var File_MessageType_proto protoreflect.FileDescriptor

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}

var (
file_MessageType_proto_rawDescOnce sync.Once
file_MessageType_proto_rawDescData = file_MessageType_proto_rawDesc
)

func file_MessageType_proto_rawDescGZIP() []byte {
file_MessageType_proto_rawDescOnce.Do(func() {
file_MessageType_proto_rawDescData = protoimpl.X.CompressGZIP(file_MessageType_proto_rawDescData)
})
return file_MessageType_proto_rawDescData
}

var file_MessageType_proto_enumTypes = make([]protoimpl.EnumInfo, 11)
var file_MessageType_proto_goTypes = []interface{}{
(BulletType)(0), // 0: protobuf.BulletType
(PlaceType)(0), // 1: protobuf.PlaceType
(ShapeType)(0), // 2: protobuf.ShapeType
(PropType)(0), // 3: protobuf.PropType
(StudentBuffType)(0), // 4: protobuf.StudentBuffType
(PlayerState)(0), // 5: protobuf.PlayerState
(TrickerBuffType)(0), // 6: protobuf.TrickerBuffType
(PlayerType)(0), // 7: protobuf.PlayerType
(StudentType)(0), // 8: protobuf.StudentType
(TrickerType)(0), // 9: protobuf.TrickerType
(GameState)(0), // 10: protobuf.GameState
}
var file_MessageType_proto_depIdxs = []int32{
0, // [0:0] is the sub-list for method output_type
0, // [0:0] is the sub-list for method input_type
0, // [0:0] is the sub-list for extension type_name
0, // [0:0] is the sub-list for extension extendee
0, // [0:0] is the sub-list for field type_name
}

func init() { file_MessageType_proto_init() }
func file_MessageType_proto_init() {
if File_MessageType_proto != nil {
return
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_MessageType_proto_rawDesc,
NumEnums: 11,
NumMessages: 0,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_MessageType_proto_goTypes,
DependencyIndexes: file_MessageType_proto_depIdxs,
EnumInfos: file_MessageType_proto_enumTypes,
}.Build()
File_MessageType_proto = out.File
file_MessageType_proto_rawDesc = nil
file_MessageType_proto_goTypes = nil
file_MessageType_proto_depIdxs = nil
}

+ 0
- 186
experimental/CAPI/go/API/proto/Services.pb.go View File

@@ -1,186 +0,0 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.0
// protoc (unknown)
// source: Services.proto

package proto

import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
)

const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

var File_Services_proto protoreflect.FileDescriptor

var file_Services_proto_rawDesc = []byte{
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}

