Browse Source

Merge pull request #1 from eesast/dev

Merge from upstream/dev
tags/0.1.0
Timothy Liu GitHub 3 years ago
parent
commit
c059a189a1
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
53 changed files with 4159 additions and 12 deletions
  1. +283
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      .clang-format
  2. +45
    -0
      .gitattributes
  3. +4
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      .github/PULL_REQUEST_TEMPLATE.md
  4. +13
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  5. +3
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  6. +499
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  7. +154
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  8. +17
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  9. +31
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  10. +50
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  11. +10
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  12. +177
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      README.md
  13. +363
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      dependency/.gitignore
  14. +4
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      dependency/Dockerfile/README.md
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      dependency/README.md
  16. +4
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      dependency/lib/README.md
  18. +3
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      dependency/shell/README.md
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      installer/Installer/AssemblyInfo.cs
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      installer/Installer/MainWindow.xaml.cs
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      launcher/Launcher/App.xaml.cs
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      launcher/Launcher/AssemblyInfo.cs
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      launcher/Launcher/MainWindow.xaml
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      launcher/Launcher/MainWindow.xaml.cs
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      launcher/README.md
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      logic/logic.sln
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+ 4
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.github/PULL_REQUEST_TEMPLATE.md View File

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<!-- 在提出这个 pull request 之前,请勾选下面的问题: -->

- [ ] 您的代码是否能够编译通过?
- [ ] 您是否检查了目前在 [pull requests](https://github.com/eesast/THUAI5/pulls) 中是否有与你的贡献功能相同的更改?
- [ ] 您的贡献是否符合[贡献者代码协议](https://github.com/eesast/THUAI5/blob/dev/CODE_OF_CONDUCT.md)?
- [ ] 您的贡献是否符合[开发规则](https://github.com/eesast/THUAI5#%E5%BC%80%E5%8F%91%E8%A7%84%E5%88%99)?
- [ ] 您是否检查了目前在 [pull requests](https://github.com/eesast/THUAI6/pulls) 中是否有与你的贡献功能相同的更改?
- [ ] 您的贡献是否符合[贡献者代码协议](https://github.com/eesast/THUAI6/blob/dev/CODE_OF_CONDUCT.md)?
- [ ] 您的贡献是否符合[开发规则](https://github.com/eesast/THUAI6#%E5%BC%80%E5%8F%91%E8%A7%84%E5%88%99)?

Discriptions of this pull request:
Descriptions of this pull request:

<!-- If you have something to say about this pull request, delete the sentence 'No additional discription.' below and add your description. -->
<!-- 如果你对这次的 pull request 有一些描述,请删除下面的句子“No additional discription.”并加上你的描述。 -->


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CAPI/.gitignore View File

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+ 50
- 0
CAPI/README.md View File

@@ -0,0 +1,50 @@
# CAPI

## 简介

C++ 通信组件与选手接口

## 目标

### 基本目标

- 基于 Protobuf 与 gRPC,为客户端提供 C++ 通信组件
- 为选手提供游戏接口

### 重要目标

- 理解 RPC 的工作原理,使用 gRPC 完善通信逻辑
- 将通信逻辑与游戏逻辑分离开,便于日后复用
- 客户端不对游戏人数、观战人数做出任何限制,这些方面全都由服务器决定
- 改进选手接口,思考如何强制禁止选手一直占用 CPU 而导致 CPU 占用过大的问题。

### 提高目标

- 提供其他语言的接口:Python、Java、Rust ......

## 统一约定

- 主要使用现代 C++ 进行编程
- 代码应当能够同时运行在 Windows 10 平台和 Linux 平台上。Windows 平台下采用 MSVC 作为编译工具,Linux 平台采用 GCC 作为编译工具
- Windows 下的开发工具使用 Visual Studio 2019 或 Visual Studio 2022,语言标准采用 C++17 和 C17 (MSVC 编译选项 `/std:c++17; /std:c17`),并且应同时在 x64 平台的 Debug 与 Release 模式下正确编译并运行
- Linux 下 C 语言编译工具使用 gcc,语言标准为 `-std=c17`;C++ 编译工具使用 g++,语言标准为 `-std=c++17`。优化选项为 `-O2`,生成 64 位程序 `-m64`,并编写相应的 Makefile

## 注意事项

- 与逻辑组共同商议通信协议
- Visual Studio 新建的 C++ 代码文件默认字符编码是 GB2312、默认缩进方式是 TAB,应该注意手动改成 UTF-8 和 空格缩进
- 了解 Visual Studio 的项目属性配置,例如第三方库的链接、预定义宏等
- 使用现代 C++ 进行编程,尽量避免裸指针,多使用引用和智能指针
- 了解 C、C++ 预处理、编译、链接的基本概念
- 注意模块化、单元化,降低各个类、各个模块之间的耦合。特别注意避免相互依赖、环形依赖的问题
- 遵循头文件(`.h`、`.hpp`)的编写规范
+ 杜绝头文件相互包含与环形包含
+ 头文件中最好同时写 `#pragma once` 以及保护宏,而 `cpp` 中不要写这两个东西
+ 头文件中**禁止** `using namespace std`!!!也不允许在任何自定义的名字空间中 `using namespace std`!!!
+ 头文件和 `cpp` 文件各司其职,代码写在改写的位置
+ 禁止 include .cpp 或 .c 文件
- 避免忙等待,注意线程安全,做好线程同步

