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@@ -51,22 +51,22 @@ class Constants(NoInstance): |
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# 攻击相关 |
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Constants.basicApOfTricker = 1500000 |
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Constants.basicCD = 3000 # 初始子弹冷却 |
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Constants.basicCastTime = 500 # 基本前摇时间 |
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Constants.basicBackswing = 800 # 基本后摇时间 |
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Constants.basicRecoveryFromHit = 3700 # 基本命中攻击恢复时长 |
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basicApOfTricker = 1500000 |
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basicCD = 3000 # 初始子弹冷却 |
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basicCastTime = 500 # 基本前摇时间 |
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basicBackswing = 800 # 基本后摇时间 |
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basicRecoveryFromHit = 3700 # 基本命中攻击恢复时长 |
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basicStunnedTimeOfStudent = 4300 |
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Constants.basicBulletMoveSpeed = 7400 # 基本子弹移动速度 |
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Constants.basicRemoteAttackRange = 6000 # 基本远程攻击范围 |
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Constants.basicAttackShortRange = 2200 # 基本近程攻击范围 |
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Constants.basicBulletBombRange = 2000 # 基本子弹爆炸范围 |
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basicBulletMoveSpeed = 7400 # 基本子弹移动速度 |
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basicRemoteAttackRange = 6000 # 基本远程攻击范围 |
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basicAttackShortRange = 2200 # 基本近程攻击范围 |
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basicBulletBombRange = 2000 # 基本子弹爆炸范围 |
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# 道具相关 |
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apPropAdd = Constants.basicApOfTricker * 12 / 10 |
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apSpearAdd = Constants.basicApOfTricker * 6 / 10 |
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apPropAdd = basicApOfTricker * 12 / 10 |
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apSpearAdd = basicApOfTricker * 6 / 10 |
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# 技能相关 |
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maxNumOfSkill = 3 |
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