| @@ -22,7 +22,7 @@ Logic::Logic(THUAI6::PlayerType type, int64_t ID, THUAI6::ButcherType butcher, T | |||
| std::vector<std::shared_ptr<const THUAI6::Butcher>> Logic::GetButchers() const | |||
| { | |||
| std::lock_guard<std::mutex> lock(mtxBuffer); | |||
| std::lock_guard<std::mutex> lock(mtxState); | |||
| std::vector<std::shared_ptr<const THUAI6::Butcher>> temp; | |||
| temp.assign(currentState->butchers.begin(), currentState->butchers.end()); | |||
| logger->debug("Called GetButchers"); | |||
| @@ -31,7 +31,7 @@ std::vector<std::shared_ptr<const THUAI6::Butcher>> Logic::GetButchers() const | |||
| std::vector<std::shared_ptr<const THUAI6::Human>> Logic::GetHumans() const | |||
| { | |||
| std::unique_lock<std::mutex> lock(mtxBuffer); | |||
| std::unique_lock<std::mutex> lock(mtxState); | |||
| std::vector<std::shared_ptr<const THUAI6::Human>> temp; | |||
| temp.assign(currentState->humans.begin(), currentState->humans.end()); | |||
| logger->debug("Called GetHumans"); | |||
| @@ -40,7 +40,7 @@ std::vector<std::shared_ptr<const THUAI6::Human>> Logic::GetHumans() const | |||
| std::vector<std::shared_ptr<const THUAI6::Prop>> Logic::GetProps() const | |||
| { | |||
| std::unique_lock<std::mutex> lock(mtxBuffer); | |||
| std::unique_lock<std::mutex> lock(mtxState); | |||
| std::vector<std::shared_ptr<const THUAI6::Prop>> temp; | |||
| temp.assign(currentState->props.begin(), currentState->props.end()); | |||
| logger->debug("Called GetProps"); | |||
| @@ -49,28 +49,28 @@ std::vector<std::shared_ptr<const THUAI6::Prop>> Logic::GetProps() const | |||
| std::shared_ptr<const THUAI6::Human> Logic::HumanGetSelfInfo() const | |||
| { | |||
| std::unique_lock<std::mutex> lock(mtxBuffer); | |||
| std::unique_lock<std::mutex> lock(mtxState); | |||
| logger->debug("Called HumanGetSelfInfo"); | |||
| return currentState->humanSelf; | |||
| } | |||
| std::shared_ptr<const THUAI6::Butcher> Logic::ButcherGetSelfInfo() const | |||
| { | |||
| std::unique_lock<std::mutex> lock(mtxBuffer); | |||
| std::unique_lock<std::mutex> lock(mtxState); | |||
| logger->debug("Called ButcherGetSelfInfo"); | |||
| return currentState->butcherSelf; | |||
| } | |||
| std::vector<std::vector<THUAI6::PlaceType>> Logic::GetFullMap() const | |||
| { | |||
| std::unique_lock<std::mutex> lock(mtxBuffer); | |||
| std::unique_lock<std::mutex> lock(mtxState); | |||
| logger->debug("Called GetFullMap"); | |||
| return currentState->gamemap; | |||
| } | |||
| THUAI6::PlaceType Logic::GetPlaceType(int32_t CellX, int32_t CellY) const | |||
| { | |||
| std::unique_lock<std::mutex> lock(mtxBuffer); | |||
| std::unique_lock<std::mutex> lock(mtxState); | |||
| logger->debug("Called GetPlaceType"); | |||
| return currentState->gamemap[CellX][CellY]; | |||
| } | |||