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fix(client): 🚨 remove compiler warings

tags/0.1.0
Timothy Liu 2 years ago
parent
commit
7af8509ab9
1 changed files with 23 additions and 20 deletions
  1. +23
    -20
      logic/Client/MainWindow.xaml.cs

+ 23
- 20
logic/Client/MainWindow.xaml.cs View File

@@ -20,6 +20,7 @@ using Playback;
using CommandLine; using CommandLine;
using Preparation.Utility; using Preparation.Utility;
using Preparation.Interface; using Preparation.Interface;
using System.Diagnostics.CodeAnalysis;


// 目前MainWindow还未复现的功能: // 目前MainWindow还未复现的功能:
// private void ClickToSetMode(object sender, RoutedEventArgs e) // private void ClickToSetMode(object sender, RoutedEventArgs e)
@@ -65,6 +66,7 @@ namespace Client
ReactToCommandline(); ReactToCommandline();
} }


[MemberNotNull(nameof(StatusBarsOfSurvivor), nameof(StatusBarsOfHunter), nameof(StatusBarsOfCircumstance))]
private void SetStatusBar() private void SetStatusBar()
{ {
StatusBarsOfSurvivor = new StatusBarOfSurvivor[4]; StatusBarsOfSurvivor = new StatusBarOfSurvivor[4];
@@ -716,29 +718,21 @@ namespace Client
isDataFixed[obj.PlayerId] = true; isDataFixed[obj.PlayerId] = true;
} }
} }
if (StatusBarsOfSurvivor != null)

for (int i = 0; i < GameData.numOfStudent; i++)
{ {
for (int i = 0; i < GameData.numOfStudent; i++)
{
StatusBarsOfSurvivor[i].NewData(totalLife, totalDeath, coolTime);
}
StatusBarsOfSurvivor[i].NewData(totalLife, totalDeath, coolTime);
} }
if (StatusBarsOfHunter != null)

StatusBarsOfHunter.NewData(totalLife, totalDeath, coolTime);

for (int i = 0; i < GameData.numOfStudent; i++)
{ {
StatusBarsOfHunter.NewData(totalLife, totalDeath, coolTime);
StatusBarsOfSurvivor[i].SetFontSize(12 * unitFontsize);
} }
// 完成窗口信息更新
if (StatusBarsOfSurvivor != null)
{
for (int i = 0; i < GameData.numOfStudent; i++)
{
StatusBarsOfSurvivor[i].SetFontSize(12 * unitFontsize);
}
}
if (StatusBarsOfHunter != null)
StatusBarsOfHunter.SetFontSize(12 * unitFontsize);
if (StatusBarsOfCircumstance != null)
StatusBarsOfCircumstance.SetFontSize(12 * unitFontsize);

StatusBarsOfHunter.SetFontSize(12 * unitFontsize);
StatusBarsOfCircumstance.SetFontSize(12 * unitFontsize);
if (!isClientStocked) if (!isClientStocked)
{ {
try try
@@ -1054,6 +1048,11 @@ namespace Client
{ {
if (!isPlaybackMode && !isSpectatorMode) if (!isPlaybackMode && !isSpectatorMode)
{ {
if (client is null)
{
return;
}

switch (e.Key) switch (e.Key)
{ {
case Key.W: case Key.W:
@@ -1235,6 +1234,10 @@ namespace Client
{ {
if (!isPlaybackMode && !isSpectatorMode) if (!isPlaybackMode && !isSpectatorMode)
{ {
if (client is null)
{
return;
}
if (humanOrButcher && human != null) if (humanOrButcher && human != null)
{ {
AttackMsg msgJ = new() AttackMsg msgJ = new()
@@ -1385,7 +1388,7 @@ namespace Client
// 以下为Mainwindow自定义属性 // 以下为Mainwindow自定义属性
private readonly DispatcherTimer timer; // 定时器 private readonly DispatcherTimer timer; // 定时器
private long counter; // 预留的取时间变量 private long counter; // 预留的取时间变量
AvailableService.AvailableServiceClient client;
AvailableService.AvailableServiceClient? client;
AsyncServerStreamingCall<MessageToClient>? responseStream; AsyncServerStreamingCall<MessageToClient>? responseStream;
private StatusBarOfSurvivor[] StatusBarsOfSurvivor; private StatusBarOfSurvivor[] StatusBarsOfSurvivor;
private StatusBarOfHunter StatusBarsOfHunter; private StatusBarOfHunter StatusBarsOfHunter;


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