|
|
|
@@ -468,7 +468,8 @@ namespace Server |
|
|
|
#endif |
|
|
|
BoolRes boolRes = new(); |
|
|
|
var gameID = communicationToGameID[request.PlayerId]; |
|
|
|
//boolRes.ActSuccess = game.Rescue(gameID); |
|
|
|
var toGameID = communicationToGameID[request.ToPlayerId]; |
|
|
|
boolRes.ActSuccess = game.Rescue(gameID, toGameID); |
|
|
|
return Task.FromResult(boolRes); |
|
|
|
} |
|
|
|
public override Task<BoolRes> StartTreatMate(TreatAndRescueMsg request, ServerCallContext context) |
|
|
|
@@ -478,7 +479,8 @@ namespace Server |
|
|
|
#endif |
|
|
|
BoolRes boolRes = new(); |
|
|
|
var gameID = communicationToGameID[request.PlayerId]; |
|
|
|
//boolRes.ActSuccess = game.Treat(gameID); |
|
|
|
var toGameID = communicationToGameID[request.ToPlayerId]; |
|
|
|
boolRes.ActSuccess = game.Treat(gameID, toGameID); |
|
|
|
return Task.FromResult(boolRes); |
|
|
|
} |
|
|
|
public override Task<BoolRes> StartLearning(IDMsg request, ServerCallContext context) |
|
|
|
|