var file_Services_proto_goTypes = []interface{}{
(*IDMsg)(nil), // 0: protobuf.IDMsg
(*PlayerMsg)(nil), // 1: protobuf.PlayerMsg
(*MoveMsg)(nil), // 2: protobuf.MoveMsg
(*PropMsg)(nil), // 3: protobuf.PropMsg
(*SkillMsg)(nil), // 4: protobuf.SkillMsg
(*SendMsg)(nil), // 5: protobuf.SendMsg
(*TreatAndRescueMsg)(nil), // 6: protobuf.TreatAndRescueMsg
(*AttackMsg)(nil), // 7: protobuf.AttackMsg
(*BoolRes)(nil), // 8: protobuf.BoolRes
(*MessageToClient)(nil), // 9: protobuf.MessageToClient
(*MoveRes)(nil), // 10: protobuf.MoveRes
}
var file_Services_proto_depIdxs = []int32{
0, // 0: protobuf.AvailableService.TryConnection:input_type -> protobuf.IDMsg
1, // 1: protobuf.AvailableService.AddPlayer:input_type -> protobuf.PlayerMsg
2, // 2: protobuf.AvailableService.Move:input_type -> protobuf.MoveMsg
3, // 3: protobuf.AvailableService.PickProp:input_type -> protobuf.PropMsg
3, // 4: protobuf.AvailableService.UseProp:input_type -> protobuf.PropMsg
3, // 5: protobuf.AvailableService.ThrowProp:input_type -> protobuf.PropMsg
4, // 6: protobuf.AvailableService.UseSkill:input_type -> protobuf.SkillMsg
5, // 7: protobuf.AvailableService.SendMessage:input_type -> protobuf.SendMsg
0, // 8: protobuf.AvailableService.StartLearning:input_type -> protobuf.IDMsg
6, // 9: protobuf.AvailableService.StartRescueMate:input_type -> protobuf.TreatAndRescueMsg
6, // 10: protobuf.AvailableService.StartTreatMate:input_type -> protobuf.TreatAndRescueMsg
7, // 11: protobuf.AvailableService.Attack:input_type -> protobuf.AttackMsg
0, // 12: protobuf.AvailableService.Graduate:input_type -> protobuf.IDMsg
0, // 13: protobuf.AvailableService.OpenDoor:input_type -> protobuf.IDMsg
0, // 14: protobuf.AvailableService.CloseDoor:input_type -> protobuf.IDMsg
0, // 15: protobuf.AvailableService.SkipWindow:input_type -> protobuf.IDMsg
0, // 16: protobuf.AvailableService.StartOpenGate:input_type -> protobuf.IDMsg
0, // 17: protobuf.AvailableService.StartOpenChest:input_type -> protobuf.IDMsg
0, // 18: protobuf.AvailableService.EndAllAction:input_type -> protobuf.IDMsg
8, // 19: protobuf.AvailableService.TryConnection:output_type -> protobuf.BoolRes
9, // 20: protobuf.AvailableService.AddPlayer:output_type -> protobuf.MessageToClient
10, // 21: protobuf.AvailableService.Move:output_type -> protobuf.MoveRes
8, // 22: protobuf.AvailableService.PickProp:output_type -> protobuf.BoolRes
8, // 23: protobuf.AvailableService.UseProp:output_type -> protobuf.BoolRes
8, // 24: protobuf.AvailableService.ThrowProp:output_type -> protobuf.BoolRes
8, // 25: protobuf.AvailableService.UseSkill:output_type -> protobuf.BoolRes
8, // 26: protobuf.AvailableService.SendMessage:output_type -> protobuf.BoolRes
8, // 27: protobuf.AvailableService.StartLearning:output_type -> protobuf.BoolRes
8, // 28: protobuf.AvailableService.StartRescueMate:output_type -> protobuf.BoolRes
8, // 29: protobuf.AvailableService.StartTreatMate:output_type -> protobuf.BoolRes
8, // 30: protobuf.AvailableService.Attack:output_type -> protobuf.BoolRes
8, // 31: protobuf.AvailableService.Graduate:output_type -> protobuf.BoolRes
8, // 32: protobuf.AvailableService.OpenDoor:output_type -> protobuf.BoolRes
8, // 33: protobuf.AvailableService.CloseDoor:output_type -> protobuf.BoolRes
8, // 34: protobuf.AvailableService.SkipWindow:output_type -> protobuf.BoolRes
8, // 35: protobuf.AvailableService.StartOpenGate:output_type -> protobuf.BoolRes
8, // 36: protobuf.AvailableService.StartOpenChest:output_type -> protobuf.BoolRes
8, // 37: protobuf.AvailableService.EndAllAction:output_type -> protobuf.BoolRes
19, // [19:38] is the sub-list for method output_type
0, // [0:19] is the sub-list for method input_type
0, // [0:0] is the sub-list for extension type_name
0, // [0:0] is the sub-list for extension extendee
0, // [0:0] is the sub-list for field type_name
}

func init() { file_Services_proto_init() }
func file_Services_proto_init() {
if File_Services_proto != nil {
return
}
file_Message2Clients_proto_init()
file_Message2Server_proto_init()
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_Services_proto_rawDesc,
NumEnums: 0,
NumMessages: 0,
NumExtensions: 0,
NumServices: 1,
},
GoTypes: file_Services_proto_goTypes,
DependencyIndexes: file_Services_proto_depIdxs,
}.Build()
File_Services_proto = out.File
file_Services_proto_rawDesc = nil
file_Services_proto_goTypes = nil
file_Services_proto_depIdxs = nil
}

