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Merge pull request #268 from shangfengh/new

build(CAPI): 🚧 edit GameData
tags/0.1.0
DragonAura GitHub 2 years ago
parent
commit
7a06d859e5
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 64 additions and 61 deletions
  1. +17
    -17
      CAPI/cpp/API/include/constants.h
  2. +16
    -16
      CAPI/python/PyAPI/constants.py
  3. +7
    -7
      logic/GameRules.md
  4. +5
    -5
      logic/Gaming/SkillManager/SkillManager.ActiveSkill.cs
  5. +10
    -10
      logic/Preparation/Interface/IOccupation.cs
  6. +5
    -5
      logic/Preparation/Interface/ISkill.cs
  7. +4
    -1
      logic/Preparation/Utility/GameData.cs

+ 17
- 17
CAPI/cpp/API/include/constants.h View File

@@ -115,11 +115,11 @@ namespace Constants


struct Athlete struct Athlete
{ {
SCCI int moveSpeed = basicStudentSpeed * 11 / 10;
SCCI int moveSpeed = basicStudentSpeed * 105 / 100;
SCCI int maxHp = basicHp; SCCI int maxHp = basicHp;
SCCI int maxAddiction = basicMaxGamingAddiction * 9 / 10; SCCI int maxAddiction = basicMaxGamingAddiction * 9 / 10;
SCCI int fixSpeed = basicFixSpeed * 6 / 10; SCCI int fixSpeed = basicFixSpeed * 6 / 10;
SCCI int encourageSpeed = basicEncourageSpeed * 8 / 10;
SCCI int encourageSpeed = basicEncourageSpeed * 9 / 10;
SCCI double concealment = 0.9; SCCI double concealment = 0.9;
SCCI int alertnessRadius = basicStudentAlertnessRadius; SCCI int alertnessRadius = basicStudentAlertnessRadius;
SCCI int viewRange = basicStudentViewRange * 11 / 10; SCCI int viewRange = basicStudentViewRange * 11 / 10;
@@ -130,11 +130,11 @@ namespace Constants


struct Teacher struct Teacher
{ {
SCCI int moveSpeed = basicStudentSpeed * 3 / 4;
SCCI int moveSpeed = basicStudentSpeed * 9 / 10;
SCCI int maxHp = basicHp * 10; SCCI int maxHp = basicHp * 10;
SCCI int maxAddiction = basicMaxGamingAddiction * 10; SCCI int maxAddiction = basicMaxGamingAddiction * 10;
SCCI int fixSpeed = basicFixSpeed * 0; SCCI int fixSpeed = basicFixSpeed * 0;
SCCI int encourageSpeed = basicEncourageSpeed * 7 / 10;
SCCI int encourageSpeed = basicEncourageSpeed * 8 / 10;
SCCI double concealment = 0.5; SCCI double concealment = 0.5;
SCCI int alertnessRadius = basicStudentAlertnessRadius / 2; SCCI int alertnessRadius = basicStudentAlertnessRadius / 2;
SCCI int viewRange = basicStudentViewRange * 9 / 10; SCCI int viewRange = basicStudentViewRange * 9 / 10;
@@ -145,11 +145,11 @@ namespace Constants