## 开发人员

- ......(自己加)

+ 10
- 8
CONTRIBUTING.md View File

@@ -7,19 +7,21 @@

## 向 THUAI6 贡献代码

+ 将 `eesast/THUAI6` fork 到自己的仓库中
+ 基于 `dev` 分支建立一个新的功能分支
+ 在新的分支上进行修改与开发
+ 向 `eesast/THUAI6` 的 `dev` 分支提出 pull request
+ 等待社区人员进行 review 与 merge
请遵循一下贡献流程,向 THUAI6 贡献代码

1. 将 `eesast/THUAI6` fork 到自己的仓库中
2. 基于 `dev` 分支建立一个新的功能分支
3. 在新的分支上进行修改与开发
4. 向 `eesast/THUAI6` 的 `dev` 分支提出 pull request
5. 等待社区人员进行 review 与 merge

## 向 THUAI6 贡献问题与思路

任何对 THUAI6 的建设有新思路的开发者、发现了 THUAI6 的 BUG 的人员,均可以本仓库提出 issue。推荐使用本仓库设置的 issue 模板。
任何对 THUAI6 的建设有新思路的开发者、发现了 THUAI6 的 BUG 的人员,均可以本仓库提出 issue。推荐使用本仓库设置的 issue 模板。

### 不要发布 “+1” 评论
### 关于评论

类似于“+1”、“👍”、“\xxgg/”这类简短的无意义的评论不要出现在本仓库的评论中,推荐发表有意义的评论。
欢迎发表有建设意义的评论;请不要发表类似于 “+1”、“👍”、“\xxgg/” 无意义的评论。

## 开发者交流



+ 177
- 0
README.md View File

@@ -1,2 +1,179 @@
# THUAI6
清华大学第六届人工智能挑战赛电子系赛道(原电子系第 24 届队式程序设计大赛 teamstyle24)

Gitee 镜像地址:[THUAI6: Gitee Image](https://gitee.com/eesast/THUAI6)

GitLink 镜像地址:[THUAI6: GitLink Image](https://www.gitlink.org.cn/EESAST/THUAI6)

## 赛题背景

待定

## 比赛规则

待定

## 软件架构

![structure](resource/structure.png)

## 仓库说明

### 配置说明

本仓库使用 git 进行版本控制,为所有开发工作共用仓库,请勿上传不必要的文件。主目录文件结构非必要请勿修改,且主目录中已配置的`.gitignore`、`.gitattributes`文件非必要请勿修改;各子目录已预先包含使用`Visual Studio`开发的`.gitignore`模板,可以根据自身需要增加忽略规则;如有必要,可在子目录下自定义`.gitattributes`文件

### 目录分配

| 子目录 | 说明 | 主要开发组 |
| :--------: | :--------------------------------------------------------: | :----------------------------: |
| .github | CI,用于选手包同步到服务器上供选手下载 | 运维组 |
| CAPI | C++ 选手接口,生成可执行文件 | 通信组 |
| dependency | 项目依赖文件,如 proto、dll、lib、dockerfile、shell 脚本等 | 逻辑组、通信组、运维组、界面组 |
| installer | 下载器,用于选手包的下载与更新,生成可执行文件 | 运维组 |
| interface | Unity 界面 | 界面组 |
| launcher | 游戏启动器,用于快速启动游戏,生成可执行文件 | 运维组 |
| logic | 游戏逻辑,生成可执行文件 | 逻辑组 |
| playback | 游戏回放组件,生成类库 | 逻辑组 |
| resource | 资源文件目录,用于存储主目录下 README 所用图片 | 端茶倒水 |

### 分支管理

- main:代码较稳定版本或阶段性成果,需要 2 reviewers,但由总负责人(端茶倒水)维护
- dev:各开发者开发工作的最新进展,需要 1 reviewer

## 开发规则

### 关于社区开发者

- 社区开发者开发工作请遵循 [THUAI6社区开发者贡献指南](./CONTRIBUTING.md)
- 社区开发者贡献的代码请遵循 [Contributor Covenant Code of Conduct](./CODE_OF_CONDUCT.md)

### 开发流程

THUAI6 开发组成员与其他贡献者应当遵循以下流程:

1. 将 `eesast/THUAI6` fork 到自己的仓库中
2. 基于 `dev` 分支建立一个新的功能分支
3. 在新的分支上进行修改与开发
4. 向 `eesast/THUAI6` 的 `dev` 分支提出 pull request
5. 等待其他开发组成员 review 与 merge

### 使用 Git 与 Github 时的注意事项

- 非必要请勿上传大文件到 Github

- commit 提交信息请遵循 Semantic Commit 规范,即:`type: content `格式

常用的 commit message type 包括:

| Type | Explanation |
| :------: | :--------------------------------------------: |
| chore | 日常代码开发;改变构建流程;增加依赖库、工具等 |
| fix | 修复bug |
| refactor | 改变代码结构,但没有增加新功能 |
| docs | 修改文档,如 README、CONTRIBUTE 等 |
| revert | 版本回退 |
| style | 仅仅修改了空格、格式缩进、逗号等等 |
| ... | ... |