+ 0
- 785
experimental/CAPI/go/API/proto/Services_grpc.pb.go View File

@@ -1,785 +0,0 @@
// Code generated by protoc-gen-go-grpc. DO NOT EDIT.
// versions:
// - protoc-gen-go-grpc v1.2.0
// - protoc (unknown)
// source: Services.proto

package proto

import (
context "context"
grpc "google.golang.org/grpc"
codes "google.golang.org/grpc/codes"
status "google.golang.org/grpc/status"
)

// This is a compile-time assertion to ensure that this generated file
// is compatible with the grpc package it is being compiled against.
// Requires gRPC-Go v1.32.0 or later.
const _ = grpc.SupportPackageIsVersion7

// AvailableServiceClient is the client API for AvailableService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
type AvailableServiceClient interface {
TryConnection(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error)
// 游戏开局调用一次的服务
AddPlayer(ctx context.Context, in *PlayerMsg, opts ...grpc.CallOption) (AvailableService_AddPlayerClient, error)
// 游戏过程中玩家执行操作的服务
Move(ctx context.Context, in *MoveMsg, opts ...grpc.CallOption) (*MoveRes, error)
PickProp(ctx context.Context, in *PropMsg, opts ...grpc.CallOption) (*BoolRes, error)
UseProp(ctx context.Context, in *PropMsg, opts ...grpc.CallOption) (*BoolRes, error)
ThrowProp(ctx context.Context, in *PropMsg, opts ...grpc.CallOption) (*BoolRes, error)
UseSkill(ctx context.Context, in *SkillMsg, opts ...grpc.CallOption) (*BoolRes, error)
SendMessage(ctx context.Context, in *SendMsg, opts ...grpc.CallOption) (*BoolRes, error)
// rpc GetMessage (IDMsg) returns (stream MsgRes);
StartLearning(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error)
StartRescueMate(ctx context.Context, in *TreatAndRescueMsg, opts ...grpc.CallOption) (*BoolRes, error)
StartTreatMate(ctx context.Context, in *TreatAndRescueMsg, opts ...grpc.CallOption) (*BoolRes, error)
Attack(ctx context.Context, in *AttackMsg, opts ...grpc.CallOption) (*BoolRes, error)
Graduate(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error)
OpenDoor(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error)
CloseDoor(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error)
SkipWindow(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error)
StartOpenGate(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error)
StartOpenChest(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error)
EndAllAction(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error)
}

type availableServiceClient struct {
cc grpc.ClientConnInterface
}

func NewAvailableServiceClient(cc grpc.ClientConnInterface) AvailableServiceClient {
return &availableServiceClient{cc}
}

func (c *availableServiceClient) TryConnection(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/TryConnection", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) AddPlayer(ctx context.Context, in *PlayerMsg, opts ...grpc.CallOption) (AvailableService_AddPlayerClient, error) {
stream, err := c.cc.NewStream(ctx, &AvailableService_ServiceDesc.Streams[0], "/protobuf.AvailableService/AddPlayer", opts...)
if err != nil {
return nil, err
}
x := &availableServiceAddPlayerClient{stream}
if err := x.ClientStream.SendMsg(in); err != nil {
return nil, err
}
if err := x.ClientStream.CloseSend(); err != nil {
return nil, err
}
return x, nil
}

type AvailableService_AddPlayerClient interface {
Recv() (*MessageToClient, error)
grpc.ClientStream
}

type availableServiceAddPlayerClient struct {
grpc.ClientStream
}

func (x *availableServiceAddPlayerClient) Recv() (*MessageToClient, error) {
m := new(MessageToClient)
if err := x.ClientStream.RecvMsg(m); err != nil {
return nil, err
}
return m, nil
}