struct StraightAStudent struct StraightAStudent
{ {
SCCI int moveSpeed = basicStudentSpeed * 8 / 10;
SCCI int moveSpeed = basicStudentSpeed * 96 / 100;
SCCI int maxHp = basicHp * 11 / 10; SCCI int maxHp = basicHp * 11 / 10;
SCCI int maxAddiction = basicMaxGamingAddiction * 13 / 10; SCCI int maxAddiction = basicMaxGamingAddiction * 13 / 10;
SCCI int fixSpeed = basicFixSpeed * 11 / 10; SCCI int fixSpeed = basicFixSpeed * 11 / 10;
SCCI int encourageSpeed = basicEncourageSpeed * 8 / 10;
SCCI int encourageSpeed = basicEncourageSpeed;
SCCI double concealment = 0.9; SCCI double concealment = 0.9;
SCCI int alertnessRadius = basicStudentAlertnessRadius * 9 / 10; SCCI int alertnessRadius = basicStudentAlertnessRadius * 9 / 10;
SCCI int viewRange = basicStudentViewRange * 9 / 10; SCCI int viewRange = basicStudentViewRange * 9 / 10;
@@ -164,7 +164,7 @@ namespace Constants
SCCI int maxHp = basicHp * 0.4; SCCI int maxHp = basicHp * 0.4;
SCCI int maxAddiction = basicMaxGamingAddiction * 0; SCCI int maxAddiction = basicMaxGamingAddiction * 0;
SCCI int fixSpeed = basicFixSpeed; SCCI int fixSpeed = basicFixSpeed;
SCCI int encourageSpeed = basicEncourageSpeed * 8 / 10;
SCCI int encourageSpeed = 0;
SCCI double concealment = 1; SCCI double concealment = 1;
SCCI int alertnessRadius = basicStudentAlertnessRadius * 1; SCCI int alertnessRadius = basicStudentAlertnessRadius * 1;
SCCI int viewRange = basicStudentViewRange; SCCI int viewRange = basicStudentViewRange;
@@ -194,13 +194,13 @@ namespace Constants
SCCI int maxHp = basicHp * 32 / 30; SCCI int maxHp = basicHp * 32 / 30;
SCCI int maxAddiction = basicMaxGamingAddiction * 11 / 10; SCCI int maxAddiction = basicMaxGamingAddiction * 11 / 10;
SCCI int fixSpeed = basicFixSpeed; SCCI int fixSpeed = basicFixSpeed;
SCCI int encourageSpeed = basicEncourageSpeed * 2;
SCCI int encourageSpeed = basicEncourageSpeed * 12 / 10;
SCCI double concealment = 1; SCCI double concealment = 1;
SCCI int alertnessRadius = basicStudentAlertnessRadius; SCCI int alertnessRadius = basicStudentAlertnessRadius;
SCCI int viewRange = basicStudentViewRange; SCCI int viewRange = basicStudentViewRange;
SCCI int speedOfOpeningOrLocking = basicSpeedOfOpeningOrLocking;
SCCI int speedOfOpeningOrLocking = basicSpeedOfOpeningOrLocking * 7 / 10;
SCCI int speedOfClimbingThroughWindows = basicStudentSpeedOfClimbingThroughWindows; SCCI int speedOfClimbingThroughWindows = basicStudentSpeedOfClimbingThroughWindows;
SCCI int speedOfOpenChest = basicSpeedOfOpenChest;
SCCI int speedOfOpenChest = basicSpeedOfOpenChest * 9 / 10;
}; };


// 技能相关 // 技能相关
@@ -222,14 +222,14 @@ namespace Constants
SCCI int timeOfAddingSpeedWhenInspire = 6000; SCCI int timeOfAddingSpeedWhenInspire = 6000;
struct CanBeginToCharge struct CanBeginToCharge
{ {
SCCI int skillCD = commonSkillCD * 4 / 3;
SCCI int durationTime = commonSkillTime * 1;
SCCI int skillCD = commonSkillCD * 2;
SCCI int durationTime = commonSkillTime * 3 / 10;
}; };


struct BecomeInvisible struct BecomeInvisible
{ {
SCCI int skillCD = commonSkillCD * 2;
SCCI int durationTime = commonSkillTime * 6 / 10;
SCCI int skillCD = commonSkillCD * 4 / 3;
SCCI int durationTime = commonSkillTime;
}; };


struct Punish struct Punish
@@ -240,19 +240,19 @@ namespace Constants


struct Rouse struct Rouse
{ {
SCCI int skillCD = commonSkillCD * 2;
SCCI int skillCD = commonSkillCD * 4;
SCCI int durationTime = commonSkillTime * 0; SCCI int durationTime = commonSkillTime * 0;
}; };


struct Encourage struct Encourage
{ {
SCCI int skillCD = commonSkillCD * 2;
SCCI int skillCD = commonSkillCD * 4;
SCCI int durationTime = commonSkillTime * 0; SCCI int durationTime = commonSkillTime * 0;
}; };


struct Inspire struct Inspire
{ {
SCCI int skillCD = commonSkillCD * 2;
SCCI int skillCD = commonSkillCD * 4;
SCCI int durationTime = commonSkillTime * 0; SCCI int durationTime = commonSkillTime * 0;
}; };




