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chore: add CAPI interface

tags/0.1.0
TCL 3 years ago
parent
commit
d6d786a5a9
7 changed files with 1181 additions and 0 deletions
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CAPI/.gitignore View File

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# CAPI

## 简介

C++ 通信组件与选手接口

## 目标

### 基本目标

- 基于 Protobuf 与 gRPC,为客户端提供 C++ 通信组件
- 为选手提供游戏接口

### 重要目标

- 理解 RPC 的工作原理,使用 gRPC 完善通信逻辑
- 将通信逻辑与游戏逻辑分离开,便于日后复用
- 客户端不对游戏人数、观战人数做出任何限制,这些方面全都由服务器决定
- 改进选手接口,思考如何强制禁止选手一直占用 CPU 而导致 CPU 占用过大的问题。

### 提高目标

- 提供其他语言的接口:Python、Java、Rust ......

## 统一约定

- 主要使用现代 C++ 进行编程
- 代码应当能够同时运行在 Windows 10 平台和 Linux 平台上。Windows 平台下采用 MSVC 作为编译工具,Linux 平台采用 GCC 作为编译工具
- Windows 下的开发工具使用 Visual Studio 2019 或 Visual Studio 2022,语言标准采用 C++17 和 C17 (MSVC 编译选项 `/std:c++17; /std:c17`),并且应同时在 x64 平台的 Debug 与 Release 模式下正确编译并运行
- Linux 下 C 语言编译工具使用 gcc,语言标准为 `-std=c17`;C++ 编译工具使用 g++,语言标准为 `-std=c++17`。优化选项为 `-O2`,生成 64 位程序 `-m64`,并编写相应的 Makefile

## 注意事项

- 与逻辑组共同商议通信协议
- Visual Studio 新建的 C++ 代码文件默认字符编码是 GB2312、默认缩进方式是 TAB,应该注意手动改成 UTF-8 和 空格缩进
- 了解 Visual Studio 的项目属性配置,例如第三方库的链接、预定义宏等
- 使用现代 C++ 进行编程,尽量避免裸指针,多使用引用和智能指针
- 了解 C、C++ 预处理、编译、链接的基本概念
- 注意模块化、单元化,降低各个类、各个模块之间的耦合。特别注意避免相互依赖、环形依赖的问题
- 遵循头文件(`.h`、`.hpp`)的编写规范
+ 杜绝头文件相互包含与环形包含
+ 头文件中最好同时写 `#pragma once` 以及保护宏,而 `cpp` 中不要写这两个东西
+ 头文件中**禁止** `using namespace std`!!!也不允许在任何自定义的名字空间中 `using namespace std`!!!
+ 头文件和 `cpp` 文件各司其职,代码写在改写的位置
+ 禁止 include .cpp 或 .c 文件
- 避免忙等待,注意线程安全,做好线程同步

## 开发人员

- ......(自己加)

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interface/.gitignore View File

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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore

# User-specific files
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# User-specific files (MonoDevelop/Xamarin Studio)
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# Mono auto generated files
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# Build results
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x64/
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[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/

# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# Visual Studio 2017 auto generated files
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# NUnit
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# Files built by Visual Studio
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*.iobj
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*.log
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# Visual C++ cache files
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# Visual Studio profiler
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$tf/

# Guidance Automation Toolkit
*.gpState

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# Including strong name files can present a security risk
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# JetBrains Rider
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#THUAI playback file
*.thuaipb

+ 33
- 0
interface/README.md View File

@@ -0,0 +1,33 @@
# Interface

## 简介

Unity 客户端

## 目标

### 基本目标

生成 Windows 平台的 Unity 客户端,至少实现以下功能:

- 游戏回放:读取回放文件并回放

### 重要目标

- 直播观战:实时播放当前游戏画面
- 玩家对战:玩家可以自主操控角色,加入游戏

### 提高目标

- 生成适合 Web 的 Unity,在网站上直播赛况(需与网站组配合)
- 生成手机 APP,支持手机客户端直播观战以及实时进行游戏
- 上架 steam
- ......(未完待画)

## 注意事项

编写好适合 Unity 的 .gitignore 文件,将必要的文件上传,既不要上传多余文件,也不要落下必需的文件

## 开发人员

- .......(自己加)

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