func (c *availableServiceClient) Move(ctx context.Context, in *MoveMsg, opts ...grpc.CallOption) (*MoveRes, error) {
out := new(MoveRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/Move", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) PickProp(ctx context.Context, in *PropMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/PickProp", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) UseProp(ctx context.Context, in *PropMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/UseProp", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) ThrowProp(ctx context.Context, in *PropMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/ThrowProp", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) UseSkill(ctx context.Context, in *SkillMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/UseSkill", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) SendMessage(ctx context.Context, in *SendMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/SendMessage", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) StartLearning(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/StartLearning", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) StartRescueMate(ctx context.Context, in *TreatAndRescueMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/StartRescueMate", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) StartTreatMate(ctx context.Context, in *TreatAndRescueMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/StartTreatMate", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) Attack(ctx context.Context, in *AttackMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/Attack", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) Graduate(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/Graduate", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) OpenDoor(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/OpenDoor", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) CloseDoor(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/CloseDoor", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) SkipWindow(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/SkipWindow", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) StartOpenGate(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/StartOpenGate", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) StartOpenChest(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/StartOpenChest", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

func (c *availableServiceClient) EndAllAction(ctx context.Context, in *IDMsg, opts ...grpc.CallOption) (*BoolRes, error) {
out := new(BoolRes)
err := c.cc.Invoke(ctx, "/protobuf.AvailableService/EndAllAction", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}

// AvailableServiceServer is the server API for AvailableService service.
// All implementations should embed UnimplementedAvailableServiceServer
// for forward compatibility
type AvailableServiceServer interface {
TryConnection(context.Context, *IDMsg) (*BoolRes, error)
// 游戏开局调用一次的服务
AddPlayer(*PlayerMsg, AvailableService_AddPlayerServer) error
// 游戏过程中玩家执行操作的服务
Move(context.Context, *MoveMsg) (*MoveRes, error)
PickProp(context.Context, *PropMsg) (*BoolRes, error)
UseProp(context.Context, *PropMsg) (*BoolRes, error)
ThrowProp(context.Context, *PropMsg) (*BoolRes, error)
UseSkill(context.Context, *SkillMsg) (*BoolRes, error)
SendMessage(context.Context, *SendMsg) (*BoolRes, error)
// rpc GetMessage (IDMsg) returns (stream MsgRes);
StartLearning(context.Context, *IDMsg) (*BoolRes, error)
StartRescueMate(context.Context, *TreatAndRescueMsg) (*BoolRes, error)
StartTreatMate(context.Context, *TreatAndRescueMsg) (*BoolRes, error)
Attack(context.Context, *AttackMsg) (*BoolRes, error)
Graduate(context.Context, *IDMsg) (*BoolRes, error)
OpenDoor(context.Context, *IDMsg) (*BoolRes, error)
CloseDoor(context.Context, *IDMsg) (*BoolRes, error)
SkipWindow(context.Context, *IDMsg) (*BoolRes, error)
StartOpenGate(context.Context, *IDMsg) (*BoolRes, error)
StartOpenChest(context.Context, *IDMsg) (*BoolRes, error)
EndAllAction(context.Context, *IDMsg) (*BoolRes, error)
}

// UnimplementedAvailableServiceServer should be embedded to have forward compatible implementations.
type UnimplementedAvailableServiceServer struct {
}