+ 16
- 16
CAPI/python/PyAPI/constants.py View File

@@ -135,11 +135,11 @@ class Idol:




class Athlete: class Athlete:
moveSpeed = (int)(1.1 * Constants.basicStudentSpeed)
moveSpeed = (int)(1.05 * Constants.basicStudentSpeed)
maxHp = (int)(1.0 * Constants.basicHp) maxHp = (int)(1.0 * Constants.basicHp)
maxAddiction = (int)(0.9 * Constants.basicMaxGamingAddiction) maxAddiction = (int)(0.9 * Constants.basicMaxGamingAddiction)
LearnSpeed = (int)(0.6 * Constants.basicLearnSpeed) LearnSpeed = (int)(0.6 * Constants.basicLearnSpeed)
EncourageSpeed = (int)(0.8 * Constants.basicLearnSpeed)
EncourageSpeed = (int)(0.9 * Constants.basicEncourageSpeed)
concealment = 0.9 * Constants.basicConcealment concealment = 0.9 * Constants.basicConcealment
alertnessRadius = (int)(1.0 * Constants.basicStudentAlertnessRadius) alertnessRadius = (int)(1.0 * Constants.basicStudentAlertnessRadius)
viewRange = (int)(1.1 * Constants.basicStudentViewRange) viewRange = (int)(1.1 * Constants.basicStudentViewRange)
@@ -151,11 +151,11 @@ class Athlete:




class Teacher: class Teacher:
moveSpeed = (int)(0.75 * Constants.basicStudentSpeed)
moveSpeed = (int)(0.9 * Constants.basicStudentSpeed)
maxHp = (int)(10.0 * Constants.basicHp) maxHp = (int)(10.0 * Constants.basicHp)
maxAddiction = (int)(10.0 * Constants.basicMaxGamingAddiction) maxAddiction = (int)(10.0 * Constants.basicMaxGamingAddiction)
LearnSpeed = (int)(0.0 * Constants.basicLearnSpeed) LearnSpeed = (int)(0.0 * Constants.basicLearnSpeed)
EncourageSpeed = (int)(0.7 * Constants.basicLearnSpeed)
EncourageSpeed = (int)(0.8 * Constants.basicEncourageSpeed)
concealment = 0.5 * Constants.basicConcealment concealment = 0.5 * Constants.basicConcealment
alertnessRadius = (int)(0.5 * Constants.basicStudentAlertnessRadius) alertnessRadius = (int)(0.5 * Constants.basicStudentAlertnessRadius)
viewRange = (int)(0.9 * Constants.basicStudentViewRange) viewRange = (int)(0.9 * Constants.basicStudentViewRange)
@@ -167,11 +167,11 @@ class Teacher:




class StraightAStudent: class StraightAStudent:
moveSpeed = (int)(0.8 * Constants.basicStudentSpeed)
moveSpeed = (int)(0.96 * Constants.basicStudentSpeed)
maxHp = (int)(1.1 * Constants.basicHp) maxHp = (int)(1.1 * Constants.basicHp)
maxAddiction = (int)(1.3 * Constants.basicMaxGamingAddiction) maxAddiction = (int)(1.3 * Constants.basicMaxGamingAddiction)
LearnSpeed = (int)(1.1 * Constants.basicLearnSpeed) LearnSpeed = (int)(1.1 * Constants.basicLearnSpeed)
EncourageSpeed = (int)(0.8 * Constants.basicLearnSpeed)
EncourageSpeed = (int)(Constants.basicEncourageSpeed)
concealment = 0.9 * Constants.basicConcealment concealment = 0.9 * Constants.basicConcealment
alertnessRadius = (int)(0.9 * Constants.basicStudentAlertnessRadius) alertnessRadius = (int)(0.9 * Constants.basicStudentAlertnessRadius)
viewRange = (int)(0.9 * Constants.basicStudentViewRange) viewRange = (int)(0.9 * Constants.basicStudentViewRange)
@@ -187,7 +187,7 @@ class Robot:
maxHp = (int)(0.4 * Constants.basicHp) maxHp = (int)(0.4 * Constants.basicHp)
maxAddiction = (int)(0.0 * Constants.basicMaxGamingAddiction) maxAddiction = (int)(0.0 * Constants.basicMaxGamingAddiction)
LearnSpeed = (int)(1.0 * Constants.basicLearnSpeed) LearnSpeed = (int)(1.0 * Constants.basicLearnSpeed)
EncourageSpeed = (int)(0.8 * Constants.basicLearnSpeed)
EncourageSpeed = 0
concealment = 1.0 * Constants.basicConcealment concealment = 1.0 * Constants.basicConcealment
alertnessRadius = (int)(1.0 * Constants.basicStudentAlertnessRadius) alertnessRadius = (int)(1.0 * Constants.basicStudentAlertnessRadius)
viewRange = (int)(1.0 * Constants.basicStudentViewRange) viewRange = (int)(1.0 * Constants.basicStudentViewRange)
@@ -203,7 +203,7 @@ class TechOtaku:
maxHp = (int)(0.9 * Constants.basicHp) maxHp = (int)(0.9 * Constants.basicHp)
maxAddiction = (int)(1.1 * Constants.basicMaxGamingAddiction) maxAddiction = (int)(1.1 * Constants.basicMaxGamingAddiction)
LearnSpeed = (int)(1.1 * Constants.basicLearnSpeed) LearnSpeed = (int)(1.1 * Constants.basicLearnSpeed)
EncourageSpeed = (int)(0.9 * Constants.basicLearnSpeed)
EncourageSpeed = (int)(0.9 * Constants.basicEncourageSpeed)
concealment = 1.0 * Constants.basicConcealment concealment = 1.0 * Constants.basicConcealment
alertnessRadius = (int)(1.0 * Constants.basicStudentAlertnessRadius) alertnessRadius = (int)(1.0 * Constants.basicStudentAlertnessRadius)
viewRange = (int)(0.9 * Constants.basicStudentViewRange) viewRange = (int)(0.9 * Constants.basicStudentViewRange)
@@ -219,20 +219,20 @@ class Sunshine:
maxHp = (int)(1.0667 * Constants.basicHp) maxHp = (int)(1.0667 * Constants.basicHp)
maxAddiction = (int)(1.1 * Constants.basicMaxGamingAddiction) maxAddiction = (int)(1.1 * Constants.basicMaxGamingAddiction)
LearnSpeed = (int)(1.0 * Constants.basicLearnSpeed) LearnSpeed = (int)(1.0 * Constants.basicLearnSpeed)
EncourageSpeed = (int)(2.0 * Constants.basicLearnSpeed)
EncourageSpeed = (int)(1.2 * Constants.basicEncourageSpeed)
concealment = 1.0 * Constants.basicConcealment concealment = 1.0 * Constants.basicConcealment
alertnessRadius = (int)(1.0 * Constants.basicStudentAlertnessRadius) alertnessRadius = (int)(1.0 * Constants.basicStudentAlertnessRadius)
viewRange = (int)(1.0 * Constants.basicStudentViewRange) viewRange = (int)(1.0 * Constants.basicStudentViewRange)
speedOfOpeningOrLocking = (int)( speedOfOpeningOrLocking = (int)(
1.0 * Constants.basicSpeedOfOpeningOrLocking)
0.7 * Constants.basicSpeedOfOpeningOrLocking)
speedOfClimbingThroughWindows = (int)( speedOfClimbingThroughWindows = (int)(
1.0 * Constants.basicStudentSpeedOfClimbingThroughWindows) 1.0 * Constants.basicStudentSpeedOfClimbingThroughWindows)
speedOfOpenChest = (int)(1.0 * Constants.basicSpeedOfOpenChest)
speedOfOpenChest = (int)(0.9 * Constants.basicSpeedOfOpenChest)




