|
|
|
@@ -20,7 +20,6 @@ namespace Server |
|
|
|
msg.FailNum = 0; |
|
|
|
msg.TimeUntilSkillAvailable = 0; |
|
|
|
//msg.Place = 0; 下面写了 |
|
|
|
msg.Prop = PropType.NullPropType; // 下面写 |
|
|
|
msg.StudentType = StudentType.NullStudentType; // 下面写 |
|
|
|
msg.Guid = 0; |
|
|
|
msg.State = StudentState.NullStatus; |
|
|
|
@@ -103,7 +102,7 @@ namespace Server |
|
|
|
|
|
|
|
//Character的储存方式可能得改,用enum type存道具和子弹,不应该用对象 |
|
|
|
//现在懒得改了,有时间再重整一波 |
|
|
|
if (player.PropInventory == null) |
|
|
|
/*if (player.PropInventory == null) |
|
|
|
msg.Prop = PropType.NullPropType; |
|
|
|
else |
|
|
|
{ |
|
|
|
@@ -112,7 +111,7 @@ namespace Server |
|
|
|
case Preparation.Utility.PropType.Gem: |
|
|
|
msg.Prop = PropType.NullPropType; |
|
|
|
break; |
|
|
|
/*case Preparation.Utility.PropType.addLIFE: |
|
|
|
case Preparation.Utility.PropType.addLIFE: |
|
|
|
msg.MessageOfHuman.Prop = Communication.Proto.PropType.AddLife; |
|
|
|
break; |
|
|
|
case Preparation.Utility.PropType.addSpeed: |
|
|
|
@@ -123,12 +122,12 @@ namespace Server |
|
|
|
break; |
|
|
|
case Preparation.Utility.PropType.Spear: |
|
|
|
msg.MessageOfHuman.Prop = Communication.Proto.PropType.Spear; |
|
|
|
break;*/ |
|
|
|
break; |
|
|
|
default: |
|
|
|
msg.Prop = PropType.NullPropType; |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
}*/ |
|
|
|
/*switch (player.PassiveSkillType) 需要对接一下,proto里似乎没有这个 |
|
|
|
{ |
|
|
|
case Preparation.Utility.PassiveSkillType.RecoverAfterBattle: |
|
|
|
@@ -197,7 +196,7 @@ namespace Server |
|
|
|
msg.Damage = 0; |
|
|
|
msg.TimeUntilSkillAvailable = 0; |
|
|
|
//msg.Place = 0; 下面写了 |
|
|
|
msg.Prop = PropType.NullPropType; // 下面写 |
|
|
|
//msg.Prop = PropType.NullPropType; // 下面写 |
|
|
|
msg.TrickerType = TrickerType.NullTrickerType; // 下面写 |
|
|
|
msg.Guid = 0; |
|
|
|
msg.Movable = false; |
|
|
|
@@ -278,7 +277,7 @@ namespace Server |
|
|
|
|
|
|
|
//Character的储存方式可能得改,用enum type存道具和子弹,不应该用对象 |
|
|
|
//现在懒得改了,有时间再重整一波 |
|
|
|
if (player.PropInventory == null) |
|
|
|
/*if (player.PropInventory == null) |
|
|
|
msg.Prop = PropType.NullPropType; |
|
|
|
else |
|
|
|
{ |
|
|
|
@@ -287,7 +286,7 @@ namespace Server |
|
|
|
case Preparation.Utility.PropType.Gem: |
|
|
|
msg.Prop = PropType.NullPropType; |
|
|
|
break; |
|
|
|
/*case Preparation.Utility.PropType.addLIFE: |
|
|
|
case Preparation.Utility.PropType.addLIFE: |
|
|
|
msg.MessageOfHuman.Prop = Communication.Proto.PropType.AddLife; |
|
|
|
break; |
|
|
|
case Preparation.Utility.PropType.addSpeed: |
|
|
|
@@ -298,12 +297,12 @@ namespace Server |
|
|
|
break; |
|
|
|
case Preparation.Utility.PropType.Spear: |
|
|
|
msg.MessageOfHuman.Prop = Communication.Proto.PropType.Spear; |
|
|
|
break;*/ |
|
|
|
break; |
|
|
|
default: |
|
|
|
msg.Prop = PropType.NullPropType; |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
}*/ |
|
|
|
/*switch (player.PassiveSkillType) 需要对接一下,proto里似乎没有这个 |
|
|
|
{ |
|
|
|
case Preparation.Utility.PassiveSkillType.RecoverAfterBattle: |
|
|
|
|