func (UnimplementedAvailableServiceServer) TryConnection(context.Context, *IDMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method TryConnection not implemented")
}
func (UnimplementedAvailableServiceServer) AddPlayer(*PlayerMsg, AvailableService_AddPlayerServer) error {
return status.Errorf(codes.Unimplemented, "method AddPlayer not implemented")
}
func (UnimplementedAvailableServiceServer) Move(context.Context, *MoveMsg) (*MoveRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method Move not implemented")
}
func (UnimplementedAvailableServiceServer) PickProp(context.Context, *PropMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method PickProp not implemented")
}
func (UnimplementedAvailableServiceServer) UseProp(context.Context, *PropMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method UseProp not implemented")
}
func (UnimplementedAvailableServiceServer) ThrowProp(context.Context, *PropMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method ThrowProp not implemented")
}
func (UnimplementedAvailableServiceServer) UseSkill(context.Context, *SkillMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method UseSkill not implemented")
}
func (UnimplementedAvailableServiceServer) SendMessage(context.Context, *SendMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method SendMessage not implemented")
}
func (UnimplementedAvailableServiceServer) StartLearning(context.Context, *IDMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method StartLearning not implemented")
}
func (UnimplementedAvailableServiceServer) StartRescueMate(context.Context, *TreatAndRescueMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method StartRescueMate not implemented")
}
func (UnimplementedAvailableServiceServer) StartTreatMate(context.Context, *TreatAndRescueMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method StartTreatMate not implemented")
}
func (UnimplementedAvailableServiceServer) Attack(context.Context, *AttackMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method Attack not implemented")
}
func (UnimplementedAvailableServiceServer) Graduate(context.Context, *IDMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method Graduate not implemented")
}
func (UnimplementedAvailableServiceServer) OpenDoor(context.Context, *IDMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method OpenDoor not implemented")
}
func (UnimplementedAvailableServiceServer) CloseDoor(context.Context, *IDMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method CloseDoor not implemented")
}
func (UnimplementedAvailableServiceServer) SkipWindow(context.Context, *IDMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method SkipWindow not implemented")
}
func (UnimplementedAvailableServiceServer) StartOpenGate(context.Context, *IDMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method StartOpenGate not implemented")
}
func (UnimplementedAvailableServiceServer) StartOpenChest(context.Context, *IDMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method StartOpenChest not implemented")
}
func (UnimplementedAvailableServiceServer) EndAllAction(context.Context, *IDMsg) (*BoolRes, error) {
return nil, status.Errorf(codes.Unimplemented, "method EndAllAction not implemented")
}

// UnsafeAvailableServiceServer may be embedded to opt out of forward compatibility for this service.
// Use of this interface is not recommended, as added methods to AvailableServiceServer will
// result in compilation errors.
type UnsafeAvailableServiceServer interface {
mustEmbedUnimplementedAvailableServiceServer()
}

func RegisterAvailableServiceServer(s grpc.ServiceRegistrar, srv AvailableServiceServer) {
s.RegisterService(&AvailableService_ServiceDesc, srv)
}

func _AvailableService_TryConnection_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(IDMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).TryConnection(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/TryConnection",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).TryConnection(ctx, req.(*IDMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_AddPlayer_Handler(srv interface{}, stream grpc.ServerStream) error {
m := new(PlayerMsg)
if err := stream.RecvMsg(m); err != nil {
return err
}
return srv.(AvailableServiceServer).AddPlayer(m, &availableServiceAddPlayerServer{stream})
}

type AvailableService_AddPlayerServer interface {
Send(*MessageToClient) error
grpc.ServerStream
}

type availableServiceAddPlayerServer struct {
grpc.ServerStream
}

func (x *availableServiceAddPlayerServer) Send(m *MessageToClient) error {
return x.ServerStream.SendMsg(m)
}