class CanBeginToCharge: class CanBeginToCharge:
skillCD = (int)(0.8 * Constants.commonSkillCD)
durationTime = (int)(0.5 * Constants.commonSkillTime)
skillCD = (int)(2 * Constants.commonSkillCD)
durationTime = (int)(0.3 * Constants.commonSkillTime)




class BecomeInvisible: class BecomeInvisible:
@@ -246,17 +246,17 @@ class Punish:




class Rouse: class Rouse:
skillCD = (int)(2.0 * Constants.commonSkillCD)
skillCD = (int)(4.0 * Constants.commonSkillCD)
durationTime = (int)(0.0 * Constants.commonSkillTime) durationTime = (int)(0.0 * Constants.commonSkillTime)




class Encourage: class Encourage:
skillCD = (int)(2.0 * Constants.commonSkillCD)
skillCD = (int)(4.0 * Constants.commonSkillCD)
durationTime = (int)(0.0 * Constants.commonSkillTime) durationTime = (int)(0.0 * Constants.commonSkillTime)




class Inspire: class Inspire:
skillCD = (int)(2.0 * Constants.commonSkillCD)
skillCD = (int)(4.0 * Constants.commonSkillCD)
durationTime = (int)(0.0 * Constants.commonSkillTime) durationTime = (int)(0.0 * Constants.commonSkillTime)






+ 7
- 7
logic/GameRules.md View File

@@ -1,5 +1,5 @@
# 规则 # 规则
V4.1
V4.2
- [规则](#规则) - [规则](#规则)
- [简则](#简则) - [简则](#简则)
- [地图](#地图) - [地图](#地图)
@@ -225,17 +225,17 @@ V4.1


| 学生职业 | 教师Teacher | 健身狂Athlete | 学霸StraightAStudent | 开心果Sunshine | | 学生职业 | 教师Teacher | 健身狂Athlete | 学霸StraightAStudent | 开心果Sunshine |
| :------------ | :--------------------- | :--------------------- | :--------------------- | :--------------------- | | :------------ | :--------------------- | :--------------------- | :--------------------- | :--------------------- |
| 移动速度 | 1,125 | 1,350 | 1,200 | 1200 |
| 移动速度 | 1350 | 1575 | 1440 | 1500 |
| 最大毅力值 | 30000000 | 3000000 | 3300000 | 3200000 | | 最大毅力值 | 30000000 | 3000000 | 3300000 | 3200000 |
| 最大沉迷度 | 600000 | 54,000 | 78,000 | 66,000 | | 最大沉迷度 | 600000 | 54,000 | 78,000 | 66,000 |
| 学习一科速度 | 0 | 73 | 135 | 123 | | 学习一科速度 | 0 | 73 | 135 | 123 |
| 勉励速度 | 70 | 80 | 80 | 90 |
| 勉励速度 | 80 | 90 | 100 | 120 |
| 隐蔽度 | 0.5 | 0.9 | 0.9 | 0.8 | | 隐蔽度 | 0.5 | 0.9 | 0.9 | 0.8 |
| 警戒范围 | 7500 | 15000 | 13,500 | 15000 | | 警戒范围 | 7500 | 15000 | 13,500 | 15000 |
| 视野范围 | 9,000 | 11000 | 9,000 | 10000 | | 视野范围 | 9,000 | 11000 | 9,000 | 10000 |
| 开锁门速度 | 4000 | 4000 | 4000 | 2500 |
| 开锁门速度 | 4000 | 4000 | 4000 | 2800 |
| 翻窗速度 | 635 | 1,524 | 1,058 | 1270 | | 翻窗速度 | 635 | 1,524 | 1,058 | 1270 |
| 翻箱速度 | 1000 | 1000 | 1000 | 800 |
| 翻箱速度 | 1000 | 1000 | 1000 | 900 |