- 鼓励开发组成员之间互相 review 并 merge 代码到 dev 分支上。merge 前建议简单检查其 pull request 是否符合上述规范
- 一般情况下,不要向 main 分支提出 pull request,更不要 merge 到 main 分支上
- 一般情况下,不允许 merge 无法通过 CI 的 pull request

### 开发约定

+ 统一使用空格缩进而非制表符缩进
+ 统一使用 4 个空格进行缩进而非 2 个
+ 统一使用 UTF-8 字符编码

## 代码风格

本仓库严格规定了`C++`与`CSharp`代码风格,具体配置请参见 [.clang-format](.clang-format)

### 风格说明

几项重要规定如下:

- 需严格按照要求缩进

~~~csharp
namespace Exp
{
public class Program
{
public static void Main()
{
}
}
}
~~~

- `if`、`while`等关键字后须加空格

~~~csharp
while (1)
{
// code
}
~~~

- 大括号须换行书写

~~~csharp
// Allowed
if (...)
{
// ...
}
// Forbidden !!!
if (...) {
// ...
}
~~~

### 规范风格

- 请按照配置文件 [.clang-format](.clang-format) 对代码进行规范;可以使用脚本 [dependency/shell/format.sh](./dependency/shell/format.sh) 规范代码风格

## 其他注意事项

+ 文件的字符编码格式须统一使用 UTF-8 编码,并用 4 空格缩进,尤其是 C/C++:Visual Studio 创建 cpp 文件时默认使用 GB2312 编码、TAB 缩进,因此每创建一个文件都需要注意手动设置字符编码(当代码文件中出现中文时)和缩进方式

+ 使用等宽字体进行编程,例如 Source Code Pro、Consolas 等,便于对齐

+ 注意代码的整洁性与可读性

+ 代码风格尽量统一。书写不要过于紧凑,善于使用空格、缩进与换行来让代码看起来更整洁

+ 命名风格尽量统一。相同类别的命名规则要相同,例如类名统一使用大驼峰命名法或其他常用的命名法,但是不要混用(非必要不使用匈牙利命名法)

+ 命名应当通俗易懂,让阅读代码者能够通过命名理解变量、函数等的意义。除循环变量等可以使用 `i`、`j`、`k` 等单字母外,其他的命名应当明白如话,且谨慎使用缩写。尽量使用众人皆知的缩写,不要自创缩写。如果连自己都不知道的缩写或根本没有众人皆知的缩写,则应当坚持使用全称,命名可以适当加长。

常用的缩写有:

> address-addr、answer-ans、application-app、arguments-args、array-arr、assemble-asm、(a)synchronize-(a)sync、attribute-attr、begin-beg、bitmap-bmp、buffer-buf、button-btn、clock-clk、command-cmd、coordinates-coord、copy-cpy、count-cnt、current-cur、database-db、decrease-dec、default/define-def、delete-del、dependency-dep、destination-dest、device-dev、dialog-dlg、dictionary-dict、display-disp、divide-div、document-doc、educate-edu、equal-eq、error-err、extend-ext、format-fmt、frequency-freq、function-func、horizon-horz、image-img、implement-impl、increment-inc、index-idx、information-info、initialize-init、instance-inst、iterator-itr、length-len、list-lst、memory-mem、message-msg、middle-mid、number-num、object-obj、package-pkg、parameter-param、password-pwd、pointer-ptr、position-pos、previous-prev、receive-recv、reference-ref、resource/result-res、return-ret、second-sec、select-sel、semaphore-sem、signal-sig、source-src、stack-stk、standard-std、statistic/state-stat、string-str、system-sys、temporary-temp/tmp、text-txt、user-usr、value-val、variable-var、version-ver、vertical-vert、window-win
>

- 命名允许较长,但不应过于啰嗦冗余,能完整表明意图即可。
- 代码应保证良好的可读性;**禁止**中学 OI 竞赛的各种“卡常”奇技淫巧!!!效率并非总是最重要的,良好的可读性与可维护性往往更加重要
- 熟练运用面向对象编程的思想,设计架构时尽可能降低模块与模块的耦合性,保证代码的可维护性
- 慎用全局变量、全局函数等
- 尽可能将各功能模块化,便于日后复用;尽可能降低类与类的耦合,善用继承与多态
- 适当设计单元测试,保证代码的正确运行

- 注意跨平台问题,代码需保证同时支持 Windows 与 Linux,避免直接的系统调用带来的跨平台问题
- 注意维护开发文档,便于后来者快速了解本仓库代码结构
- 小组内合理分工,避免个人任务量过重或过轻
- 做好部会记录,及时完成工作任务,避免拖延到ddl
- 各组间多交流,相互了解各自的开发进度,加强协作,遇到困难互相帮助
- 加油,奥里给

