|
|
|
@@ -193,7 +193,7 @@ namespace Gaming |
|
|
|
playerTreated.HP == playerTreated.MaxHp || !GameData.ApproachToInteract(playerTreated.Position, player.Position)) |
|
|
|
return false; |
|
|
|
|
|
|
|
Preparation.Utility.Debugger.Output(player, "treat "+playerTreated.ToString()); |
|
|
|
Preparation.Utility.Debugger.Output(player, "treat " + playerTreated.ToString()); |
|
|
|
|
|
|
|
if (playerTreated.HP + playerTreated.DegreeOfTreatment >= playerTreated.MaxHp) |
|
|
|
{ |
|
|
|
|