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feat(proto): add rescue and treat progress

tags/0.1.0
DragonAura 2 years ago
parent
commit
b2a3445c4b
2 changed files with 5 additions and 3 deletions
  1. +3
    -1
      dependency/proto/Message2Clients.proto
  2. +2
    -2
      dependency/proto/Services.proto

+ 3
- 1
dependency/proto/Message2Clients.proto View File

@@ -41,7 +41,9 @@ message MessageOfTricker
int64 player_id = 11;
int32 view_range = 12; // 视野距离
int32 radius = 13; // 半径
repeated TrickerBuffType buff = 14;
int32 treat_progress = 14; // 治疗进度
int32 rescue_progress = 15; // 救援进度
repeated TrickerBuffType buff = 16;
}

message MessageOfBullet


+ 2
- 2
dependency/proto/Services.proto View File

@@ -19,8 +19,8 @@ service AvailableService
rpc SendMessage (SendMsg) returns (BoolRes);
rpc GetMessage (IDMsg) returns (stream MsgRes);
rpc StartLearning (IDMsg) returns (BoolRes); // 开始修理机器
rpc StartHelpMate (IDMsg) returns (BoolRes); // 开始救人
rpc StartHealMate (IDMsg) returns (BoolRes);
rpc StartRescueMate (IDMsg) returns (BoolRes); // 开始救人
rpc StartTreatMate (IDMsg) returns (BoolRes);
rpc Trick (TrickMsg) returns (BoolRes); // 攻击
rpc Graduate (IDMsg) returns (BoolRes); // 相当于逃跑
rpc OpenDoor (IDMsg) returns (BoolRes); // 开门


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