## 开发组成员

- 逻辑组:黄淞、游笑权、高思研
- 通信组:王溢寒、李羿璇
- 界面组:杨思琪、刘腾旋
- 运维组:庄继敏、王诗凯
- 端茶倒水:唐昌礼

+ 363
- 0
dependency/.gitignore View File

@@ -0,0 +1,363 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore

# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Mono auto generated files
mono_crash.*

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Oo]ut/
[Ll]og/
[Ll]ogs/

# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# Visual Studio 2017 auto generated files
Generated\ Files/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# Benchmark Results
BenchmarkDotNet.Artifacts/

# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/

# ASP.NET Scaffolding
ScaffoldingReadMe.txt

# StyleCop
StyleCopReport.xml

# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb

# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap

# Visual Studio Trace Files
*.e2e

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json

# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info

# Visual Studio code coverage results
*.coverage
*.coveragexml

# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/

# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets

# Microsoft Azure Build Output
csx/
*.build.csdef

# Microsoft Azure Emulator
ecf/
rcf/

# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload

# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/

# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs

# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak

# SQL Server files
*.mdf
*.ldf
*.ndf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl

# Microsoft Fakes
FakesAssemblies/

# GhostDoc plugin setting file
*.GhostDoc.xml

# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/

# Visual Studio 6 build log
*.plg

# Visual Studio 6 workspace options file
*.opt

# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw

# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions

# Paket dependency manager
.paket/paket.exe
paket-files/

# FAKE - F# Make
.fake/

# CodeRush personal settings
.cr/personal

# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc

# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config

# Tabs Studio
*.tss

# Telerik's JustMock configuration file
*.jmconfig

# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs

# OpenCover UI analysis results
OpenCover/

# Azure Stream Analytics local run output
ASALocalRun/

# MSBuild Binary and Structured Log
*.binlog

# NVidia Nsight GPU debugger configuration file
*.nvuser

# MFractors (Xamarin productivity tool) working folder
.mfractor/

# Local History for Visual Studio
.localhistory/

# BeatPulse healthcheck temp database
healthchecksdb

# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/

# Ionide (cross platform F# VS Code tools) working folder
.ionide/

# Fody - auto-generated XML schema
FodyWeavers.xsd

+ 4
- 0
dependency/Dockerfile/README.md View File

@@ -0,0 +1,4 @@
# Dockerfile

用于存放Docker配置文件Dockerfile


+ 10
- 0
dependency/README.md View File

@@ -0,0 +1,10 @@
# Dependency

## 简介

该目录用于存放程序所需的所有依赖文件,例如程序编译必须的 .lib 与 .a、程序运行所需的 .dll 与 .so、Docker 配置文件 Dockerfile、protobuf 源代码文件 .proto、shell 脚本 .sh,等等。

## 统一约定

- 将对应后缀名的文件放入同名的子文件夹时,需要在子文件夹内再建立一个子文件夹,并在新建的文件夹内新建 README 介绍每个文件的用途。


+ 4
- 0
dependency/dll/README.md View File

@@ -0,0 +1,4 @@
# dll

动态链接库 .dll 与 .so


+ 4
- 0
dependency/lib/README.md View File

@@ -0,0 +1,4 @@
# lib

静态链接库 .lib 与 .a


+ 3
- 0
dependency/proto/README.md View File

@@ -0,0 +1,3 @@
# Proto

该目录用于存放需要用到的`.proto`文件

+ 4
- 0
dependency/shell/README.md View File

@@ -0,0 +1,4 @@
# Shell

本目录用于存放程序所需的shell脚本


+ 21
- 0
dependency/shell/format.sh View File

@@ -0,0 +1,21 @@
for i in {1..10}
do
find . -iname "*.cs" \
-or -iname "*.c" \
-or -iname "*.h" \
-or -iname "*.C" \
-or -iname "*.H" \
-or -iname "*.cpp" \
-or -iname "*.hpp" \
-or -iname "*.cc" \
-or -iname "*.hh" \
-or -iname "*.c++" \
-or -iname "*.h++" \
-or -iname "*.cxx" \
-or -iname "*.hxx" \
-or -iname "*.i" \
-or -iname "*.ixx" \
-or -iname "*.ipp" \
-or -iname "*.i++" \
| xargs clang-format -i
done

+ 401
- 0
installer/.gitignore View File

@@ -0,0 +1,401 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore

# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Mono auto generated files
mono_crash.*

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/

# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# Visual Studio 2017 auto generated files
Generated\ Files/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# Benchmark Results
BenchmarkDotNet.Artifacts/

# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/

# ASP.NET Scaffolding
ScaffoldingReadMe.txt

# StyleCop
StyleCopReport.xml

# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb

# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap

# Visual Studio Trace Files
*.e2e

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json

# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info

# Visual Studio code coverage results
*.coverage
*.coveragexml

# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/

# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets

# Microsoft Azure Build Output
csx/
*.build.csdef

# Microsoft Azure Emulator
ecf/
rcf/

# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload

# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/

# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs

# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak

# SQL Server files
*.mdf
*.ldf
*.ndf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl

# Microsoft Fakes
FakesAssemblies/

# GhostDoc plugin setting file
*.GhostDoc.xml

# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/

# Visual Studio 6 build log
*.plg

# Visual Studio 6 workspace options file
*.opt

# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw

# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp

# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp

# Visual Studio 6 technical files
*.ncb
*.aps

# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions

# Paket dependency manager
.paket/paket.exe
paket-files/

# FAKE - F# Make
.fake/

# CodeRush personal settings
.cr/personal

# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc

# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config

# Tabs Studio
*.tss

# Telerik's JustMock configuration file
*.jmconfig

# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs

# OpenCover UI analysis results
OpenCover/

# Azure Stream Analytics local run output
ASALocalRun/

# MSBuild Binary and Structured Log
*.binlog

# NVidia Nsight GPU debugger configuration file
*.nvuser

# MFractors (Xamarin productivity tool) working folder
.mfractor/

# Local History for Visual Studio
.localhistory/

# Visual Studio History (VSHistory) files
.vshistory/

# BeatPulse healthcheck temp database
healthchecksdb

# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/

# Ionide (cross platform F# VS Code tools) working folder
.ionide/

# Fody - auto-generated XML schema
FodyWeavers.xsd

# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace

# Local History for Visual Studio Code
.history/

# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp

# JetBrains Rider
*.sln.iml

#THUAI playback file
*.thuaipb

+ 9
- 0
installer/Installer/App.xaml View File

@@ -0,0 +1,9 @@
<Application x:Class="Installer.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Installer"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

+ 17
- 0
installer/Installer/App.xaml.cs View File

@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;

namespace Installer
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

+ 10
- 0
installer/Installer/AssemblyInfo.cs View File

@@ -0,0 +1,10 @@
using System.Windows;

[assembly:ThemeInfo(
ResourceDictionaryLocation.None, // where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly // where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

+ 10
- 0
installer/Installer/Installer.csproj View File

@@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWPF>true</UseWPF>
</PropertyGroup>

</Project>

+ 12
- 0
installer/Installer/MainWindow.xaml View File

@@ -0,0 +1,12 @@
<Window x:Class="Installer.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Installer"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>

</Grid>
</Window>

+ 28
- 0
installer/Installer/MainWindow.xaml.cs View File

@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace Installer
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}

+ 27
- 0
installer/README.md View File

@@ -0,0 +1,27 @@
# Installer

## 简介

THUAI6 选手包下载器

## 目标

### 基本目标

- 为 Windows 编写桌面应用程序,推荐使用WPF,目标平台 .NET 6,需要实现以下功能:
- 选手包下载
- 检查选手包更新情况

## 重要目标

- 设计美观的UI,便于选手操作
- 使用 MVVM 或其他设计模式
- 为下载器添加 "暂停与断点续传" 的功能

## 提高目标

- 与网站组对接,支持账号密码登录

## 开发人员

- ......(自己加)

+ 25
- 0
installer/installer.sln View File

@@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32014.148
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Installer", "Installer\Installer.csproj", "{C10AF177-0883-4D9D-B2DC-3516BE04DF81}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C10AF177-0883-4D9D-B2DC-3516BE04DF81}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C10AF177-0883-4D9D-B2DC-3516BE04DF81}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C10AF177-0883-4D9D-B2DC-3516BE04DF81}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C10AF177-0883-4D9D-B2DC-3516BE04DF81}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {FC5375BC-9F2B-45AA-B0E2-E35A0C26E3C0}
EndGlobalSection
EndGlobal

+ 401
- 0
interface/.gitignore View File

@@ -0,0 +1,401 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore

# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Mono auto generated files
mono_crash.*

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/

# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# Visual Studio 2017 auto generated files
Generated\ Files/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# Benchmark Results
BenchmarkDotNet.Artifacts/

# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/

# ASP.NET Scaffolding
ScaffoldingReadMe.txt

# StyleCop
StyleCopReport.xml

# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb

# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap

# Visual Studio Trace Files
*.e2e

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json

# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info

# Visual Studio code coverage results
*.coverage
*.coveragexml

# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/

# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets

# Microsoft Azure Build Output
csx/
*.build.csdef

# Microsoft Azure Emulator
ecf/
rcf/

# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload

# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/

# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs

# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak

# SQL Server files
*.mdf
*.ldf
*.ndf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl

# Microsoft Fakes
FakesAssemblies/

# GhostDoc plugin setting file
*.GhostDoc.xml

# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/

# Visual Studio 6 build log
*.plg

# Visual Studio 6 workspace options file
*.opt

# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw

# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp

# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp

# Visual Studio 6 technical files
*.ncb
*.aps

# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions

# Paket dependency manager
.paket/paket.exe
paket-files/

# FAKE - F# Make
.fake/

# CodeRush personal settings
.cr/personal

# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc

# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config

# Tabs Studio
*.tss

# Telerik's JustMock configuration file
*.jmconfig

# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs

# OpenCover UI analysis results
OpenCover/

# Azure Stream Analytics local run output
ASALocalRun/

# MSBuild Binary and Structured Log
*.binlog

# NVidia Nsight GPU debugger configuration file
*.nvuser

# MFractors (Xamarin productivity tool) working folder
.mfractor/

# Local History for Visual Studio
.localhistory/

# Visual Studio History (VSHistory) files
.vshistory/

# BeatPulse healthcheck temp database
healthchecksdb

# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/

# Ionide (cross platform F# VS Code tools) working folder
.ionide/

# Fody - auto-generated XML schema
FodyWeavers.xsd

# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace

# Local History for Visual Studio Code
.history/

# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp

# JetBrains Rider
*.sln.iml

#THUAI playback file
*.thuaipb

+ 33
- 0
interface/README.md View File

@@ -0,0 +1,33 @@
# Interface

## 简介

Unity 客户端

## 目标

### 基本目标

生成 Windows 平台的 Unity 客户端,至少实现以下功能:

- 游戏回放:读取回放文件并回放

### 重要目标

- 直播观战:实时播放当前游戏画面
- 玩家对战:玩家可以自主操控角色,加入游戏

### 提高目标

- 生成适合 Web 的 Unity,在网站上直播赛况(需与网站组配合)
- 生成手机 APP,支持手机客户端直播观战以及实时进行游戏
- 上架 steam
- ......(未完待画)

## 注意事项

编写好适合 Unity 的 .gitignore 文件,将必要的文件上传,既不要上传多余文件,也不要落下必需的文件

## 开发人员

- .......(自己加)

+ 401
- 0
launcher/.gitignore View File

@@ -0,0 +1,401 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore

# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Mono auto generated files
mono_crash.*

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/

# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# Visual Studio 2017 auto generated files
Generated\ Files/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# Benchmark Results
BenchmarkDotNet.Artifacts/

# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/

# ASP.NET Scaffolding
ScaffoldingReadMe.txt

# StyleCop
StyleCopReport.xml

# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb

# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap

# Visual Studio Trace Files
*.e2e

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json

# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info

# Visual Studio code coverage results
*.coverage
*.coveragexml

# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/

# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets

# Microsoft Azure Build Output
csx/
*.build.csdef

# Microsoft Azure Emulator
ecf/
rcf/

# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload

# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/

# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs

# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak

# SQL Server files
*.mdf
*.ldf
*.ndf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl

# Microsoft Fakes
FakesAssemblies/

# GhostDoc plugin setting file
*.GhostDoc.xml

# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/

# Visual Studio 6 build log
*.plg

# Visual Studio 6 workspace options file
*.opt

# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw

# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp

# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp

# Visual Studio 6 technical files
*.ncb
*.aps

# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions

# Paket dependency manager
.paket/paket.exe
paket-files/

# FAKE - F# Make
.fake/

# CodeRush personal settings
.cr/personal

# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc

# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config

# Tabs Studio
*.tss

# Telerik's JustMock configuration file
*.jmconfig

# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs

# OpenCover UI analysis results
OpenCover/

# Azure Stream Analytics local run output
ASALocalRun/

# MSBuild Binary and Structured Log
*.binlog

# NVidia Nsight GPU debugger configuration file
*.nvuser

# MFractors (Xamarin productivity tool) working folder
.mfractor/

# Local History for Visual Studio
.localhistory/

# Visual Studio History (VSHistory) files
.vshistory/

# BeatPulse healthcheck temp database
healthchecksdb

# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/

# Ionide (cross platform F# VS Code tools) working folder
.ionide/

# Fody - auto-generated XML schema
FodyWeavers.xsd

# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace

# Local History for Visual Studio Code
.history/

# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp

# JetBrains Rider
*.sln.iml

#THUAI playback file
*.thuaipb

+ 9
- 0
launcher/Launcher/App.xaml View File

@@ -0,0 +1,9 @@
<Application x:Class="Launcher.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Launcher"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

+ 17
- 0
launcher/Launcher/App.xaml.cs View File

@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;

namespace Launcher
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

+ 10
- 0
launcher/Launcher/AssemblyInfo.cs View File

@@ -0,0 +1,10 @@
using System.Windows;

[assembly:ThemeInfo(
ResourceDictionaryLocation.None, // where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly // where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

+ 10
- 0
launcher/Launcher/Launcher.csproj View File

@@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWPF>true</UseWPF>
</PropertyGroup>

</Project>

+ 12
- 0
launcher/Launcher/MainWindow.xaml View File

@@ -0,0 +1,12 @@
<Window x:Class="Launcher.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Launcher"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>

</Grid>
</Window>

+ 28
- 0
launcher/Launcher/MainWindow.xaml.cs View File

@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace Launcher
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}

+ 21
- 0
launcher/README.md View File

@@ -0,0 +1,21 @@
# Launcher

## 简介

THUAI6 游戏启动器

## 目标

### 重要目标

- 设计游戏启动器,UI界面推荐使用 WPF 编写,目标平台 .NET 6。
- 实现游戏启动的功能:选手可选队伍数、每队人数等游戏设置,可选启动客户端类型(Unity 界面、简易调试界面、选手 C++ 代码等)等启动设置