func _AvailableService_Move_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(MoveMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).Move(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/Move",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).Move(ctx, req.(*MoveMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_PickProp_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(PropMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).PickProp(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/PickProp",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).PickProp(ctx, req.(*PropMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_UseProp_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(PropMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).UseProp(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/UseProp",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).UseProp(ctx, req.(*PropMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_ThrowProp_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(PropMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).ThrowProp(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/ThrowProp",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).ThrowProp(ctx, req.(*PropMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_UseSkill_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(SkillMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).UseSkill(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/UseSkill",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).UseSkill(ctx, req.(*SkillMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_SendMessage_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(SendMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).SendMessage(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/SendMessage",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).SendMessage(ctx, req.(*SendMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_StartLearning_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(IDMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).StartLearning(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/StartLearning",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).StartLearning(ctx, req.(*IDMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_StartRescueMate_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(TreatAndRescueMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).StartRescueMate(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/StartRescueMate",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).StartRescueMate(ctx, req.(*TreatAndRescueMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_StartTreatMate_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(TreatAndRescueMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).StartTreatMate(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/StartTreatMate",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).StartTreatMate(ctx, req.(*TreatAndRescueMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_Attack_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(AttackMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).Attack(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/Attack",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).Attack(ctx, req.(*AttackMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_Graduate_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(IDMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).Graduate(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/Graduate",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).Graduate(ctx, req.(*IDMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_OpenDoor_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(IDMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).OpenDoor(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/OpenDoor",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).OpenDoor(ctx, req.(*IDMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_CloseDoor_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(IDMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).CloseDoor(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/CloseDoor",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).CloseDoor(ctx, req.(*IDMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_SkipWindow_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(IDMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).SkipWindow(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/SkipWindow",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).SkipWindow(ctx, req.(*IDMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_StartOpenGate_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(IDMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).StartOpenGate(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/StartOpenGate",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).StartOpenGate(ctx, req.(*IDMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_StartOpenChest_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(IDMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).StartOpenChest(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/StartOpenChest",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).StartOpenChest(ctx, req.(*IDMsg))
}
return interceptor(ctx, in, info, handler)
}

func _AvailableService_EndAllAction_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(IDMsg)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(AvailableServiceServer).EndAllAction(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/protobuf.AvailableService/EndAllAction",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(AvailableServiceServer).EndAllAction(ctx, req.(*IDMsg))
}
return interceptor(ctx, in, info, handler)
}

// AvailableService_ServiceDesc is the grpc.ServiceDesc for AvailableService service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
var AvailableService_ServiceDesc = grpc.ServiceDesc{
ServiceName: "protobuf.AvailableService",
HandlerType: (*AvailableServiceServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "TryConnection",
Handler: _AvailableService_TryConnection_Handler,
},
{
MethodName: "Move",
Handler: _AvailableService_Move_Handler,
},
{
MethodName: "PickProp",
Handler: _AvailableService_PickProp_Handler,
},
{
MethodName: "UseProp",
Handler: _AvailableService_UseProp_Handler,
},
{
MethodName: "ThrowProp",
Handler: _AvailableService_ThrowProp_Handler,
},
{
MethodName: "UseSkill",
Handler: _AvailableService_UseSkill_Handler,
},
{
MethodName: "SendMessage",
Handler: _AvailableService_SendMessage_Handler,
},
{
MethodName: "StartLearning",
Handler: _AvailableService_StartLearning_Handler,
},
{
MethodName: "StartRescueMate",
Handler: _AvailableService_StartRescueMate_Handler,
},
{
MethodName: "StartTreatMate",
Handler: _AvailableService_StartTreatMate_Handler,
},
{
MethodName: "Attack",
Handler: _AvailableService_Attack_Handler,
},
{
MethodName: "Graduate",
Handler: _AvailableService_Graduate_Handler,
},
{
MethodName: "OpenDoor",
Handler: _AvailableService_OpenDoor_Handler,
},
{
MethodName: "CloseDoor",
Handler: _AvailableService_CloseDoor_Handler,
},
{
MethodName: "SkipWindow",
Handler: _AvailableService_SkipWindow_Handler,
},
{
MethodName: "StartOpenGate",
Handler: _AvailableService_StartOpenGate_Handler,
},
{
MethodName: "StartOpenChest",
Handler: _AvailableService_StartOpenChest_Handler,
},
{
MethodName: "EndAllAction",
Handler: _AvailableService_EndAllAction_Handler,
},
},
Streams: []grpc.StreamDesc{
{
StreamName: "AddPlayer",
Handler: _AvailableService_AddPlayer_Handler,
ServerStreams: true,
},
},
Metadata: "Services.proto",
}

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