#### 运动员 #### 运动员
- 主动技能 - 主动技能
@@ -273,8 +273,8 @@ V4.1
- 通过唤醒获得对应得分 - 通过唤醒获得对应得分
- 勉励 Encourage - 勉励 Encourage
- CD:120s - CD:120s
- 使用瞬间,为可视范围内一个毅力不足的人补充750000的毅力值
- 通过勉励获得对应得分
- 使用瞬间,为可视范围内随机一个毅力不足的人试图补充750000的毅力值
- 获得勉励750000的毅力值对应得分
- 鼓舞 Inspire - 鼓舞 Inspire
- CD:120s - CD:120s
- 使用瞬间,可视范围内学生(包括自己)获得持续6秒的1.6倍速Buff - 使用瞬间,可视范围内学生(包括自己)获得持续6秒的1.6倍速Buff


+ 5
- 5
logic/Gaming/SkillManager/SkillManager.ActiveSkill.cs View File

@@ -193,11 +193,11 @@ namespace Gaming
{ {
if (character.IsGhost() && if (character.IsGhost() &&
(character.PlayerState == PlayerStateType.TryingToAttack || character.PlayerState == PlayerStateType.Swinging (character.PlayerState == PlayerStateType.TryingToAttack || character.PlayerState == PlayerStateType.Swinging
|| character.PlayerState == PlayerStateType.UsingSkill)
|| character.PlayerState == PlayerStateType.UsingSkill || character.PlayerState == PlayerStateType.LockingOrOpeningTheDoor || character.PlayerState == PlayerStateType.ClimbingThroughWindows)
&& gameMap.CanSee(player, character)) && gameMap.CanSee(player, character))
{ {
if (characterManager.BeStunned(character, GameData.TimeOfGhostStunnedWhenPunish))
player.AddScore(GameData.StudentScoreTrickerBeStunned(GameData.TimeOfGhostStunnedWhenPunish));
if (characterManager.BeStunned(character, GameData.TimeOfGhostStunnedWhenPunish + GameData.factorOfTimeStunnedWhenPunish * (player.MaxHp - player.HP)))
player.AddScore(GameData.StudentScoreTrickerBeStunned(GameData.TimeOfGhostStunnedWhenPunish + GameData.factorOfTimeStunnedWhenPunish * (player.MaxHp - player.HP)));
break; break;
} }
} }
@@ -254,8 +254,8 @@ namespace Gaming
{ {
if ((character.HP < character.MaxHp) && gameMap.CanSee(player, character)) if ((character.HP < character.MaxHp) && gameMap.CanSee(player, character))
{ {
player.AddScore(GameData.StudentScoreTreat(character.MaxHp - character.HP));
character.HP = character.MaxHp;
player.AddScore(GameData.StudentScoreTreat(GameData.AddHpWhenEncourage));
character.HP += GameData.AddHpWhenEncourage;
((Student)character).SetDegreeOfTreatment0(); ((Student)character).SetDegreeOfTreatment0();
break; break;
} }


+ 10
- 10
logic/Preparation/Interface/IOccupation.cs View File

@@ -155,7 +155,7 @@ namespace Preparation.Interface
} }
public class Teacher : IStudentType public class Teacher : IStudentType
{ {
private const int moveSpeed = GameData.basicStudentMoveSpeed * 3 / 4;
private const int moveSpeed = GameData.basicStudentMoveSpeed * 9 / 10;
public int MoveSpeed => moveSpeed; public int MoveSpeed => moveSpeed;


private const int maxHp = GameData.basicHp * 10; private const int maxHp = GameData.basicHp * 10;
@@ -172,7 +172,7 @@ namespace Preparation.Interface
public const int fixSpeed = 0; public const int fixSpeed = 0;
public int FixSpeed => fixSpeed; public int FixSpeed => fixSpeed;


public const int treatSpeed = (int)(GameData.basicTreatSpeed * 0.7);
public const int treatSpeed = (int)(GameData.basicTreatSpeed * 0.8);
public int TreatSpeed => treatSpeed; public int TreatSpeed => treatSpeed;