### 提高目标

- 使用 .NET 6,将 WPF 改用 MAUI,适合多种平台, 并能够根据平台自动选择启动的客户端
- 与网站组、界面组等配合,编写一个可以实时创建房间,加入房间进行游戏的界面(饼中之大饼)

## 开发人员

- ......(自己加)

+ 25
- 0
launcher/launcher.sln View File

@@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32014.148
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Launcher", "Launcher\Launcher.csproj", "{7045F91B-EA80-4E4E-A5F2-501227D78E2F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7045F91B-EA80-4E4E-A5F2-501227D78E2F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7045F91B-EA80-4E4E-A5F2-501227D78E2F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7045F91B-EA80-4E4E-A5F2-501227D78E2F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7045F91B-EA80-4E4E-A5F2-501227D78E2F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5E15B2BF-F385-4F55-8905-87FBC37854CC}
EndGlobalSection
EndGlobal

+ 401
- 0
logic/.gitignore View File

@@ -0,0 +1,401 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore

# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Mono auto generated files
mono_crash.*

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/

# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# Visual Studio 2017 auto generated files
Generated\ Files/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# Benchmark Results
BenchmarkDotNet.Artifacts/

# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/

# ASP.NET Scaffolding
ScaffoldingReadMe.txt

# StyleCop
StyleCopReport.xml

# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb

# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap

# Visual Studio Trace Files
*.e2e

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json

# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info

# Visual Studio code coverage results
*.coverage
*.coveragexml

# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/

# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets

# Microsoft Azure Build Output
csx/
*.build.csdef

# Microsoft Azure Emulator
ecf/
rcf/

# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload

# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/

# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs

# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak

# SQL Server files
*.mdf
*.ldf
*.ndf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl

# Microsoft Fakes
FakesAssemblies/

# GhostDoc plugin setting file
*.GhostDoc.xml

# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/

# Visual Studio 6 build log
*.plg

# Visual Studio 6 workspace options file
*.opt

# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw

# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp

# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp

# Visual Studio 6 technical files
*.ncb
*.aps

# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions

# Paket dependency manager
.paket/paket.exe
paket-files/

# FAKE - F# Make
.fake/

# CodeRush personal settings
.cr/personal

# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc

# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config

# Tabs Studio
*.tss

# Telerik's JustMock configuration file
*.jmconfig

# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs

# OpenCover UI analysis results
OpenCover/

# Azure Stream Analytics local run output
ASALocalRun/

# MSBuild Binary and Structured Log
*.binlog

# NVidia Nsight GPU debugger configuration file
*.nvuser

# MFractors (Xamarin productivity tool) working folder
.mfractor/

# Local History for Visual Studio
.localhistory/

# Visual Studio History (VSHistory) files
.vshistory/

# BeatPulse healthcheck temp database
healthchecksdb

# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/

# Ionide (cross platform F# VS Code tools) working folder
.ionide/

# Fody - auto-generated XML schema
FodyWeavers.xsd

# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace

# Local History for Visual Studio Code
.history/

# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp

# JetBrains Rider
*.sln.iml

#THUAI playback file
*.thuaipb

+ 50
- 0
logic/README.md View File

@@ -0,0 +1,50 @@
# Logic

## 简介

游戏逻辑与选手简易调试GUI客户端

## 目标

### 基本目标

- 实现底层游戏逻辑,生成 .NET 类库
- 使用`gRPC`实现`Server`,使`Server`能够持续收发信息、处理信息,并生成 .NET 控制台应用程序`Server`。`Server`至少应实现:
- 游戏的组队与正常运行
- 生成回放文件,保存游戏结果
- 制作用于简易调试的`Client`,并实现基本GUI功能。可使用`WPF`、`WinForm`或其他技术。用于简易调试的客户端应至少实现:
- 游戏直播与观战
- 播放回放文件

### 重要目标

- 完全分离游戏引擎、游戏逻辑与通信逻辑,使得游戏引擎和通信逻辑可以供日后复用
- 简易调试客户端支持玩家手动对战
- 简易调试客户端应尽量清晰整洁,运行流畅
- 编写`MSTest`测试程序,设计测试样例,测试游戏逻辑

### 提高目标

- 使用`MAUI`制作简易调试客户端,实现跨平台的功能
- 使用`MVVM`或其他模式开发简易调试客户端

## 统一约定

- 目标平台规定使用 .NET 6,建议使用 VS 2022 进行开发。

## 注意事项

- 注意程序的鲁棒性与异常安全性,保证程序在任何极端情况下都不会崩溃。因此要求开发者对各种极端操作进检查,避免因异常导致`Server`崩溃、游戏中断。常见的错误包括:浮点数的`NaN`与`Inf`、枚举类型值非法、运算溢出、死锁、`foreach`中修改被迭代对象等。
- 注意游戏引擎、游戏逻辑、通信逻辑的相互分离,便于代码维护与复用
- 提前规划好代码架构与分工,分工应尽量均匀合理
- 设计良好的调试接口,在开发中做好测试工作,避免BUG的积累
- 考虑程序的通用性与可拓展性,降低各模块的耦合性
- 小组成员间应多多交流,了解各自的工作进度,协调好各自的开发工作

