Browse Source

fix: 🚑 fix a bug about Rescuing

tags/0.1.0
shangfengh 2 years ago
parent
commit
972dd589eb
2 changed files with 6 additions and 0 deletions
  1. +2
    -0
      docs/QandA.md
  2. +4
    -0
      logic/Gaming/CharacterManager .cs

+ 2
- 0
docs/QandA.md View File

@@ -65,6 +65,8 @@ A:
Q:这是什么错误啊
![vector](https://raw.githubusercontent.com/shangfengh/THUAI6/new/resource/vector.png)

A:调用了容量为0的vector

## Python

### grpc版本更新失败


+ 4
- 0
logic/Gaming/CharacterManager .cs View File

@@ -37,10 +37,14 @@ namespace Gaming
case PlayerStateType.Addicted:
if (value == PlayerStateType.Rescued)
player.ChangePlayerStateInOneThread(value, gameObj);
else
player.ChangePlayerState(value, gameObj);
break;
case PlayerStateType.Rescued:
if (value == PlayerStateType.Addicted)
player.ChangePlayerStateInOneThread(value, gameObj);
else
player.ChangePlayerState(value, gameObj);
break;
default:
player.ChangePlayerState(value, gameObj);


Loading…
Cancel
Save