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refactor(CAPI): 🐛 change / to //

tags/v0.1.0
DragonAura 2 years ago
parent
commit
8ced8a0f75
1 changed files with 20 additions and 20 deletions
  1. +20
    -20
      CAPI/python/PyAPI/constants.py

+ 20
- 20
CAPI/python/PyAPI/constants.py View File

@@ -65,8 +65,8 @@ class Constants(NoInstance):

# 道具相关

apPropAdd = basicApOfTricker * 12 / 10
apSpearAdd = basicApOfTricker * 6 / 10
apPropAdd = basicApOfTricker * 12 // 10
apSpearAdd = basicApOfTricker * 6 // 10

# 技能相关
maxNumOfSkill = 3
@@ -85,7 +85,7 @@ class Constants(NoInstance):

addedTimeOfSpeedWhenInspire = 1.6
timeOfAddingSpeedWhenInspire = 6000
addHpWhenEncourage = basicHp / 4
addHpWhenEncourage = basicHp // 4

checkIntervalWhenShowTime = 200
addAddictionPer100msWhenShowTime = 300
@@ -241,7 +241,7 @@ class CanBeginToCharge:


class BecomeInvisible:
skillCD = (int)(4 * Constants.commonSkillCD / 3)
skillCD = (int)(4 * Constants.commonSkillCD // 3)
durationTime = (int)(Constants.commonSkillTime)


@@ -281,7 +281,7 @@ class Howl:


class ShowTime:
skillCD = (int)(8 * Constants.commonSkillCD / 3)
skillCD = (int)(8 * Constants.commonSkillCD // 3)
durationTime = (int)(1.0 * Constants.commonSkillTime)


@@ -316,7 +316,7 @@ class CommonAttackOfTricker:
ap = Constants.basicApOfTricker
Speed = Constants.basicBulletMoveSpeed
IsRemoteAttack = False
CastTime = BulletAttackRange * 1000 / Speed
CastTime = BulletAttackRange * 1000 // Speed
Backswing = Constants.basicBackswing
RecoveryFromHit = Constants.basicRecoveryFromHit
cd = Constants.basicBackswing
@@ -326,45 +326,45 @@ class CommonAttackOfTricker:
class FlyingKnife:
BulletBombRange = 0
BulletAttackRange = Constants.basicRemoteAttackRange * 13
ap = Constants.basicApOfTricker * 4 / 5
Speed = Constants.basicBulletMoveSpeed * 25 / 10
ap = Constants.basicApOfTricker * 4 // 5
Speed = Constants.basicBulletMoveSpeed * 25 // 10
IsRemoteAttack = True
CastTime = Constants.basicCastTime * 6 / 5
CastTime = Constants.basicCastTime * 6 // 5
Backswing = 0
RecoveryFromHit = 0
cd = Constants.basicBackswing * 3 / 4
cd = Constants.basicBackswing * 3 // 4
maxBulletNum = 1


class BombBomb:
BulletBombRange = Constants.basicBulletBombRange
BulletAttackRange = Constants.basicAttackShortRange
ap = Constants.basicApOfTricker * 6 / 5
Speed = Constants.basicBulletMoveSpeed * 30 / 37
ap = Constants.basicApOfTricker * 6 // 5
Speed = Constants.basicBulletMoveSpeed * 30 // 37
IsRemoteAttack = False
CastTime = BulletAttackRange * 1000 / Speed
Backswing = Constants.basicBackswing * 3 / 2
CastTime = BulletAttackRange * 1000 // Speed
Backswing = Constants.basicBackswing * 3 // 2
RecoveryFromHit = Constants.basicRecoveryFromHit
cd = Constants.basicCD
maxBulletNum = 1


class JumpyDumpty:
BulletBombRange = Constants.basicBulletBombRange / 2
BulletBombRange = Constants.basicBulletBombRange // 2
BulletAttackRange = Constants.basicRemoteAttackRange * 2
ap = (int)(Constants.basicApOfTricker * 0.6)
Speed = Constants.basicBulletMoveSpeed * 43 / 37
Speed = Constants.basicBulletMoveSpeed * 43 // 37
IsRemoteAttack = False


class Strike:
BulletBombRange = 0
BulletAttackRange = Constants.basicAttackShortRange
ap = Constants.basicApOfTricker * 16 / 5
Speed = Constants.basicBulletMoveSpeed * 125 / 148
ap = Constants.basicApOfTricker * 16 // 5
Speed = Constants.basicBulletMoveSpeed * 125 // 148
IsRemoteAttack = False
CastTime = Constants.basicCastTime * 16 / 25
CastTime = Constants.basicCastTime * 16 // 25
Backswing = Constants.basicBackswing
RecoveryFromHit = Constants.basicRecoveryFromHit
cd = Constants.basicBackswing * 3 / 4
cd = Constants.basicBackswing * 3 // 4
maxBulletNum = 1

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