## 特别说明

- 历年的经验表明,并发问题是最容易被忽略的问题。今年在编写多线程的程序时,必须非常关注并发问题,尽量保证程序在高并发下安全运行

## 开发人员

- ......(自己加)

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- 0
logic/Server/Program.cs View File

@@ -0,0 +1,2 @@
// See https://aka.ms/new-console-template for more information
Console.WriteLine("Hello, World!");

+ 10
- 0
logic/Server/Server.csproj View File

@@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>

</Project>

+ 25
- 0
logic/logic.sln View File

@@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32014.148
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Server", "Server\Server.csproj", "{D033B809-2FB7-4340-B8B4-DDA30D6CA6FF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D033B809-2FB7-4340-B8B4-DDA30D6CA6FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D033B809-2FB7-4340-B8B4-DDA30D6CA6FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D033B809-2FB7-4340-B8B4-DDA30D6CA6FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D033B809-2FB7-4340-B8B4-DDA30D6CA6FF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F8195A94-4DCA-4F27-BCB8-9E6310A1127E}
EndGlobalSection
EndGlobal

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- 0
playback/.gitignore View File

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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore

# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Mono auto generated files
mono_crash.*

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/

# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# Visual Studio 2017 auto generated files
Generated\ Files/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# Benchmark Results
BenchmarkDotNet.Artifacts/

# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/

# ASP.NET Scaffolding
ScaffoldingReadMe.txt

# StyleCop
StyleCopReport.xml

# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb

# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap

# Visual Studio Trace Files
*.e2e

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json

# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info

# Visual Studio code coverage results
*.coverage
*.coveragexml

# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/

# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets

# Microsoft Azure Build Output
csx/
*.build.csdef

# Microsoft Azure Emulator
ecf/
rcf/

# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload

# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/

# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs

# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak

# SQL Server files
*.mdf
*.ldf
*.ndf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl

# Microsoft Fakes
FakesAssemblies/

# GhostDoc plugin setting file
*.GhostDoc.xml

# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/

# Visual Studio 6 build log
*.plg

# Visual Studio 6 workspace options file
*.opt

# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw

# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp

# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp

# Visual Studio 6 technical files
*.ncb
*.aps

# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions

# Paket dependency manager
.paket/paket.exe
paket-files/

# FAKE - F# Make
.fake/

# CodeRush personal settings
.cr/personal

# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc

# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config

# Tabs Studio
*.tss

# Telerik's JustMock configuration file
*.jmconfig

# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs

# OpenCover UI analysis results
OpenCover/

# Azure Stream Analytics local run output
ASALocalRun/

# MSBuild Binary and Structured Log
*.binlog

# NVidia Nsight GPU debugger configuration file
*.nvuser

# MFractors (Xamarin productivity tool) working folder
.mfractor/

# Local History for Visual Studio
.localhistory/

# Visual Studio History (VSHistory) files
.vshistory/

# BeatPulse healthcheck temp database
healthchecksdb

# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/

# Ionide (cross platform F# VS Code tools) working folder
.ionide/

# Fody - auto-generated XML schema
FodyWeavers.xsd

# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace

# Local History for Visual Studio Code
.history/

# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp

# JetBrains Rider
*.sln.iml

#THUAI playback file
*.thuaipb

+ 6
- 0
playback/Playback/Playback.cs View File

@@ -0,0 +1,6 @@
namespace Playback
{
public class Playback
{
}
}

+ 9
- 0
playback/Playback/Playback.csproj View File

@@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>

</Project>

+ 22
- 0
playback/README.md View File

@@ -0,0 +1,22 @@
# Playback

## 简介

回放组件

## 目标

用于生成回放文件、读取回放文件的基本组件,生成为 .NET 类库。

## 统一约定

- 生成两份回放组件,目标平台分别为 .NET 6 与 .NET Standard。具体 .NET Standard 版本需与 Unity 版本对应
- .NET 6 版本供服务器与一般客户端使用,.NET Standard 版本供Unity使用

## 特别说明

- 本项目可直接复用 THUAI5 版本,注意更改版本号

## 开发人员

- .......(自己加)

+ 25
- 0
playback/playback.sln View File

@@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32014.148
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Playback", "Playback\Playback.csproj", "{A5D4F29B-1D67-45D5-BDD8-5BF9839EC374}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A5D4F29B-1D67-45D5-BDD8-5BF9839EC374}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A5D4F29B-1D67-45D5-BDD8-5BF9839EC374}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A5D4F29B-1D67-45D5-BDD8-5BF9839EC374}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A5D4F29B-1D67-45D5-BDD8-5BF9839EC374}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {FBBF6C99-33A2-4B07-8759-BBDBA39A29C7}
EndGlobalSection
EndGlobal

+ 3
- 0
resource/README.md View File

@@ -0,0 +1,3 @@
# Resource

本目录用于存放主目录 README 的所有资源,**目录名称及目录内文件禁止更改**。

BIN
resource/structure.png View File

Before After
Width: 1205  |  Height: 962  |  Size: 67 kB

BIN
resource/structure.vsdx View File


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