public const double concealment = GameData.basicConcealment * 0.5; public const double concealment = GameData.basicConcealment * 0.5;
@@ -195,7 +195,7 @@ namespace Preparation.Interface
} }
public class Athlete : IStudentType public class Athlete : IStudentType
{ {
private const int moveSpeed = GameData.basicStudentMoveSpeed * 11 / 10;
private const int moveSpeed = GameData.basicStudentMoveSpeed * 105 / 100;
public int MoveSpeed => moveSpeed; public int MoveSpeed => moveSpeed;


private const int maxHp = GameData.basicHp; private const int maxHp = GameData.basicHp;
@@ -212,7 +212,7 @@ namespace Preparation.Interface
public const int fixSpeed = GameData.basicFixSpeed * 6 / 10; public const int fixSpeed = GameData.basicFixSpeed * 6 / 10;
public int FixSpeed => fixSpeed; public int FixSpeed => fixSpeed;


public const int treatSpeed = GameData.basicTreatSpeed * 8 / 10;
public const int treatSpeed = GameData.basicTreatSpeed * 9 / 10;
public int TreatSpeed => treatSpeed; public int TreatSpeed => treatSpeed;


public const double concealment = GameData.basicConcealment * 0.9; public const double concealment = GameData.basicConcealment * 0.9;
@@ -235,7 +235,7 @@ namespace Preparation.Interface
} }
public class StraightAStudent : IStudentType public class StraightAStudent : IStudentType
{ {
private const int moveSpeed = (int)(GameData.basicStudentMoveSpeed * 0.8);
private const int moveSpeed = (int)(GameData.basicStudentMoveSpeed * 0.96);
public int MoveSpeed => moveSpeed; public int MoveSpeed => moveSpeed;


private const int maxHp = (int)(GameData.basicHp * 1.1); private const int maxHp = (int)(GameData.basicHp * 1.1);
@@ -252,7 +252,7 @@ namespace Preparation.Interface
public const int fixSpeed = GameData.basicFixSpeed * 11 / 10; public const int fixSpeed = GameData.basicFixSpeed * 11 / 10;
public int FixSpeed => fixSpeed; public int FixSpeed => fixSpeed;


public const int treatSpeed = GameData.basicTreatSpeed * 8 / 10;
public const int treatSpeed = GameData.basicTreatSpeed;
public int TreatSpeed => treatSpeed; public int TreatSpeed => treatSpeed;


public const double concealment = GameData.basicConcealment * 0.9; public const double concealment = GameData.basicConcealment * 0.9;
@@ -292,7 +292,7 @@ namespace Preparation.Interface
public const int fixSpeed = GameData.basicFixSpeed; public const int fixSpeed = GameData.basicFixSpeed;
public int FixSpeed => fixSpeed; public int FixSpeed => fixSpeed;


public const int treatSpeed = GameData.basicTreatSpeed * 8 / 10;
public const int treatSpeed = 0;
public int TreatSpeed => treatSpeed; public int TreatSpeed => treatSpeed;


public const double concealment = GameData.basicConcealment; public const double concealment = GameData.basicConcealment;
@@ -372,7 +372,7 @@ namespace Preparation.Interface
public const int fixSpeed = GameData.basicFixSpeed; public const int fixSpeed = GameData.basicFixSpeed;
public int FixSpeed => fixSpeed; public int FixSpeed => fixSpeed;


public const int treatSpeed = GameData.basicTreatSpeed * 2;
public const int treatSpeed = GameData.basicTreatSpeed * 12 / 10;
public int TreatSpeed => treatSpeed; public int TreatSpeed => treatSpeed;


public const double concealment = GameData.basicConcealment; public const double concealment = GameData.basicConcealment;
@@ -384,13 +384,13 @@ namespace Preparation.Interface
public int viewRange = GameData.basicStudentViewRange; public int viewRange = GameData.basicStudentViewRange;
public int ViewRange => viewRange; public int ViewRange => viewRange;


public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking * 7 / 10;
public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking; public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;


public int speedOfClimbingThroughWindows = GameData.basicStudentSpeedOfClimbingThroughWindows; public int speedOfClimbingThroughWindows = GameData.basicStudentSpeedOfClimbingThroughWindows;
public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows; public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;


public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
public int speedOfOpenChest = GameData.basicSpeedOfOpenChest * 9 / 10;
public int SpeedOfOpenChest => speedOfOpenChest; public int SpeedOfOpenChest => speedOfOpenChest;
} }




