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@@ -37,10 +37,14 @@ namespace Gaming |
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case PlayerStateType.Addicted: |
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if (value == PlayerStateType.Rescued) |
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player.ChangePlayerStateInOneThread(value, gameObj); |
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else |
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player.ChangePlayerState(value, gameObj); |
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break; |
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case PlayerStateType.Rescued: |
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if (value == PlayerStateType.Addicted) |
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player.ChangePlayerStateInOneThread(value, gameObj); |
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else |
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player.ChangePlayerState(value, gameObj); |
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break; |
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default: |
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player.ChangePlayerState(value, gameObj); |
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