+ 5
- 5
logic/Preparation/Interface/ISkill.cs View File

@@ -18,8 +18,8 @@ namespace Preparation.Interface
} }
public class CanBeginToCharge : IActiveSkill public class CanBeginToCharge : IActiveSkill
{ {
public int SkillCD => GameData.commonSkillCD * 24 / 30;
public int DurationTime => GameData.commonSkillTime * 5 / 10;
public int SkillCD => GameData.commonSkillCD * 2;
public int DurationTime => GameData.commonSkillTime * 3 / 10;


private readonly object commonSkillLock = new object(); private readonly object commonSkillLock = new object();
public object ActiveSkillLock => commonSkillLock; public object ActiveSkillLock => commonSkillLock;
@@ -63,7 +63,7 @@ namespace Preparation.Interface


public class Rouse : IActiveSkill public class Rouse : IActiveSkill
{ {
public int SkillCD => GameData.commonSkillCD * 2;
public int SkillCD => GameData.commonSkillCD * 4;
public int DurationTime => 0; public int DurationTime => 0;


private readonly object commonSkillLock = new object(); private readonly object commonSkillLock = new object();
@@ -78,7 +78,7 @@ namespace Preparation.Interface


public class Encourage : IActiveSkill public class Encourage : IActiveSkill
{ {
public int SkillCD => GameData.commonSkillCD * 2;
public int SkillCD => GameData.commonSkillCD * 4;
public int DurationTime => 0; public int DurationTime => 0;


private readonly object commonSkillLock = new object(); private readonly object commonSkillLock = new object();
@@ -93,7 +93,7 @@ namespace Preparation.Interface


public class Inspire : IActiveSkill public class Inspire : IActiveSkill
{ {
public int SkillCD => GameData.commonSkillCD * 2;
public int SkillCD => GameData.commonSkillCD * 4;
public int DurationTime => 0; public int DurationTime => 0;


private readonly object commonSkillLock = new object(); private readonly object commonSkillLock = new object();


+ 4
- 1
logic/Preparation/Utility/GameData.cs View File

@@ -160,7 +160,7 @@ namespace Preparation.Utility
//public const int StudentScoreFixed = 25; //public const int StudentScoreFixed = 25;
public static int StudentScorePinDown(int timeOfPinningDown) public static int StudentScorePinDown(int timeOfPinningDown)
{ {
return (int)(timeOfPinningDown * 0.00369);
return (int)(timeOfPinningDown * 0.00246);
} }
public static int StudentScoreTrickerBeStunned(int time) public static int StudentScoreTrickerBeStunned(int time)
{ {
@@ -214,6 +214,7 @@ namespace Preparation.Utility
public const int TimeOfStudentStunnedWhenCharge = 2090; public const int TimeOfStudentStunnedWhenCharge = 2090;


public const int TimeOfGhostStunnedWhenPunish = 3070; public const int TimeOfGhostStunnedWhenPunish = 3070;
public const int factorOfTimeStunnedWhenPunish = 300 / basicApOfGhost;


public const int TimeOfGhostSwingingAfterHowl = 800; public const int TimeOfGhostSwingingAfterHowl = 800;
public const int TimeOfStudentStunnedWhenHowl = 5500; public const int TimeOfStudentStunnedWhenHowl = 5500;
@@ -223,6 +224,8 @@ namespace Preparation.Utility
public const double AddedTimeOfSpeedWhenInspire = 0.6; public const double AddedTimeOfSpeedWhenInspire = 0.6;
public const int TimeOfAddingSpeedWhenInspire = 6000; public const int TimeOfAddingSpeedWhenInspire = 6000;


public const int AddHpWhenEncourage = basicHp / 4;

#endregion #endregion
#region 道具相关 #region 道具相关
public const int PropRadius = numOfPosGridPerCell / 2; public const int PropRadius = numOfPosGridPerCell / 2;


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